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Player Features and Ideas Discussion

 
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Changes to SOV , Power Projection & Nullsec Stagnation

First post First post First post
Author
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#901 - 2014-07-21 19:32:00 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Madbuster73
State War Academy
Caldari State
#902 - 2014-07-21 19:50:06 UTC  |  Edited by: Madbuster73
Everybody is looking for a better SOV system, while there is already one right under their nose.
Use the Faction Warfare SOV mechanics, but only bigger...
Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.

Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space.
That is exactly what 0.0 needs.
Frostys Virpio
State War Academy
Caldari State
#903 - 2014-07-21 20:17:07 UTC
Manfred Sideous wrote:
Zappity wrote:
Anthar Thebess wrote:
Manfred Sideous wrote:
Zappity wrote:
Yeah, gotta say it's time for a blue F&I sticky. Everyone is disenchanted about sov and the discussion will not be productive for long. It has all been said too many times with bugger all actually done about it.

Crius is a big first step to redoing nullsec. They have to attack the industry side first before they hit power projection and sov.


Sorry , but this is not a reason why people should keep play eve , for next 17 or more months.
People are asking for :
- fixing sov
- power projection
- bridging

I ask simple question :
" WHY people should keep playing until current issues are fixed ?"

I'm just saying CCP give us reason.
People are angry , people are leaving.
You cannot say "we will try to fix those issues within 2 years"
2 years is a lot of time.

Half of a year is a lot of time.
CCP needs to find a way to fix at least some issues , without this it will just bleed more and more players.

I think that CCP engaging seriously about upcoming changes WILL stop a lot of people leaving. Seeing the 'light at the end of the tunnel' will help.


I love this game and the community. There is no other game that can deliver what Eve Online can deliver. With that said yea the current state is stale as 5 day old bread. CCP saving grace is there is no other game that can deliver what Eve does.

To quote a friend "Phalanx III: Fоr thеse brіef 2-3 hours every 6 months.... There іs no bеtter game."


But are those 2-3 hours every 6 month worth ~90$ in entertainment or is your ROI better if you burn that 90$ elsewhere?
MeBiatch
GRR GOONS
#904 - 2014-07-21 23:04:36 UTC
got to give my support... the best time i had in EVE was back in FREGE days escorting freighters up the pipe and getting past burn eden gate camps in l4x...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Skia Aumer
Planetary Harvesting and Processing LLC
#905 - 2014-07-22 05:03:51 UTC
Anthar Thebess wrote:
But can you provide me something that will help me keep my friends in game.

If there were 5-10 more of your friends, they could have killed a titan.
Cardano Firesnake
Fire Bullet Inc
#906 - 2014-07-22 05:22:11 UTC
If you want to create chaos in the system:

Make the cyno unable to open at less thant 15km from structures...

Create a new mobile structure able to hack jump bridges and make ships that use them to jump on it instead on the Jump Bridge itself...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#907 - 2014-07-22 06:45:35 UTC
Madbuster73 wrote:
Everybody is looking for a better SOV system, while there is already one right under their nose.
Use the Faction Warfare SOV mechanics, but only bigger...
Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.

Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space.
That is exactly what 0.0 needs.


You mean the farming in T1 ships with stabs?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#908 - 2014-07-22 07:06:50 UTC
Rivr Luzade wrote:
Madbuster73 wrote:
Everybody is looking for a better SOV system, while there is already one right under their nose.
Use the Faction Warfare SOV mechanics, but only bigger...
Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.

Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space.
That is exactly what 0.0 needs.


You mean the farming in T1 ships with stabs?


In nullsec stabs , don't help to much, or 2 years waiting for change.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#909 - 2014-07-22 08:26:52 UTC  |  Edited by: Rivr Luzade
Anthar Thebess wrote:
Rivr Luzade wrote:
Madbuster73 wrote:
Everybody is looking for a better SOV system, while there is already one right under their nose.
Use the Faction Warfare SOV mechanics, but only bigger...
Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.

Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space.
That is exactly what 0.0 needs.


You mean the farming in T1 ships with stabs?


In nullsec stabs , don't help to much, or 2 years waiting for change.


I was rather referring to the general practice of mindless farming practices that FW really is.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#910 - 2014-07-22 08:48:37 UTC
In case of farming , well currently people are farming anomalies.
You can rename them to complexes.
If you don't kill enough complexes in the system - index drops , and eventually you can loose your system, because of lack of activity.

Link this activity only to alliance members, so activity of other alliances , will have no effect on your sov.
Add few gated locations connected to sov holding alliance - that have to be defended , or enemy can degrade your SOV faster.

If you are in your systems - sov will be healthy , you leave it empty , it will root , very fast.

Madbuster73
State War Academy
Caldari State
#911 - 2014-07-22 09:21:24 UTC  |  Edited by: Madbuster73
Rivr Luzade wrote:
Madbuster73 wrote:
Everybody is looking for a better SOV system, while there is already one right under their nose.
Use the Faction Warfare SOV mechanics, but only bigger...
Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.

Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space.
That is exactly what 0.0 needs.


You mean the farming in T1 ships with stabs?



You go ahead and try to farm a Medium plex in a stabbed frigate after the recent changes :)

And as I mentioned above the complexes should be harder to take, starting from Mediums.
And the X-Large Complexes would have Capital NPC wich would require a lot of dps to kill.

Its just an idea, there is a lot of room for iteration. Ofcourse it shouldnt be as easy as in FW.
But it has proven to be a system that will give a lot of traffic in space and it will also make smaller forces more significant.
Speedkermit Damo
Republic University
Minmatar Republic
#912 - 2014-07-22 11:51:16 UTC
Madbuster73 wrote:
Everybody is looking for a better SOV system, while there is already one right under their nose.
Use the Faction Warfare SOV mechanics, but only bigger...
Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.

Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space.
That is exactly what 0.0 needs.


This. FW mechanics while not 100% perfect, are much much better than dominion sov.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Anthar Thebess
#913 - 2014-07-22 11:54:05 UTC
Well CCP don't have to drop every one in deep water.
It can have both mechanics (old and copy -> paste from FW) running on the server.
Just transform 2-3 regions that have most of the renting space to new mechanic and see what is going to happen there.
Speedkermit Damo
Republic University
Minmatar Republic
#914 - 2014-07-22 11:54:15 UTC
Madbuster73 wrote:
Rivr Luzade wrote:
Madbuster73 wrote:
Everybody is looking for a better SOV system, while there is already one right under their nose.
Use the Faction Warfare SOV mechanics, but only bigger...
Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.

Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space.
That is exactly what 0.0 needs.


You mean the farming in T1 ships with stabs?



You go ahead and try to farm a Medium plex in a stabbed frigate after the recent changes :)

And as I mentioned above the complexes should be harder to take, starting from Mediums.
And the X-Large Complexes would have Capital NPC wich would require a lot of dps to kill.

Its just an idea, there is a lot of room for iteration. Ofcourse it shouldnt be as easy as in FW.
But it has proven to be a system that will give a lot of traffic in space and it will also make smaller forces more significant.


And this system will also disperse the blob into smaller fleets.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Estella Osoka
Cranky Bitches Who PMS
#915 - 2014-07-22 16:35:15 UTC
Speedkermit Damo wrote:
Madbuster73 wrote:
Rivr Luzade wrote:
Madbuster73 wrote:
Everybody is looking for a better SOV system, while there is already one right under their nose.
Use the Faction Warfare SOV mechanics, but only bigger...
Instead of novice, small, medium and large plexes, go for: Medium, Large and Extra Large Plexes.

Everybody can see how Faction Warfare mechanics drive good conflicts and brings a lot of players in space.
That is exactly what 0.0 needs.


You mean the farming in T1 ships with stabs?



You go ahead and try to farm a Medium plex in a stabbed frigate after the recent changes :)

And as I mentioned above the complexes should be harder to take, starting from Mediums.
And the X-Large Complexes would have Capital NPC wich would require a lot of dps to kill.

Its just an idea, there is a lot of room for iteration. Ofcourse it shouldnt be as easy as in FW.
But it has proven to be a system that will give a lot of traffic in space and it will also make smaller forces more significant.


And this system will also disperse the blob into smaller fleets.


I'd say start from novice all the way up to the extra large plexes. That way nullseccers will have a use/reason for 2 week old characters.
Manfred Sideous
H A V O C
Fraternity.
#916 - 2014-07-22 17:04:29 UTC
I can remember back in the day being self supportive almost purely from my PVP activities. We use to anchor cargo cans in deep safes in hostile space. As we would roam or gatecamp we would drop off loot at our can spots ( usually a quiet system). Once we gathered enough loot we would make a hauler run and retrieve the loot and take it home and put it on market or move it out to empire and sell it. A good PVPr could pay for there ships and buy GTC's from the isk they made from recovered loot.

@EveManny

https://twitter.com/EveManny

DNSBLACK
Dirt Nap Squad
#917 - 2014-07-22 18:21:58 UTC
Manfred Sideous wrote:
I can remember back in the day being self supportive almost purely from my PVP activities. We use to anchor cargo cans in deep safes in hostile space. As we would roam or gatecamp we would drop off loot at our can spots ( usually a quiet system). Once we gathered enough loot we would make a hauler run and retrieve the loot and take it home and put it on market or move it out to empire and sell it. A good PVPr could pay for there ships and buy GTC's from the isk they made from recovered loot.


I hear you brother. We can only hope we get back to the gates.
Manfred Sideous
H A V O C
Fraternity.
#918 - 2014-07-22 18:36:20 UTC
DNSBLACK wrote:
Manfred Sideous wrote:
I can remember back in the day being self supportive almost purely from my PVP activities. We use to anchor cargo cans in deep safes in hostile space. As we would roam or gatecamp we would drop off loot at our can spots ( usually a quiet system). Once we gathered enough loot we would make a hauler run and retrieve the loot and take it home and put it on market or move it out to empire and sell it. A good PVPr could pay for there ships and buy GTC's from the isk they made from recovered loot.


I hear you brother. We can only hope we get back to the gates.



Ransom was always good too. If we were in a sporting mood we would ransom for Haikus.

@EveManny

https://twitter.com/EveManny

MeBiatch
GRR GOONS
#919 - 2014-07-22 19:09:36 UTC
I think it would be cool if the titan instead of being safe in a pos it had to jump to the destination system and what is left over is an unstable wormhole which has a random mass limit. so that means you could jump and entire fleet or maybe only 10 ships... it would be random and also two way street.

I think if they did that we would not have to worry about so many damn hot drops as they would only happen now if the player was fully willing to commit thier super cap force

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Anthar Thebess
#920 - 2014-07-22 22:14:26 UTC
Players online , day new mini expansion is going live , keeping <30k players , i think something went wrong.
It looks like that industry changes are something not worth to click Reactivate Account button, as the real issues are elsewhere.
Lets hope that this flat line , or minimal spike give CCP good arguments to rethink what they should finally fix.