These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

level V skill requirements with a bonus per level: why?

Author
IIshira
School of Applied Knowledge
Caldari State
#101 - 2014-07-18 20:47:29 UTC
Sinnish Saken wrote:

I wouldn't mind if bonus SP was gained by using mods that require skills. For example, kill something while using a light missing launcher > +100 SP to LML's.


This is already available in a very popular game

https://us.battle.net/shop/en/product/world-of-warcraft
Sinnish Saken
Caldari Provisions
Caldari State
#102 - 2014-07-18 22:17:45 UTC
Ha! Fair enough. Something other than "everyone can fly anything with no training"
Orin Solette
The Scope
Gallente Federation
#103 - 2014-07-19 03:05:00 UTC  |  Edited by: Orin Solette
Antillie Sa'Kan wrote:
Orin Solette wrote:
And also don't forget that isk and properly balance ships already make for interesting choices for new players to decide what they fly on what occasion.

People once thought that the ridiculous cost of supers and titans would keep them rare. People now know better. Cost is not a balancing factor.


Mom's CC can buy anything.

And of course titans are getting more common. Toons are getting older and gaining those skills needed to build and fly them. Does it surprise you that people are eventually reaching their goals? Lol. Besides, the null sec coalitions have nothing else to do with their money because of the dead meta game in sov null. That has nothing to do with this.

Anyway, if you had actually read my posts you would know I don't even necessarily want to make it take less time to master anything. I just thought that the skills needed should be broader so there are less 2+ week grinds with no character advancement at all. It gets boring seeing the same skill on your queue for weeks. And while that's expected of older toons, newer toons see it all the time too because people are afraid of change.

Again, it should take long to fly T2 hulls. But Amarr Battleship V is like 26 days of no advancement. Advanced Weapon Upgrades V is like two weeks. See a pattern? For T2 hulls they are stacking a lot of skills together to bar them for the sake of barring them from flying the ship too early. Why not bar them in a way that would also provide incremental character growth and have it be more satisfying yet still take the same amount of time?



IIshira wrote:
Sinnish Saken wrote:

I wouldn't mind if bonus SP was gained by using mods that require skills. For example, kill something while using a light missing launcher > +100 SP to LML's.


This is already available in a very popular game

https://us.battle.net/shop/en/product/world-of-warcraft


They don't have skill ups in WoW anymore. It was a pointless grind. They already have levels and gear checks and skill checks which are arguably too low on the lower end content but sufficiently high at the top end of the meta game. The skill ups did nothing to help the game at all.
IIshira
School of Applied Knowledge
Caldari State
#104 - 2014-07-19 05:51:15 UTC
Orin Solette wrote:

IIshira wrote:
Sinnish Saken wrote:

I wouldn't mind if bonus SP was gained by using mods that require skills. For example, kill something while using a light missing launcher > +100 SP to LML's.


This is already available in a very popular game

https://us.battle.net/shop/en/product/world-of-warcraft


They don't have skill ups in WoW anymore. It was a pointless grind. They already have levels and gear checks and skill checks which are arguably too low on the lower end content but sufficiently high at the top end of the meta game. The skill ups did nothing to help the game at all.

I was referring to getting SP for killing stuff. I haven't played WoW in a long time but I think you still get that
Rain6637
GoonWaffe
Goonswarm Federation
#105 - 2014-07-20 12:04:34 UTC
so I've been told I don't know the meaning of "meaningful," "that's not how game design works," and reminded this is not WoW. the intent behind Level V skill requirements is apparently clear to those people. but they get quiet when I ask what they think skills might look like in the future, after extending their logic.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#106 - 2014-07-20 12:47:34 UTC  |  Edited by: Antillie Sa'Kan
Rain6637 wrote:
so I've been told I don't know the meaning of "meaningful," "that's not how game design works," and reminded this is not WoW. the intent behind Level V skill requirements is apparently clear to those people. but they get quiet when I ask what they think skills might look like in the future, after extending their logic.

Well if you have a magic crystal ball that can see into the future please share it with the world. You seem to be under the impression that previous skill changes are a reliable way to predict future ones for some reason.

Right now the only even remotely concrete piece of information we have is the fact that CCP Fozzie might split the black OPs battleships into two hulls per race, each one focused on a different aspect of the class.
Rain6637
GoonWaffe
Goonswarm Federation
#107 - 2014-07-20 14:41:31 UTC
sorry, I forgot. if a person isn't CCP or omniscient, their analysis isn't worth sharing.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#108 - 2014-07-20 18:27:46 UTC  |  Edited by: Antillie Sa'Kan
Rain6637 wrote:
sorry, I forgot. if a person isn't CCP or omniscient, their analysis isn't worth sharing.

Without proper logical arguments to back up their analysis? No. At least not if they are going to just assume that they are 100% correct right off the bat and then start making suggestions for changes based on their assumptions.
Rain6637
GoonWaffe
Goonswarm Federation
#109 - 2014-07-20 18:51:33 UTC
you're right, dude, without a direct answer from CCP regarding their intentions, this is just a discussion, and no one is guaranteed to be right. there are still points to be made, based on reason, and as long as they have substance. for example:

racial T3 skills are another indication that non-racial T2 skills is an outdated way of thinking, and that a racial T2 split would occur. A racial T2 split would also support the commonly held idea that specialization should represent a subscription time sacrifice.
Zalbrak
Aliastra
Gallente Federation
#110 - 2014-07-20 18:52:12 UTC  |  Edited by: Zalbrak
also now that all the T1 ships have been tiericided, you can have available a ship for (almost) every subcapital role in a month* although you will be utterly terrible in any of them, but that is what you are asking for

T2 represent specialisation, and that comes by picking one of those ships, one of those roles, and putting your focus on that.

So rather than saying "Golem or Bust" get in a (fail-fit) Raven on day 4 and notice how it improves with every "Skill Training Complete" between then and a Golem

* It takes 12.5 days without implants or remaps for an entirely new character to have 4 races of BS I, and about that much again for all sizes of weapon I
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#111 - 2014-07-20 21:07:04 UTC
Rain6637 wrote:
racial T3 skills are another indication that non-racial T2 skills is an outdated way of thinking, and that a racial T2 split would occur. A racial T2 split would also support the commonly held idea that specialization should represent a subscription time sacrifice.

Since T3's have not yet had their much needed balance pass they aren't really a valid example. Who knows what CCP will do them when it comes time.
Rain6637
GoonWaffe
Goonswarm Federation
#112 - 2014-07-20 23:39:01 UTC  |  Edited by: Rain6637
sure it is. fwiw / maybe, based on the fact they were created later than T2, with split between races.

the basic idea that "the guy who made T2 non-race specific way back when" might not even be around anymore, and it's just not something that can be changed overnight

appears WoW ain't doin' that bad http://games.on.net/2014/07/world-of-warcraft-earns-about-four-times-as-much-as-nearest-rival-mmo/
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#113 - 2014-07-21 15:15:56 UTC
No they are not. T3 hulls are not T2 hulls. They have a totally different purpose than T2 hulls do (specialization vs generalization) and they work in totally different ways with their own unique set of balancing factors. So using T3 skills to make inferences about T2 skill changes is just silly. Now based on the current power level of some T3 setups compared to their specialized T2 cousins there are clearly some changes that need to be made. However what those changes will be is anyone's guess at this point.

Also, nobody cares how WoW is doing. EVE is not WoW and should not try and be like WoW. One of the basic ways to not be like WoW is to not dumb things down and let people get specialized into every ship and/or role quickly.
Gospadin
Bastard Children of Poinen
#114 - 2014-07-21 15:41:22 UTC
Would you still object to the prerequisites if the T2 hulls moved everything to role bonuses, except for the specific level-based bonus for that ship?

Example, Old Ishkur:
Gallente Frigate bonuses (per skill level):
5% bonus to Small Hybrid Turret damage
10% bonus to Drone hitpoints
Assault Frigates bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
5m3 bonus to ship drone bay capacity
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

Example, New Ishkur:
Assault Frigates bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
5m3 bonus to ship drone bay capacity
Role Bonus:
5% bonus to Small Hybrid Turret damage
10% bonus to Drone hitpoints
50% reduction in Microwarpdrive signature radius penalty

Personally, I'm okay with the current system, as it maintains that thread of an Ishkur being tied to Gallente when you look at the ships's details.
Sinnish Saken
Caldari Provisions
Caldari State
#115 - 2014-07-21 16:38:12 UTC
Gospadin, I believe the objection to a system like that is you get 80% of the bonuses for 18% of the SP.

Pretty sure this thread is over.
Zalbrak
Aliastra
Gallente Federation
#116 - 2014-07-21 18:26:26 UTC
Gospadin wrote:

Role Bonus:
5% bonus to Small Hybrid Turret damage
10% bonus to Drone hitpoints


note that you have removed 80% of the T1 bonus there, I think you mean 25% Hybrids and 50% Drones

I assume you also leave the Gallente Frig V requirement on flying one?

I wouldn't care if that happened, but also don't care for any dev time spent on doing it.

I guess you could leave things as they are in the code and just change the text
Rain6637
GoonWaffe
Goonswarm Federation
#117 - 2014-07-21 18:39:22 UTC
I'm quite pleased with what this thread has shown me, far more than the answer I thought I was looking for. quite pleased.
Ralph King-Griffin
New Eden Tech Support
#118 - 2014-07-21 19:49:59 UTC  |  Edited by: Ralph King-Griffin
Rain6637 wrote:
I'm quite pleased with what this thread has shown me, far more than the answer I thought I was looking for. quite pleased.

There's a "law" out there with someone's name that states the best way to get information about a subject (on the internet) is ,
instead of asking ,
you make an assertion that is incorrect or inaccurate and watch as the community falls over itself to correct you.
Apparently the quality of information garnered in this fashion is much more accurate and thorough than polite queries.

Intresing thread.
Rain6637
GoonWaffe
Goonswarm Federation
#119 - 2014-07-21 23:44:16 UTC
it exposes the reasons why people accept things, that's for sure. I also suspect people avoid venturing outside of 'what is' due to a lack of creativity. couldn't imagine it
Sinnish Saken
Caldari Provisions
Caldari State
#120 - 2014-07-22 03:34:39 UTC
Rain6637 wrote:
it exposes the reasons why people accept things, that's for sure. I also suspect people avoid venturing outside of 'what is' due to a lack of creativity. couldn't imagine it


I would agree. Plenty of people around poking holes in others' ideas but no solution or alternatives of their own.

I'm opposed to the idea but have offered my own. I think "constructive" is the word.