These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Best Solo PvP Frigate Brawler Fits

Author
Jenna Cruz
Sebiestor Tribe
Minmatar Republic
#1 - 2014-07-19 11:43:12 UTC
I like to get in close and smash my enemy's face in.
I love frigates.
Solo gets my blood pumping like nothing else.

My question is, what currently are the best ships for doing this and how do I fit them?
Liam Inkuras
Furnace
Thermodynamics
#2 - 2014-07-19 16:24:09 UTC
If you really want to brawl, you must accept that you will get dogpiled and die a lot. That being said, you want to focus on maximizing damage above all else, with some tank to hold you together until the other guy explodes. I recommend Merlins to start with. Here's a classic fit that can still handle itself against a wide profile of other frigates:

Merlin - Blarpy

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler
X5 Prototype Engine Enervator
Medium Shield Extender II

Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

Play with the rigs as you see fit, depending on what you plan on engaging you may want more resistances.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Jenna Cruz
Sebiestor Tribe
Minmatar Republic
#3 - 2014-07-19 18:44:36 UTC  |  Edited by: Jenna Cruz
Yes, I expect to die alot.

The plan is basically the death of 100 Frigates until I figure out how to do solo PvP right.
I do realize it might take 1,000 and that is ok too.

I like the optimal, 1k to 3k.

Thanks for the fit, I will try it and let you know how it works out.
Ralph King-Griffin
New Eden Tech Support
#4 - 2014-07-19 20:43:43 UTC
The iskur can hit 300 dps with t2 blasters and drones, it's a funny little ship.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#5 - 2014-07-19 21:20:37 UTC  |  Edited by: Jeanne-Luise Argenau
thats my most loved one

[Breacher, pew]

3x Rocket Launcher II (Inferno Rage Rocket)

1MN Afterburner II
X5 Prototype Engine Enervator
Medium Ancillary Shield Booster (Navy Cap Booster 50)
J5b Phased Prototype Warp Scrambler I

Ballistic Control System II
Pseudoelectron Containment Field I
Small Ancillary Armor Repairer (Nanite Repair Paste)

Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Explosive Pump I

2x Warrior II
Riot Girl
You'll Cowards Don't Even Smoke Crack
#6 - 2014-07-19 21:40:35 UTC
Navy Augoror conflag @ 0 get **** on m8
Hadrian Blackstone
Yamato Holdings
#7 - 2014-07-19 22:00:20 UTC
Ralph King-Griffin wrote:
The iskur can hit 300 dps with t2 blasters and drones, it's a funny little ship.


More than that...


Anyways. To answer OP's question. Give 'em the D
Dato Koppla
Spaghetti Militia
#8 - 2014-07-20 14:34:32 UTC  |  Edited by: Dato Koppla
You don't necessarily need to die alot when flying a brawler, instead of going for in your face dps you should fly something that can scram kite, it's not a conventional in your face brawler, but it still operates inside web and scram range like brawlers do while allowing you to disengage easily when you spot something on the way to dogpile you. For example I took out a Slasher the other day and the speed and ability to scram kite with barrage means I could engage any ship (barring long point kiters), and simply disengage if things weren't going my way, this way you have a huge engagement profile and you can weed out poorly piloted ships that would have killed you if the pilot was competent.

Most T1/Faction frigs can be fitted for this role some with dual webs, some with better projection, some have better brawling options, some can use ewar for an extra advantage so they come in many flavours. My favourites are:

Breacher, Slasher, CN Hookbill, FN Comet, Incursus, Tristan, Tormentor, Condor and Merlin.
Praxis Ginimic
The Scope
Gallente Federation
#9 - 2014-07-20 15:55:17 UTC  |  Edited by: Praxis Ginimic
Low sec is pretty busy these days, especially in FW zones. If you want to learn to solo then take kite fits so you can peel off when the gang shows up.

Then again, I have happily lost about 200 of these:

[Atron, hero tank]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Limited 1MN Afterburner I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Processor Overclocking Unit I

Edit: with my skills, just over 3k ehp, 250ish dps out to 1.6k, and over 1600m/s, cap stable.

If you drop down to ions you can fit a neut. The dps only drops to around 230 and cap still lasts for more than 2 min.

Hull tank ftw
Praxis Ginimic
The Scope
Gallente Federation
#10 - 2014-07-20 21:57:43 UTC
I've also had a lot of luck with this

[Tristan, AB Blaster]
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Drone Damage Amplifier II

Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
1MN Afterburner II

Small Diminishing Power System Drain I
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Anti-Explosive Pump I

Hobgoblin II x5

Can't go wrong with a kestral either

[Kestrel, Rocket]
Damage Control II
Nanofiber Internal Structure II

Experimental 1MN Afterburner I
Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50
Faint Epsilon Warp Scrambler I

Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket

Small Anti-Thermal Screen Reinforcer I
Small Core Defense Operational Solidifier I
Small Anti-EM Screen Reinforcer I
Praxis Ginimic
The Scope
Gallente Federation
#11 - 2014-07-20 21:58:39 UTC
I would also add that the dual tank breacher fit someone posted above me is bad ass
Ralph King-Griffin
New Eden Tech Support
#12 - 2014-07-20 22:46:53 UTC
What I'm currently falling in love with.

Ishkur

High Slots

Light Ion Blaster II x 3
Small Unstable Power Fluctuator

Mid Slots

Warp Scrambler II
Small Capacitor Booster II
Experimental 1MN Afterburner I
Navy Cap Booster 150

Low Slots

Adaptive Nano Plating II
Damage Control II
Magnetic Field Stabilizer II
Small Armor Repairer II
Rigs

Small Ancillary Current Router I
Small Anti-Explosive Pump I

4 hobgoblin and warrior 2's
Valleria Darkmoon
Imperial Academy
Amarr Empire
#13 - 2014-07-21 08:59:29 UTC  |  Edited by: Valleria Darkmoon
Arty Firetail, GO!

High:
2x 280mm Howitzer Artillery II, Republic Fleet Fusion (Phased Plasma/EMP)
Rocket Launcher II, Caldari Navy Mjolnir Rocket

Mids:
1MN Afterburner II
Faint Epsilon Warp Scrambler I
2x X5 Prototype Engine Enervator

Lows:
Damage Control II
Small Ancillary Armor Repairer
Gyrostabilizer II

Rigs:
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Auxiliary Nano Pump I

Notes: I often use an anti-thermic rig in place of the anti-kinetic rig because a lot of the time you'll be taking some drone damage and if it's not coming from warriors chances are high you'll be taking thermal damage. So I feel it's justifiable even if EFT tells you otherwise. Also anything that is going to be firing kinetic damage that will be threatening to you is likely using light missiles and should be avoided. If you do get kited by a Condor or something carry a little Republic Fleet Depleted Uranium or something similar and try to get his transversal down and fire manually when you get a decent shot. Most LML kiters are thin and won't hold up well if you can land a few hits, sometimes they will even panic when they take a big hit and let you tackle them. Railguns are about the only threat where kinetic is probably preferable but they still deal healthy amounts of thermal damage as well.

One of the really nice things about this fit is the alpha strike is intense even if the dps isn't great. You often break frigates with active tanks very easily through the simple use of extreme force. The dual webs and tracking bonus plus your optimal means your volleys have no trouble landing on target and as long as you select your damage type correctly you can often punch clean through their rep tank and into the buffers below them. Dual rep Incursus pilots get very sad when your shot goes through all their armor and still takes a chomp out of their structure on top of it.

Against active reps you'll need to gauge how much damage your target is able to project out to hit you. If it's low or even none then often times it can be a good idea to use the rocket launcher to kill any drones so you have all day. Linked dual rep Incursus fights can take a while as you wait for enough hits over 700 damage to finish off his structure since you have to get through his armor again each time, you don't want his drone plinking away at you while you wait for RNG to come up roses. 17k damage to solo an Incursus anyone?

Your dual webs will allow you to dictate range against almost anything while you will easily hit anything in web range, if it starts going badly or you're up against an unexpected fit you should be able to disengage easily enough. The Firetail is an excellent scram kiter.

Reality has an almost infinite capacity to resist oversimplification.

Maeltstome
Ten Thousand Days
#14 - 2014-07-21 09:08:43 UTC  |  Edited by: Maeltstome
Hadrian Blackstone wrote:
Ralph King-Griffin wrote:
The iskur can hit 300 dps with t2 blasters and drones, it's a funny little ship.


More than that...


Anyways. To answer OP's question. Give 'em the D


With 4 magstabs, void and 0% effective combat ability...

OP: Look at the Atron. It has a solid slot layout and you'll learn a good chunk about brawling.

Eventually you want a daredevil. Best brawling frigate in the game.

EDIT*

For the love of god, why Faction Wars made fitting AB's to POINT BLANK RANGE FRIGATES an acceptable thing i'll never understand.

"Hurr durr, i have the shortest range weapons in the game... Guess I'll fit an AB and hope my opponent doesn't have an MWD"
Valleria Darkmoon
Imperial Academy
Amarr Empire
#15 - 2014-07-21 09:42:45 UTC  |  Edited by: Valleria Darkmoon
Maeltstome wrote:

For the love of god, why Faction Wars made fitting AB's to POINT BLANK RANGE FRIGATES an acceptable thing i'll never understand.

"Hurr durr, i have the shortest range weapons in the game... Guess I'll fit an AB and hope my opponent doesn't have an MWD"

This is exactly why I use Arties, Rails and Pulses, instead of blasters and autocannons. Rockets over Light missiles is a little more dependent on situation and use. On frigates these guns still track quite well especially if you have a web (you have a web, right?) and they project damage at least out to scram range.

The problem with MWD and blasters/ACs particularly, is that with so many opponents fitting AB and scrams it becomes very hard to stay in close, you get scrammed and webbed and the AB easily pulls range then holds where you can't project damage making your window to 100% to 0% the enemy very short. Your only hope is to fit an AB making you vulnerable to being kited by MWD fits or simply being too far behind by the time you're in range to melt face. The fact that you can do all your fighting inside FW plexes where getting a fight to start at 0m is easier than anywhere else in the game helps immensely if you are AB and blaster/AC fit. So fit an AB and you risk getting kited to death by MWDs, fit an MWD and you risk getting AB, scram kited to death, if both of you are AB and facemelt then you just have to win the dps race and if you're both face melt guns and you have a MWD while your enemy has an AB, you just nerfed your cap and bloomed your signature to get right in where your enemy wants you, not off to a great start. So the question of AB or MWD on FW point blank frigates becomes and infinite question of "Do they know that I know that I know that they know?" sort of repeating loop that never ends in a complete answer. None of these options are particularly appealing to me so I chose to find another option entirely.

The solution to this problem seemed obvious enough to me, fit guns that reach anywhere within scram range losing very little to none of their damage to falloff (ACs may hit @ 8-9 km but their damage is very poor at that range), at the same time fit an AB with scram and web to keep face melters back and to allow your guns to track extremely well, if you do get kited by a long range MWD ship you still have the ability to fit long range ammo and project damage out to long point range as well allowing you to survive even if you can't get a kill in many situations. Very practical solution really.

Reality has an almost infinite capacity to resist oversimplification.

Bruce Kemp
Suddenly taken over
#16 - 2014-07-21 10:33:03 UTC
Jeanne-Luise Argenau wrote:
thats my most loved one

[Breacher, pew]

3x Rocket Launcher II (Inferno Rage Rocket)

1MN Afterburner II
X5 Prototype Engine Enervator
Medium Ancillary Shield Booster (Navy Cap Booster 50)
J5b Phased Prototype Warp Scrambler I

Ballistic Control System II
Pseudoelectron Containment Field I
Small Ancillary Armor Repairer (Nanite Repair Paste)

Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Explosive Pump I

2x Warrior II



Fly this and win. Twisted
Praxis Ginimic
The Scope
Gallente Federation
#17 - 2014-07-21 13:03:15 UTC
Maeltstome wrote:
Hadrian Blackstone wrote:
Ralph King-Griffin wrote:
The iskur can hit 300 dps with t2 blasters and drones, it's a funny little ship.


More than that...


Anyways. To answer OP's question. Give 'em the D


With 4 magstabs, void and 0% effective combat ability...

OP: Look at the Atron. It has a solid slot layout and you'll learn a good chunk about brawling.

Eventually you want a daredevil. Best brawling frigate in the game.

EDIT*

For the love of god, why Faction Wars made fitting AB's to POINT BLANK RANGE FRIGATES an acceptable thing i'll never understand.

"Hurr durr, i have the shortest range weapons in the game... Guess I'll fit an AB and hope my opponent doesn't have an MWD"


I guess you don't fly much in fw space. When the engagement starts at 0... and they often do... You need the ab to keep yourself in the envelope.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#18 - 2014-07-21 13:25:07 UTC
Maeltstome wrote:
For the love of god, why Faction Wars made fitting AB's to POINT BLANK RANGE FRIGATES an acceptable thing i'll never understand.

"Hurr durr, i have the shortest range weapons in the game... Guess I'll fit an AB and hope my opponent doesn't have an MWD"

Given that in FW you can often dictate the starting range of the engagement by camping a FW target, having a MWD to close range becomes far less important in a close-range fit. Many of these FW fits fall apart outside of that controlled starting condition.

If you can't dictate range under hard tackle in a blaster/AC frigate, you will die to the first scram kiter who gets the jump on you. MWDs are great for getting yourself up close to a target, but ABs are vastly superior for staying there.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Llawa
Perkone
Caldari State
#19 - 2014-07-21 13:33:44 UTC
[Hawk, 2 asb]
Co-Processor II
Ballistic Control System II

Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
[empty high slot]

Small Anti-EM Screen Reinforcer II
Small Anti-EM Screen Reinforcer II


Works well. That said I lose loads of them so either it may suck or I do. (I suck).
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#20 - 2014-07-21 13:47:49 UTC
Llawa wrote:
[Hawk, 2 asb]
Co-Processor II
Ballistic Control System II

Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
[empty high slot]

Small Anti-EM Screen Reinforcer II
Small Anti-EM Screen Reinforcer II


Works well. That said I lose loads of them so either it may suck or I do. (I suck).


If you're targeting frigates, chances are that those Rage rockets are killing your DPS. Go faction rockets instead. If you're targeting cruisers and up, Rages are okay.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

123Next pageLast page