These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

SRP is killing Eve

First post
Author
FT Diomedes
The Graduates
#1 - 2014-07-19 20:50:42 UTC  |  Edited by: FT Diomedes
Ship Replacement Programs (SRP) are bad for Eve. The alliance and coalition income sources that support them need to go away. In conjunction with hitting the supply side of alliance income, it should become more expensive to hold sovereignty.

I know this will produce a howl of outrage, but please, hear me out. Eve is a game about immersion and consequences. SRP detracts from both. When I first began playing Eve, over seven years ago, there was no SRP. I had to invest hours of gameplay to get ISK to purchase my ships. Most PVE occurred in belts. ISK/hour was low. That was hours I had to be in space, providing potential content for others. I had a reason to be in game for hours outside of fleets. Hours of work and effort could explode in seconds. Eve had consequences. Eve was thrilling. My hands literally shook when I warped a battleship into a brawl. The adrenalin was intoxicating and addictive. One night my alliance leader warped his Aeon to a gate against 200 hostiles. Then disconnected. I lost five battleships that night. My alliance lost several carriers saving his dumb ass. There was no SRP for that fight. I was financially devastated. It remains the most fun I have ever had in Eve.

Today, things are very different. The two major coalitions have ample moon and renter incomes to support huge areas of sovereignty and massive SRP programs. Even the Goons, who were regarded as low SP morons in Rifters seven years ago, provide alliance level subsidies for capital ship pilots. Every capable alliance has some passive income source they can trickle down to the members.

The result is that many people no longer have to play Eve. They play another game and wait for a Jabber ping, or log in once a night to see if anything is going on. Nothing ever is, because no one in null sec has a reason to play the game! Major null sec warfare is dead, because of self-imposed restrictions and the fact that grinding sovereignty sucks. Small gangs can roam for hours while finding mostly empty belts because very few people have to rat or mine. So, the small gangs stop going out and are replaced with an AFK cyno alt sitting in a ratting system just on the off chance that some poor bastard logs in to grind up a PLEX, because the game is not exciting enough to be worth $15/month. The dude controlling the alt is asleep, playing another game, or running incursions in highsec to PLEX his AFK alt. Grinding for PLEX or to get a Supercapital is the only reason most people rat or mine in null sec. Or because they are being farmed like a space peasant by a coalition.

Once I get enough ISK for a T1 cruiser, I can go join fleets and keep replacing it pretty much indefinitely just off SRP. Losing it is meaningless. Eve has gone from being a game with consequences to being more like a first person shooter with nearly instant respawn. This makes Eve a less exciting and less immersive game.

My solution: Get rid of moon mining completely. Replace it with new mining sites where people can obtain those raw materials. This puts people in space, which provides content for more than the occasional moon POS bash. It cuts out one pillar of coalition income. Players now attack players instead of structures.

That is only half the issue. In this era, most alliance income comes from renters. Most sovereignty is held by holding corporations. Make sovereignty a corporation rather than alliance thing. Limit the amount of sovereignty systems one corporation can hold. Or scale the costs dramatically above a certain threshold. Or both. Make it so that you must control the entire constellation to hold any sovereignty. One corp holding one constellation? No issues. One corp holding two constellations? More expensive or not allowed. Of course coalitions will adapt by adding more holding corporations, but one goal is to increase the hassle for the largest sovereignty holders while having a minimal impact on little guys. More holding corporations is more chances for fraud or forgotten sovereignty bills.

Coincidentally, if done properly this would also greatly affect jump bridge networks, which is part of the issue with force projection. Want to have a jump bridge network that spans Eve? Must have sovereignty in many constellations, which means greater fees for sov. Then make jump bridges only work for corp members, not based on standings. Now, if you want the jump bridge network, you cannot have a bunch of little holding corps controlling all the space.

Do something similar with cynos - the cyno pilot must be in the same corporation or alliance. Boom, all those neutral cyno alts have to unmask and show their affiliation. Coordinating coalition ops is much harder. That would tend to make people clump up into mega corps or alliances, but then they bear the increased cost of sovereignty and stand to lose corp identities if they blob up.

This would not solve every issue with Eve, but it would be a step in the right direction.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Dr Cedric
Science and Trade Institute
Caldari State
#2 - 2014-07-19 20:57:53 UTC
FT Diomedes wrote:
Ship Replacement Programs (SRP) are bad for Eve. The alliance and coalition income sources that support them need to go away. In conjunction with hitting the supply side of alliance income, it should become more expensive to hold sovereignty.

I know this will produce a howl of outrage, but please, hear me out. Eve is a game about immersion and consequences. SRP detracts from both. When I first began playing Eve, over seven years ago, there was no SRP. I had to invest hours of gameplay to get ISK to purchase my ships. Most PVE occurred in belts. ISK/hour was low. That was hours I had to be in space, providing potential content for others. I had a reason to be in game for hours outside of fleets. Hours of work and effort could explode in seconds. Eve had consequences. Eve was thrilling. My hands literally shook when I warped a battleship into a brawl. The adrenalin was intoxicating and addictive. One night my alliance leader warped his Aeon to a gate against 200 hostiles. Then disconnected. I lost five battleships that night. My alliance lost several carriers saving his dumb ass. There was no SRP for that fight. I was financially devastated. It remains the most fun I have ever had in Eve.

Today, things are very different. The two major coalitions have ample moon and renter incomes to support huge areas of sovereignty and massive SRP programs. Even the Goons, who were regarded as low SP morons in Rifters seven years ago, provide alliance level subsidies for capital ship pilots. Every capable alliance has some passive income source they can trickle down to the members.

The result is that many people no longer have to play Eve. They play another game and wait for a Jabber ping, or log in once a night to see if anything is going on. Nothing ever is, because no one in null sec has a reason to play the game! Major null sec warfare is dead, because of self-imposed restrictions and the fact that grinding sovereignty sucks. Small gangs can roam for hours while finding mostly empty belts because very few people have to rat or mine. So, the small gangs stop going out and are replaced with an AFK cyno alt sitting in a ratting system just on the off chance that some poor bastard logs in to grind up a PLEX, because the game is not exciting enough to be worth $15/month. The dude controlling the alt is asleep, playing another game, or running incursions in highsec to PLEX his AFK alt. Grinding for PLEX or to get a Supercapital is the only reason most people rat or mine in null sec. Or because they are being farmed like a space peasant by a coalition.

Once I get enough ISK for a T1 cruiser, I can go join fleets and keep replacing it pretty much indefinitely just off SRP. Losing it is meaningless. Eve has gone from being a game with consequences to being more like a first person shooter with nearly instant respawn. This makes Eve a less exciting and less immersive game.

My solution: Get rid of moon mining completely. Replace it with new mining sites where people can obtain those raw materials. This puts people in space, which provides content for more than the occasional moon POS bash. It cuts out one pillar of coalition income. Players now attack players instead of structures.

That is only half the issue. In this era, most alliance income comes from renters. Most sovereignty is held by holding corporations. Make sovereignty a corporation rather than alliance thing. Limit the amount of sovereignty systems one corporation can hold. Or scale the costs dramatically above a certain threshold. Or both. Make it so that you must control the entire constellation to hold any sovereignty. One corp holding one constellation? No issues. One corp holding two constellations? More expensive or not allowed. Of course coalitions will adapt by adding more holding corporations, but one goal is to increase the hassle for the largest sovereignty holders while having a minimal impact on little guys. More holding corporations is more chances for fraud or forgotten sovereignty bills.

Coincidentally, if done properly this would also greatly affect jump bridge networks, which is part of the issue with force projection. Want to have a jump bridge network that spans Eve? Must have sovereignty in many constellations, which means greater fees for sov. Then make jump bridges only work for corp members, not based on standings. Now, if you want the jump bridge network, you cannot have a bunch of little holding corps controlling all the space.

Do something similar with cynos - the cyno pilot must be in the same corporation or alliance. Boom, all those neutral cyno alts have to unmask and show their affiliation. Coordinating coalition ops is much harder. That would tend to make people clump up into mega corps or alliances, but then they bear the increased cost of sovereignty and stand to lose corp identities if they blob up.

Now kick corporations in the teeth. Non-NPC corporations can no longer tax members directly in-game. They cannot charge any fees in stations or tax refining. They have to rely on donations for corporate sovereignty bills or other programs. More opportunities for freeloading. Less passive income for the corporation from those who actually play the game. Good, close knit corps will still function, but mega corps will suffer.

This would not solve every issue with Eve, but it would be a step in the right direction.


Ouch...

I Like it, but... OUCH

Cedric

Bohneik Itohn
10.K
#3 - 2014-07-19 21:09:41 UTC  |  Edited by: Bohneik Itohn
Beautiful.

It brought a tear to my eye. I don't think that I could have written a post designed to outrage more of the community if I had sat down and devoted days to do so.

I'm going to watch a little bit of the nerdscreaming before I reply to this. But I'd just like to point out that all of these proposed changes amount to "Play Eve my way." and "Eve should cater to my desires, and no one else's."

Edit: Oh, and the fact that this is an elaborately decorated Remove moon mining repost.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2014-07-19 21:11:48 UTC
So...essentially, you want to make it completely and totally impossible for alliances to function, for capitals to even undock, and for people t live in nullsec in anything other than your personal definition of an acceptable corporation, right?

I take it you never want to see a fight bigger than one fleet a side either, right? Hell, under your scheme, wormholes and faction war would be the only places to go for massed PVP, and neither of those can even approach the scale of nullsec.


I'm also not entirely sure why you think MORE people would live in a nullsec that had virtually no logistical connections of any description. Can you explain how no JF services, no jump bridges, no neutral cynos, no safe midpoints and no hope of reimbursement when PL drop three nyx on you improves the game at all?

Can you also explain how, in your strange new eve, groups like goonswarm can be challenged at all? Big groups, coming from communities outside of EVE, co-ordinating everything out of game, and enough of an IT backbone to make it trivially easy to track who has or hasn't paid the membership fees that losing all forms of corp or alliance income will inevitably create?


This 'solution' does nothing but cause a whole new range of problems, without actually solving the previous ones.
Arya Regnar
Darwins Right Hand
#5 - 2014-07-19 21:13:43 UTC
This coming from OP who is CFC member, you have my respect and support, but how do you want to go about this?

I don't see a way to remove SRP.

EvE-Mail me if you need anything.

Hopelesshobo
Hoboland
#6 - 2014-07-19 21:19:02 UTC
FT Diomedes wrote:


That is only half the issue. In this era, most alliance income comes from renters. Most sovereignty is held by holding corporations. Make sovereignty a corporation rather than alliance thing. Limit the amount of sovereignty systems one corporation can hold. Or scale the costs dramatically above a certain threshold. Or both. Make it so that you must control the entire constellation to hold any sovereignty. One corp holding one constellation? No issues. One corp holding two constellations? More expensive or not allowed. Of course coalitions will adapt by adding more holding corporations, but one goal is to increase the hassle for the largest sovereignty holders while having a minimal impact on little guys. More holding corporations is more chances for fraud or forgotten sovereignty bills.

Coincidentally, if done properly this would also greatly affect jump bridge networks, which is part of the issue with force projection. Want to have a jump bridge network that spans Eve? Must have sovereignty in many constellations, which means greater fees for sov. Then make jump bridges only work for corp members, not based on standings. Now, if you want the jump bridge network, you cannot have a bunch of little holding corps controlling all the space.


Yes, this would impact jump bridge networks, however with the large number of titans that are around, I don't think it would impact nul very much. Especially when you look at large fleets traversing the game, they generally using Titans to bridge.

FT Diomedes wrote:

Do something similar with cynos - the cyno pilot must be in the same corporation or alliance. Boom, all those neutral cyno alts have to unmask and show their affiliation. Coordinating coalition ops is much harder. That would tend to make people clump up into mega corps or alliances, but then they bear the increased cost of sovereignty and stand to lose corp identities if they blob up.


This would just give more centralized power to the large corporations. It would also make corporations safer because that person that just joined your corporation, can't light a cyno right next to your ratting ship and bring in his buddies from corp xyz.

FT Diomedes wrote:

Now kick corporations in the teeth. Non-NPC corporations can no longer tax members directly in-game. They cannot charge any fees in stations or tax refining. They have to rely on donations for corporate sovereignty bills or other programs. More opportunities for freeloading. Less passive income for the corporation from those who actually play the game. Good, close knit corps will still function, but mega corps will suffer.


No. There needs to be a reliable way for a corporation to collect an income. Without any isk coming in, a corporation cannot support any projects. If there are no projects, whats the point of being in a corporation since you are basically doing everything by yourself anyways? This would also grant a new job someone in every corporation....the tax man. This person would have to troll the corp wallet and make sure everyone is paying their dues. Since this is your idea, I believe you are volunteering to do this for everyone.

Lowering the average to make you look better since 2012.

FT Diomedes
The Graduates
#7 - 2014-07-19 21:23:59 UTC
I'll back off on the corporation tax change. I don't hate corporations. It can stay. Everything else I stand behind and think would be good for Eve.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2014-07-19 21:31:00 UTC
FT Diomedes wrote:
I'll back off on the corporation tax change. I don't hate corporations. It can stay. Everything else I stand behind and think would be good for Eve.


Explain why.
FT Diomedes
The Graduates
#9 - 2014-07-19 21:44:33 UTC
Danika Princip wrote:
FT Diomedes wrote:
I'll back off on the corporation tax change. I don't hate corporations. It can stay. Everything else I stand behind and think would be good for Eve.


Explain why.


Why what?

Why I think it would be good for Eve to remove passive income sources and get more pilots into space? To make losing ships meaningful again? I did that. Read the OP.

Or were you asking why I backed down from a suggestion that hurts every corporation and makes every corporation have to build apps and maintain spreadsheets to have any income at all?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-07-19 21:51:36 UTC
Why any of the things I mentioned in my earlier post.

Why is killing nullsec as a place for fleet PVP a good thing? Why is encouraging people to blob up in corps rather than alliances a good thing? Why is making it impossible to use caps without a fleet for backup a good thing? Who would want to lve in a nullsec with absolutely zero logistics?
Rowells
Pator Tech School
Minmatar Republic
#11 - 2014-07-19 21:53:40 UTC
Seems all we have done is switch from structure grinding to grinding rocks or rats in order to lose a few ships a day or week depending on how dedicated you are.

You seem to have confused fixing a problem with shifting the issues to another area. Its like whack-a-mole.
Fer'isam K'ahn
SAS Veterinarians
#12 - 2014-07-19 22:19:04 UTC
Should I read past the 3rd line ?

I mean the premise is already flawed ... but seemingly some like what follows. So should I ?

I set up some SRF (funds) taken by one share of operations (so x/x+1) j, so people can come and join an op and don't have to worry about what happens (and in whatever they can fly, no doctrine). And just because some can afford more then use we need to willingly stop ? Goes kind of the same way like the other thread, "if you don't destroy ISK - then you are bad for the game" ... WHUT ? Shocked

So, should I care about the rest of the post ?
Abrazzar
Vardaugas Family
#13 - 2014-07-19 22:33:00 UTC
Nerfing moon mining?

Just have moons produce P0 materials and add reactions to refine those into raw moon materials and some P1s. Rarer materials need more than 1 P0 and/or refine at a lower return. Reactors only work on POSes, so direct moon mining will still be superior to exporting P0s and reacting at a POS but it will no longer be a monopoly.

Now excuse me while I take a vacation in a wormhole, far away from the angry mob. I heard Sleepers are much more amicable.
FT Diomedes
The Graduates
#14 - 2014-07-19 23:17:35 UTC  |  Edited by: FT Diomedes
Bohneik Itohn wrote:
e's."

Edit: Oh, and the fact that this is an elaborately decorated Remove moon mining repost.


I used to believe that moon mining was good for Eve. That centralized income sources would provide conflict generators. That has been made a mockery of by the current situation. Two coalitions control most of the lucrative moons. They have agreements not to attack each other's moons. If someone does have a moon worth anything, they own it only at the mercy of the large coalition blobs - those who have the huge capital and super capital fleets to take whatever they want. Taking a moon from a large coalition is basically impossible, unless you have N+1. So, moon mining is no longer an effective conflict generator.

I used to think that having a passive income source for alliances would make Eve more fun. That less time spent earning ISK is a good thing. It isn't. That takes away the consequences and excitement from Eve. When ships don't mean anything anymore, why should I care if I lose one? If I don't care about losing ships, why should my opponent from the other side? Conflict becomes meaningless - all about green killboards and e-peens. In that respect, Eve is much like the FPS games I used to play, where Kills:Deaths ratio was the only thing that mattered.

Eve is supposed to be a MMORPG where you actually have consequences for your actions. Unlike other MMORPG's, when you die in Eve, it is supposed to hurt. Your stuff isn't supposed to go to space limbo. SRP means that it basically just goes to space limbo.

Over the years, CCP has tried to remove many of the passive income sources for individual players (e.g. the major nerf to datacore production). Things that involve player time, effort, and risk should be more lucrative than things that do not. Things that put you out in space - where other players can kill you and break or take your nice toys - should be more lucrative than things that do not. Instead of making passive income sources, how about making dynamic PVE that doesn't suck the life out of you?

The strength of an alliance rests in its economy, logistics, diplomacy, intelligence gathering, and command and control. Military skills are of secondary importance compared with those above. Remember that. The CFC keeps curb-stomping the other coalitions in major wars because it was way better at those things, while at times being notably worse on the tactical and operational levels. The CFC has lost many battles, but so far it has always won the wars.

It will be interesting to see whether the other side can combine the tactical and operational superiority with the economic advantage of the huge renter base to win the next war. But that is a topic for another thread...

The problem with passive alliance income sources is that they do not encourage individual players to play the game on a daily basis. All that is necessary is to have as many friends as possible. If someone attacks your friends' POS, you rage ping for EVERYONE and blob up. Everyone who was playing WOT for the last three weeks logs in. Everyone active who is spread thinly across the universe converges on the spot for that fight. You have time to get all your friends in one place. So do they. If you have N+1, you either get a once-a-month massive brawl or more often you get a massive blue ball. The massive brawl is painful in 10% Tidi. Any losses on either side are covered largely by the alliances. Then most people go back to WOT or whatever game is actually fun to play. Passive alliance income encourages centralization of power and favors those who can organize the most people, project power, and put them at the decisive point given 24-36 hours notice.

Contrast that with an Eve without passive alliance income. In that Eve, an alliance only has a strong economic foundation if it has players who actually log in and play the game! Otherwise it has no income. Alliances full of mostly-inactive bitter vets eventually lose their space to younger, more vigorous alliances with active memberships. Those active members derive their income from using Eve space, not simply from holding key terrain and controlling passive income. Because there are pilots out in space and people want to use that space, there are targets for roaming gangs. That means PVP content for roaming gangs and home defense fleets. Ability to defend pilots in space becomes the measure of strength - not simply whether you can log in N+1 24-36 hours from now. If you cannot hold off the roaming gangs, your alliance withers and dies, or moves elsewhere.

That also shifts the meta for fleets. Fortunately, super capital fleets are largely useless against sub capital fleets. They are only great against structures and capital/super capital fleets. If I bring out my super capital or capital fleet to deal with roaming gangs, they laugh and run away. The only time that capital fleets are great against sub capital fleets is when defending a static objective (such as a moon tower or sovereignty structure). The only way to really defeat a defensive capital fleet on a static objective is with a bigger capital or super capital fleet. But to undermine my economy, the roaming gang doesn't have to bang on my tower for hours and then wait for me to N+1 the next day. They just have to deny my players the ability to earn ISK. Small roaming gangs are better than capital fleets for this purpose. Player skill is much more important in small roaming gang fleets than it is in your standard blob. You are therefore selecting for a different kind of player... one who plays the game to get better at actually flying a ship (rather than just blobbing up, anchoring, and pressing F1 on order).

Fleet combat would still occur - if someone wanted to endure the misery of sovereignty warfare. Capitals and super capitals would still be important in that meta... and the forums are saying my post is too long. To be continued...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mole Guy
Bob's Bait and Tackle
#15 - 2014-07-19 23:51:30 UTC
im from band of builders corp. we are from the old FIX alliance.
from 2004 on, we had an SRP. i cant help that you did not have the organization to create something needed to hold space back when you started, but we did.

SRP is something we do for each other. there is no function in eve that covers this. no way you can block it out. i, as a miner can hire thugs to do my killing. i repay them with ships.
now, my combat side would love to have an srp program so i can pew pew fo free...

pvpers get their fun on, miners get their protection. its a beautiful thing.

all i heard was whining.. sorry.
FT Diomedes
The Graduates
#16 - 2014-07-19 23:52:34 UTC
Danika Princip wrote:
So...essentially, you want to make it completely and totally impossible for alliances to function, for capitals to even undock, and for people t live in nullsec in anything other than your personal definition of an acceptable corporation, right?

I take it you never want to see a fight bigger than one fleet a side either, right? Hell, under your scheme, wormholes and faction war would be the only places to go for massed PVP, and neither of those can even approach the scale of nullsec.


I'm also not entirely sure why you think MORE people would live in a nullsec that had virtually no logistical connections of any description. Can you explain how no JF services, no jump bridges, no neutral cynos, no safe midpoints and no hope of reimbursement when PL drop three nyx on you improves the game at all?



I want to make it harder for coalitions to function. I want to make it easier for corporations to hold space, while making coalitions have a harder time functioning. Corporations can still set up jump bridge connections, but their sovereignty bills go up exponentially as the number of constellations they hold goes up. This puts a maximum effective size on a corporation's space, which makes more room for other people in 0.0. Those other people cannot piggy-back on my logistical network, so they have to be self-sufficient or develop their own logistics strategy in order to survive.

I am unclear how my changes make it impossible for capitals to even undock. Please elaborate... I currently undock capitals all the time without neutral cyno alts.

Nor do I see how my changes prevent big fights from happening - they can still happen if someone goes for the full "take all your space permanently" invasion. Then you have all those sovereignty timers to make the big fights happen. But, because it is slightly harder to move fleets around (have to use your own corporation's jump bridges, cyno fields, titans, etc.) it becomes harder to N+1 every single day. If someone owns half the map, hitting them on multiple fronts becomes more of a reality if it is harder for them to converge to form Blobtron.

These changes alone might not go far enough - other changes to titan bridging or jump drives might be needed to fix 0.0.

More people would actually live in a null sec that had virtually no logistical connections of any kind, except for exports and what their own corporation could control. Currently, people produce or purchase things in high sec and take them to 0.0 to fight in meaningless blobs. Crius is supposed to make it more efficient to build stuff in 0.0, but it falls short in many ways...

It should be possible to live in and be self-sufficient in 0.0 space. It should be more efficient to produce stuff in 0.0 and transport it to the empire market than vice versa. That should be the most efficient way to play the game. This game of producing everything in the safety of high sec and transporting it to 0.0 is what keeps people from living in 0.0.

0.0 constellations should not have constraints of racial isotopes or a shortage of a critical raw material. 0.0 should not need any raw material from Empire or another corner of space. All those constraints and limitations should be on Empire space. This encourages trade, while giving incentives to people to live out in 0.0. Those constraints and limitations encourage huge blue empires, rather than encouraging independent city states.

Now, on to the problem of space peasants...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#17 - 2014-07-19 23:56:29 UTC  |  Edited by: FT Diomedes
Mole Guy wrote:
im from band of builders corp. we are from the old FIX alliance.
from 2004 on, we had an SRP. i cant help that you did not have the organization to create something needed to hold space back when you started, but we did.

SRP is something we do for each other. there is no function in eve that covers this. no way you can block it out. i, as a miner can hire thugs to do my killing. i repay them with ships.
now, my combat side would love to have an srp program so i can pew pew fo free...

pvpers get their fun on, miners get their protection. its a beautiful thing.

all i heard was whining.. sorry.


I have no problem with SRP derived from symbiotic relationships within a corporation or alliance. I have a problem with SRP derived from passive income sources. I am okay with SRP that can be attacked through hitting the opponent's ships in space. Renting is less desirable, for a number of reasons I intend to elaborate on later, but it is still light years better than moon mining.

Edit - Remember - I never said I missed having SRP back in those days. I have massive SRP now (and use it at every opportunity), but Eve was more exciting and had consequences when I did not have it.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Nevyn Auscent
Broke Sauce
#18 - 2014-07-20 00:34:21 UTC
As discussed in the Rorqual threads, this could be a purpose for Rorquals. Separate the boosts & all the other functions off the industrial core. Instead make it a Harvesting Core. When deployed on a 'moons grid' and active, it harvests moon minerals. With the proviso that a POS can't be deployed on the same grid as the gravitational presence interferes or some such method.

Suddenly you now have a conflict driver even inside a corp where some people want a POS for jump bridges, manufacturing or other services, others want to be able to harvest with multiple Rorquals on a moon. Amount of materials also becomes related to pilots in space rather than how many of each moon you own. Since you can harvest one moon with multiple people (Possibly capped but at a higher max rate than currently passive harvested since there will be down time also). And there are Empty moons for fast POS grabbing for offensive staging points making things a bit more dynamic also.
FT Diomedes
The Graduates
#19 - 2014-07-20 00:35:33 UTC
As I indicated in another thread - https://forums.eveonline.com/default.aspx?g=posts&m=4807970#post4807970 - the Eve map needs to change.

As I envision it, the Eve universe should have four high sec empires separated by low security space. Each of these empires has raw material and resource constraints, requiring trade from one area to another across the no-man's land of low security space.

0.0, on the other hand, can, with the right amount of effort and investment, be far more lucrative. It can be entirely self-sufficient (except for T3 materials), but you must keep pilots operating in space to keep it working. Just as WH space is the only place to obtain T3 materials, 0.0 space is the only space to obtain T2 raw materials. These materials can be collected through some sort of mining in static locations (i.e. belts or anomalies), from hacking/salvaging sites, as combat site loot, and as loot from faction and hauler spawns. In other words, the only way to get T2 raw materials is to be in space, putting your ships at risk.

The most efficient place to refine T2 raw materials is in a low sec POS, but 0.0 space itself is only slightly less effective. The same goes for producing almost anything - the part of space you can never fully control gives slight advantages, but it may be more convenient (and only a little bit less efficient) to stay in the relative security of sovereign space. This encourages choices for the min-maxing crowd.

Trade still flows between Empire and 0.0, but the flow is largely from 0.0 to Empire, rather than vice versa. For many, Empire will still be a relatively safe place to learn about Eve and earn raw ISK, but resources will be constrained and sometimes scarce.

Logistics are still possible using jump freighters and Titan bridges, but jump bridges are less effective because they are limited to corporation use only. Jump freighters and Titan bridges incur more risk, because safe space is less common, but also have to make few trips if the group is smart - they are carrying refined or finished products to low sec or high sec, rather than hauling massive quantities of T1 materials back out to 0.0. Well-organized groups figure out how to make this effective and efficient.

Thus, like all solutions to Eve's woes, it relies on fixing the entire system. There is no silver bullet easy fix to Eve's systemic problems.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#20 - 2014-07-20 00:44:27 UTC
Nevyn Auscent wrote:
As discussed in the Rorqual threads, this could be a purpose for Rorquals. Separate the boosts & all the other functions off the industrial core. Instead make it a Harvesting Core. When deployed on a 'moons grid' and active, it harvests moon minerals. With the proviso that a POS can't be deployed on the same grid as the gravitational presence interferes or some such method.

Suddenly you now have a conflict driver even inside a corp where some people want a POS for jump bridges, manufacturing or other services, others want to be able to harvest with multiple Rorquals on a moon. Amount of materials also becomes related to pilots in space rather than how many of each moon you own. Since you can harvest one moon with multiple people (Possibly capped but at a higher max rate than currently passive harvested since there will be down time also). And there are Empty moons for fast POS grabbing for offensive staging points making things a bit more dynamic also.


As I envision it, mining T2 raw materials should not be solely dependent on using slow, expensive capital class ships that will generally require a blob to kill. It should be something more accessible to everyone - but it would probably be okay if the Rorqual represented the pinnacle in that skill progression.

I would rather see T2 raw material gathering happen at anomalies, rather than on moons, but I don't suppose it matters that much - as long as it is relatively accessible to both PVPers and resource collectors.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

123Next pageLast page