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Mittani: Greifers drive away new players

First post
Author
Alavaria Fera
GoonWaffe
#541 - 2014-07-19 23:18:09 UTC
Jonah Gravenstein wrote:
While nullsec and lowsec carry their own dangers people already utilise the resources there for PI etc, a little preparation and planning go a long way, so do friends.

A few friends, a lot of friends, a blob of friends, a blue donut of friends

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sibyyl
Garoun Investment Bank
Gallente Federation
#542 - 2014-07-20 00:30:18 UTC
Sentamon wrote:
Alright then, human nature is to make games competitive and fun, but then again I'm not making my real life living off EVE unlike some "players" that have far too much influence with CCP.

No, human nature is to make conflict as unfair as possible for the opponent. You blame these "players" and CCP, but what do you suggest would be the solution? I'd like to hear specifics.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

James Amril-Kesh
Viziam
Amarr Empire
#543 - 2014-07-20 02:20:19 UTC
Human nature is to win.

Enjoying the rain today? ;)

Kaarous Aldurald
Black Hydra Consortium.
#544 - 2014-07-20 02:31:41 UTC
James Amril-Kesh wrote:
Human nature is to win.


That, or ***** about not winning because you didn't try.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alavaria Fera
GoonWaffe
#545 - 2014-07-20 02:57:03 UTC
Kaarous Aldurald wrote:
James Amril-Kesh wrote:
Human nature is to win.

That, or ***** about not winning because you didn't try.

What if you didn't want that (objective here) anyway?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

baltec1
Bat Country
Pandemic Horde
#546 - 2014-07-20 04:03:42 UTC
Drago Shouna wrote:
baltec1 wrote:
Sentamon wrote:
Remiel Pollard wrote:
Chewytowel Haklar wrote:
Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made.


The next expansion largely addresses industry, and the biggest changes are in highsec. Lrn2troll.


The industry patch is a gift a nullsec blocks and has the sole purpose of making them even more entrenched and difficult to dislodge from their systems.


Its rewarding industrial players for leaving the safety of high sec and about damn time too.


It's far more punishing to those players who are happy playing the way they want.

Nobody in this game should be penalised for playing the game how CCP allows you to play, but it's blatantly happening more and more. Particularly in one certain area.

Especially as they listen more and more to large null/low sec alliances and ignore everyone else.

Yes there are areas of the game that need some attention, some more than others atm. But this dictatorial attitude towards high sec players and what they should be doing, or not be doing has to stop.

CCP has to take back control of the game from the players, they should decide the direction it takes.

I would like to see alliances banned. No more than 200 players in one corp. Limited collaboration only. No asset would be able to be shared between corps.

Ok there's gonna be a lot of flaming on that, but the powers that be need to realise who the boss is, and that's CCP, not them.




So why do you think someone who faces less risk and effort deserves the same reward as people in low, null and WH?
Alavaria Fera
GoonWaffe
#547 - 2014-07-20 12:52:09 UTC
What you mean is buff the mordus npc nullsec l4s, because sov nullsec is a blue donut of isk fauceting +2

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Drago Shouna
Doomheim
#548 - 2014-07-20 20:52:54 UTC
[/quote]

So why do you think someone who faces less risk and effort deserves the same reward as people in low, null and WH?[/quote]

Explain why living in HS is less risk and effort. Because the last I heard HS is the most dangerous place to live.

We all choose to live where we live, when we make that choice why should we expect the rest of the game to accommodate our choices?

That reads as very contradictory, but as I read these forums it seems that every other post is a snipe at how I play the game ( by I, I mean the population of HS )

We're mostly happy with how we play, we can live with it, why can't you?

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Kaarous Aldurald
Black Hydra Consortium.
#549 - 2014-07-20 21:29:02 UTC
Drago Shouna wrote:

Explain why living in HS is less risk and effort.


Because the NPCs defend you.

Quote:

Because the last I heard HS is the most dangerous place to live.


If you're a dumbass, nowhere is safe to live. Highsec is almost perfectly safe if you are awake and flying correctly.

Quote:

We all choose to live where we live, when we make that choice why should we expect the rest of the game to accommodate our choices?


That's rich, especially coming from someone in highsec, in an NPC corp. You are the poster child of forcing the rest of the game to accommodate your choices.


Quote:

We're mostly happy with how we play, we can live with it, why can't you?


Because highsec is overpowered. It chokes out the other areas of space. It's easier to fix highsec by nerfing it, than buffing everywhere else (nevermind that they cannot buff anywhere else because of inflation).

You're "happy with how (you) play" because you're holding the golden goose.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alavaria Fera
GoonWaffe
#550 - 2014-07-20 21:42:07 UTC
Kaarous Aldurald wrote:
Quote:
We're mostly happy with how we play, we can live with it, why can't you?

Because highsec is overpowered. It chokes out the other areas of space. It's easier to fix highsec by nerfing it, than buffing everywhere else (nevermind that they cannot buff anywhere else because of inflation).

You're "happy with how (you) play" because you're holding the golden goose.

People loved their remote aoe doomsdaying titans too i guess

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

baltec1
Bat Country
Pandemic Horde
#551 - 2014-07-20 21:46:09 UTC
Drago Shouna wrote:

Explain why living in HS is less risk and effort. Because the last I heard HS is the most dangerous place to live.


Concord, faction navies, gate/station guns, no bombs, no bubbles, no caps, no hotdrops.

Nullsec incidently has millions more destroyed ships than high sec despite having a fraction of the population.
Puppy Eating
University of Caille
Gallente Federation
#552 - 2014-07-21 18:41:28 UTC
baltec1 wrote:
Puppy Eating wrote:
To me there are two types of game.

Character progression PvE and Player skill based PvP.

EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.


Stuff a new player in a 100 million skillpoint clone and have it fly a multiple billion isk pvp ship with all the best mods and he will die every time. Player skill always beats SP and fat wallets.


Yeah, but then he'll just buy another via plex.

I don't want to fight peoples real world wallets. same reason I quit MTG before spending too much.

I didn't say player skill doesn't matter, just that some of us can't laugh off a billion isk loss and replace it with daddies money.
Ralph King-Griffin
New Eden Tech Support
#553 - 2014-07-21 18:47:24 UTC  |  Edited by: Ralph King-Griffin
Puppy Eating wrote:
baltec1 wrote:
Puppy Eating wrote:
To me there are two types of game.

Character progression PvE and Player skill based PvP.

EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.


Stuff a new player in a 100 million skillpoint clone and have it fly a multiple billion isk pvp ship with all the best mods and he will die every time. Player skill always beats SP and fat wallets.


Yeah, but then he'll just buy another via plex.

I don't want to fight peoples real world wallets. same reason I quit MTG before spending too much.

I didn't say player skill doesn't matter, just that some of us can't laugh off a billion isk loss and replace it with daddies money.

You're not fighting it you're farming it.

If you can't laugh off a billion isk loss you shouldn't be flying around in a billion isk,
literaly the cardinal rule of eve.
Sil Phenadil
KarmaFleet
Goonswarm Federation
#554 - 2014-07-22 07:17:36 UTC
Rroff wrote:
Tried to get 3 people into this game over the last ~18 months.

#1 Spent somewhere between 1-2 months, quit the game after he had 3 retrievers suicide ganked in as many days despite moving systems as I suggested.

#2 Spent ~2 week in game and quit after being ganked with PLEX in cargo - despite me telling him multiple times not to ever undock with it. (As an aside I'm 99% sure the corp he joined encouraged him to do it then ganked him on alts - which is both funny and a bit sad at the same time).

#3 Dunno how long he played but was looking for more opportunities to join up with random players to do missions and as a new char couldn't get into incursions, etc. so quit the game.


No matter how good the NPE is, it would not have retained people such as the first 2. EVE as a game is fundamentally incompatible with people who are so dead set on not improving themselves
Petre en Thielles
Doomheim
#555 - 2014-07-22 16:22:03 UTC
baltec1 wrote:
Drago Shouna wrote:

Explain why living in HS is less risk and effort. Because the last I heard HS is the most dangerous place to live.


Concord, faction navies, gate/station guns, no bombs, no bubbles, no caps, no hotdrops.

Nullsec incidently has millions more destroyed ships than high sec despite having a fraction of the population.


Something tells me ol' Drago here hasn't spent much time outside of highsec.

Wonder how many times he has been hunted for hours simply for accidentally jumping into the wrong system.
Alavaria Fera
GoonWaffe
#556 - 2014-07-22 16:38:35 UTC
Petre en Thielles wrote:
baltec1 wrote:
Drago Shouna wrote:

Explain why living in HS is less risk and effort. Because the last I heard HS is the most dangerous place to live.

Concord, faction navies, gate/station guns, no bombs, no bubbles, no caps, no hotdrops.

Nullsec incidently has millions more destroyed ships than high sec despite having a fraction of the population.

Something tells me ol' Drago here hasn't spent much time outside of highsec.

Wonder how many times he has been hunted for hours simply for accidentally jumping into the wrong system.

Obviously if you never lose a ship in lowsec due to never going into lowsec, it must be safe

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Shizuken
Venerated Stars
#557 - 2014-07-22 16:58:49 UTC
Sil Phenadil wrote:

No matter how good the NPE is, it would not have retained people such as the first 2. EVE as a game is fundamentally incompatible with people who are so dead set on not improving themselves


Different people measure improvement in different ways. They also measure success in different ways. Not everyone wants to be a vulture padding a killboard to prove how big of a **** they are. Some people just want to be left alone. I am not sure why so many that play this game seem constitutionally incapable of respecting that, especially when there are so many that are happy to fight with other players.
baltec1
Bat Country
Pandemic Horde
#558 - 2014-07-22 17:15:11 UTC
Shizuken wrote:
Sil Phenadil wrote:

No matter how good the NPE is, it would not have retained people such as the first 2. EVE as a game is fundamentally incompatible with people who are so dead set on not improving themselves


Different people measure improvement in different ways. They also measure success in different ways. Not everyone wants to be a vulture padding a killboard to prove how big of a **** they are. Some people just want to be left alone. I am not sure why so many that play this game seem constitutionally incapable of respecting that, especially when there are so many that are happy to fight with other players.


Because this game isn't a solo game. You want a game where people cannot interact with you then go play something like the X series games.