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Mittani: Greifers drive away new players

First post
Author
Gallowmere Rorschach
The Scope
Gallente Federation
#521 - 2014-07-19 19:59:47 UTC
Sentamon wrote:

Alright then, human nature is to make games competitive and fun, but then again I'm not making my real life living off EVE unlike some "players" that have far too much influence with CCP.

Thank you for confirming that you have absolutely no idea what you are talking about, on either of these subjects.
baltec1
Bat Country
Pandemic Horde
#522 - 2014-07-19 20:21:46 UTC
Sentamon wrote:
Remiel Pollard wrote:
Chewytowel Haklar wrote:
Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made.


The next expansion largely addresses industry, and the biggest changes are in highsec. Lrn2troll.


The industry patch is a gift a nullsec blocks and has the sole purpose of making them even more entrenched and difficult to dislodge from their systems.


Its rewarding industrial players for leaving the safety of high sec and about damn time too.
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#523 - 2014-07-19 20:32:23 UTC
Quote:


Its rewarding industrial players for leaving the safety of high sec and about damn time too.


How so? I must have missed this part of the changes, but then again I am new to the game. That is if you, or someone else, doesn't mind explaining how this is the case.
Ralph King-Griffin
New Eden Tech Support
#524 - 2014-07-19 20:33:45 UTC
Chewytowel Haklar wrote:
Quote:


Its rewarding industrial players for leaving the safety of high sec and about damn time too.


How so? I must have missed this part of the changes, but then again I am new to the game. That is if you, or someone else, doesn't mind explaining how this is the case.

If you don't understand, why engage in the argument?
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#525 - 2014-07-19 20:38:32 UTC
Ralph King-Griffin wrote:
Chewytowel Haklar wrote:
Quote:


Its rewarding industrial players for leaving the safety of high sec and about damn time too.


How so? I must have missed this part of the changes, but then again I am new to the game. That is if you, or someone else, doesn't mind explaining how this is the case.

If you don't understand, why engage in the argument?


As far as I could tell all the changes were merely designed to get more people into industry and make the UI feel less intimidating. To also allow you to see how your skills and/or implants affect items build times and what not.

Everything from what I have seen looks simply like a streamlining of systems and in no way an attempt to get people to leave high sec.
baltec1
Bat Country
Pandemic Horde
#526 - 2014-07-19 20:46:59 UTC
Chewytowel Haklar wrote:
Quote:


Its rewarding industrial players for leaving the safety of high sec and about damn time too.


How so? I must have missed this part of the changes, but then again I am new to the game. That is if you, or someone else, doesn't mind explaining how this is the case.


They get more rewards outside of high sec stations.
Kaarous Aldurald
Black Hydra Consortium.
#527 - 2014-07-19 21:21:01 UTC
Ralph King-Griffin wrote:
Chewytowel Haklar wrote:
Quote:


Its rewarding industrial players for leaving the safety of high sec and about damn time too.


How so? I must have missed this part of the changes, but then again I am new to the game. That is if you, or someone else, doesn't mind explaining how this is the case.

If you don't understand, why engage in the argument?


How better to run one's mouth?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Unsuccessful At Everything
The Troll Bridge
#528 - 2014-07-19 21:24:57 UTC
Ralph King-Griffin wrote:

If you don't understand, why engage in the argument?


There is no way you are new to General Discussion Ralph... No way.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Drago Shouna
Doomheim
#529 - 2014-07-19 21:36:42 UTC
baltec1 wrote:
Sentamon wrote:
Remiel Pollard wrote:
Chewytowel Haklar wrote:
Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made.


The next expansion largely addresses industry, and the biggest changes are in highsec. Lrn2troll.


The industry patch is a gift a nullsec blocks and has the sole purpose of making them even more entrenched and difficult to dislodge from their systems.


Its rewarding industrial players for leaving the safety of high sec and about damn time too.


It's far more punishing to those players who are happy playing the way they want.

Nobody in this game should be penalised for playing the game how CCP allows you to play, but it's blatantly happening more and more. Particularly in one certain area.

Especially as they listen more and more to large null/low sec alliances and ignore everyone else.

Yes there are areas of the game that need some attention, some more than others atm. But this dictatorial attitude towards high sec players and what they should be doing, or not be doing has to stop.

CCP has to take back control of the game from the players, they should decide the direction it takes.

I would like to see alliances banned. No more than 200 players in one corp. Limited collaboration only. No asset would be able to be shared between corps.

Ok there's gonna be a lot of flaming on that, but the powers that be need to realise who the boss is, and that's CCP, not them.


Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Vaju Enki
Secular Wisdom
#530 - 2014-07-19 21:38:40 UTC
Drago Shouna wrote:
baltec1 wrote:
Sentamon wrote:
Remiel Pollard wrote:
Chewytowel Haklar wrote:
Or perhaps another part of the problem is that those in nullsec have too much power and say regarding how the game is made.


The next expansion largely addresses industry, and the biggest changes are in highsec. Lrn2troll.


The industry patch is a gift a nullsec blocks and has the sole purpose of making them even more entrenched and difficult to dislodge from their systems.


Its rewarding industrial players for leaving the safety of high sec and about damn time too.


It's far more punishing to those players who are happy playing the way they want.

Nobody in this game should be penalised for playing the game how CCP allows you to play, but it's blatantly happening more and more. Particularly in one certain area.

Especially as they listen more and more to large null/low sec alliances and ignore everyone else.

Yes there are areas of the game that need some attention, some more than others atm. But this dictatorial attitude towards high sec players and what they should be doing, or not be doing has to stop.

CCP has to take back control of the game from the players, they should decide the direction it takes.

I would like to see alliances banned. No more than 200 players in one corp. Limited collaboration only. No asset would be able to be shared between corps.

Ok there's gonna be a lot of flaming on that, but the powers that be need to realise who the boss is, and that's CCP, not them.




Risk vs Reward. It's that simple.

The Tears Must Flow

Jonah Gravenstein
Machiavellian Space Bastards
#531 - 2014-07-19 21:47:03 UTC  |  Edited by: Jonah Gravenstein
Drago Shouna wrote:
....Nobody in this game should be penalised for playing the game how CCP allows you to play....
First you say this, and then you follow it with :

Quote:
I would like to see alliances banned. No more than 200 players in one corp. Limited collaboration only. No asset would be able to be shared between corps.
Which is suggesting penalties for people who are also playing the game in a way that CCP allows.

Hypocrite much?

As for the industry revamp, null has suffered from a crippled industrial infrastructure for years, IIRC there are constellations in highsec with more industrial capacity than entire regions in nullsec.

Nullsec being a viable place to do industry has been a long time coming.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kaarous Aldurald
Black Hydra Consortium.
#532 - 2014-07-19 21:49:01 UTC
Jonah Gravenstein wrote:

Hypocrite much?


Carebears always are. It's incompatible with their philosophy to be anything else.

No matter how obvious the lie, no matter how blatant the contradiction, they have to advance their narrative and defend their golden goose.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Drago Shouna
Doomheim
#533 - 2014-07-19 22:02:19 UTC
Jonah Gravenstein wrote:
Drago Shouna wrote:
....Nobody in this game should be penalised for playing the game how CCP allows you to play....
First you say this, and then you follow it with :

Quote:
I would like to see alliances banned. No more than 200 players in one corp. Limited collaboration only. No asset would be able to be shared between corps.
Which is suggesting penalties for people who are also playing the game in a way that CCP allows.

Hypocrite much?

As for the industry revamp, null has suffered from a crippled industrial infrastructure for years, IIRC there are constellations in highsec with more industrial capability than entire regions in nullsec.

Nullsec being a viable place to do industry has been a long time coming.


Agreed, I read it and read it, then re-read it.

The first line is as it is now, second a suggestion for the future.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Drago Shouna
Doomheim
#534 - 2014-07-19 22:05:58 UTC
Kaarous Aldurald wrote:
Jonah Gravenstein wrote:

Hypocrite much?


Carebears always are. It's incompatible with their philosophy to be anything else.

No matter how obvious the lie, no matter how blatant the contradiction, they have to advance their narrative and defend their golden goose.


So you're sticking with the philosophy that we're playing the game wrong?

Really?

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Kaarous Aldurald
Black Hydra Consortium.
#535 - 2014-07-19 22:10:34 UTC
Drago Shouna wrote:
Kaarous Aldurald wrote:
Jonah Gravenstein wrote:

Hypocrite much?


Carebears always are. It's incompatible with their philosophy to be anything else.

No matter how obvious the lie, no matter how blatant the contradiction, they have to advance their narrative and defend their golden goose.


So you're sticking with the philosophy that we're playing the game wrong?

Really?


No, I'm sticking with the observation that I have yet to see anyone who fits the definition of "carebear" who is not a liar, a hypocrite, a crybaby, or all three.

Especially when you start off by saying that screwing with the way people like to play the game shouldn't happen, then outright suggest that CCP screw with the way that people who aren't you like to play the game, you shouldn't be surprised when people call you a hypocrite.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#536 - 2014-07-19 22:16:12 UTC
Drago Shouna wrote:
The first line is as it is now, second a suggestion for the future.
Who's being currently penalised for playing the game in a manner which CCP allows? It's certainly not highsec players; it won't be after the changes in Cruis either.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#537 - 2014-07-19 22:47:10 UTC  |  Edited by: Chewytowel Haklar
So if new players have to move to losec in order to participate in the economy (due to better rewards), and that area being inherently dangerous of course, wouldn't it be sensible to assume they are going to leave once they get griefed due to these industry changes? Aren't these changes as well as how the game is currently set up are only going to make matters worse for new player retention?
Jonah Gravenstein
Machiavellian Space Bastards
#538 - 2014-07-19 23:00:30 UTC
Chewytowel Haklar wrote:
So if new players have to move to losec in order to participate in the economy (due to better rewards),
They won't have to do anything, there may be an incentive to leave highsec but they won't have to do so in order to participate in the economy. If anything the changes are an overall buff to industry both in highsec, and elsewhere.

Quote:
and that area being inherently dangerous of course, wouldn't it be sensible to assume they are going to leave once they get griefed due to these industry changes? Aren't these changes as well as how the game is currently set up are only going to make matters worse for new player retention?
While nullsec and lowsec carry their own dangers people already utilise the resources there for PI etc, a little preparation and planning go a long way, so do friends.

IMHO new player retention is mostly down to people expecting Eve to be just another MMO where they're spoonfed content and mollycoddled by Devs. Those that find groups and create their own content are the ones that tend to stay.



In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#539 - 2014-07-19 23:08:51 UTC
Chewytowel Haklar wrote:
So if new players have to move to losec... ...and that area being inherently dangerous of course,

There is greater risk is going to lowsec compared to highsec, but that doesn't make it more dangerous.

In the end, if players learn to manage that risk properly, the danger can be very low.

Lowsec just works by different rules and movement requires different precautions. There are lots of players with industry/PI alts in lowsec that don't have problems.

Quote:
wouldn't it be sensible to assume they are going to leave once they get griefed

Griefing is often used in the wrong context in EvE, but where it does exist in game, that isn't in lowsec.
Saisin
Chao3's Rogue Operatives Corp
#540 - 2014-07-19 23:13:52 UTC
Dave Stark wrote:
, it just illustrates that nobody wants to do what we should be doing to help new players because it's not worth the risk. which is just ******* dumb because we should all love newbies unconditionally because there's not a sensible person here who would disagree with that.

CCP sets us up to that with maintaining the capability to create multiple separate accounts and alts handled by one player , and no way to tell if a new bro is really a new player...
So until they decide to link all the alts to a main player account and make he info available on each toon's bio, this will be the norm and I will continue posting from a forum alt Big smile

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