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Changes to SOV , Power Projection & Nullsec Stagnation

First post First post First post
Author
Pidgeon Saissore
Tyrant's
Short Bus Syndicate
#861 - 2014-07-19 03:25:57 UTC
The feeling that I get from reading most of the intelligent comments here is that the best thing that could possibly happen to the game is for someone to get a director level spy in all alliances and hit the big shiny disband button. They would also need to go beyond the game to alliance coms servers and forums and lock them down too.

Short of this there is really no way to change the way the game is going away from the monolithic power blocks. Yes I know this wouldn't be good for anyone in the short term but it is the only way to break the stalemate that the game is in.

The point is that CCP can't revitalize null, only someone on the inside of the power blocks can, and that only by destroying them. Somehow I doubt that someone in the position to do that would sacrifice everything it gives them just for that purpose though I do suspect there are several people actively seeking to get in position to do just that.
Alavaria Fera
GoonWaffe
#862 - 2014-07-19 03:47:14 UTC
Dr Cedric wrote:
So, I'll do it again, since a few people have shamelessly plugged their ideas.

The shameless plug

the TL;DR:

Using your space earns you points to keep/upgrade it. Bad guys take away your points forcing you to lose/downgrade it. Does not address power projection, cynos, or capitals. Sparsely addresses the blob. Very much addresses the "blue donut"

Please enjoy!


Northern Associatesdot will murder us all with their use of space

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Doris VanGit
The Rusty Muskets
#863 - 2014-07-19 12:00:35 UTC
I think what would be nice at this point, is some more interaction from the Dev's.
To my knowledge there is only one dev post on this thread!

But the general idea from all i think, is find away for smaller units to hold null, whilst making it a pain for larger units to maintain it.

Come on CCP, give us your thoughts. So we may agree or disagree, we are the paying customers after all!
Draahk Chimera
Supervillains
#864 - 2014-07-19 15:54:48 UTC
Just wanted to say I just finished watching the 2014 EVE fanfest keynote adress. CCP Seagull actually made their current work-flow quite clear: Industry (because the sandbox does not work without it) > Sov and warfare > Future (including player built gates).

I am sure they are looking at the thread and taking notes. They just can't say anything yet. Imagine they are working on a way to rebalance null by removing jumping but has not yet envisioned what to buff to compensate. Then a dev jumps in the thread like "Yeah we are removing jump drives and bridges". People would go bananas.

Kepp the faith friends, keep the faith.

404 - Image not found

Mario Putzo
#865 - 2014-07-19 16:57:32 UTC
Hard to keep the faith when players have been asking for CCP to look at sov mechanics for what, 4 years now? The reason EVE is the way it is, is because of CCP inaction. Instead of addressing real concerns they have rebalanced ship lines a couple time each, and added gimmicky **** that is essentially useless in practical usage situations.

Even this industry change is just change for the sake of change. It is already more profitable and efficient to produce product in Nullsec. The changes to industry are not going to make people go rushing to null any more than they do now. In fact all the changes do is "punish" people for not living in Null by making their production slightly less efficient than it was.

"Kicking the can down the road" CCP Games.
Axe Coldon
#866 - 2014-07-19 17:12:39 UTC
Unless CCP wants to die that slow death a gaming company experiences when they don't innovate, they will do something.

I suspect that have something in mind but can't or won't say.

To me its simple. Expansion. More space to fight over. Much more. Make Eve Bigger!

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Dhaq
Doomheim
#867 - 2014-07-19 17:20:40 UTC
Axe Coldon wrote:
To me its simple. Expansion. More space to fight over. Much more. Make Eve Bigger!


Simply adding more systems would just result in the number of systems held by the current blocs being incremented by X. Maybe some small skirmishes to begin with, and then we are right back to where we are today.



Rivr Luzade
Coreli Corporation
Pandemic Legion
#868 - 2014-07-19 18:18:46 UTC
Dhaq wrote:
Axe Coldon wrote:
To me its simple. Expansion. More space to fight over. Much more. Make Eve Bigger!


Simply adding more systems would just result in the number of systems held by the current blocs being incremented by X. Maybe some small skirmishes to begin with, and then we are right back to where we are today.


Especially since you need to go through their space in the most likely case to get from High/Low sec to that kind of remote space.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Manfred Sideous
H A V O C
Fraternity.
#869 - 2014-07-19 21:58:53 UTC
Sup bros and broettes.


So you all know CCP is actually working on all this right now. They are just giving it to us in small digestible pieces. The industry changes they are making is feeding in to a much larger picture. This as well as all the anchorable units like Mobile Tractor beams and etc. 2015 will be the year just believe with me just believe. This conversation ITT however is important we are helping them see new options , poke holes in existing theories and ideas. We all have to understand I am sure CCP developers have alot they would like to say on this subject. However I am sure they understand its better to let this conversation happen organically versus wading in and injecting bias. They are watching bros so lets keep this going.

@EveManny

https://twitter.com/EveManny

Maldiro Selkurk
Radiation Sickness
#870 - 2014-07-20 04:27:58 UTC
1. next time you post practice brevity.

2. allowing caps into lowsec means the end of lowsec (it's already tough to go out there).

3. I like the idea of hackables the more headache a small group can do the better (this would take quite a bit of balancing so that a single individual doesn't become to powerful vs a nullsec cartel).

4. confused by your sov next to other sov reduces defense and increases cost, seems this would be counter to your desire to get more small corps out into nullsec since their first sov would have no adjacent sov of their kind and so be weak and expensive or am i understanding your idea wrong?

5. destructible stations should loot spew and leave behind salvage just like ships do not magically jump someplace.

6. For those desiring that nullsec stay as it is because it makes good marketing; wow, seriously that is your justification?!?

7. one thing that surprised me when i first started playing EVE a year and a half ago was that 1 alliance had not achieved absolute game domination, the current game mechanics favor this outcome. (further the direction it seems CCP intends for the game will likely hasten this 1 alliance domination, in my opinion).

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Callduron
Dreddit
Test Alliance Please Ignore
#871 - 2014-07-20 09:02:48 UTC  |  Edited by: Callduron
Doris VanGit wrote:
I
But the general idea from all i think, is find away for smaller units to hold null, whilst making it a pain for larger units to maintain it.


You've put your finger on the heart of the problem but I think your analysis is flawed.

If logistics is manageable player effort will always scale up. I believe Mittani said in the Halloween War that they didn't want the extra space because it would burn out their logistics team. They still have a team that can maintain sov structures, ihub upgrades, defensive sbus, poses, moon mining over the whole left side of the universe. It's too easy to manage. It's currently a design feature that a logistics team that isn't so huge that it can be easily inflitrated by spies can't get through the work of managing more than about 10 regions. That's on a spectrum, want PL/BOT and CONDI/PBLRD to run less space make logistics harder.

Now space logistics is not good content.

Not only is it content for only a very few people but it's more or less pvp free. Occasionally a blockade runner might get caught on a gate but generally logistics is done without generating any pvp content at all. Eve is meant to be a game where the economics feeds conflict but this huge economy of renters and moon goo exists while rarely generating content.

I thought the idea of the Farms and Fields proposal was that people should hold sov by being active. I think that's still a direction worth exploring. So you control your space by mining and ratting and that attracts ganks which in turn encourages defence. To make defence viable we'd need to take a hard look at hotdrops. I can defend a mining fleet by putting out scouts next door against conventional roams but the possiblity to being hotdropped means that any neut in local suggests I should dock everyone up until they go away.

We're getting to the heart of things here - home defence should be viable and necessary. It really isn't now - I've been in a null sec alliance where we got told not to do home defence on the basis it would encourage trouble.

The key to a game of conquerable space countries is that the mechanics should force people to pvp to hold the space. If someone invaded a port in the real world and started blowing up buildings a country would respond with troops. In Eve they are usually best to just dock up. For example Black Legion took every R64 in Tribute, mostly unopposed, earlier this year. They then got outnumbered, deployed elsewhere and the poses were recaptured by the CFC. Player v POS, it's dull.

Crius is a start of this vision because if your POSes build your ships it's more worth undocking to defend them but ultimately we need pvp that's generated from threats rather than boredom. And I think that's where CCP is going. We know something of the schedule: Industry > Corp & Alliance revamp > POS revamp > Sov revamp > buildable stargates which will likely unlock new regions of space. This was revealed in the Eve keynote at Fanfest.

So if we're going to have all hands on deck red pen level 5 CTAs to defend space that''s a more exciting Eve than "I'll convo PGL and see if he'll bring a fleet out to fight us." And it does seem that that's the Eve CCP is trying to build.

There should be defensive advantage. Like wormhole effects but only applying to the alliance that owns the system. Something like +10% hit points and damage per sov level. That means attacking a major capital like VFK will usually necessitate interdicting ratting and mining first to degrade the sov level so you don't have to fight against people getting +50% damage and hit points.

Do you remember last year when Shadoo proposed an Alterac Valley style war games event in Cloud Ring instead of a sov war? When challenged he simply said "That's what happens now, you guys just don't know it." That's what Eve is now, war by consent, war games not real war. The current Delve campaign is NC. pushing for good fights and the CFC deployed down to give them those fights. It's based in Delve because both sides want to farm HERO and Provi between strat ops. It's all arranged and non-threatening.

To make threatening fights we need to design towards an Eve of small squabbling Balkanised countries. I'd actually like to see most of the logistics side disappear. Want sov? Grab some friends and go mine in an empty system. A one time operation that is done secretly by a dude titan bridging his freighter in is rubbish content.

Coalitions will only crumble if it's not in the interest of the members to stay in and if it's not manageable to defend so much space. And targeting the coalitions in quite a hostile way is the design requirement to make a sov game based on danger rather than consensual arranged pvp.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Gully Alex Foyle
The Scope
Gallente Federation
#872 - 2014-07-20 11:34:54 UTC
I know nothing of nullsec, so I'll just leave this idea here on the 1% chance it has some potential. Y'all experts just ignore it if it doesn't.


Make moon mining equipment be anchorable only outside of POS shields, with no warning if it's being attacked.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Skia Aumer
Planetary Harvesting and Processing LLC
#873 - 2014-07-20 18:34:25 UTC
Erutpar Ambient wrote:
This does concern me (as with a great many people) however, there is nothing any one person can actually do about it. Thus the problem is not of a personal nature, but is just a problem in general. What it would take to fix it is basically everyone agreeing not to coalesce into large groups. Which to a lot of those entities would put them at an extreme disadvantage. So that option is not viable. Does that make sense to you?

It does not.
Do you attend elections? According to your logics, elections are useless, because - and I quote - "there is nothing any one person can actually do about it".

Erutpar Ambient wrote:
While i admire your zeal, it is unfortunately without impact on this issue. If you're character is any indication to your experience then it would appear your ignorance has gotten the best of you.

To be able to get to the point of being on part with the current 2 remaining coalitions, first you'd have to recruit, what? some 30,000 pilots/alts? Then you'd have to build up a force of Super Carriers and Titans if you want to be effective in the least. But in order to build those Supers you have to own Sovereignty in a system for long enough to be able to build those ships in the first place...

No, I'm not posting with my main character here.
And no, you dont need to own sov to get supers and titans. You can either buy them, or recruit players that already have those.
And again no, you dont need gazilions of the big toys to win sov warfare. 2-3 ninja Nyxes can RF an IHUB in a timely manner. Thus even one small corp can be a PITA for the whole coalition. It can create timers and take systems if the blob choose not to respond. If they form up - oh well, try again. And again. And yet again. Time after time you'll see their fleets shrink. Who wants to rep that useless IHUB in a useless system in the middle of nowhere? And this is the time you bite.

Now I'm not telling you that sov mechanics is fine. It's ****. A large issue is a timezone warfare, for example. It's a common practice to set timers to 04:00 at night so that attackers have no chance to form a fleet. That trick was used extensively during the Hallowing War, and was among the major reasons why RUS block crumbled. But fixing it has nothing to do with jump drives, bridges and blue doughnuts.
M1k3y Koontz
House of Musashi
Stay Feral
#874 - 2014-07-20 18:47:00 UTC
Cherry Yeyo wrote:
I can tl;dr this whole problem:

1. Its too easy to control large swaths of space via capitals and capitals are too hard to kill in large numbers

Why would anyone do that?

2. Theres not enough localized value in 0.0

If I have one lump of coal that isnt worth much but I have the ability to gather 500 lumps of coal that will be pretty great, I will gather 500 lumps of coal to the best of my ability.

If you make my one lump of coal more valuable, enough to sustain a reasonable living and make it impossible for me to gather 500, I will learn to live with that.

This is a simplified analogy about garbage space and collecting a ton of it then renting it out, no one can contest my 19 regions of space because of my capital blob that can move anywhere in it in minutes.


^ This is a great analogy that really hits the heart of the problem. Power projection is a symptom of the real problem: that holding half a galaxy is not only possible, but also advantageous.

If space were more valuable on the small scale (more resources), and harder to control on the large scale (tie sov to who actually occupies the space, if you don't occupy your space you'll lose it, just like real life), nullsec wouldn't face the problems it has today.

How much herp could a herp derp derp if a herp derp could herp derp.

Skia Aumer
Planetary Harvesting and Processing LLC
#875 - 2014-07-20 19:15:15 UTC
Anthar Thebess wrote:
There is only one issue with your logic.
EvE is game, it is not life.

EVE is more than a game. Why do you think people like The Mittani play it? Not to shoot red crosses for sure, so why? Cause in EVE we have a huge social experiment and it's amazingly interesting to watch it evolves. And guess what? In merely several years we've managed to repeat the history of the mankind from the Age of Discovery to the present. Dont you see the analogy between the current real life political map and EVE sov map? The forum dosnt allow for RL political discussion, so I'm not going into details. But seriously, the two worlds have very much in common. And the thing is - if we keep this frightfully accurate model (which is EVE) running for some time more, we have a chance to look into the future if our RL world.

Call me a madman, but if there's a 1% chance this time machine will work, then it's worth trying.
But if they change the rules, for the sake of "fun" or whatever, the precious model can get broken, and EVE turns into a mere game.
FT Diomedes
The Graduates
#876 - 2014-07-20 20:02:52 UTC
Gully Alex Foyle wrote:
I know nothing of nullsec, so I'll just leave this idea here on the 1% chance it has some potential. Y'all experts just ignore it if it doesn't.


Make moon mining equipment be anchorable only outside of POS shields, with no warning if it's being attacked.


Get rid of moon mining altogether. Get players out in ships gathering T2 raw materials and watch people fight each other, rather than structures.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mario Putzo
#877 - 2014-07-20 20:19:49 UTC
FT Diomedes wrote:
Gully Alex Foyle wrote:
I know nothing of nullsec, so I'll just leave this idea here on the 1% chance it has some potential. Y'all experts just ignore it if it doesn't.


Make moon mining equipment be anchorable only outside of POS shields, with no warning if it's being attacked.


Get rid of moon mining altogether. Get players out in ships gathering T2 raw materials and watch people fight each other, rather than structures.


Hell ya. Could even go further and tie moon goo elements into gas and mineral mining using alchemy. Put more people in space.
Carniflex
StarHunt
Mordus Angels
#878 - 2014-07-20 21:21:55 UTC
Callduron wrote:

Not only is it content for only a very few people but it's more or less pvp free. Occasionally a blockade runner might get caught on a gate but generally logistics is done without generating any pvp content at all. Eve is meant to be a game where the economics feeds conflict but this huge economy of renters and moon goo exists while rarely generating content.


Without picking at rest of your post (which is pretty ok in general) I will have to point out that if you want to kill someone and that someone does not want to get killed it is also a pvp. If no shots are fired it just means the other guy is winning.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Alavaria Fera
GoonWaffe
#879 - 2014-07-20 21:55:50 UTC
FT Diomedes wrote:
Gully Alex Foyle wrote:
I know nothing of nullsec, so I'll just leave this idea here on the 1% chance it has some potential. Y'all experts just ignore it if it doesn't.


Make moon mining equipment be anchorable only outside of POS shields, with no warning if it's being attacked.


Get rid of moon mining altogether. Get players out in ships gathering T2 raw materials and watch people fight each other, rather than structures.

More mining action.

Mmm, a procurer battlegroup has been spotted moon mining.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#880 - 2014-07-20 21:59:58 UTC
M1k3y Koontz wrote:
Cherry Yeyo wrote:
This is a simplified analogy about garbage space and collecting a ton of it then renting it out, no one can contest my 19 regions of space because of my capital blob that can move anywhere in it in minutes.


^ This is a great analogy that really hits the heart of the problem. Power projection is a symptom of the real problem: that holding half a galaxy is not only possible, but also advantageous.

If space were more valuable on the small scale (more resources), and harder to control on the large scale (tie sov to who actually occupies the space, if you don't occupy your space you'll lose it, just like real life), nullsec wouldn't face the problems it has today.

This is a pretty great solution: garbage space and collecting a ton of it then renting it out

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?