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Wormholes

 
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W space little things.

First post First post
Author
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#241 - 2014-07-17 14:10:07 UTC
unimatrix0030 wrote:
And is even what the design filosofie is , because at present you can't get that information from the ingame client.

Yes you can.
You get a nice popup if there IS a systems effect.
There will be a visual `thing` (almost like a 2nd star in system) that will tell you what effect there is.
https://wiki.eveonline.com/en/wiki/Wormhole_environment_effects has images of how all the effects look.
Kontract Killa
256th Shadow Wing
Phantom-Recon
#242 - 2014-07-17 18:44:48 UTC
Ore site sigs be returned to having to be probe scanned to warp to.

Make Black Hole systems more attractive to live in.

Truly Unstable Wormholes
I'd like to see random, short lived, random mass wormholes. Maybe they last between 10 minutes and 1 hour. make their mass be random, so its completely unpredictable as to what can/will collapse it. Make their chances of spawning in a system so random that you might get 30+ in one day, or none. They only last 10-60 minutes so its not like its there all day.
Hatshepsut IV
Un.Reasonable
#243 - 2014-07-18 02:57:53 UTC
How bout the ability to move more then 5 bookmarks at a time, even if its just 10 it would be a nice timer saver.

Public Channel | Un.Welcome

corbexx
Sebiestor Tribe
Minmatar Republic
#244 - 2014-07-18 09:05:34 UTC
Hatshepsut IV wrote:
How bout the ability to move more then 5 bookmarks at a time, even if its just 10 it would be a nice timer saver.


I brought this up about 6 weeks ago so way ahead of you there.
MaxDEL
Quantum Explosion
#245 - 2014-07-18 14:19:53 UTC  |  Edited by: MaxDEL
Statistics back that was over API - PVP in WH is die. Your contractual fights are not wanted.
We roll WH 6-8 hours at day, but random gives nothing in our prime time. Before there was a sense it's stupid now. No point in playing this game.
Quinn Corvez
Perkone
Caldari State
#246 - 2014-07-18 15:20:00 UTC
^ Someone translate please
Andrew Jester
Collapsed Out
Pandemic Legion
#247 - 2014-07-18 15:27:15 UTC
Russian TZ is dead so QEX can't find ****. They relied on API before to seed. They're mad that API is gone. With PvE API data they could alarm clock when people were farming, but without it they'd have to watch each hole to figure it out.

If thuggin' was a category I'd win a Grammy

Quinn Corvez
Perkone
Caldari State
#248 - 2014-07-18 15:34:55 UTC
Oh... Work is hard work i guess.
unimatrix0030
University of Caille
Gallente Federation
#249 - 2014-07-18 20:50:25 UTC
Bloemkoolsaus wrote:

Yes you can.
You get a nice popup if there IS a systems effect.
There will be a visual `thing` (almost like a 2nd star in system) that will tell you what effect there is.
https://wiki.eveonline.com/en/wiki/Wormhole_environment_effects has images of how all the effects look.

You see that there is an effect. The background show you wich type, but you still need to look up wich type of wormhole it is to know the exact numbers.
So basicly if you need to look it up it is not in game.

No local in null sec would fix everything!

Meytal
Doomheim
#250 - 2014-07-18 21:41:34 UTC
MaxDEL wrote:
Statistics back that was over API - PVP in WH is die. Your contractual fights are not wanted.
We roll WH 6-8 hours at day, but random gives nothing in our prime time. Before there was a sense it's stupid now. No point in playing this game.

Can I have your stuff?

On a more serious note, when we're moving through W-space, we see more Russian-owned assets than we see anything else. It's just the middle of the night for you guys, so it's rare for anyone to be awake.

Russian timezone has a lot of people. They just may not be in your static, so try branching out a little further. It's also a good time to get some systems mapped out in advance of the Euros waking up, so you can catch them moving things around. Again, you have to go further than your static.
Rei Moon
Perkone
Caldari State
#251 - 2014-07-19 01:47:28 UTC
MaxDEL wrote:
Statistics back that was over API - PVP in WH is die. Your contractual fights are not wanted.
We roll WH 6-8 hours at day, but random gives nothing in our prime time. Before there was a sense it's stupid now. No point in playing this game.


Quit it then.
Who needs lazy logoff trap hunters anyways.
Or, go suicide ganking in hisec... it's way more funny

Down the pole podcast "Annhhh"

Rei Moon
Perkone
Caldari State
#252 - 2014-07-19 01:48:55 UTC
unimatrix0030 wrote:
Bloemkoolsaus wrote:

Yes you can.
You get a nice popup if there IS a systems effect.
There will be a visual `thing` (almost like a 2nd star in system) that will tell you what effect there is.
https://wiki.eveonline.com/en/wiki/Wormhole_environment_effects has images of how all the effects look.

You see that there is an effect. The background show you wich type, but you still need to look up wich type of wormhole it is to know the exact numbers.
So basicly if you need to look it up it is not in game.


It's way easier to just check the names of the anomalies no?

Down the pole podcast "Annhhh"

Icarus Able
Refuse.Resist
#253 - 2014-07-19 02:40:37 UTC
Can we have a ship spin counter in POS please???

I would like to know how many spins it takes for certain people to scout the chain. Much more reliable than the Eve clock.
MaxDEL
Quantum Explosion
#254 - 2014-07-19 04:31:01 UTC
How many smart people are trying to troll me, huh Rei Moon and Meytal ?
Show what you have done great but killing red crosses? You could even hide his true face under neutral character
Token Rusguy
Doomheim
#255 - 2014-07-19 04:54:47 UTC  |  Edited by: Token Rusguy
MaxDEL wrote:
How many smart people are trying to troll me, huh Rei Moon and Meytal ?
Show what you have done great but killing red crosses? You could even hide his true face under neutral character



I fervently feel that any trolling of glorious API pvping empire be meet with accusations of carebearhood.

TL:DR For the Volga?
Pestilen Ratte
The Scope
Gallente Federation
#256 - 2014-07-19 11:05:11 UTC
It would be interesting to see CCP use NPC assault fleets against WH players POS facilities.

This would drive player fleet participation (fleets could arrive in relative size to the defending corp active ships) and also provide a source of revenue.

In essence, use the existing game mechanics to make WH space more profitable, and more risky to balance the profits and keep the economy stable. Drive fleet behaviours by forcing corps to gather at set times or be wiped clean from this supposedly hostile place. Where the natives NEVER band together and push out the settlers. Wtf?

I feel too much of Eve is concerned with the offensive arts of ambush and deep fleet wars between alliances. These are great stuff, but there is also the defensive art of repelling a siege of superior force with good intelligence and good planning.

If being in a wormhole was 2150% more profitable, but every week you face a onslaught of sleeper forces to keep your place, and every week the onslaught grows 15% more imbalanced against your active ships...... and every week the 15% was based on the number of ships present the week prior OR the week in question.....

In this way players could plan ambush raids and strategic war in PVP, and play another sort of strategy when plundering sleeper territories for their riches.

I would make the mechanic impossible to defeat forever, quite deliberately, because over time this would create a league of how many weeks each WH corp could hold out in WH space. As player corps got better at the defence, there would arise spectacular battles against great odds.

And that is excellent for everyone's ecomony.
Pestilen Ratte
The Scope
Gallente Federation
#257 - 2014-07-19 11:17:02 UTC
If one thinks of role playing games in the traditional D&D genre, there was always the dungeon scenario.

You are walking along, and you come to a hole. Or an acceleration gate. Etc, you go room to room.

Then we have the "risk" scenario, with a strategic battle for territory based on resources. This is alliance Pvp, and faction war.

But D&D also had a fantastic siege mechanic, or set of mechanics, which allowed for a whole new set of game play strategies, character skills sets and specialist tools of the trade.

The POS defence does a great job, but my feeling is that WH space is the perfect place to take the defensive game play a step or three further.

Why?

Because it is the frontiers, where sleepers abound! It makes sense that the sleepers would organize and repel the weak, scattered invaders. It makes inherent sense that forays into WH space are increasingly dangerous as time goes on, and that sooner or later the natives are going to come for you, like they did for custer at bighorn, and so you better build a big fort and make hay while the sun shines.
Rei Moon
Perkone
Caldari State
#258 - 2014-07-21 14:43:17 UTC  |  Edited by: Rei Moon
Make it viable to remove dead sticks from wh space.
Now with Crius, i guess it will become way easier to just produce them and mark all the moons in a wh system, probably an annoying feat for hunters, invaders and scouts in general. To counterbalance it, i would suggest a profitable or easier way of getting rid of the dead sticks.

TY

<3

Down the pole podcast "Annhhh"

Andrew Jester
Collapsed Out
Pandemic Legion
#259 - 2014-07-21 16:12:19 UTC
Rei Moon wrote:
Make it viable to remove dead sticks from wh space.


Do you even dread/afktar fleet? Already easy and viable

If thuggin' was a category I'd win a Grammy

Jack Miton
School of Applied Knowledge
Caldari State
#260 - 2014-07-21 22:48:47 UTC
MaxDEL wrote:
Statistics back that was over API - PVP in WH is die. Your contractual fights are not wanted.
We roll WH 6-8 hours at day, but random gives nothing in our prime time. Before there was a sense it's stupid now. No point in playing this game.

Logoff ganking is roughly equivalent to HS suicide ganking in terms of skill and effort required. sure it's entertaining once in a while but if that's the only reason youre in WHs I feel pretty bad for you.

There is no Bob.

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