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Whats the true formula for waste now?

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Electrified Circuits
Predator Ewoks
#1 - 2014-07-16 20:14:08 UTC  |  Edited by: Electrified Circuits
Forgive me if that hasn't been asked already i couldn't find anything on the forums other than Taus reply that the new crius base waste is:

=BaseMaterial*(1-ME BP %)/0.9

When i put this into my spreadsheet am i supposed to round/rounddown or up?

The results im getting are different for what is showing on this website:

http://bp.kiwi.frubar.net/calc/ when i enter Nidhogger for crius model at 9% ME
Kyoso Shintaro
THI Command
#2 - 2014-07-16 21:03:08 UTC
It's always round up which screw's over caps unless you have me10%. This has been brought up to CCP as an issue in several threads and they just ignore it
Electrified Circuits
Predator Ewoks
#3 - 2014-07-16 21:22:51 UTC
Wow thats a big blow to myself, I'm an entry level cap builder as ive only played the game for a year i bought all the BPOs from NPCs and researched them to about 2/1

The components were easy to max out for the 10/10 switch over.

Making money isn't a problem but it looks like people like myself are completely blanked out of the cap scene if we are meant to take such a huge profit loss. Or I could be wrong and thinking most cap builders didnt bother to get 10 anyway so we are all in the same boat. That i am happier with
Satyr Ersatz
New Eden Security Services
#4 - 2014-07-16 21:28:54 UTC
Isn't waste going away in Crius (CCP has identified it as "bad complexity")?
Electrified Circuits
Predator Ewoks
#5 - 2014-07-16 21:33:28 UTC
No waste is still an integral part of construction.

They just removed the complex formula and put in a simple one (which has caused some issues with extreme cases like cap building)

They put extra materials into the main cost and ME research on Blueprints is now what determines your effeciency, with the removal of production efficiency skill.

Other factors like building at a pos or nullsec station can affect ME. If im right in thinking an ME 9 Archon will behave like a perfect when used at a nullsec station with the material modifier, which does shed some light on the situation
Kyoso Shintaro
THI Command
#6 - 2014-07-16 21:36:58 UTC
Satyr Ersatz wrote:
Isn't waste going away in Crius (CCP has identified it as "bad complexity")?


Waste is going away, sorta. It's being rolled into base materials and everything takes away from there.

OP I feel your pain. I have cap BPO that were perfect at level 7 that will now be only 40% of perfect. I'm hoping CCP fixes this issue at some point, but it's not looking likely before the 22nd
Electrified Circuits
Predator Ewoks
#7 - 2014-07-16 21:51:27 UTC
I checked some numbers again if you are running the BPO at an amarr station that has a 2% material reduction (sounds like a little amount doesnt it) but the BPO at me 8 is near perfect in returns. This will only take 6weeks to research at a pos and even less if you have better facilities, so not all doom and gloom you just need access to good facilities
Kyoso Shintaro
THI Command
#8 - 2014-07-16 22:04:56 UTC
Electrified Circuits wrote:
I checked some numbers again if you are running the BPO at an amarr station that has a 2% material reduction (sounds like a little amount doesnt it) but the BPO at me 8 is near perfect in returns. This will only take 6weeks to research at a pos and even less if you have better facilities, so not all doom and gloom you just need access to good facilities

This requires you to have access to an amarr station with the upgrades while all your components will most likely be cooking in a POS in low sec. Getting access to an upgraded amarr station is not easy
Electrified Circuits
Predator Ewoks
#9 - 2014-07-16 22:19:54 UTC
Yeah guess im lucky we live on a max lvl amarr which is 5% reduction time to move to nullsec i guess lol. I'll be importing my ore compressed if thats the case will just need to train my alts to be able to fly the caps out to lowsec
Kyoso Shintaro
THI Command
#10 - 2014-07-16 22:22:10 UTC
Electrified Circuits wrote:
Yeah guess im lucky we live on a max lvl amarr which is 5% reduction time to move to nullsec i guess lol. I'll be importing my ore compressed if thats the case will just need to train my alts to be able to fly the caps out to lowsec


You'll still want to build your cap components out of a pos in low sec for the 10% reduction in materials. Moving the large components is not easy
Electrified Circuits
Predator Ewoks
#11 - 2014-07-16 22:28:31 UTC
good point, still it makes sense for me to produce components and finished product in nullsec if i can do it with a minimally researched cap bpo. The numbers balance out for both.

Ideal profit is only seen when you are making at max researched capital in low sec but that could take a long time to get to 10
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2014-07-16 23:27:38 UTC  |  Edited by: Tau Cabalander
Electrified Circuits wrote:
The results im getting are different for what is showing on this website:

http://bp.kiwi.frubar.net/calc/ when i enter Nidhogger for crius model at 9% ME

My formula is worth exactly what you paid for it Blink

Looks like the base amounts in the web calculator are different:

Capital Propulsion Engine: 10 → 10
Capital Sensor Cluster: 6 → 6
Capital Armor Plates: 6 → 7
Capital Capacitor Battery: 4 → 3
Capital Power Generator: 8 → 9
Capital Shield Emitter: 8 → 9
Capital Jump Drive: 10 → 10
Capital Drone Bay: 45 → 48
Capital Computer System: 6 → 7
Capital Construction Parts: 4 → 3
Capital Ship Maintenance Bay: 10 → 10
Capital Corporate Hangar Bay : 10 → 10

The web calculator is also suspect, as ME 0% has no waste on several components. Should be 11.1%

Example: Capital Power Generator 9 [should be CEIL(9 / 0.9) = 10]
Electrified Circuits
Predator Ewoks
#13 - 2014-07-16 23:55:59 UTC
Thx for clearing that up Tau i'm suspect of the website too as it doesnt show any workings out so i'm using the formula you wrote with the material modifier for making in station with great results.
Qoi
Exert Force
#14 - 2014-07-19 00:28:49 UTC  |  Edited by: Qoi
Electrified Circuits wrote:
Forgive me if that hasn't been asked already i couldn't find anything on the forums other than Taus reply that the new crius base waste is:

=BaseMaterial*(1-ME BP %)/0.9

When i put this into my spreadsheet am i supposed to round/rounddown or up?

The results im getting are different for what is showing on this website:

http://bp.kiwi.frubar.net/calc/ when i enter Nidhogger for crius model at 9% ME


I just checked the values from my website against the current SiSi build (for ME -0%, ME -9% and ME -10%), they agree 100%. Whoever gave you that formula doesn't really understand the industry changes. You can't just plug the material modifier in there before rounding, the base material requirements are stored as integers in blueprints.yaml

To get the base amounts from Kronos to Crius (this is only accurate for "standard" T1 items) you calculate baseAmount = CEIL( old baseAmount / 0.9 ). I recommend you get the actual numbers from the Beta SDE, since many material requirements changed quite significantly.

The true amount of materials required is
required = MAX(Number of Runs, CEIL( baseAmount * Number of Runs * MaterialModifier))

Where the modifier is 0.91 for a ME -9% blueprint in a NPC station.

That means the "ME waste" will be
waste = baseAmount * Number of Runs - required

Keep in mind that number of runs change the "ME waste" now. Also for different facilities, you will get different numbers, because the material usage modifier will get multiplied* by 1.05, 0.98 or 0.9 for rapid assemblies, normal assemblies or Thukker Component Assemblies, affecting this "waste" calculation.

A few examples (all ME -5%, only looking at Megacyte):

1x Capital Propulsion Engine, NPC Station
144 Megacyte (ME Waste: 8)

1x Capital Propulsion Engine, Thukker Component Assembly Array
130 Megacyte (ME Waste: 7)

10x Capital Propulsion Engine, NPC Station
1435 Megacyte (ME Waste: 76)

10x Capital Propulsion Engine, Thukker Component Assembly Array
1292 Megacyte (ME Waste: 68)

As you can see, ME waste is no longer a constant for a given ME value. A "perfect" build not only requires a ME -10% blueprint, but also a certain number of runs (and ideally the facility with the best material usage modifier).

(*Pending further investigation tomorrow. If someone has evidence for additive stacking, please correct me)

http://eve-industry.org

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#15 - 2014-07-19 00:57:47 UTC
Quote:
Wastage as a concept is gone. All material-affecting bonuses simply reduce from the "full price" input materials. Material needs for T1 items have all been adjusted upwards by 1/0.9 to balance this out. We no longer need to guard so vigilantly against "material printing" from ME bonuses as reprocessing-built items now only return 50% of the materials.


http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/

And you will not require an Amarr outpost optimized for manufacturing to get a 2% material reduction, you could just use a POS.
Qoi
Exert Force
#16 - 2014-07-19 01:16:35 UTC
Hakan MacTrew wrote:
Quote:
Wastage as a concept is gone. All material-affecting bonuses simply reduce from the "full price" input materials. Material needs for T1 items have all been adjusted upwards by 1/0.9 to balance this out. We no longer need to guard so vigilantly against "material printing" from ME bonuses as reprocessing-built items now only return 50% of the materials.


http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/

And you will not require an Amarr outpost optimized for manufacturing to get a 2% material reduction, you could just use a POS.

If your Blueprints are not at ME 10, you are (generally) required to use more materials. You can call this waste, you can also call it "full price". The concept is pretty much the same, just the maths is different.

Also an Amarr Outpost can get more than 2% reduction. The Thukker Component Assembly is still where all the fun is though.

http://eve-industry.org

Electrified Circuits
Predator Ewoks
#17 - 2014-07-19 02:15:08 UTC
Ok Q thanks for the info and i get what your saying but i do believe an amarr upgrade will lower costs even if bpo is me 9% as it applies to the whole ship not just the components you build. When i factored in both of these it was pretty much same build cost for building everything at nullsec station compared to thukker and low sec constructions.
Im going to have a play on sisi anyway now its finally back up
Qoi
Exert Force
#18 - 2014-07-19 09:05:59 UTC
Electrified Circuits wrote:
Ok Q thanks for the info and i get what your saying but i do believe an amarr upgrade will lower costs even if bpo is me 9% as it applies to the whole ship not just the components you build. When i factored in both of these it was pretty much same build cost for building everything at nullsec station compared to thukker and low sec constructions.
Im going to have a play on sisi anyway now its finally back up


For Ships like the Nidhoggur at ME -9%, you only need 1% Material Reduction from the Facility to get the Capital Propulsion Engine, Capital Jump Drive, Capital Ship Maintenance Bay and Capital Corporate Hangar Bay from 11 to 10 required for a single run, so it should not really matter if you build it in at an upgraded Amarr outpost (1% to 3% material reduction) or at a POS (2% material reduction).

The Thukker Component Assembly array will give people a definitive advantage though, those 10% in material reduction apply fully since the quantities involved are fairly high. Build costs at low sec POS will definitely be lower and potential profits higher than in null sec.

http://eve-industry.org

Electrified Circuits
Predator Ewoks
#19 - 2014-07-19 13:00:44 UTC
Yes after trying things on the sisi server, there seems no reason to construct capitals in nullsec (for profit at least) They will be continued to be made in lowsec for the most part even with a max upgraded amarr station which is very costly the profits are much better with thukker and pos array
Qoi
Exert Force
#20 - 2014-07-19 16:23:26 UTC
I can confirm now that the manufacturing required materials modifier of the facility and the blueprint stack multiplicatively, just as i assumed yesterday. Keep that in mind for your calculations :)

http://eve-industry.org

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