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Mittani: Greifers drive away new players

First post
Author
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#481 - 2014-07-18 21:21:16 UTC
The game is pretty boring, and in my opinion that is what drives away new players. PvP can be thrilling, but trying to fight a maxed out character, or someone in a t2 when I am in a t1, or just trying to enjoy multiple aspects of the game and yet having to train to enjoy just one aspect while it takes weeks. I mean all that crap is what is annoying about EVE.

I've been here for 2 months. I've mined, joined a few corporations, did the faction warfare thing, actually got a couple solo kills, participated in a little here and there. Frankly I don't see the appeal. Even the Dev's admit this game is boring, and yet it maintains an appeal to people. But hey that's okay, because you know what I don't like CSI, NCIS, or other shows like that - hell, i'd never even watch dance with the stars if you paid me - but people like that kind of entertainment. Perhaps for me this is just the wrong show for me.

I would argue though that the dev's definitely haven't created enough tools to make the sandbox as versatile as it could be. Right now a lot of the game still feels very much themepark as much as others might hate to admit it. You can't really have a full blown sandbox game though anyway, it's literally impossible as a dev always has to set rules that need to be followed when using their software.
baltec1
Bat Country
Pandemic Horde
#482 - 2014-07-18 22:04:26 UTC
Chewytowel Haklar wrote:
The game is pretty boring, and in my opinion that is what drives away new players. PvP can be thrilling, but trying to fight a maxed out character, or someone in a t2 when I am in a t1, or just trying to enjoy multiple aspects of the game and yet having to train to enjoy just one aspect while it takes weeks. I mean all that crap is what is annoying about EVE.

I've been here for 2 months. I've mined, joined a few corporations, did the faction warfare thing, actually got a couple solo kills, participated in a little here and there. Frankly I don't see the appeal. Even the Dev's admit this game is boring, and yet it maintains an appeal to people. But hey that's okay, because you know what I don't like CSI, NCIS, or other shows like that - hell, i'd never even watch dance with the stars if you paid me - but people like that kind of entertainment. Perhaps for me this is just the wrong show for me.

I would argue though that the dev's definitely haven't created enough tools to make the sandbox as versatile as it could be. Right now a lot of the game still feels very much themepark as much as others might hate to admit it. You can't really have a full blown sandbox game though anyway, it's literally impossible as a dev always has to set rules that need to be followed when using their software.



The problem is that people come from other games that hold their hands. They simply have no idea what to do when the enter EVE as we have no endgame here. They are not used to long term goals or making their own content and they effectivly make themselves bored.
Puppy Eating
University of Caille
Gallente Federation
#483 - 2014-07-18 22:40:44 UTC
To me there are two types of game.

Character progression PvE and Player skill based PvP.

EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.
Ralph King-Griffin
New Eden Tech Support
#484 - 2014-07-18 22:51:09 UTC
Puppy Eating wrote:
To me there are two types of game.

Character progression PvE and Player skill based PvP.

EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.

Bull****
baltec1
Bat Country
Pandemic Horde
#485 - 2014-07-18 22:51:23 UTC
Puppy Eating wrote:
To me there are two types of game.

Character progression PvE and Player skill based PvP.

EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.


Stuff a new player in a 100 million skillpoint clone and have it fly a multiple billion isk pvp ship with all the best mods and he will die every time. Player skill always beats SP and fat wallets.
Gallowmere Rorschach
The Scope
Gallente Federation
#486 - 2014-07-18 22:53:38 UTC
Puppy Eating wrote:
To me there are two types of game.

Character progression PvE and Player skill based PvP.

EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.

Eve has ALOD after ALOD that tells a different story. You should read them sometime.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#487 - 2014-07-18 23:08:05 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.

ISD Ezwal Community Communication Liaisons (CCLs)

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#488 - 2014-07-18 23:11:13 UTC
Ralph King-Griffin wrote:
Puppy Eating wrote:
To me there are two types of game.

Character progression PvE and Player skill based PvP.

EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.

Bull****


What Ralph wrote.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#489 - 2014-07-18 23:30:41 UTC  |  Edited by: Brainless Bimbo
Hey goonies, rookie experience is at the moment dependent on the community, everything is there for them to progress IF they look for it....

That´s why i got into eve, no hand holding, explore everything, read every info sheet, not being treated like a moron.

Now OK i´m not a young American (probably older than your dad) and i liked the complexity and exercising critical thought and generally using the grey matter to survive and progress, but having a gated community for rookies would be pointless and counter to eve (and probably the goon playing ethic which in your early days i admired). The only thing that would be different is no interaction with ppl over 30 days old and concentrate rookies in a ghetto, the chat they currently would be exactly the same, they would never see a decent ship to go "want that, how do i get it" and the shock of eve would be far greater no matter what the rookie experience was like.

Within corp griefing maybe an issue due to social misfits or psychotics at present and could be done away with so only the duel mechanic could be used so that is an easy fix with the current set of mechanics.

The Meta game in eve could be considered out of control, but that´s an attraction as much as a turn off, as could multiple accounts reducing interaction, but that´s a symptom of the lack of trust/paranoia or one man run industrial corps with 30 members paid for purely by plex.

The danger element is better than boredom, learning through screw up is an excellent way to learn, but whats at the heart of every thing mittens is saying is eve players can be douches because they have the freedom to be and that are as they have no self control or awareness that the interactions they have influence whether someone will stay or go and they don´t care as the cannot see the big picture. Being selfish doesn´t produce a stable or growing community it just makes masters and slaves and lots of pissed on people who will just say sod this i´m off the where people are more civil as they don´t have to grin and bear it like real life.



Edit/addition: i did notice a comment about replacement costs and i think that´s down to people not getting eve is a long term game and trying to progress to fast up the ship ladder, they still are in the grind mindset. i bio-massed when i thought it through and restarted me. Another one was being unaware of aggression rules/safe system at start and i think that the first mission should cover that so informed from the start.

already dead, just haven´t fallen over yet....

Kaarous Aldurald
Black Hydra Consortium.
#490 - 2014-07-18 23:48:40 UTC
Ralph King-Griffin wrote:
Puppy Eating wrote:
To me there are two types of game.

Character progression PvE and Player skill based PvP.

EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.

Bull****


While I agree 100% with Ralph, I cannot help but wonder what word he used.

Because bullshit is totally an ok word. So it must have been some other four letter word.

Bull ****? Bull ****? Bull ****?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ralph King-Griffin
New Eden Tech Support
#491 - 2014-07-19 00:08:57 UTC
Kaarous Aldurald wrote:
Ralph King-Griffin wrote:
Puppy Eating wrote:
To me there are two types of game.

Character progression PvE and Player skill based PvP.

EVE is a game where Character skills/equipment/numbers matters more than player skill, so PvP in it is terrible; except for the large groups of old accounts, who fear/hate changes to 'their' game.

Bull****


While I agree 100% with Ralph, I cannot help but wonder what word he used.

Because bullshit is totally an ok word. So it must have been some other four letter word.

Bull ****? Bull ****? Bull ****?

Bull ****, obviously.
RAIN Arthie
The Scope
Gallente Federation
#492 - 2014-07-19 10:06:27 UTC
Read most of the article. Must say despite my distain for Goons Mittins is right. I can only shrug my shoulders though, we have all tried to get the game on the right path. CCp is like our US government, too dumb to figure it out and too rich to care.
Coffee Rocks
Caldari Provisions
Caldari State
#493 - 2014-07-19 10:32:48 UTC
Came here expecting to find the usual suspects telling the Mittani his article was worded incorrectly, everything is fine, or to HTFU.

Was not disappointed.

Wow.
Gallowmere Rorschach
The Scope
Gallente Federation
#494 - 2014-07-19 11:05:31 UTC
RAIN Arthie wrote:
Read most of the article. Must say despite my distain for Goons Mittins is right. I can only shrug my shoulders though, we have all tried to get the game on the right path. CCp is like our US government, too dumb to figure it out and too rich to care.

Also, much like the US government, they have a population of players trying to pull them in 40 different directions. That never helps with sound decision making.
RAIN Arthie
The Scope
Gallente Federation
#495 - 2014-07-19 11:47:29 UTC
Gallowmere Rorschach wrote:
RAIN Arthie wrote:
Read most of the article. Must say despite my distain for Goons Mittins is right. I can only shrug my shoulders though, we have all tried to get the game on the right path. CCp is like our US government, too dumb to figure it out and too rich to care.

Also, much like the US government, they have a population of players trying to pull them in 40 different directions. That never helps with sound decision making.


And even further like the US government thay lack sound decision making maturity.
Dave Stark
#496 - 2014-07-19 11:59:42 UTC
TIL, hilmar is actually obama.
Arec Bardwin
#497 - 2014-07-19 12:28:00 UTC
Ralph King-Griffin wrote:
Amusingly, Griffin is Greif in german, Greifer is someone that tames Griffins? I don't know, hangover ramblings obviously Big smile
Chinwe Rhei
Syn Interstellar
#498 - 2014-07-19 13:12:47 UTC
I'm sorry to say but the last people CCP should be asking about the newbie experience are the goons.

The whole reason the NPE is so goddamn awful is because CCP has been getting advice about how to attract and keep newbies from old-player heavy and block dominated CSMs for years
The CSM's ideea of a newbie experience is the goonswarm experience: getting recruited out of game, podding yourself to get to null, having isk and free ships sent your way and then being assigned a role as a cog in their machine.
Which is why a bunch of t1 frigates and cruisers were given "fleet roles" that are completely useless and foreign to the average new player to the game.

That has nothing to do with what the tutorials and the newbie experience should be about, which is letting the new player experience the game, and letting him figure out what he wants to do, and encourage him to team up with other players like him and try and make it by themselves, in industry or combat or whatever it is they enjoy.

The reason newbies don't stick around is because no matter how much they are told the contrary, they see that they're too late to the party, every time they want to start their own corps they get stomped on by 8 year old players and told by "helpful" help channel residents that they should just stay in the NPC corps forever or accept being a peon in someone else's army.
They see that "the EvE dream" - starting your very own corp with your friends and making a section of space your own - is a lie. It's something other people got to do when the game was still fun.
Ralph King-Griffin
New Eden Tech Support
#499 - 2014-07-19 13:20:12 UTC
Arec Bardwin wrote:
Ralph King-Griffin wrote:
Amusingly, Griffin is Greif in german, Greifer is someone that tames Griffins? I don't know, hangover ramblings obviously Big smile

Ah, but it's not a German name, I see your point though, fairly apt,
*waves to the other hungover dude* o/
Ocih
Space Mermaids
#500 - 2014-07-19 13:27:56 UTC
baltec1 wrote:
Chewytowel Haklar wrote:
The game is pretty boring, and in my opinion that is what drives away new players. PvP can be thrilling, but trying to fight a maxed out character, or someone in a t2 when I am in a t1, or just trying to enjoy multiple aspects of the game and yet having to train to enjoy just one aspect while it takes weeks. I mean all that crap is what is annoying about EVE.

I've been here for 2 months. I've mined, joined a few corporations, did the faction warfare thing, actually got a couple solo kills, participated in a little here and there. Frankly I don't see the appeal. Even the Dev's admit this game is boring, and yet it maintains an appeal to people. But hey that's okay, because you know what I don't like CSI, NCIS, or other shows like that - hell, i'd never even watch dance with the stars if you paid me - but people like that kind of entertainment. Perhaps for me this is just the wrong show for me.

I would argue though that the dev's definitely haven't created enough tools to make the sandbox as versatile as it could be. Right now a lot of the game still feels very much themepark as much as others might hate to admit it. You can't really have a full blown sandbox game though anyway, it's literally impossible as a dev always has to set rules that need to be followed when using their software.



The problem is that people come from other games that hold their hands. They simply have no idea what to do when the enter EVE as we have no endgame here. They are not used to long term goals or making their own content and they effectivly make themselves bored.


No, that is not the problem.

EVE has a habit of talking out of both sides of its mouth so to speak.

Being a T2 Frigate pilot in EVE is a completely legit aspect of PvP. Mastering that tier of EVE is a valid goal but try doing missions in a frigate. Try running any meaningful PvE in a frigate. Even a HAC for that matter. It's like a dog ******* a football. It's one of the things they missed when they did tiericide. PvE is still a push to battleship. It's also why our PvP is so cookie cutter. Most people train to grind ISK first, then export that to PvP.