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Mittani: Greifers drive away new players

First post
Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#461 - 2014-07-17 11:59:33 UTC
epicurus ataraxia wrote:
Jenn aSide wrote:
baltec1 wrote:
epicurus ataraxia wrote:


Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.

It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.


And now we have frigate and destroyer producers being wiped out combined with a massive isk fountain.

Well done, you just broke the entire economy.


That's the problem with 'brilliant idea' types like this, they don't critique their own ideas, and then get defensive when people easily blow them down lol. Almost everyone else can see why his idea is stunningly horrible.



Very well Jenn, if you decide that what is written is best ignored to reinforce your view, then not much point in writing is there?

Otherwise i am forced to assume that you failed to read, as when I say that there will be NPC buy orders to PURCHASE ships from manufacturers, I can only assume you stopped reading at NPC, and just blew a fuse.


I don't see how destroying minerals to create isk is going to benefit anyone. It will just drive inflation through the roof by devaluing work.
Dally Lama
Doomheim
#462 - 2014-07-17 14:10:46 UTC  |  Edited by: Dally Lama
Jenn aSide wrote:

Human beings figure out the things they want to and ignore the rest. This is why kids can recite the lyrics to even the most incomprehensible pop song but can't tell you anything about their school work. long story short, if the person has the correct predisposition to be an EVE player, you won't HAVE to show him what he can do, he'll figure it out before you can tell him.

I do agree with this.

However keep in mind there are players who enter EVE and simply do not know this stuff even exists. For them to begin tinkering they have to care to tinker in the first place, and the first things you do in EVE are outright terrible.

I believe the focus should be put on marketing the possibilities of the sandbox; exposing the player stories essentially.

When I entered EVE I did not know a single thing about it. I had not read any of the articles about the giant space fights or the great heists. I only knew two things: You fly spaceships and you can die anywhere. Took me months to even realize there was metagaming on a large scale. Sure, if I did research on the game I would have figured it out, but it wasn't reasonable to waste time researching some boring underwater spaceship game when it was just one of many games I was trying out at the time. Thankfully the ice interdiction introduced me to actual EVE. Having to keep myself safe I decided to try and collect intel on the people killing barges in my system. Once I started reading about strategies for that I started reading more and the rest is history.

The NPE should focus on making sure players realize all the possibilities of the sandbox, specifically from a social standpoint. Much like advertising to the right people, they should make the NPE itself inclusive of that too. If it was up to me I'd have an interface for new players which is essentially multiple video clips showing the history of EVE. The griefers, the gankers, the scammers, the giant alliances, even CCP F ups. They could split the clips into groups: "Careers" or things of that sort to entice players to actually watch such a thing. Once they see the potential, the ones that will actually stay long will figure it out for themselves.
Sky' Darkstar
Magnetar Dynamics
#463 - 2014-07-17 14:15:20 UTC
Wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute.


Wait a minute.

The CEO of Goonswarm and leader of the CFC is saying greifers are driving away new players.


Ahahahahahahahahahahahahahahahahahahahahahahaha!
LolLolLolLolLolLolLolLolLolLolLolLolLol

-Sky'

Xython
Federal Navy Academy
Gallente Federation
#464 - 2014-07-17 15:06:25 UTC
Seven Koskanaiken wrote:
http://themittani.com/content/traffic-control-newbie-zone

Not even a troll, honest.


Sorry chap, I believe you misread that. It's not that griefers drive away new players, it's that one specific form of griefing (which he advocates the removal of) poisons the newbie experience on accident and as an unintended consequence makes being a newbie harder than it should.

In addition, you're taking one tiny thing out of context of a much larger column, wherein he discusses that the new player experience in EVE is the worst in the industry. And he's right. Outside of knowing people who already played EVE, I would have never gotten into it. The new player experience is absolute garbage.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#465 - 2014-07-17 15:13:57 UTC  |  Edited by: epicurus ataraxia
Ramona McCandless wrote:
epicurus ataraxia wrote:


Reduce the "time cost" of dying for new players, and they will dust themselves off, remember that capsuleers are immortal, and get back in the fight.


The "time cost" for dying for new characters

1) Is microscopic compared to older characters

2) Is avoidable anyway if your clone is up to date



So just to ensure I understand you, In your view it takes an experienced player longer to earn enough to replace a T1 frigate than a new player?

I think you may be doing something wrong........

Or did you completely misunderstand the entire post and go off in some completely different direction?

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#466 - 2014-07-17 15:18:30 UTC  |  Edited by: epicurus ataraxia
Caleb Seremshur wrote:
epicurus ataraxia wrote:
Jenn aSide wrote:
baltec1 wrote:
epicurus ataraxia wrote:


Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.

It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.


And now we have frigate and destroyer producers being wiped out combined with a massive isk fountain.

Well done, you just broke the entire economy.


That's the problem with 'brilliant idea' types like this, they don't critique their own ideas, and then get defensive when people easily blow them down lol. Almost everyone else can see why his idea is stunningly horrible.



Very well Jenn, if you decide that what is written is best ignored to reinforce your view, then not much point in writing is there?

Otherwise i am forced to assume that you failed to read, as when I say that there will be NPC buy orders to PURCHASE ships from manufacturers, I can only assume you stopped reading at NPC, and just blew a fuse.


I don't see how destroying minerals to create isk is going to benefit anyone. It will just drive inflation through the roof by devaluing work.


What???

Creation and destruction here are completely in balance.. Ship dies, ship built.

Players have a ship destroyed, insurance company replaces from stock, With a Ship, not Isk, stock is replenished by buying from manufacturer, manufacturer is happy, miners who mine the ore from the ore fields, are happy, player goes out and explores, fights, and meets people, happy player, CCP retains customer and invests in EVE, rinse and repeat........

Is that understandable?

EDIT Oh, missed a bit, because the player is NOT raging and upset with losing a ship that will be replaced anyway, griefers not happy, the tears no longer flow from noobs.

Tough.

The game is not about making Noob Griefers happy.

There is one EvE. Many people. Many lifestyles. WE are EvE

Alavaria Fera
GoonWaffe
#467 - 2014-07-17 15:20:03 UTC
Xython wrote:
In addition, you're taking one tiny thing out of context of a much larger column

Standard Operating Procedure.

General Discussion doesn't even blink at this anymore.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#468 - 2014-07-17 15:36:14 UTC  |  Edited by: Aralyn Cormallen
epicurus ataraxia wrote:
Caleb Seremshur wrote:


I don't see how destroying minerals to create isk is going to benefit anyone. It will just drive inflation through the roof by devaluing work.

What???

Creation and destruction here are completely in balance.. Ship dies, ship built.


See, this is what everyone is saying about you not understanding the consequences.

Its not this half of the transaction that is completely FUBAR. Its when people said "well, that completely effs up T1 manufacturers", and you said "Well, they can sell to NPC buy orders".

If there were NPC buy orders for player-built items, it functionally creates a massive isk faucet, since people would mine, manufacture T1 crap-items of the most materially-efficient type, and offload immediately to the NPC buys, trashing those mined materials for instant isk. When players buy off other players, the isk is simply circulating within the system, whereas your system introduces massive torrents of it from NPC's as part of the buy order. Add to the fact that no manufacturer with a brain would build anything else and fight 0.01 isk games for a week in Jita when they can sell instantly to an NPC buy order, and that material value would be hard-floored at the price someone can turn it in to frigates and insta-sell to buy orders. It would catastrophically crash the market in its entirety.

I can see where you think this makes sense, with references to "stock" - but unless you expect when your newbie loses a ship, he has to wait for an automated buy order with his name on to complete (which is all manner of insane), there is no way to cap the "stock", so manufacturers will be stuffing it full at 100 times the speed anything leaves it (and as pointed out, they will do the most materially-efficient build, so lets say Atrons are the best material-to-buy-order, there will be thousands dumped in to your stock a day, and not a single Rifter or Merlin). Anything else requires manual micro-management by a real person, and frankly, that aint happening.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#469 - 2014-07-17 16:46:22 UTC  |  Edited by: epicurus ataraxia
Aralyn Cormallen wrote:
epicurus ataraxia wrote:
Caleb Seremshur wrote:


I don't see how destroying minerals to create isk is going to benefit anyone. It will just drive inflation through the roof by devaluing work.

What???

Creation and destruction here are completely in balance.. Ship dies, ship built.


See, this is what everyone is saying about you not understanding the consequences.

Its not this half of the transaction that is completely FUBAR. Its when people said "well, that completely effs up T1 manufacturers", and you said "Well, they can sell to NPC buy orders".

If there were NPC buy orders for player-built items, it functionally creates a massive isk faucet, since people would mine, manufacture T1 crap-items of the most materially-efficient type, and offload immediately to the NPC buys, trashing those mined materials for instant isk. When players buy off other players, the isk is simply circulating within the system, whereas your system introduces massive torrents of it from NPC's as part of the buy order. Add to the fact that no manufacturer with a brain would build anything else and fight 0.01 isk games for a week in Jita when they can sell instantly to an NPC buy order, and that material value would be hard-floored at the price someone can turn it in to frigates and insta-sell to buy orders. It would catastrophically crash the market in its entirety.

I can see where you think this makes sense, with references to "stock" - but unless you expect when your newbie loses a ship, he has to wait for an automated buy order with his name on to complete (which is all manner of insane), there is no way to cap the "stock", so manufacturers will be stuffing it full at 100 times the speed anything leaves it (and as pointed out, they will do the most materially-efficient build, so lets say Atrons are the best material-to-buy-order, there will be thousands dumped in to your stock a day, and not a single Rifter or Merlin). Anything else requires manual micro-management by a real person, and frankly, that aint happening.


Uh no.
You do realise that CCP are not actually moving things like frigates and destroyers into the starter systems, when they give them out? (hint. NPCs are NOT flying around, working like good little NPC's, populating all the systems with skill books as They are bought, And neither is some poor intern doing it either.)

You do realise that if the market is under supplied or over supplied then the price can adjust?

You do realise that if the entire population of eve were to decide to build frigates, that if there was sufficient stock, there would be no customers? Including NPC?

So you assume that this proposal suggests that there are unlimited NPC buy orders, and they would continue to buy unlimited quantities until the universe cracked and collapsed under the sheer mass of them?

Well if CCP was occupied by a bunch of three headed Icelandic monsters and the average Icelandic intelligence dropped by 80 points, you might well be right.

But as I do not believe that they are currently building nuclear power stations on top of active Volcanoes, we should be fairly safe there.

There is one EvE. Many people. Many lifestyles. WE are EvE

Jacob Holland
Weyland-Vulcan Industries
#470 - 2014-07-17 20:19:58 UTC
First, to deal with some of the things which have come up in the thread...
Quote:
And nothing in this game constitutes bullying, just so you know. There is no such thing as bullying in an online interaction you expressly agreed to, and that is 100% voluntary.

This, here? this is entirely false...

Quote:
NPC Buy Orders and Pend. Insurance SRP idea...

I cannot see a way that this can possibly be a good idea. Long ago, shuttles were sold by NPC sell orders, they sold for 500ISK each and you could buy them in almost any station; which of course was very convenient when you bought a new ship, you could pick up a cheap shuttle, go and pick up your new ship and leave the shuttle behind...
The problem was that shuttles are built from Tritanium, so whenever there were few enough miners (or loot refiners) to push the Trit price above a certain level the clever bought thousands of shuttles, reprocessed them and profitted.
The NPC sell orders created an artificial ceiling for Tritanium (and there were IIRC other things which capped some of the other mins).
NPC buy orders which follow the same process would, of course, create an artificial floor for the related materials...
So let's imagine a form of NPC buy order which makes this impossible... Perhaps an NPC order pops up whenever Pend. Insurance give away a ship? Well assuming that the orders are not being sniped immediately by hawk-eyed traders (let's not assume bots) because they are higher than the market average you run the risk of an undersupply - more ships spawned by Pend. than are being sold to them, do they run out? If not then you have an oversupply of destroyers (for example) in the rest of the market...

And that's not even considering the clever... I'm sure there are ways I'm not thinking of which would result in near infinite ISK.

Regardless of how you look at it you have a (possibly) balanced mineral faucet and mineral sink, and then an ISK faucet which is in no way balanced to the ISK sink it's linked to.

Also, given how many ships you can quickly acquire through the career agents, I'm really not sure it's even necessary.



On to the main subject...

I have always tried to keep up with what the NPE was all about, it's not always been easy to do so though the accessibility of the career agents was a boon from that perspective (and, of course, it's difficult to try to get back to the newbie mindset, where everything you do is either explained in text or entirely opaque).
The CD Key in my Collectors Edition recently gave me the first opportunity I've had in a very long while to go right back to the ground floor, to access the very first missions properly, the Rookie Help channel and so forth.

The very first thing I woud suggest is something which has disappeared from the tutorial since I first ran it. In those days one of the first things Aura told you to do (and I think she actually told you to do it rather than putting up a little text box but it was a long time ago...) was to choose a chat channel (you only had local, corp and Rookie Help at the time and all were reasonably sensible) and say hello.

Why is this important?
It's very easy to become insulated from the other players in the game when you're desperately concentrating on what's happening to your ship, watching those white bars turn red (either on your HUD or your locked target) or whatever else you're doing takes a lot of concentration when it's all new to you. And the longer it takes you to make contact with those other players the more difficult it becomes.
If practically the first thing you do is type "The game's telling me to say hi, so hello everyone." into a reasonably populous chat channel and you quickly get "LOL"s and hellos back; not only have you broken your chat cherry but you've also received positive reinforcement for the behaviour. And who knew that talking to people would be important in an MMO? Shocked

I would support the suggestion that it's too easy to miss some of the really important missions - not so much the "Here's a Condor (we say is) full of explosives, now go and lose it"; but certainly the "Here's a Tristan, go and kill some stuff and don't come back until you've lost it". That mission itself is somewhat heavy-handed about it but I like the concept and I think that everyone should have run something like it in their career agent arcs, not just the people who want to be combat pilots.
I would suggest a slightly lighter touch, going from one mercenary frigate who can barely scratch an Amarr's shields to five, crazy sensor damping, cruisers and three spider drones in one hit is a little too Deus Ex Machina - perhaps one frigate to five frigates (one or two of which have webs) to another five and a couple of spider drones, and then roll in the cruisers a couple at a time... the mission should not be survivable but you should be able to boast about how many you killed before they blew you up.
Perhaps the mining version requires you to mine a contested rock full of very valuable minerals, with the people contesting it calling in reinforcements to see off the claim jumper...
And I believe that, if it is possible, these missions should not start out with "Here's a ship" but that the mission objectives and rewards should be obfuscated. That when you lose your ship you get told to report back to your agent and he/she is very sympathetic about your loss and provides you with the real reward, the replacement ship and an appropriate fitting.


I don't believe that new players should be brought out of the universe, to a newbie ark where they can be kept isolated from the world, but I do think there are some things which could benefit from changes...cont.
Jacob Holland
Weyland-Vulcan Industries
#471 - 2014-07-17 20:21:10 UTC  |  Edited by: Jacob Holland
cont...

The "Don't Screw with our Newbies" policy is good, and yet I still see the occasional yellow can on the undock of newbie stations. I still see month old Rifter pilots spamming duel invites to week-old newbies... CCP cannot do anything unless they know about it but the people who know it's happening (the new players themselves) don't always know that it's a problem...
Perhaps, before you even see your Captain's Quarters, you should get a nice, fullscreen, Star Wars-esque (for proper sci-fi credentials) message which says "CCP operates a "Don't screw with our newbies" policy. If you're tempted to screw with other newbies, don't. If you feel you're being screwed with during the tutorial, the career agents or the Blood Stained Stars missions use F10 to file a petition under the "screwing with our newbies" category. (This category disappears after 1 month). There are other ways, but increasing the visibility of the policy to the people for whom it is most important can only be a good thing.


I'm going to digress a little at this point, to a subject I know CCP are looking at. Assuming that you haven't found yourself a corp, haven't been madly digesting the various wikis and forums out there, assuming that you're entirely reliant on the game for information... What do you do after Blood Stained Stars?


A couple of other things I would suggest should be made visible to new players early (although I know that there are issues with doing so in some cases, both for competition/excessive support reasons and for others) are things like EVE-Radio (and others) which provide a link to the wider community without immediate commitment.
I'm not going to suggest pointing people to EVE-University (if noothing else, their pre-eminence in the field overshadows others who do similar things (RIP Aspire Academy)).


I do agree with the suggestion that intra-corp aggression needs to be normalised. The duelling mechanic allows the fit testing and tournament type events which used to be the primary justification for it - and they allow such events to be alliance wide or public. Freighter webbing was even once considered an exploit, freighters might have to be rebalanced again if the tool were now to disappear but it wouldn't be the end of the world...
As for those against the idea because AWOXing is a valid playstyle... perhaps it's less the using a rifter to blow up your CEOs Navy Mega and more the social engineering which allows you to blow up your CEOs Navy Mega which is important... The classic, the GHSC heist on which so much EVE-meta lore is based, didn't rely on corp aggression mechanics to make it work. Perhaps the really epic AWOX is the one where, through social engineering, you get the CEO to accept the duel invite from your Rifter to his Navy Mega...

On a related topic I do think that CCP should let the news speak for them - the Trailer which focussed around the vast, long con, alliance theft seemed to give a lot of people the impression that they could do that without having to put any work in; run a couple a month and make bank...
In the meantime we lost valuable information tools to make it easier...


On that subject, too many of the recruitment tools are focussed on giving players corporations to join - I was first recruited by a guy who was looking for members for the corp... In fact, by the time I was three weeks old I had something close to a dozen different public chat channels for various corps who were trying to recruit me. Most of the people in the corp I joined had also been recruited and when I started my own corp I took the same approach. Soundwave might have seen it as newb-stalking but I found some good guys... Corp adverts are all very well but mostly they just present a list of symbols with no real means to differentiate one from another.

Give Corporations some of the power back, give them tools to find and evaluate new players who they can then approach to join them - not only does that give information to those who have a better idea of how to use it, to people who are more likely to be able to process it alongside everything else and who are less likely to be in the process of insulating themselves from the game but it also tells the new players that they are valued - when you don't know anyone around it's quite nice when nice person initiates conversation, takes interest in what you're doing (even though you know it's lame and the equivalent of killing someone's rats, a task they could probably get done better and cheaper if they just bought a terrier) and reminisces about their own capsule "youth". (Later, when the proper level of paranoia has been acquired, it becomes a little freaky but early on...).
flakeys
Doomheim
#472 - 2014-07-17 20:27:33 UTC
Sky' Darkstar wrote:
Wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute.


Wait a minute.




HAMMERTIME ?

We are all born ignorant, but one must work hard to remain stupid.

Sentamon
Imperial Academy
Amarr Empire
#473 - 2014-07-17 20:30:42 UTC
Sky' Darkstar wrote:
Wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute wait a minute.


Wait a minute.

The CEO of Goonswarm and leader of the CFC is saying greifers are driving away new players.


Ahahahahahahahahahahahahahahahahahahahahahahaha!
LolLolLolLolLolLolLolLolLolLolLolLolLol


He's prepping April Fools 2015.

~ Professional Forum Alt  ~

James Amril-Kesh
Viziam
Amarr Empire
#474 - 2014-07-18 00:16:49 UTC
Sky' Darkstar wrote:
The CEO of Goonswarm and leader of the CFC is saying greifers are driving away new players.

Goonswarm/CFC don't grief.

Enjoying the rain today? ;)

Sibyyl
Garoun Investment Bank
Gallente Federation
#475 - 2014-07-18 03:50:56 UTC
James Amril-Kesh wrote:
Sky' Darkstar wrote:
The CEO of Goonswarm and leader of the CFC is saying greifers are driving away new players.

Goonswarm/CFC don't grief.

To be fair, the article isn't talking about "griefing" either. It's talking about a zone without player aggression, and without some of the pitfalls of EVE that may not be completely obvious to a new player. Goons do famously contribute to player aggression in hisec, sometimes against players who don't know or haven't bothered to brush up on hisec aggression rules. Goons also scam. Whether or not that's corp/alliance mandated isn't the point.

It seems a tad hypocritical for the self proclaimed "Space Tyrant" to recommend a Jovian foam-padded newbie zone. It's completely inappropriate for EVE. The recommendation is on the level of stuff Ripard would lobby for.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Ocih
Space Mermaids
#476 - 2014-07-18 04:39:30 UTC
I feel 'drive' away isn't the right wording.

Tie them up, throw them in the trunk and send the car off a cliff with a brick on the gas is more accurate.
Sentamon
Imperial Academy
Amarr Empire
#477 - 2014-07-18 05:17:03 UTC
Winning Strategy.

Step 1) Throw as many bodies as possible at a problem.
Step 2 ) If Step 1 doesn't work, cry to CCP for nerf to problem mechanic.
Step 3) GoTo Step 1

~ Professional Forum Alt  ~

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#478 - 2014-07-18 06:14:17 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

James Amril-Kesh
Viziam
Amarr Empire
#479 - 2014-07-18 07:04:22 UTC
Sibyyl wrote:
James Amril-Kesh wrote:
Sky' Darkstar wrote:
The CEO of Goonswarm and leader of the CFC is saying greifers are driving away new players.

Goonswarm/CFC don't grief.

To be fair, the article isn't talking about "griefing" either. It's talking about a zone without player aggression

Unsolicited aggression against newbies in newbie areas is classified as griefing.
Really, not much would actually change.

Sibyyl wrote:
Goons do famously contribute to player aggression in hisec, sometimes against players who don't know or haven't bothered to brush up on hisec aggression rules. Goons also scam. Whether or not that's corp/alliance mandated isn't the point.

But we don't target newbies. That would be griefing.

Sibyyl wrote:
It seems a tad hypocritical for the self proclaimed "Space Tyrant" to recommend a Jovian foam-padded newbie zone. It's completely inappropriate for EVE. The recommendation is on the level of stuff Ripard would lobby for.

We have foam-padded newbie zones. The problem is that newbies aren't actually aware of this and they venture out of it before they realize what the dangers are.

Enjoying the rain today? ;)

Zappity
New Eden Tank Testing Services
#480 - 2014-07-18 07:28:01 UTC  |  Edited by: Zappity
James Amril-Kesh wrote:
We have foam-padded newbie zones. The problem is that newbies aren't actually aware of this and they venture out of it before they realize what the dangers are.

Yes, we do. But this isn't clear to a noob. I had no idea about starter systems until about six months after I began. Since they are already there, why not make it clearer? And why not tweak them to better achieve the objective of a reasonably safe orientation ground?

Zappity's Adventures for a taste of lowsec and nullsec.