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Missions & Complexes

 
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Here lies my new Shame

Author
Fridiy
House of Tuachair
#1 - 2014-07-16 20:08:28 UTC
I run missions. . .not because i particularly care for them, but its more profitable to mine moving rocks then to mine the stationary ones.
Ive ran missions for awhile, have basically perfect skills for my setup which was
Paladin with
H tachs and bastion
M 2 tracking comps, ab and mjd
L 4 imperial heatsinks
tracking enhancer
imperial navy eanm
and Corpus A-Type lar
R ccc2 and energy locust coordinator2

got one of the heatsinks back, and the federation ab, but lost the lar
Total lost = . . . equivalent to one large face palm

So theres my shame, the only excuses I can make for myself are petty ones, things like
-I normally leave guristas the hell alone, wrong damage type
-I have the mjd for gtfo situations, surely im fine
-I do well over 1000dps, worst case it takes 5 volleys rather then 3 to pop bs's

Then the uncomfortable truth found me.
-Shouldnt of had such confidence in my lack of tank
-Apparently 140km away from the damage dealers ISNT FAR ENOUGH!
-Bastion is great, until it is your ball and chain. Then when you do get it off, it leaves you naked.

I havent lost a ship since my early days of L4s with a poorly flown abadden. Apparently i was just saving up to lose a much more expensive ship.

When went back to hurriedly grab the wreck, all i was hoping for was the gd lar. No joy. Got all of the t2 guns back though. . .
To add insult to injury, the salvage, was nothing. Not a gd thing. Just a little poof and that erases the last remnants of the ship that was THE ship. Not even a armor plate to remember her by. Eltie t2 amarr battleship, gone forever, except of course for the forever scar that sits next to my abadden, in the combat log, reminding me exactly when it was that i got over confident. Down to the second. Very important.


So there is my shame, just had to get that off my chest.

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#2 - 2014-07-16 20:22:49 UTC
I feel you...
Each time a paladin explodes a little kitty is being ran over by drunk driver.
personally I prefer to over tank in long run it's faster then replacing a ship.
Kijimea
Doomheim
#3 - 2014-07-16 20:23:35 UTC  |  Edited by: Kijimea
Sorry for your loss. But i guess that happens sooner or later no matter how much veteran you are. In which mission did you lose your paladin?
I cannot fly a pally yet, i am flying a Nightmare. But i had no trouble yet with my 450 dps tank while fighting from close range to ~80km. Its hard to imagine you lost a paladin, with an a type rep over 140km?
My Nightmare almost has no tank and i would still like to even drop some more tank but i cant stack any more dps unfortunately.
Ireland VonVicious
Vicious Trading Company
#4 - 2014-07-16 20:49:00 UTC
How Rattlesnake pilots are born.
Fridiy
House of Tuachair
#5 - 2014-07-16 21:54:48 UTC
Dual lar dominix does look a little more appealing now for sure.

I did lose it at 140km, but that was only after.

It started out fine, a little slow albeit due to thermal damage not being the best against gurista. I had been firing, had popped a few bs already, when i started taking a little more damage then my rep could easily keep up with. Im not stable so i have to pulse my rep, but i can leave it on for a good while if i have to, but if i have to leave it on, then im taking more damage then i like. I hadnt bastioned up yet, like usual, leaving me with options, options like re-positioning if cruisers and smaller get under my guns. My repairer was having to be left on, so seeing as how everything entering 70km optimal kill zone was dying shortly after entering, I went ahead and bastioned up to go back to pulsing my repairer.
The next wave that jumped in, jumped it at around 40km. Normally this isnt a bad thing since i can melt cruisers up until they get around 15km to me. But with this new wave i noticed that my repair wasnt keeping up, AND I HAD LEFT IT ON! This told me that things were not under control.
I had plenty of cap left, but if my repairer cant keep up and im already in bastion, then there is a serious problem. This was the first time in well over a year that I was being FORCED to re-position. Usually its done to gain more dps and save time or when im positioning for the next accel gate. Always optional, but this time it was a necessity!
A new cycle on the bastion had just started so all i could do was work on incoming dps until the cycle ran out and i could jump away. As soon bastion dropped, i aligned away and hit the mjd. It takes about 10 sec with my skills to spool up, which is fine because it gives (gave, past tense) my ship time to align out. Unfortunately in this 10 secs my ship has nothing in defense other then 1 eanm.
By the time my ship jumps 100km away, the last of my armor is melting away, Im still okay though, I may only have hull left, but im a 140km away from any source of incoming damage. Then a missle hits me. . .
My mind tripping over the oddity of it, I double check the range and yes i am certainly 140km away. Then another missle, and another! In hindsight, this maybe that last mistake this ship ever saw.
If i had bastioned up right then, my (still cycling) repair could have probably caught up. But im too busy being dumbfounded at how even 140km away, im still loosing my ship!
I try to warp out. Something ive always hated doing, something that i haven't needed to do for so long that i hesitated, fumbled the keys on where to jump. A precious second, maybe even two. Got the destination, was aligning to it, ship speeding up, my breath is held,

I jumped,

but in my pod. . .
Ireland VonVicious
Vicious Trading Company
#6 - 2014-07-16 23:09:45 UTC  |  Edited by: Ireland VonVicious
Did you atleast turn on overheat?

Always the first line of defense when things get bad.
Derath Ellecon
University of Caille
Gallente Federation
#7 - 2014-07-16 23:41:11 UTC
Not sure what to say. Sorry for your loss?

I've run all of the epic arcs in a Kronos, and while some of the missions seriously kicked even the bastion tank It has never popped. And I only ran T2.

I'd drop a HS for maybe at least a damage control. 4th HS is a neglible small gain in DPS and having the hull resists can save your butt in times like this.

Obviously other mistakes you already know. Keeping track of your bastion cycle etc. You can MJD every minute so you can easily MJD bastion to rep up repeat if necessary. And when in trouble and MJD alway do it aligned to something you can warp away to.

Also call me paranoid but i also keep some tank mods and a mobile depot. Also has saved me in the epic arcs by being able to MJD, drop depot overheat tank and then refit.
Hakaari Inkuran
State War Academy
Caldari State
#8 - 2014-07-16 23:55:56 UTC  |  Edited by: Hakaari Inkuran
Which mission?

Looking at your fit you'd only have 400 sustained bastion tank against guristas assuming 2 capacitor implants, likely you bit off more than you could chew and capped yourself out before you noticed you were having problems. A reactive armor hardener instead of that tracking enhancer would have made a gigantic difference in your sustained tank, giving you something like 800 instead.

edit: god that tracking enhancer sucks. why did you even use it?

edit 2: oh you lost to a weak burst tank, you weren't even in a sustained tank situation. My bad. RAH still would have saved you though.
Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2014-07-17 01:26:29 UTC
Guristas shoot well past 140km

they are probably the worst rat to try and spider tank
Fridiy
House of Tuachair
#10 - 2014-07-17 05:18:19 UTC
It was the mission "The Assault"
Yes i had a very weak tank, my fit was about dps. However, cap was not the problem. The problem was just that, like you mentioned, I bit off more then i could chew. In the future I will trade the tracking enhancer for a DC2. I used to run with one, but found that for all the missions i ran (sansha and blood) it wasnt needed. Tracking is the problem with tachs. Every bit helps.
In the future though, it will definitely be a little less gank and a little more tank. And no more gd guristas.
Anyway, thanks for all your advice and support, I just needed to vent some frustration.
Anize Oramara
WarpTooZero
#11 - 2014-07-17 09:54:43 UTC
if I may give a few suggestions for your next pally (great ship stay with it).

try out t2 pulses. scorch and conflag and bastion will have you sporting a semi all through your first few missions and the tracking amd cap usage will keep you semi erect for all the missions after. if you want even more, the reactive hardner is like an enam and a dcu had too much to drink at a wedding and did the nasty. it is an amazing module because it can get up to 60% non stacking penalised resist to a single damage type. best used with an enam and not a dcu. with that you wont even need anything more than a t2 lar.

btw I too have lost a marauder to the assault. its a nasty mission that one.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Capt Sephiroth
#12 - 2014-07-17 15:42:39 UTC
I feel sorry for your loss, it must have been a painful experience but a persons strength isn't in how many times it gets knocked down but how many times you manage to get back up, and I have no doubt you will get up and running soon enough. From what I can tell your fit wasn't optimal to begin with. 1st to have either tachs or pulses its your own personal opinion but with paladin you will get more out of pulses since you can buzz around with mjd and when in bastion mode you can reach to most targets but tachyons work quite well in bastion mode. 2nd you do not need an ab since your mjd has just a min of cd so with a bit geometry and practice you should be able to mjd your way trough any distances further than 15km. 3rd you do not need a tracking enhancer, especially if you go pulses, even with tachs if you go double tracking speed scripts and gleams you will be able to hit any and all npc cruise class ships even under 10km, or you can just as you already mentioned mjd and take them out from distance so either put another eanm or dc w/e you wish. 4th your rigs are wrong as well, you should just go ballistic and put double nano pumps, while for cap you should just put heavy nos in remaining high slots.

Thats my 2 cents of opinion

Best regards

Capt Sephiroth
Estella Osoka
Cranky Bitches Who PMS
#13 - 2014-07-17 16:50:18 UTC
Fridiy wrote:
It was the mission "The Assault"
Yes i had a very weak tank, my fit was about dps. However, cap was not the problem. The problem was just that, like you mentioned, I bit off more then i could chew. In the future I will trade the tracking enhancer for a DC2. I used to run with one, but found that for all the missions i ran (sansha and blood) it wasnt needed. Tracking is the problem with tachs. Every bit helps.
In the future though, it will definitely be a little less gank and a little more tank. And no more gd guristas.
Anyway, thanks for all your advice and support, I just needed to vent some frustration.


Did you aggro the whole room? I've done that mission in a Drake, and as long as I manage the aggro I have no issues. Just because you are in a Marauder, don't think you shouldn't have to manage aggro.
Hakaari Inkuran
State War Academy
Caldari State
#14 - 2014-07-17 17:11:25 UTC
Capt Sephiroth wrote:

:block of text:
Best regards

Capt Sephiroth

I must differ with you on the NOS's, you will almost never have a chance to use a NOS if you're utilizing tachs with MJD. NOS is for close-range fits, meaning pulses and AB or MWD. For cap stability, there's just no substitute for a good cap booster. So your biggest decision is whether you want three TC's, or two TC's and a cap booster. I would honestly recommend a T2 damage rig for the paladin. You have 400 calibration and a ridiculously strong capacitor, there's little reason NOT to use a T2 damage rig.
hmskrecik
TransMine Group
Gluten Free Cartel
#15 - 2014-07-19 10:15:37 UTC
I'm little surprised nobody mentioned the Mobile Depot. When you're bastioned and you see that the grenade is just falling into the cesspit you can drop the depot as well, you're not going anywhere anyway. And with bastion bonuses you have enough time for the depot to activate and with activated one you can refit your ship for better tank, better cap or even switch guns if those you are using are inadequate.

This simple tactic saved my ass from worse situations (The Showtime of Gallente Epic Arc).
Pix Severus
Empty You
#16 - 2014-07-19 12:41:44 UTC
In room 2 of that mission, the reinforcement group does a significant amount of damage, and it's not always obvious which BS triggers the spawn either, I'm not surprised people lose ships in there.

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Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#17 - 2014-07-19 14:08:50 UTC
Did the exact mission last night on Apocalypse... it ain't that bad dps\tank wise the problem is that FUC*ING ECM all over the place... and it got like 60-70 km range on random intervals... bloody hell I just blitzed it and vowed never to face guristas with gunships again unless bastion.