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NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players

Author
Nevyn Auscent
Broke Sauce
#81 - 2014-07-17 05:26:17 UTC
Except then we get back to twisting piles of LE timers which destroys the whole point of Crimewatch 2.0 simplifying the system.
Also there is no LE timer when shooting inside corp, which is what causes neutral logi to break. As if there was a LE timer then the logi would turn suspect.

Is it a bannable exploit, no, is it still a major system exploit taking advantage of a loophole, yes.

Is it the only loophole that exists because of the inside corp mechanics. Likely not also, which is why I am in favour of removing the inside corp exception to concord as the simplest method of fixing all possible loop holes.
Kaarous Aldurald
Black Hydra Consortium.
#82 - 2014-07-17 05:46:02 UTC
Nevyn Auscent wrote:
Except then we get back to twisting piles of LE timers which destroys the whole point of Crimewatch 2.0 simplifying the system.


Um, no. Limited Engagement timers were created specifically to be easy to understand. If you have one, Guy #5 can shoot at you, and you can shoot at him. Nice and easy.


Quote:

Also there is no LE timer when shooting inside corp, which is what causes neutral logi to break. As if there was a LE timer then the logi would turn suspect.


Even you cannot possibly be that obtuse.


Quote:

Is it the only loophole that exists because of the inside corp mechanics.


Heh, no, no it's not the only one. That's actually pretty funny.

Quote:

Likely not also, which is why I am in favour of removing the inside corp exception to concord as the simplest method of fixing all possible loop holes.


No, the simplest method is just not to screw over intended gameplay based on specious reasoning interpreting a solution to imaginary problems. That's the simplest method.

I'd rather do nothing at all (because, you know, the supposed problem you guys want to fix is made up) than put another dagger in the design philosophy of EVE for the sake of adding more safety to highsec.

Highsec needs less safety, not more. Less mechanics that enable complacency, not more.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Erutpar Ambient
The Scope
Gallente Federation
#83 - 2014-07-17 05:55:32 UTC  |  Edited by: Erutpar Ambient
Kaarous Aldurald wrote:
*snipped* Lots of things to defend his honey pot

You're missing the entire point of this thread. The idea is a change CCP can make to increase the ease in which players can engage in social activities and get out of the NPC corps.

Lets put it this way. High Sec in an NPC corp is the highest security possible. High sec in a Player Corp is semi-low/nullish in that you can get AWOXed and War Dec'd and the aggressor has absolutely no consequence to taking this action in "High Security" space.

That means because of Awoxing and War Decs there is not only good reason to Not join and Not remain in a High Sec Corp, but if the corp is susceptible to Awoxing and War Decs, then there is probably very little incentive beyond "socializing" to being in the corp at all.

So how do you suppose we get players to corp up in high sec with these mechanics still in place?

And saying that the current players should take responsibility for new players is paramount to suggesting that Home Depot should expect their customers to help other customers find what they're looking for in their warehouse of a store. (But i guess they already expect you to ring up your own items....)

Sure, the players should be responsible for some stake in the game they love/love-hate. But the responsibility ultimately falls upon the company. So again, what this thread is about is what can CCP change in the game to make it more attractive and less exclusive to new players. EvE's future is in their hands.... (and/or wallets)

Don't sacrifice the game because of "Principles". Resisting a change that will increase the health of the game because it will impact your play style is very much that.
Kaarous Aldurald
Black Hydra Consortium.
#84 - 2014-07-17 06:06:48 UTC
Erutpar Ambient wrote:

You're missing the entire point of this thread. The idea is a change CCP can make to increase the ease in which players can engage in social activities and get out of the NPC corps.


You're not reading between the lines.

There is no real barrier to them being in a player corp. This is a false flag.

The actual thing keeping people in NPC corps forever is that NPC corps are immune to wars and their tax rate is not high enough to account for the increased safety.

Too many positives to being in an NPC corp. If you want a culprit, there it is.


Quote:

Lets put it this way. High Sec in an NPC corp is the highest security possible. High sec in a Player Corp is semi-low/nullish in that you can get AWOXed and War Dec'd and the aggressor has absolutely no consequence to taking this action in "High Security" space.


Unless his corp decides to grow a pair and actually fight him. This is a sandbox. What part of that do you not understand? If you want other people to suffer consequences, then visit consequences on them yourself. Stop asking for NPCs to do your job for you. Yes, you are required to defend yourself. Even in "high" security space.

Don't like that fact? Then go play a different game.


Quote:

So how do you suppose we get players to corp up in high sec with these mechanics still in place?


Ramp up steep penalties on anyone in an NPC corp besides a FW corp that is older than 60 days.

About a 30% tax rate. They also shouldn't be able to queue manufacturing or research jobs imo.


Quote:

Don't sacrifice the game because of "Principles". Resisting a change that will increase the health of the game because it will impact your play style is very much that.


Don't kill the game because you deride what it was founded on. Ultima Online and Star Wars Galaxies made that mistake. And don't pretend like catering to the casuals will "increase the health of the game". That's a completely false premise from every historical perspective of MMOs. Every game that alienated their core playerbase to do this has died.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Erutpar Ambient
The Scope
Gallente Federation
#85 - 2014-07-17 07:03:51 UTC
Kaarous Aldurald wrote:
"New Players need to HTFU"

This is your answer to how CCP can increase new player retention?
You'd be an amazing Entrepreneur, no doubt....

COO: "Sir we are having trouble getting our product to new customers."
CFO: "Without new customers we won't be able to cover our overhead."
Kaarous Aldurald: "Well i guess new customers need to figure it the f*ck out then, don't they?"

Kaarous Aldurald wrote:
Then go play a different game.


This is what the vast majority of new players are doing. And this is the problem this thread is seeking to address.

Of the accounts that are paid for at least once, only 10% of them get into corps and do anything that's not just Solo in high sec..... EVER!!! But how many of those are just alts of current players? With the profitability of training characters, probably a significant portion of them.

I do agree however, that there are problems with the level of sustainability in high sec. There are plenty of things CCP needs to fix to make Low, Null and WH more integral to EvE as a whole in terms of content and accessibility. However, leaving ""High Security"" (sarcasm) the way it is now is not the correct business decision for CCP.
Kaarous Aldurald
Black Hydra Consortium.
#86 - 2014-07-17 07:22:16 UTC
Erutpar Ambient wrote:
Kaarous Aldurald wrote:
"New Players need to HTFU"

This is your answer to how CCP can increase new player retention?
You'd be an amazing Entrepreneur, no doubt....


No. I am saying nothing of the sort. I am disputing the issue that is being raised, I am saying that it is a false flag. It has little if anything to do with new player retention for a number of reasons.

If you really want to incentivize new players to get out of NPC corps, then you need more carrots for player corps, and more sticks for NPC corps. Often the two can be one and the same.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Erutpar Ambient
The Scope
Gallente Federation
#87 - 2014-07-17 07:48:22 UTC
Kaarous Aldurald wrote:

If you really want to incentivize new players to get out of NPC corps

Again, you're missing the point.

It's not about incentivizing new players to get out of NPC corps.

It's about incentivizing new players to stay in this damn game.

All of the free kill mechanics in high sec are extremely deincentivizing in general.

Here's what we know:
NPC corp does not have free kill mechanics. 40% of first time pay players remain here soloing.
Player corp does have free kill mechanics. 10% of first time pay players end up here.
50% quit game.

Now lets have a bit of a thought experiment:
Since the only options are in an NPC corp or in a Player corp, suppose that this 50% didn't quit the game after paying once. What do you think would be the distribution of those players amongst corps?

NPC/Player
90/10?
40/60?
50/50?
75/25?

Using the principle of Occam's Razor I would feel comfortable in making the assertion that with any increase in new player retention, Player Corps will probably see the most benefit.

And because of this assertion and the fact that the only differentiating factor between the 2 possibilities is the High Sec free kill mechanics, then the conclusion you will come to is that these free kill mechanics are a major disincentive to the game as a whole.

Which is why I as well as many believe they are due for a change or chop....
Kaarous Aldurald
Black Hydra Consortium.
#88 - 2014-07-17 10:33:39 UTC
You're making the mistake of thinking that EVE actually needs the kind of "player" who so rabidly avoids what you call "free kill" (more like any percent possiblity of PvP greater than zero) mechanics.

EVE allows for and encourages non consensual PvP. It is pretty much the lynchpin of the game, one of the core design philosophies of EVE.

If that's a deal breaker for them then those people will leave eventually anyway. People like that quitting is a good thing.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kagura Nikon
Native Freshfood
Minmatar Republic
#89 - 2014-07-17 10:38:56 UTC
Kaarous Aldurald wrote:
You're making the mistake of thinking that EVE actually needs the kind of "player" who so rabidly avoids what you call "free kill" (more like any percent possiblity of PvP greater than zero) mechanics.

EVE allows for and encourages non consensual PvP. It is pretty much the lynchpin of the game, one of the core design philosophies of EVE.

If that's a deal breaker for them then those people will leave eventually anyway. People like that quitting is a good thing.



No one is saying that eve needs that. But even Chuck Norris was a defenseless child once back in the 40's.



Also you are avoiding the main issue, it is not the noobs that are afraid of pvp, its the VETERANS that are in their corps and do not accept new players because they fear they might just be awoxers. So potentially great new players are kept away from corps and get stuck into NPC or self owned single man corps that basically doom them into becoming a carebear.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kaarous Aldurald
Black Hydra Consortium.
#90 - 2014-07-17 10:46:33 UTC
Kagura Nikon wrote:

No one is saying that eve needs that.


Take a read through the forums. People are saying that every day.

Quote:

Also you are avoiding the main issue, it is not the noobs that are afraid of pvp, its the VETERANS that are in their corps and do not accept new players because they fear they might just be awoxers.


Yeah, because that's entirely untrue. It's not the "main issue" or anything else, because the very premise it starts from is false.

New players do not have a problem getting into corporations. Notably, neither do the real awoxers. You can get into corps in highsec with filthydirty killboards and a cat gif.

But since the goal of many of the people pushing this is not to actually help newbies, the real problem is that PvP is allowed to happen at all. Hence why they always try to hide their suggestions behind new players, who are a sympathetic subject.

Quote:

So potentially great new players are kept away from corps and get stuck into NPC or self owned single man corps that basically doom them into becoming a carebear.


Hence why NPC corps should be highly punished after a certain character age. Unless you're in faction warfare, after you are sixty days old you do not belong in an NPC corp. If you insist on it, you should be heavily taxed to help pay for all that extra safety you get.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#91 - 2014-07-17 10:52:52 UTC
Here, I'll demonstrate.

All new players are not created equal. The goal should not be to try and get as many paying subs as possible, it should be to retain as many high quality players as possible. Those are the people who will stay. The goal should not be to make the 50% who quit a smaller number. **** them, they're not suited to EVE anyway.

The goal should be to make the 10% a bigger number. To get the right kind of people playing the game, to show them the things that the people who stay end up seeing.

This is the kind of player that EVE needs:

Wiros PotHead wrote:
I've been playing only for five months, but it´s precisely its "roughness / complexity" what keeps me login.

I have tried other MMOs but I felt corseted: "do not do this, you can not kill that, etc ..." as someone said before:

EVE is as it is, take it or leave it.



This is the kind of player EVE does NOT need. Not only the kind of player whose quitting is no real loss, but the kind of player who should be actively discouraged from playing EVE at all:

Noragli wrote:

The problem is that -10 characters or other low sec status characters can operate ships and attack people in high security space.

When a character who has aggressed concord undocks or boards a ship, his ship is barred from warping. If concord can do that, then there is no reason the same can't be applied to an outlaw who undocks or boards a ship in high security space. He should be barred from warping or activating weapons.


Make sense yet?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaerakh
Obscure Joke Implied
#92 - 2014-07-17 13:35:48 UTC  |  Edited by: Kaerakh
Kaarous Aldurald wrote:
Here, I'll demonstrate.

All new players are not created equal. The goal should not be to try and get as many paying subs as possible, it should be to retain as many high quality players as possible. Those are the people who will stay. The goal should not be to make the 50% who quit a smaller number. **** them, they're not suited to EVE anyway.

The goal should be to make the 10% a bigger number. To get the right kind of people playing the game, to show them the things that the people who stay end up seeing.

This is the kind of player that EVE needs:

Wiros PotHead wrote:
I've been playing only for five months, but it´s precisely its "roughness / complexity" what keeps me login.

I have tried other MMOs but I felt corseted: "do not do this, you can not kill that, etc ..." as someone said before:

EVE is as it is, take it or leave it.



This is the kind of player EVE does NOT need. Not only the kind of player whose quitting is no real loss, but the kind of player who should be actively discouraged from playing EVE at all:

Noragli wrote:

The problem is that -10 characters or other low sec status characters can operate ships and attack people in high security space.

When a character who has aggressed concord undocks or boards a ship, his ship is barred from warping. If concord can do that, then there is no reason the same can't be applied to an outlaw who undocks or boards a ship in high security space. He should be barred from warping or activating weapons.


Make sense yet?

This isn't so much @ you Kaarous as it is for the people you're talking to. Just figured I'd add to your thoughts.

EVE in my experience is best described as a Darwinistic arena of ideas. If your idea is ill suited for EVE it's quickly discarded and beaten down. Meanwhile if it works it's picked up at a sprint and ran with by a large number of players. This can easily be seen in the form of NRDS vs NBSI. NBSI is a much safer, faster, and easier to understand IFF system in EVE due to:

NBSI

  • Only blue standings stop weapons fire.
  • There is no red list to compare with allies.
  • Neuts are not blue so therefore don't make a relevant difference.
  • Usually far fewer mistakes in friend or foe identification due to the simplicity of the lack of a look up process.

On the other hand NRDS has all of these dangerous caveats that can get your pilots killed quite quickly just so you look nicer to bears.

  • Breaks down in a multi-alliance setting due to the complexity of maintaining red lists.
  • Requires more time to identify foes if an external application is in use. Which has the side effect of inaction letting foes escape.
  • Does not have the same degree of safety in identification of friends(or non-foes if you want to get anal).
  • The only real advantage over NBSI(as I stated earlier) is that you look more cuddly to players that have a bear philosophy of risk rejection. These same players in a gross majority of instances will never help you fight.

This is only a single example, but you can apply it to almost any philosophy in EVE and see which ones are most successful and make choices based on those observations.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#93 - 2014-07-17 14:03:57 UTC  |  Edited by: epicurus ataraxia
Kaarous Aldurald wrote:
You're making the mistake of thinking that EVE actually needs the kind of "player" who so rabidly avoids what you call "free kill" (more like any percent possiblity of PvP greater than zero) mechanics.

EVE allows for and encourages non consensual PvP. It is pretty much the lynchpin of the game, one of the core design philosophies of EVE.

If that's a deal breaker for them then those people will leave eventually anyway. People like that quitting is a good thing.



The problem is NOT that new players Die, through Awoxing, griefing, or ganking. That is the point that people continue to miss.

The WHOLE premise of the game is that players CANNOT DIE.

The problem is, the elephant in the room, is that a new player dying is trivial, but the time cost of loss is wildly out of balance for new players. Why on earth do you think they get so upset!

The Issue is the time spent in replacing losses and reshipping!!!

For a new player the sunk time cost is ENTIRELY the issue!

We punish new players for not having a good income source, and train them to mine and mission instead.
Not exactly smart if you want to keep the game alive, interesting,and vibrant.

Valkyrie will no doubt be a stunning hit if you have to go out in a mining frigate for a few hours before getting back into a fighter, I bet the 'roids look great in 3DRollUgh

But they are just the wrong type of players if they don't like it aren't they, but at least there is no elite band of Vets to tell them so yet. CCP didn't want them anyway.Roll

There is one EvE. Many people. Many lifestyles. WE are EvE

Bohneik Itohn
10.K
#94 - 2014-07-17 14:12:28 UTC
There have been many things said. It'd be a hassle to pick through everything and get the important bits so let's just do this.

1: An individual mentioned something about the fact that people will take the easiest route of shutting off corp recruitment, which restricts new players, which trumps any benefit of awoxing.

Not true. Because I joined a corp with an open door policy as a new player awoxing was a part of my early Eve experience. It helped me get a perspective on the dynamic gameplay Eve has to offer and got me excited to try new and interesting things. Before that I was grinding out SOE missions.

2: Someone said something about not all types of players are needed in Eve.

Completely false. I started out thinking that the most interesting activity for me would be mining. Now I do anything I want, when I want, and none of it is mining. I don't blow up a lot of ships or get a lot of ships blown up but I interact with plenty of people who're very hostile, and I have a hell of a lot of fun doing it. If you think that some people are cut out for Eve and others are not, you are sorely mistaken. How new players experience Eve and how they are encouraged by their peers to interact with those experiences makes the player.

3: Lots of talk about how Awoxing and war deccing driving new players off, because they simply can't cope.

Nope. I coped just fine, even when both were occurring simultaneously along with spies from the war-deccers. It's all about how your corpfellows treat the situation. There were a lot of people within my alliance that said "Oh noes! Time to dock and go play minecraft!" and then there were some of them that said "Blow that noise, let's go get them, and if we can't win the fight lets at least have fun wasting their time baiting them since they're wasting ours." And lo, slowly but surely attitudes started to change. More members started applying for the PvP branch of the alliance and people not only actively participated in the wars, but eagerly enjoyed any role, minor or major, they got to play in them.

I've said it time and again and I will play this harp until the strings break. The problem isn't the mechanics, it's the community. On both sides. People who fill new players' heads with FUD are just as bad as the griefers.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#95 - 2014-07-17 14:29:50 UTC
Bohneik Itohn wrote:
There have been many things said. It'd be a hassle to pick through everything and get the important bits so let's just do this.

1: An individual mentioned something about the fact that people will take the easiest route of shutting off corp recruitment, which restricts new players, which trumps any benefit of awoxing.

Not true. Because I joined a corp with an open door policy as a new player awoxing was a part of my early Eve experience. It helped me get a perspective on the dynamic gameplay Eve has to offer and got me excited to try new and interesting things. Before that I was grinding out SOE missions.

2: Someone said something about not all types of players are needed in Eve.

Completely false. I started out thinking that the most interesting activity for me would be mining. Now I do anything I want, when I want, and none of it is mining. I don't blow up a lot of ships or get a lot of ships blown up but I interact with plenty of people who're very hostile, and I have a hell of a lot of fun doing it. If you think that some people are cut out for Eve and others are not, you are sorely mistaken. How new players experience Eve and how they are encouraged by their peers to interact with those experiences makes the player.

3: Lots of talk about how Awoxing and war deccing driving new players off, because they simply can't cope.

Nope. I coped just fine, even when both were occurring simultaneously along with spies from the war-deccers. It's all about how your corpfellows treat the situation. There were a lot of people within my alliance that said "Oh noes! Time to dock and go play minecraft!" and then there were some of them that said "Blow that noise, let's go get them, and if we can't win the fight lets at least have fun wasting their time baiting them since they're wasting ours." And lo, slowly but surely attitudes started to change. More members started applying for the PvP branch of the alliance and people not only actively participated in the wars, but eagerly enjoyed any role, minor or major, they got to play in them.

I've said it time and again and I will play this harp until the strings break. The problem isn't the mechanics, it's the community. On both sides. People who fill new players' heads with FUD are just as bad as the griefers.


I agree with all your points,except that CCP are as much to blame. My post above clarifies what is the core issue, that if resolved, the others just pale into minor annoyances.

There is one EvE. Many people. Many lifestyles. WE are EvE

Bohneik Itohn
10.K
#96 - 2014-07-17 14:33:56 UTC
epicurus ataraxia wrote:

I agree with all your points,except that CCP are as much to blame. My post above clarifies what is the core issue, that if resolved, the others just pale into minor annoyances.


Good corpmates help with the losses too.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#97 - 2014-07-17 14:44:32 UTC  |  Edited by: epicurus ataraxia
Bohneik Itohn wrote:
epicurus ataraxia wrote:

I agree with all your points,except that CCP are as much to blame. My post above clarifies what is the core issue, that if resolved, the others just pale into minor annoyances.


Good corpmates help with the losses too.



Yes!

Such a pity that it relies on luck for them to find each other in time.

I have been lucky, and I bet, that if the "elite vets" thought back they would realise they were lucky too!

Those other players that some claim "were not right for the Game" probably were not so lucky.

If CCP were to put a procedure in place where T1 fitted frigates were replaced in station FOC for all under 6 month player losses, (lose a frigate get a frigate) then I would gladly donate a Billion to that goal. But It must be for all, to prevent it just being a sticking plaster over the core issue.

The cost of saving these players is trivial in the scheme of things, simply "spoiling a ship for a ha'pence of tar."

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaarous Aldurald
Black Hydra Consortium.
#98 - 2014-07-17 19:37:39 UTC
Bohneik Itohn wrote:

2: Someone said something about not all types of players are needed in Eve.

Completely false. I started out thinking that the most interesting activity for me would be mining. Now I do anything I want, when I want, and none of it is mining. I don't blow up a lot of ships or get a lot of ships blown up but I interact with plenty of people who're very hostile, and I have a hell of a lot of fun doing it. If you think that some people are cut out for Eve and others are not, you are sorely mistaken. How new players experience Eve and how they are encouraged by their peers to interact with those experiences makes the player.


You mistake my point when I say not all types of players are needed.

I said players, not characters. I don't care *what* you do, but I do care about what kind of attitude you bring to the table.

A good example is Jenn Aside. He's about as pure of a PvE character as you can get, he doesn't really do anything else. But the man is farther from being a carebear than most of the nullsec players I have ever met. Because he acknowledges that PvP can and will happen, plans for it, and acts accordingly.

The kind of player who joins the game to try and advocate to turn it into "Insert other MMO" on the other hand...

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Erutpar Ambient
The Scope
Gallente Federation
#99 - 2014-07-17 20:31:04 UTC
Kaarous Aldurald wrote:
You're making the mistake of thinking that EVE actually needs the kind of "player" who so rabidly avoids what you call "free kill" (more like any percent possiblity of PvP greater than zero) mechanics.

EVE allows for and encourages non consensual PvP. It is pretty much the lynchpin of the game, one of the core design philosophies of EVE.

If that's a deal breaker for them then those people will leave eventually anyway. People like that quitting is a good thing.

EvE needs players. Period. EvE is bleeding players right now, but they're not being replaced by anything. You'd rather EvE die than change.

And yes, i'm aware that EvE allows non consensual PvP, but does it really encourage it?

What does the term "non consensual" mean? It means without your consent. But how does one consent to PvP?

Consenting to pvp is by taking an action that allows you to be engaged in pvp.
When you enter low sec or null sec, you consent to pvp. When you enter WH space you consent to pvp. When you engage in a duel you consent to pvp.

In fact the only non consensual PvP in the entirety of EvE is suicide ganking.

War Decs and Awoxing are forms of consensual PvP in that, by joining a corp regardless of the location, you accept that this can happen.

And herein lies the problem. To what extent can someone play this game, and get accustomed to it in their own time, without consenting to PvP? The only way to not consent to any PvP is by staying in an NPC corp forever.

And from what we already know, 40% of new players are ok with staying in an NPC corp and not consenting to PvP.
However only 10% of new players are ok with joining a Player corp and consenting to PvP however limited it is.

It's really just not the proper environment for new players to be able to grow and get comfortable with PvP. I mean seriously, have you ever had a positive reaction from someone you Awoxed? Especially an orca. I wonder how much of that 50% you're personally responsible for.
Bohneik Itohn
10.K
#100 - 2014-07-17 20:58:04 UTC
Erutpar Ambient wrote:
Theories behind what consent for PvP is.


Nope.


"So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time."

I.E. if you are logged into the game and flying a ship you have consented to PvP, as it cannot be avoided.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.