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Super Capital Orders (New Mirror)

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Author
OMEGA REDUX
Last Resort Inn
#81 - 2014-07-16 17:37:28 UTC
hellswindstaff wrote:
OMEGA REDUX wrote:
hellswindstaff wrote:
OMEGA REDUX wrote:
also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship.


so we are basically reprogramming the entire server to accomadate supers?
i dont see this happening.
56 drillion bugs to sort and people are worried about supers and officer modules.
no wonder bugs float thru to tq

you should prob learn a thing or 2 about coding before opening your mouth as the entire server is most certainly not reprogrammed to implement my suggestion


Lets focus on the bugs and testing of broken stuff friend. Supers is last thing anyone is concerned with. The UI bug that shows full cap and shields still lurking on tq . Lets just try to get these bugs killed is all im saying.

1 im not your friend

2 i am concerned with testing all the things not just the few you care about testing (or in this case you seem to care about us not testing supers/officer mods, can only imagine why you are afraid eve pilots might become better at using/killing stuffRoll)

3 apparently supers is nowhere near the "last thing anyone is concerned with" since this thread is devoted to just that 1 topic and is 4 pages long...not to mention how many posts you have made in it, seems pretty important to you too huh.
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#82 - 2014-07-16 17:40:36 UTC
Neckbeard Nolyfe wrote:
CCP Goliath wrote:
Hey folks,

I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.

Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment.


You do realize that some people spend hours to set up after each mirror ? (moving toons around, buying&fitting ships,applying sp, skills ect)
I somehow dont think people will want to do that every 2 weeks.
And ¨free sp¨ loses its value then aswell, which means less people will want to come to the mass tests as their sp is gone after 0-14days, not to even mention that mirrors are usually 5days behind on tq, so u end up missing skills.


I agree with that. 30-45 days is reasonable. But 2 weeks is too short. At least the 30-45 days solves the super build issue and nothing special needs to be done to acommodate them.
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#83 - 2014-07-16 17:44:13 UTC  |  Edited by: hellswindstaff
OMEGA REDUX wrote:
hellswindstaff wrote:
OMEGA REDUX wrote:
hellswindstaff wrote:
OMEGA REDUX wrote:
also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship.


so we are basically reprogramming the entire server to accomadate supers?
i dont see this happening.
56 drillion bugs to sort and people are worried about supers and officer modules.
no wonder bugs float thru to tq

you should prob learn a thing or 2 about coding before opening your mouth as the entire server is most certainly not reprogrammed to implement my suggestion


Lets focus on the bugs and testing of broken stuff friend. Supers is last thing anyone is concerned with. The UI bug that shows full cap and shields still lurking on tq . Lets just try to get these bugs killed is all im saying.

1 im not your friend

2 i am concerned with testing all the things not just the few you care about testing (or in this case you seem to care about us not testing supers/officer mods, can only imagine why you are afraid eve pilots might become better at using/killing stuffRoll)

3 apparently supers is nowhere near the "last thing anyone is concerned with" since this thread is devoted to just that 1 topic and is 4 pages long...not to mention how many posts you have made in it, seems pretty important to you too huh.


Ok, lets understand the server is for the testing of expansions and new features NOT any one of us using it to become better pilots/ kill things faster. And it appears I was correct about the coding. I don't see why you are angry at me over wanting a bug free TQ for everybody. Let's nip this in the bud before it becomes personal attack hour. I have no interest in that.
OMEGA REDUX
Last Resort Inn
#84 - 2014-07-16 17:59:48 UTC  |  Edited by: OMEGA REDUX
CCP Goliath wrote:
We aren't addressing the issue of officer mods right now folks, let's stay on topic. (Also the person who said the thing about reprogramming was basically correct - it would take a bunch of coding to do what you're asking, and it still wouldn't solve any problems as people would just camp the gate.)

1 if they are fighting outside the combat areas then ban them from sisi...nuff said https://forums.eveonline.com/default.aspx?g=posts&t=6353&find=unread start enforcing rule 2 and you will stop having issues

2 ACCELERATION GATES (we are talking about using that right?, yes i know i said gate not acceleration gate in my previous posts but acceleration gates is what i was thinking) ok im going to code this for you. this will be done via a simple if then statement as is used by spreadsheets, now i heard somewhere that eve is coded in python iirc so if that is true let me know and ill give you this code in that language since that code would be arranged differently in that language (post here, send it via evemail if you really want, or since you are a dev via email if you really really want since that shouldn't be too hard for you to get off my account info)

IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,IF(ModMetaValue="meta3",pass,IF(ModMetaValue="meta4",pass,IF(ModMetaValue="meta5",pass,fail))))))

substitute the values of ModMetaValue and meta0, etc for the correct ones ingame

do a simple list of all the mods fitted to the ship attempting to use the acceleration gate (use the code already in place for restricting ships types at acceleration gates or the code already in place for running a ship scanner module to make this list if you really have to) then pull the meta value from the database for each mod in that list then run the above code on each item in that list. If any of the mods get a fail then that ship is not allowed to use the acceleration gate. If i missed anything that would cause any kind of errors please let me know and i will fix the code for it.
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#85 - 2014-07-16 18:07:49 UTC
or you can moveme script supers to EZA.....Big smile

t2 fit shiny fit send em over
Wedge Rancer
The Rogue Space Force
#86 - 2014-07-17 03:15:50 UTC
Now, I am all for this discussion, but is there any chance it could be moved to its own thread, instead of hijacking mine?
Orny
Science and Trade Institute
Caldari State
#87 - 2014-07-17 03:38:25 UTC
To try and get this thread back onto its original subject - Wedge, will you be offering your service when the mirror is applied today or with the potential short time frame to next mirror putting everything on hold ??
Wedge Rancer
The Rogue Space Force
#88 - 2014-07-17 04:38:30 UTC
The current stuff in construction will be delivered. As for when the next mirror comes, I will only continue the service if A) We get some kind of boost and B) If I can get a ton more help, I have had some help hauling this time but not much, which is why some of the Titans on the list have not been done.
MAJOR POPPAGE
Weeaboo Heart Symbols
#89 - 2014-07-17 05:03:07 UTC
mirror is now.......within hours
Adriana Mal'Valeran
Zero Fun Allowed
#90 - 2014-07-17 05:22:00 UTC
OMEGA REDUX wrote:
CCP Goliath wrote:
We aren't addressing the issue of officer mods right now folks, let's stay on topic. (Also the person who said the thing about reprogramming was basically correct - it would take a bunch of coding to do what you're asking, and it still wouldn't solve any problems as people would just camp the gate.)

1 if they are fighting outside the combat areas then ban them from sisi...nuff said https://forums.eveonline.com/default.aspx?g=posts&t=6353&find=unread start enforcing rule 2 and you will stop having issues

2 ACCELERATION GATES (we are talking about using that right?, yes i know i said gate not acceleration gate in my previous posts but acceleration gates is what i was thinking) ok im going to code this for you. this will be done via a simple if then statement as is used by spreadsheets, now i heard somewhere that eve is coded in python iirc so if that is true let me know and ill give you this code in that language since that code would be arranged differently in that language (post here, send it via evemail if you really want, or since you are a dev via email if you really really want since that shouldn't be too hard for you to get off my account info)

IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,IF(ModMetaValue="meta3",pass,IF(ModMetaValue="meta4",pass,IF(ModMetaValue="meta5",pass,fail))))))

substitute the values of ModMetaValue and meta0, etc for the correct ones ingame

do a simple list of all the mods fitted to the ship attempting to use the acceleration gate (use the code already in place for restricting ships types at acceleration gates or the code already in place for running a ship scanner module to make this list if you really have to) then pull the meta value from the database for each mod in that list then run the above code on each item in that list. If any of the mods get a fail then that ship is not allowed to use the acceleration gate. If i missed anything that would cause any kind of errors please let me know and i will fix the code for it.


Accel gates are also basically a warptozero situation, aka it'll get camped and then you'll be crying about people blobbing in another thread. stuff like this just complicates things, it doesn't solve the basic problem.
Precoshus
Federal Navy Academy
Gallente Federation
#91 - 2014-07-17 06:04:37 UTC
Wedge, if you start these builds again, you can pull me out of queue and bump the Nyx to the next person. Got an alt on TQ now (Renzig Sabii) that can build supers. Might be able to help build next time through, depending on how this unfolds.

Thanks!
Chi Izanami
Brutor Tribe
Minmatar Republic
#92 - 2014-07-17 09:45:42 UTC
One ragnarok for me pls Big smile
CCP Goliath
C C P
C C P Alliance
#93 - 2014-07-17 10:12:33 UTC
OMEGA REDUX wrote:
CCP Goliath wrote:
We aren't addressing the issue of officer mods right now folks, let's stay on topic. (Also the person who said the thing about reprogramming was basically correct - it would take a bunch of coding to do what you're asking, and it still wouldn't solve any problems as people would just camp the gate.)

1 if they are fighting outside the combat areas then ban them from sisi...nuff said https://forums.eveonline.com/default.aspx?g=posts&t=6353&find=unread start enforcing rule 2 and you will stop having issues

2 ACCELERATION GATES (we are talking about using that right?, yes i know i said gate not acceleration gate in my previous posts but acceleration gates is what i was thinking) ok im going to code this for you. this will be done via a simple if then statement as is used by spreadsheets, now i heard somewhere that eve is coded in python iirc so if that is true let me know and ill give you this code in that language since that code would be arranged differently in that language (post here, send it via evemail if you really want, or since you are a dev via email if you really really want since that shouldn't be too hard for you to get off my account info)

IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,IF(ModMetaValue="meta3",pass,IF(ModMetaValue="meta4",pass,IF(ModMetaValue="meta5",pass,fail))))))

substitute the values of ModMetaValue and meta0, etc for the correct ones ingame

do a simple list of all the mods fitted to the ship attempting to use the acceleration gate (use the code already in place for restricting ships types at acceleration gates or the code already in place for running a ship scanner module to make this list if you really have to) then pull the meta value from the database for each mod in that list then run the above code on each item in that list. If any of the mods get a fail then that ship is not allowed to use the acceleration gate. If i missed anything that would cause any kind of errors please let me know and i will fix the code for it.


I'm no coder but here's how I would pseudocode the ensuing action, should we implement this solution.

IF SubcapShipOnGate WHEN WarpImmunity=False THEN goto GateBumpAndMassiveSuperBlobAttack

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Whapbamalooba
Perkone
Caldari State
#94 - 2014-07-17 12:11:33 UTC
Wedge Rancer wrote:
The current stuff in construction will be delivered. As for when the next mirror comes, I will only continue the service if A) We get some kind of boost and B) If I can get a ton more help, I have had some help hauling this time but not much, which is why some of the Titans on the list have not been done.


Hey bud

I wanna help and will be on later, I can fly a Jump freighter if that helps at all? The avatar for me would be great :)
MAJOR POPPAGE
Weeaboo Heart Symbols
#95 - 2014-07-17 15:18:23 UTC
I need/want/a Abbatar too
OMEGA REDUX
Last Resort Inn
#96 - 2014-07-17 17:34:15 UTC
Adriana Mal'Valeran wrote:
Accel gates are also basically a warptozero situation, aka it'll get camped and then you'll be crying about people blobbing in another thread. stuff like this just complicates things, it doesn't solve the basic problem.
CCP Goliath wrote:
I'm no coder but here's how I would pseudocode the ensuing action, should we implement this solution.

IF SubcapShipOnGate WHEN WarpImmunity=False THEN goto GateBumpAndMassiveSuperBlobAttack


see https://forums.eveonline.com/default.aspx?g=posts&t=359094&find=unread
JxC Lyc
Zen Tech
#97 - 2014-07-17 20:18:39 UTC
ill contact you in game on sisi if your still building im up for helping I got 3 chars that can haul and JxC Lyc can build up to 10 titan/super carriers at once
AgentHawk
Garoun Investment Bank
Gallente Federation
#98 - 2014-07-17 20:30:45 UTC
acc. gates for combat areas? then open combat sites for else?

new rule: no fighting on acc. gate or ban lel
cheekybot Rotineque
Federal Navy Academy
Gallente Federation
#99 - 2014-07-17 20:58:16 UTC
IMO i think everything should be seeded solving the issue of building supers, if your actually testing game mech's or combat and dont wanna be blobbed go somewhere else for actual testing purposes, i see the combat system as a place for people to test personal fits and derp around/ have fun, from my understanding of the rules you can have combat in any system providing both sides agree to it, so fleet ops and such can be done other places if people choose to fleet up and stage it.

most good testing of alot is done solo or in small groups with a certain bug there hunting, so to me saying "i cant test anything because i get blobbed" is not a valid statement IMO
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#100 - 2014-07-17 21:17:23 UTC
mm hmm