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Dev blog: Solar Flares

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#101 - 2014-06-02 11:31:29 UTC
Dibble Dabble wrote:
Josef Djugashvilis wrote:
Dibble Dabble wrote:
Eye candy that's all. Waste of dev time and waste of a dev blog. Guess its a slow news day.

Move on, nothing to see here, its all rather dull.


Don't know about you, but I spend a surprising amount of time actually looking at the computer screen whilst playing the game.

Therefore, prettier is always better.


It pleases me that your eve life will be improved with the new eye candy.

Shame the same can not be said of the game which is going downhill fast a bit like my aging graphics card which is why I set the graphics to the lowest setting I can find.

I guess some will be impressed with the new graphics but when reading a book, I tend to focus on the contents rather than a nice bit of artwork on the front cover. CCP should do the same.



Just how much work do you think went into this?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#102 - 2014-06-02 11:34:50 UTC
I mean I kind of get the impression that you think CCP had a high level board meeting and decided to allocate resources to either update a minor graphical flourish or, say, do the long awaited POS rework, and now you're mad because they could have fixed POS instead.

Just a heads up: This was one guy's "20%" time project.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Angel Lightbringer
Absolute Order
Absolute Honor
#103 - 2014-06-02 11:46:31 UTC
Nolan Kotulan wrote:
Angel Lightbringer wrote:
Nolan Kotulan wrote:

I personally don't want to see in-game content reflecting in it as if it was a real in-game camera.

Sorry to disapoint, but as a matter of fact everything you see in space is by ways of cameras. [1]
Players, being refered to as "Pod pilots" or "Capsuleers" are, as you might know, within a Pod at all time while on their ships. [2]

Wether you "want" it or not is irrelevant, it is a matter acceptance of the universe you live in.


I didn't say anything opposite to these lore facts that I already knew.
You would know it if you had read all my messages correctly...


From your original post...

Nolan Kotulan wrote:
Don't know about the lore, but I think we all want to forget the screen when we play

[..snip..]

Nolan Kotulan, a (new) player that found his first disapointment about the game.

I am sorry you own words lead me to believe you were a new player and didn't know about the lore.
I obviously stand corrected.
Nolan Kotulan
Nova Tabula Rasa
#104 - 2014-06-02 13:19:55 UTC  |  Edited by: Nolan Kotulan
Angel Lightbringer wrote:

I am sorry you own words lead me to believe you were a new player and didn't know about the lore.
I obviously stand corrected.
Wasn't "officialy" aware about this lore fact in my first post, you're right.


Nolan Kotulan wrote:

Don't know about the lore, [...]
But justly, I said that because someone already told us that he thought it is in the lore but wasn't sure about it, and I didn't had read an official info about it by myself at this moment.

Since then, I had already found the first page you linked and figured out by myself that it was true.
Anyway, I never said it wasn't...


So finally, looks like you didn't see this one:
Nolan Kotulan wrote:

The point is, I think, most of the players don't want their screen being like a real in-game camera, even if it's in the lore.

We want to forget the Fourth Wall, not to be remembered about it.

And anyway, the lens flare effect actually changes depending of the solar system you're in, and so not anything that is camera related...

...

But even more important than this, it doesn't make the "suns" look like "suns" anymore.

The game now looks like a Christmas tree...

Per aspera ad astra

CCP Antiquarian
C C P
C C P Alliance
#105 - 2014-06-03 11:43:08 UTC
Oxide Ammar wrote:
It's time to fry some graphic cards


Hopefully not! These have been performance tested and mother approved.

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Mara Tessidar
Perkone
Caldari State
#106 - 2014-06-03 13:44:45 UTC
When are these changes due to be released? With Kronos today, or some time in the future?
Rek Seven
University of Caille
Gallente Federation
#107 - 2014-06-03 13:48:30 UTC
So is was just lense flare after all Straight
Rondee
School of Applied Knowledge
Caldari State
#108 - 2014-06-03 16:01:20 UTC
Dear Dev, please use the proper apostrophe character next time you write a blog. Blink
Aineko Macx
#109 - 2014-06-03 19:46:53 UTC
I mean it's nice CCP is embracing it's Michael Bay like love of flares, but they are a bit silly:
First the fact that the lens flare is changing from system to system, as if we kept plugging on different lenses with each jump.
The second and lesser known effect shown in both the old and new implementation is sensor bloom, which causes the extended bright horizontal line around sources of intense light (causing sensor photon wells to basically overflow into neighboring cells). This is all nice and dandy, but now you have a vertical version of it in some systems, as if you rotated your image sensor occasionally.
Aiyshimin
Shiva Furnace
#110 - 2014-06-04 06:07:15 UTC
Looking great!



Erin Crawford
#111 - 2014-06-05 09:35:23 UTC  |  Edited by: Erin Crawford
Jeremiah Saken wrote:
This looks really good. Back in time when i was mining i used to focus my camera in star-ship line to admire the view.

James Amril-Kesh wrote:
The next step as others have said would be to implement a more realistic scaling of brightness and size with distance. The math is already there and it's really fairly simple.


So much this. Sun is a bright dot from Pluto perspective.


Really enjoying the new flares and as James Amril-Kesh mentions above, better scaling over distances should be the next step: from the furthest reaches the star should look like a tiny dot growing much larger as one approaches and flies by through the solar system.

"Those who talk don’t know. Those who know don’t talk. "

Circumstantial Evidence
#112 - 2014-06-09 07:38:53 UTC
I'd like to see a bit of lore about why I use a different camera drone for each of these different types of stars.
Or why many different types of irises and lens elements are now simulated for me, by the standard camera drone.
btw, nice work Smile
Zorrkinae vonHui
Gnostics of the Sense of Life
#113 - 2014-06-10 21:58:03 UTC
yeah it´s nice.... but thats about 10% of what I expected^^
anyhow I hoped for "alife" looking stars, but they just got more shiny.... let´s hope thats one of some more steps!

but keep on that nice work!
visualenchancing is a good thing to use our money on ;D (better than nerfs xD)

"there are million ways to death, but only one way leads to life"

Bob Maloooga
Imperial Shipment
Amarr Empire
#114 - 2014-06-13 21:59:21 UTC
Please give us an option to turn off solar flares.

It looks like something is wrong with my monitor. Absolutely terrible. It looks the same no matter where you are and never moves. It's just this annoying blip on your screen as you move the camera.
Vaju Enki
Secular Wisdom
#115 - 2014-07-17 09:12:26 UTC
Solar Flares should some times hit asteroid belts, and gank highsec themepark carebear miners. It would be a great "random" event.

The Tears Must Flow