These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

W space little things.

First post First post
Author
Nelly Uanos
Stimulus
Rote Kapelle
#221 - 2014-07-14 23:34:11 UTC
corbexx wrote:


I will say the most popular by far was:-

Ablity to unstack dscan and probe scanner.

Grav sites having to be scanned down again


PS keep posting stuff as its easy for me to add to the list.


Yuck... more sig to scan in all these empty black hole... X

But it probably mean more miner that will think they are safer... until they go AFK... Twisted

(Not joking, I killed way more un-cloaked scanner than miner in the last 2-3 month.)
Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#222 - 2014-07-15 00:59:42 UTC
CCP Greyscale wrote:
corbexx wrote:
Lloyd Roses wrote:
corbexx wrote:
Amak Boma wrote:
well theres problem with flux generator upgrade it does not generate wormholes at all in upgraded nullsec systems it should be looked into and to be fixed.



It attually does work it just doesn't work how 99% of people think and so people assume its broken. Its not ideal though I will say that


It would be great if there could be some explanation happening. I lived in a system and we dropped that upgrade. The change in wormhole spawning in this system and the constellation after installing - didn't exist. Like there was no change. None at all.
So if it does work, I guess it must be affecting something different. Or: Going from ~4 holes a week to ~4 holes a week is no notable change.

So please, what does it even do!?


I'm 99% sure it will be NDA but I'll ask if information about it can be released, but i'm pretty sure they will say no. But as i've said it does work its just not great how it works.


Someone cast "summon dev"?

So yeah, wormhole generators "work", they just work in a very laid back, casual way. There are a certain number of wormholes shared between all systems with each level of the wormhole generator upgrade, which scales more-or-less linearly with number of upgrades installed, and they move around between those systems in the same way that normal exploration sites do.

It's not a very good upgrade as it currently stands, but neither is it "broken" per se. (At least as far as we are aware - and the system involved is sufficiently generic and widely-used that I would be very surprised if there was anything wrong with it. If this was broken, anomalies would almost certainly be broken too, and we'd know about that.)


So Theres a "pool" of wormholes exclusive to a generator upgrade? So then it doesn't quite work how we believe and because they are already in existance somewhere they aren't coming and popping up in other systems that have that upgrade installed?

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Quinn Corvez
Perkone
Caldari State
#223 - 2014-07-15 12:03:08 UTC  |  Edited by: Quinn Corvez
corbexx wrote:

I will say the most popular by far was:-

Ablity to unstack dscan and probe scanner.

Grav sites having to be scanned down again


PS keep posting stuff as its easy for me to add to the list.


I think that would be hard to judge without conducting a poll... CCP should be looking at the list from a design perspective and determining what changes would improve wormhole space.

I would rather see 1 big thing for wormholes that 10 little things... but then pigs might fly Cry
Meytal
Doomheim
#224 - 2014-07-15 12:38:45 UTC  |  Edited by: Meytal
Quinn Corvez wrote:
I think that would be hard to judge without conducting a poll... CCP should be looking at the list from a design perspective and determining what changes would improve wormhole space.

I would rather see 1 big thing for wormholes that 10 little things... but then pigs might fly Cry

My intent is not to be offensive, but I don't believe CCP knows what would improve W-space in the eyes of those who live here. CCP and the players haven't seen eye-to-eye about W-space since it was released: their apparent intentions for W-space were thrown out the window shortly after we moved here. CCP has since left it alone, comparatively speaking, and I still say that's one of the best things they could have possibly done for W-space.

Instead of waving our hands and vaguely asking CCP to "improve things", we should make a list of changes, focused and detailed, that we would like them to make to improve life here. Something like what Corbexx is putting together.
Billy Hardcore
Caldari Provisions
Caldari State
#225 - 2014-07-15 19:37:23 UTC
Meytal wrote:
Quinn Corvez wrote:
I think that would be hard to judge without conducting a poll... CCP should be looking at the list from a design perspective and determining what changes would improve wormhole space.

I would rather see 1 big thing for wormholes that 10 little things... but then pigs might fly Cry

My intent is not to be offensive, but I don't believe CCP knows what would improve W-space in the eyes of those who live here. CCP and the players haven't seen eye-to-eye about W-space since it was released: their apparent intentions for W-space were thrown out the window shortly after we moved here. CCP has since left it alone, comparatively speaking, and I still say that's one of the best things they could have possibly done for W-space.

Instead of waving our hands and vaguely asking CCP to "improve things", we should make a list of changes, focused and detailed, that we would like them to make to improve life here. Something like what Corbexx is putting together.


^

#BillyFleet

Quinn Corvez
Perkone
Caldari State
#226 - 2014-07-15 20:19:46 UTC
agreed
Phoenix Jones
Small-Arms Fire
#227 - 2014-07-15 22:34:40 UTC
I believe more people are concerned about the discovery scanner and wormholes instantly showing up without having to drop probes.

Its a timeframe concern though, as CCP can easily say (well look into it) then completely forget about it as nobody is assigned to handling wormholes at all.

Yaay!!!!

Maduin Shi
MAGA Inc
#228 - 2014-07-16 15:30:53 UTC
Phoenix Jones wrote:
I believe more people are concerned about the discovery scanner and wormholes instantly showing up without having to drop probes.


Indeed. I've seen a lot of old-timer w-spacers and PvP junkies flat out saying they want discovery scanner removed entirely in w-space, or at least 0% sigs.

However, I spend a whole lot of time probing for my small w-space corp and frankly its about as fun as brushing your teeth with a machete. The probing mini-game gets old and repetitive awfully quick and that is putting it nicely. Now, having to have those probes out to do anything outside the POS shield without the discovery scanner function will probably drive me batty, or (more likely) it will drive folks like me to f*** all and bring my corp out to become null renters.

Already have to spam dscan to run sites, but then on top of that spamming the probe analyze button on your alt etc, it is really just crap gameplay (dscan spamming by itself is already crap gameplay).

A more elegant solution would be to get invading K162's to spawn and show up on discovery scanner only when someone has passed through, rather than spawning when someone warps to it (which favors PvErs too heavily). Or some variation along those lines. That would be more balanced and less of a headache to do what you can to protect yourself if you are "prey". Because lets face it, site runners will take every precaution to avoid losing ships, including the most face-melting boring/maddening things if it means fewer losses. So why make it a requirement to do face-melting boring/maddening stuff?

An alternative solution would be to remove 0% sigs in C4 - C6 and implement my suggested K162 spawn mechanic in C1 - C3. Yeah more programming time, but hey that way highsec indy corps can get their "feet wet" in a C1-C3 and spend less time probing and have a bit less danger in preparation to move to a C4 - C6 where "true w-space" lies. That would be better variety and satisfy more players.
Maduin Shi
MAGA Inc
#229 - 2014-07-16 15:39:23 UTC
Other thing w-spacers need is a specialty hauler for 1. POS batteries/arrays/towers and 2. Ice products (assuming no w-space ice anoms are implemented). Couple of ships that can haul massive quantities in either or both categories. This would keep logistics people from getting burned out because setting up even a couple of POSes in w-space and keeping them fueled is a job nobody wants nowadays.
corbexx
Sebiestor Tribe
Minmatar Republic
#230 - 2014-07-16 16:18:22 UTC
Phoenix Jones wrote:
I believe more people are concerned about the discovery scanner and wormholes instantly showing up without having to drop probes.

Its a timeframe concern though, as CCP can easily say (well look into it) then completely forget about it as nobody is assigned to handling wormholes at all.


They know about this and its something that i'll be bringing up at the summit so don't worry about that.
Kynric
Sky Fighters
Rote Kapelle
#231 - 2014-07-16 16:21:27 UTC  |  Edited by: Kynric
A scanning change I would like is to have the threshold at which the category of a signature (wormhole, data, gas, combat, relic) were adjusted so that I can identify which category a particular signature belongs to sooner. This Would offset the increased time burden to scout chains if grav sites are returned to scannable. While I do not mind if grav sites have to be scanned down, I do mind it taking longer to advance through the chain to find content.
Phoenix Jones
Small-Arms Fire
#232 - 2014-07-16 20:02:09 UTC
corbexx wrote:
Phoenix Jones wrote:
I believe more people are concerned about the discovery scanner and wormholes instantly showing up without having to drop probes.

Its a timeframe concern though, as CCP can easily say (well look into it) then completely forget about it as nobody is assigned to handling wormholes at all.


They know about this and its something that i'll be bringing up at the summit so don't worry about that.


Cool Thank You Corbexx.

Yaay!!!!

Foedus Latro
Caldari Provisions
Caldari State
#233 - 2014-07-16 20:08:59 UTC
Kynric wrote:
A scanning change I would like is to have the threshold at which the category of a signature (wormhole, data, gas, combat, relic) were adjusted so that I can identify which category a particular signature belongs to sooner. This Would offset the increased time burden to scout chains if grav sites are returned to scannable. While I do not mind if grav sites have to be scanned down, I do mind it taking longer to advance through the chain to find content.


I would like to see the grav sites identified sooner than the gas sites tbh. This would leave all other sites the same difficulty to identify. This way a scout could just set probes over the planet(s) cluster the signatures are near to see if there are any ore sites to scan down while still keeping the same difficulty for data/relic/wh sigs.

In changing grav sites to this miners would have a chance to respond to the probes, but still in an easily scanned site to where it would still be harder to combat scan down the barge rather than core scanning the signature.

Just a wormhole guy

Andrew Jester
Collapsed Out
Pandemic Legion
#234 - 2014-07-16 20:56:01 UTC
Gas sites (sans the two highest tier ones) and relics + datas are on opposite ends of scan difficulty spectrum, WH statics sit sorta in the middle. If gravs were made scannable, have them closer to gas than WH in that spectrum would keep it easy to identify what's what.

If thuggin' was a category I'd win a Grammy

corbexx
Sebiestor Tribe
Minmatar Republic
#235 - 2014-07-16 23:55:21 UTC
BayneNothos wrote:

Offgrid spawns: Occasionally one of the C4 Data or Relic sites spawns Sleepers off-grid. Sorry I can't remember which one exactly it is. I don't know if this is fixed or I just haven't seen it in a while.


I believe its the unsecured frontier trinary hub , and i've already let them know.
Winthorp
#236 - 2014-07-17 00:48:06 UTC
Kynric wrote:
A scanning change I would like is to have the threshold at which the category of a signature (wormhole, data, gas, combat, relic) were adjusted so that I can identify which category a particular signature belongs to sooner. This Would offset the increased time burden to scout chains if grav sites are returned to scannable. While I do not mind if grav sites have to be scanned down, I do mind it taking longer to advance through the chain to find content.


You know its pretty easy to tell them apart already right?.....
Winthorp
#237 - 2014-07-17 00:50:40 UTC  |  Edited by: Winthorp
Maduin Shi wrote:
Phoenix Jones wrote:
I believe more people are concerned about the discovery scanner and wormholes instantly showing up without having to drop probes.


Indeed. I've seen a lot of old-timer w-spacers and PvP junkies flat out saying they want discovery scanner removed entirely in w-space, or at least 0% sigs.

However, I spend a whole lot of time probing for my small w-space corp and frankly its about as fun as brushing your teeth with a machete. The probing mini-game gets old and repetitive awfully quick and that is putting it nicely. Now, having to have those probes out to do anything outside the POS shield without the discovery scanner function will probably drive me batty, or (more likely) it will drive folks like me to f*** all and bring my corp out to become null renters.

Already have to spam dscan to run sites, but then on top of that spamming the probe analyze button on your alt etc, it is really just crap gameplay


Why are you even in WH's. Fuckoff back to HS.

It annoys me that CCP panders to lazy carebears whenever they touch WH's
Maduin Shi
MAGA Inc
#238 - 2014-07-17 04:27:12 UTC  |  Edited by: Maduin Shi
Winthorp wrote:


Why are you even in WH's. Fuckoff back to HS.

It annoys me that CCP panders to lazy carebears whenever they touch WH's


Easy fella. If you read my whole post you would see that I'm in favor of having changes made that would "make w-space harder" and tilt the balance more in favor of the gankers and predators, but without having the gameplay turn (back?) into "clicking two buttons over and over to stay safe" Roll

It IS terrible gameplay, more along the lines of planetary interaction clickfesting than what I feel is necessary. In order to understand what I'm talking about you have to:

1) understand that I'm in a small corp that brings highsec noobs and introduces them to w-space (this is what everyone wants and is a good thing).

2) because w-space ratting is difficult even for pilots with 10 - 20 million SP, we need everyone to focus on tanking and DPS and be in the site shooting things. I'm the only one who has an alt on a separate account with probing skills. which means

3) I get to be in the site helping to kill sleepers, having to spam the dscan button and (if discovery scanner is totally removed) hitting the probe scanner "Analyze" button over and over and over and over again.

And this is for site values in what, the 10-20 million range for C1/C2's? Roll Yeah. That would not be cool. Maybe I'm an isolated case, but I don't think so. This would be a problem for most smaller groups who cannot afford to delegate the "Analyze" spam to a dedicated player.

Well anyhow, there are better ways to implement K162's without resorting to that, and that's what I was trying to communicate in my earlier post. W-space should be harder in immersive and interesting ways, not annoying and repetitive ways.
mulgrew Zero
Weyland Mulgrew Corporation
#239 - 2014-07-17 04:59:22 UTC
Hatshepsut IV wrote:
Bleedingthrough wrote:


Could we get fixed signature IDs?
Signature ID change after DT is a pain in the ass. You basically have to probe down your pipe twice if you want to be sure about connectivity.



No. just no.


On another note, can we get the ability to split the probe scanner and d-scan from the same nested window?



yes great idea to split these windows
unimatrix0030
University of Caille
Gallente Federation
#240 - 2014-07-17 13:08:15 UTC
I don't know if it is mentioned already but maybe we could have the wormhole effects under the system name just like in incusion and fw systems?
Should be relativly easy to do.
And is even what the design filosofie is , because at present you can't get that information from the ingame client.
Sure you can sometime see the effect thanks to the background but between c1-c6 the % -tage difference of the effects is not to be found in-game.
Maybe they can even add the class of the wormhole.
Sure for veterans that will not matter much but it will for new people!

No local in null sec would fix everything!