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[IDEA] System-Wide Decloaking Pulse

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Author
NiteNinja
Doomheim
#1 - 2014-07-16 19:27:45 UTC  |  Edited by: NiteNinja
(Ugh I hate writing a whole field, and just because I had angle brackets in, it thought I had HTML in and erased my whole post, and I was in the IGB so it didn't save a draft, so here I go again)

Hey EVE Community, more in particular, the Nullsec Community.

For those of us who like to profiteer in Zero Security Space, I'm sure you're quite aware of a nusiance called "Cloak Camping" or the act of putting a cloaking device onto your ship and going AFK in a system to single handedly drop the Military and Industry rating of a system by abusing the tactic from rampant hot drops that happen in Nullsec. Anyone who has been hotdropped before, know that this is from someone usually cloaky and was staking out your system, so you become very leery about them and usually get annoyed when they hang around cloaked.

So after long periods of thought, and some feedback from friends, I developed an idea to help counter the act of "AFK Cloaking".

System-Wide Decloaking Pulse

Arrow SWDP for short, would be a POS anchorable module that someone in the system can use to decloak any cloaked vessels in a solar system. This unit would use a lot of POS resources like an Intensive Refinery.

Arrow The SWDP would have a reactivation delay of 600s

Arrow The SWDP would be anchored outside the POS shields, and behave like an ordinary sentry gun, and to activate the SWDP would require Starbase Defense management 4 to use, and Anchoring 5 to anchor. It would have a decent amount of EHP, but could be incapacitated like a POS gun.

Arrow This module would require system Strategic index to be at 5, since there isn't anything that uses Strat 5, and possibly an iHub upgrade if necessary.

Arrow This module would use Liquid Ozone (or another ice fuel) per activation. Upon decloaking any ship in the system, the inhabitants could use combat scanner probes to scan down the AFK cloaker fella and politely remove him and his capsule from the solar system. If the target re-cloaks, then that means the pilot is at the helm and its legitimate.

So theres the rundown, here is the specifics I feel would be acceptable for this module. Open to suggestions.

---

System-Wide Decloaking Pulse Specifications

Volume: 8000m3
Shield HP: 40,000
Armor HP: 40,000
Structure HP: 120,000
Shield/Armor/Structure resists: 0

CPU Usage: 4,000 TF
Powergrid Usage: 1,250,000 MW

Fuel: Liquid Ozone
Consumption: 2,000 units
Fuel Bay: 4,000 m3 (allows for 5 cycles before refueling)
Cannot Auto Repeat?: True
Reactvation Delay: 600s
Banned in Empire Space?: True
Anchoring Delay: 300s
Range: 250AU
Signature Radius: 750m
Sensor Strength: 200pt

Skill to Anchor: Anchoring 5
Skill to Operate: Starbase Defense Management 4
Must be anchored outside POS Shields

System Upgrade Requirement: Strategic 5

GFX: A blue shockwave like a smartbomb that clears the whole system.

Last Update: July 16th, 2014

---

Hopefully I balanced it out nicely, by making it hard to fit and use, with limited use, but a whole system effect that if paired right with a good scanning team, could help remove these AFK cloakers from the system. Comments welcomed.
Rayzilla Zaraki
Yin Jian Enterprises
#2 - 2014-07-16 19:35:02 UTC
First to reply in an AFK Cloaky whiner thread before its closed.

Gate campers are just Carebears with anger issues.

Ralph King-Griffin
New Eden Tech Support
#3 - 2014-07-16 19:39:47 UTC

Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?
De'Veldrin
Republic University
Minmatar Republic
#4 - 2014-07-16 19:45:28 UTC  |  Edited by: De'Veldrin
I would like to take this opportunity to call out a great injustice. All I see, everywhere is down with cloakies, burn the cloakies, expose the cloakies.

Damnit, Cloakies are people too! So what if they're shy, and incommunicative? Can't we let them work out their issues in peace without trying to FORCE them to come out into the light of day? Shame on you and people like you, OP. Shame on you for forcing them to come forth before they are ready to face the world.

You should feel terrible. I bet you kick puppies and club baby seals don't you?
Bastard.

/rp response

tl;dr: no. Get over it.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Rowells
Pator Tech School
Minmatar Republic
#5 - 2014-07-16 19:46:07 UTC
WTB search tool PSA sticky
NiteNinja
Doomheim
#6 - 2014-07-16 19:51:02 UTC
Yeah yeah I know, but I'm actually posting a legitimate, balanced, unique and non "whiney" approach to something that has been making people whine for years. I frankly don't care about them, I do it myself from time to time.

Its not those who recognize the problem at hand that makes the world go forward, its those who provide a solution to the problem that makes the world go forward.

Maybe I should've been more specific...

Constructive comments welcomed
Rowells
Pator Tech School
Minmatar Republic
#7 - 2014-07-16 19:56:09 UTC
NiteNinja wrote:
unique
well then by all means of course, contin-HAHAHAHAHAHAHAHAHAHAHAHA

No-*giggle*- go on.

*uncontrollable giggling *
Rayzilla Zaraki
Yin Jian Enterprises
#8 - 2014-07-16 19:56:35 UTC  |  Edited by: Rayzilla Zaraki
NiteNinja wrote:


Constructive comments welcomed


Constructive comment - Train "Googling" to at least level 1.

https://forums.eveonline.com/default.aspx?g=posts&t=216699

This tripe is not new, unique or even remotely balanced. F&I is full of system-wide decloaking ideas. Each one a twin to the last one.

/thread

Gate campers are just Carebears with anger issues.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2014-07-16 19:56:58 UTC
ISD Ezwal is on the roam so just trying to get the last word before the lock :D
NiteNinja
Doomheim
#10 - 2014-07-16 20:02:45 UTC  |  Edited by: NiteNinja
Alrighty then, despite the positive feedback I got from alliance, now I remember why I don't post on the forums.

Lock it, whatever, I guess as long as CCP gets paid for the dozens of factory farmed alts designed for system camping, they don't care if people quit the game.

After all, thats all trolls want, is people to quit. But if people quit, nobody gets paid, so whos really winning?

Lets not forget the rapidly declining numbers...

EVE Online Player Activity Graph

Source: http://themittani.com/features/graphing-eve-online-history-retribution-kronos

[/thread]
Alternative Splicing
Captain Content and The Contenteers
#11 - 2014-07-16 20:14:15 UTC
NiteNinja wrote:
Alrighty then, despite the positive feedback I got from alliance, now I remember why I don't post on the forums.

Lock it, whatever, I guess as long as CCP gets paid for the dozens of factory farmed alts designed for system camping, they don't care if people quit the game.

After all, thats all trolls want, is people to quit. But if people quit, nobody gets paid, so whos really winning?

[/thread]


For a self described 'profiteer in Zero Security Space', you seem to want absolute security. I don't want to see anyone quit, I'd much rather see them enjoy and understand the game in a security level that matches their psychology.

You want to profiteer, enjoy some risk.
Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2014-07-16 20:15:40 UTC
NiteNinja wrote:
Alrighty then, despite the positive feedback I got from alliance, now I remember why I don't post on the forums.

Lock it, whatever, I guess as long as CCP gets paid for the dozens of factory farmed alts designed for system camping, they don't care if people quit the game.

After all, thats all trolls want, is people to quit. But if people quit, nobody gets paid, so whos really winning?

Lets not forget the rapidly declining numbers...

EVE Online Player Activity Graph

Source: http://themittani.com/features/graphing-eve-online-history-retribution-kronos

[/thread]

yes, positive response from a bunch of renters scared to rat in their space because they are too busy farming to have a defense fleet to fight on their own.
Ralph King-Griffin
New Eden Tech Support
#13 - 2014-07-16 20:16:14 UTC  |  Edited by: Ralph King-Griffin
Oh my, here op you may need this
NiteNinja
Doomheim
#14 - 2014-07-16 20:32:48 UTC
Alternative Splicing wrote:
NiteNinja wrote:
Alrighty then, despite the positive feedback I got from alliance, now I remember why I don't post on the forums.

Lock it, whatever, I guess as long as CCP gets paid for the dozens of factory farmed alts designed for system camping, they don't care if people quit the game.

After all, thats all trolls want, is people to quit. But if people quit, nobody gets paid, so whos really winning?

[/thread]


For a self described 'profiteer in Zero Security Space', you seem to want absolute security. I don't want to see anyone quit, I'd much rather see them enjoy and understand the game in a security level that matches their psychology.

You want to profiteer, enjoy some risk.



This is true, but currently, the AFK camping is the only tactic in the game you can't counter, and this would be a way to counter this particular activity. The AFK camper has 0% risk, and gets 100% reward (reward not being ISK, but the knowledge that they're extracting tears and preventing the skittish from making ISK.) If there was a way to hunt down this particular hostile, then go for it, camp all you want, but until then, there is no way to locate, sabotage, or hinder their actions, which creates an imbalance.

Even the highsec 1 man griefer corp wardeccing people then docking for a week is counter-able, because you are able to physically locate the character, then assume risk by performing your usual activity despite the danger. Best you can do with a cloak camper is deploy warp disruption fields everywhere you go, and hope that its not a cloaky camper in an Interceptor or Covert Reconfigured T3 with a cyno.

So, going back to the POS module since this thread horribly derailed due to trolls, would be a way to counter, as well as be countered (easily located and destroyed), the one uncounterable and gameplay-changing activity in the game.
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2014-07-16 20:35:52 UTC
Sure, but in exchange, we get a module that automatically undocks everyone inside a station and keeps them out for five minutes.
admiral root
Red Galaxy
#16 - 2014-07-16 20:50:22 UTC
Is it AFKwhine o'clock again already?

No, your rights end in optimal+2*falloff

Ralph King-Griffin
New Eden Tech Support
#17 - 2014-07-16 20:56:58 UTC
admiral root wrote:
Is it AFKwhine o'clock again already?

No, there's no mileage in this one.
He went straight to "or els eve is gonna dieeeeeeee" as soon as any opposition was given.
Alternative Splicing
Captain Content and The Contenteers
#18 - 2014-07-16 22:04:43 UTC
NiteNinja wrote:

This is true, but currently, the AFK camping is the only tactic in the game you can't counter, and this would be a way to counter this particular activity. The AFK camper has 0% risk, and gets 100% reward (reward not being ISK, but the knowledge that they're extracting tears and preventing the skittish from making ISK.) If there was a way to hunt down this particular hostile, then go for it, camp all you want, but until then, there is no way to locate, sabotage, or hinder their actions, which creates an imbalance.

Even the highsec 1 man griefer corp wardeccing people then docking for a week is counter-able, because you are able to physically locate the character, then assume risk by performing your usual activity despite the danger. Best you can do with a cloak camper is deploy warp disruption fields everywhere you go, and hope that its not a cloaky camper in an Interceptor or Covert Reconfigured T3 with a cyno.

So, going back to the POS module since this thread horribly derailed due to trolls, would be a way to counter, as well as be countered (easily located and destroyed), the one uncounterable and gameplay-changing activity in the game.



People in this very thread have given you at least one way to counter it, and others exist. Assuming you and your corp/alliance are not game for working together to implement one of these solutions, such as baiting them or having a response fleet, then you have a 100% chance of countering them by renting another system, failing that, going to some place that more closely mirrors your psychology and play style. Perfectly counterable.
Gypsio III
State War Academy
Caldari State
#19 - 2014-07-16 22:59:01 UTC
How would this help against highsec suicide gankers? Why would they be cloaked?
RoAnnon
Republic University
Minmatar Republic
#20 - 2014-07-16 23:05:44 UTC
NiteNinja wrote:
This is true, but currently, the AFK camping is the only tactic in the game you can't counter...


Untrue. You are also unable to counter AFK Station Docking, AFK POS Bubble Parking, and Logging Out.

Players doing all four of these actions are equally dangerous to any activity you may wish to undertake, no matter what sec of space you're in.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

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