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Mittani: Greifers drive away new players

First post
Author
Dinsdale Pirannha
Pirannha Corp
#421 - 2014-07-16 14:23:07 UTC  |  Edited by: Dinsdale Pirannha
Rumtin wrote:
Ironic that the guy hosting annual Burn Jita would be complaining about Griefing. Give me a break.


Indeed.
Bottom line, looks like he is worried that Eve is REALLY dying, and if it dies, he might actually have to go back to his old income source of lawyering, if he is still allowed. That whole article reeks of desperation and self-interest.

goons did a 180 on renting, and now a 180 on getting new players to hang around.
I wonder if mittens will goes far as mandating that goons can't con new players , fresh from the new player zone he envsions, into handing over everything and joining goons for a mere 250 or 500 M security deposit, whatever it is.
Mythrandier
Solace Corp
#422 - 2014-07-16 15:41:36 UTC
Rumtin wrote:
Ironic that the guy hosting annual Burn Jita would be complaining about Griefing. Give me a break.


This just in, killing untanked ships in a publicly announced event now considered 'griefing'


More at 11.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Jenn aSide
Soul Machines
The Initiative.
#423 - 2014-07-16 15:46:09 UTC  |  Edited by: Jenn aSide
Reiisha wrote:
Jenn aSide wrote:
Reiisha wrote:


This is true, but only to some extent. You can't deny that growth has been stunted for quite a while now and new player retention is quite low. However, this isn't because of griefing, but because there aren't enough incentives for new players just yet.

When new players don't get at least a semblence of a helping hand (not in terms of isk or items, mind you, but in a sense of direction and help in/from the community) they will be 'goaded' into missions or other solo PvE activities. When their first introduction to PvP is being ganked in a ship they played a month to build up, they may not renew and/or come back.

My apoligies if my post seemed vague - Griefing persé is not the problem, it's the lack of direction given to newbies that is, especially where PvP is concerned.


If they need a helping hand, that means a sandbox MMO (which requires a 'self-starter' type personality) is probably not the best choice for them. Not saying that helping new payers is bad, but there is a certain point at which a person has to want something themselves before you CAN help them.

Additionally, that help is already available and accessable in the form of groups like EVE university, Brave, RvB etc etc. Those groups are why I think the whole 'safe newbie area' idea is stupid. if people can't be arsed to use the stuff that's already there, why do people think 'new things' will help.

The problem is the lack of interest and will in the average gamer (which is something only the gamer him/herself can fix), not safety or NPE content.


This will only attract and keep people who already are into sandboxes, but it won't retain people who aren't sure yet or haven't had any experience with them.


That's not true, i had no experience with sandbox anything and EVE hooked me, despite it's horrible 2007 NPE. That's because I'm the type of person who CAN get hooked on EVE: a 'tinkerer' type that likes to experiment with stuff, who doesn't get bored easily, who sees challenges rather than barriers, and who takes responsibility for one's own enjoyment.

At the end of the day, games work because they fill some psychological needs/wants of the player. Most MMOs and other video games work by letting a gamer feel powerful, skilled, talented and 'special' when in reality they probably aren't. Look at all the people playing sports video games and army shooter type games when they could join an adult sports league or the actual army lol.

EVE is not one of those games. EVE says "you are a scrub till you prove otherwise" and "figure it out your damn self". And this is why we love EVE, it treats us like ADULTS.



All of the "get more players" thinking i see revolves a lot around some bad ideas: such as "If you just show them the way, they will take it from there" . A variation if 'if you build it, they will come' lol.

This line of thinking doesn't account for the fact that if they couldn't figure it out for themselves, they might not be interested in doing it in the 1st place.

Human beings figure out the things they want to and ignore the rest. This is why kids can recite the lyrics to even the most incomprehensible pop song but can't tell you anything about their school work. long story short, if the person has the correct predisposition to be an EVE player, you won't HAVE to show him what he can do, he'll figure it out before you can tell him.

I think the 'focus' here is wrong. The idea presented here is "fix the NPE and players will stay. I think that's been disproven by 11 years of CCP 'fixing' the NPE. I think there is a stronger case for "CCP should do more to attract the right kinds of players in the 1st place". The 'right kind' being, again, self starter types that see challenges rather than barriers.

TL;DR, CCP should be advertising EVE in mags like Popular Mechanics and Soldier of Fortune (and hell, maybe here too :) ), not PCGamer or Tentonhammer.......


Quote:

I'm also not advocating a safe newbie area, just more opportunities provided to newbies to engage in things that aren't industry or PvE through a better NPE. There's a huge gap for new players who don't already have friends in the game to actually get to the fun stuff.


The answer there is 'make friends'. I was introduced to the game by a guy who stopped playing a few months after I started. I met some people running missions in the same system I was, and ended up joining their corp. Later io left, when to Faction Warfare (without a corp), made friends, when with those friends to null.

The game should be trying to compensate for players lack of social skill and/or initiative. Rather the game company should be more clear in advertising this game to people who can make friends.
Jenn aSide
Soul Machines
The Initiative.
#424 - 2014-07-16 15:47:08 UTC
Mythrandier wrote:
Rumtin wrote:
Ironic that the guy hosting annual Burn Jita would be complaining about Griefing. Give me a break.


This just in, killing untanked ships in a publicly announced event now considered 'griefing'


More at 11.



But but, being aware of things that are happening because they are advertised all over the place requires looking at stuff with your eyes. Eyes = effort so no.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#425 - 2014-07-16 18:05:51 UTC  |  Edited by: epicurus ataraxia
James Amril-Kesh wrote:
Li Quiao wrote:
Seven Koskanaiken wrote:
http://themittani.com/content/traffic-control-newbie-zone

Not even a troll, honest.


Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson.

Goonswarm are experts in new-player experience.
This is actually not a controversial statement at all and only ignorant people like you dispute it.


Yes, I think that that is the concencus, they have worked out that if you make new players grind every time they lose a frigate or destroyer, the players soon give up anything remotely likely to get them killed.

The idea that the absence of free replacement of basic equipment is a good idea, is the most absurd and twisted thinking in the history of bad ideas if you actually want people to do stuff.


The goons saw this absurd state of affairs, and for their players, put it right. The ship replacement policy.

Whatever ones opinion about the organisation, one cannot dispute that was not only smart, but near genius, when everyone else seemed to think making the game a miserable experience was a good idea. Many still feel that making eve as miserable as possible for new players is somehow smart

So the suggestion is to copy this wonderfully effective concept for the whole of eve.

T1 frigates and destroyers are replaced on destruction, utilising the same rules and restrictions as insurance. One off purchase of unexpiring player insurance with 100% ship replacement for those ships only provided with authorised and approved T1 fittings.
These ships are provided by the insurance corporation, and NPC purchase orders are created to keep stocks up through central NPC purchasing to keep things in place for manufacturers.

New players will die in their thousands, reship, explore, and fight, and instead of leaving, or hiding levelling up their battleship or barge, will actually get out there and have fun.

There is one EvE. Many people. Many lifestyles. WE are EvE

baltec1
Bat Country
Pandemic Horde
#426 - 2014-07-16 18:17:39 UTC
epicurus ataraxia wrote:
James Amril-Kesh wrote:
Li Quiao wrote:
Seven Koskanaiken wrote:
http://themittani.com/content/traffic-control-newbie-zone

Not even a troll, honest.


Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson.

Goonswarm are experts in new-player experience.
This is actually not a controversial statement at all and only ignorant people like you dispute it.


Yes, I think that that is the concencus, they have worked out that if you make new players grind every time they lose a frigate or destroyer, the players soon give up anything remotely likely to get them killed.

The idea that the absence of free replacement of basic equipment is a good idea, is the most absurd and twisted thinking in the history of bad ideas if you actually want people to do stuff.


The goons saw this absurd state of affairs, and for their players, put it right. The ship replacement policy.

Whatever ones opinion about the organisation, one cannot dispute that was not only smart, but near genius, when everyone else seemed to think making the game a miserable experience was a good idea. Many still feel that making eve as miserable as possible for new players is somehow smart

So the suggestion is to copy this wonderfully effective concept for the whole of eve.

T1 frigates and destroyers are replaced on destruction, utilising the same rules and restrictions as insurance. One off purchase of unexpiring player insurance with 100% ship replacement for those ships only provided with authorised and approved T1 fittings.
These ships are provided by the insurance corporation, and NPC purchase orders are created to keep stocks up through central NPC purchasing to keep things in place for manufacturers.


Actually we teach people how to make isk so they can replace their own ships first.
James Amril-Kesh
Viziam
Amarr Empire
#427 - 2014-07-16 18:20:00 UTC
Rumtin wrote:
Ironic that the guy hosting annual Burn Jita would be complaining about Griefing. Give me a break.

You should probably look up the definition of griefing as it pertains to EVE because you're using it wrong here.

Enjoying the rain today? ;)

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#428 - 2014-07-16 18:20:30 UTC
baltec1 wrote:
epicurus ataraxia wrote:
James Amril-Kesh wrote:
Li Quiao wrote:
Seven Koskanaiken wrote:
http://themittani.com/content/traffic-control-newbie-zone

Not even a troll, honest.


Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson.

Goonswarm are experts in new-player experience.
This is actually not a controversial statement at all and only ignorant people like you dispute it.


Yes, I think that that is the concencus, they have worked out that if you make new players grind every time they lose a frigate or destroyer, the players soon give up anything remotely likely to get them killed.

The idea that the absence of free replacement of basic equipment is a good idea, is the most absurd and twisted thinking in the history of bad ideas if you actually want people to do stuff.


The goons saw this absurd state of affairs, and for their players, put it right. The ship replacement policy.

Whatever ones opinion about the organisation, one cannot dispute that was not only smart, but near genius, when everyone else seemed to think making the game a miserable experience was a good idea. Many still feel that making eve as miserable as possible for new players is somehow smart

So the suggestion is to copy this wonderfully effective concept for the whole of eve.

T1 frigates and destroyers are replaced on destruction, utilising the same rules and restrictions as insurance. One off purchase of unexpiring player insurance with 100% ship replacement for those ships only provided with authorised and approved T1 fittings.
These ships are provided by the insurance corporation, and NPC purchase orders are created to keep stocks up through central NPC purchasing to keep things in place for manufacturers.


Actually we teach people how to make isk so they can replace their own ships first.


Of course, you have both I believe, but once over the cliff edge, they advance to better and better things within the group and are self supporting, Is that right?

There is one EvE. Many people. Many lifestyles. WE are EvE

baltec1
Bat Country
Pandemic Horde
#429 - 2014-07-16 18:23:28 UTC
epicurus ataraxia wrote:


Of course, you have both I believe, but once over the cliff edge, they advance to better and better things within the group and are self supporting, Is that right?


SRP is primarily for the good of the empire. For example, none of my Megathons get fully covered by SRP.
Jenn aSide
Soul Machines
The Initiative.
#430 - 2014-07-16 18:25:26 UTC
epicurus ataraxia wrote:
James Amril-Kesh wrote:
Li Quiao wrote:
Seven Koskanaiken wrote:
http://themittani.com/content/traffic-control-newbie-zone

Not even a troll, honest.


Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson.

Goonswarm are experts in new-player experience.
This is actually not a controversial statement at all and only ignorant people like you dispute it.


Yes, I think that that is the concencus, they have worked out that if you make new players grind every time they lose a frigate or destroyer, the players soon give up anything remotely likely to get them killed.

The idea that the absence of free replacement of basic equipment is a good idea, is the most absurd and twisted thinking in the history of bad ideas if you actually want people to do stuff.


The goons saw this absurd state of affairs, and for their players, put it right. The ship replacement policy.

Whatever ones opinion about the organisation, one cannot dispute that was not only smart, but near genius, when everyone else seemed to think making the game a miserable experience was a good idea. Many still feel that making eve as miserable as possible for new players is somehow smart

So the suggestion is to copy this wonderfully effective concept for the whole of eve.

T1 frigates and destroyers are replaced on destruction, utilising the same rules and restrictions as insurance. One off purchase of unexpiring player insurance with 100% ship replacement for those ships only provided with authorised and approved T1 fittings.
These ships are provided by the insurance corporation, and NPC purchase orders are created to keep stocks up through central NPC purchasing to keep things in place for manufacturers.



It's funny (in a sad kind of way) when a person gets so stuck on an idea that they can't see why it's a bad idea. Frigs and destroyers aren't basic equipment. The are tings that people actually build and sell and that other people use.

Ships having a value (even small/cheap ships) makes their loss mean something. Through experiencing the pain of loss, a player becomes better. Remove that pain and you get a bunch of reckless Zerging and meaningless game play.

The Goons and other alliances do replace ships as a benefit of membership, that doesn't mean THE GAME should do the same thing, if you could get the same thing from the game as you could from an organization of people WHY joined an organization of people in the 1st place?

And what insane mind could imagine that handing gankers free dessies is a good thing? Not even the gankers think that lol.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#431 - 2014-07-16 18:26:39 UTC
baltec1 wrote:
epicurus ataraxia wrote:


Of course, you have both I believe, but once over the cliff edge, they advance to better and better things within the group and are self supporting, Is that right?


SRP is primarily for the good of the empire. For example, none of my Megathons get fully covered by SRP.



Yes, quite, I was suggesting "borrowing" his idea for T1 frigates and Destroyers only, after that new players should be over the worst and learned to have fun doing PVP and going everywhere and met lots of people and either died or shot them.

Oh the best bit is that the replacement ships are all fitted for PVP Lol

There is one EvE. Many people. Many lifestyles. WE are EvE

baltec1
Bat Country
Pandemic Horde
#432 - 2014-07-16 18:31:08 UTC  |  Edited by: baltec1
epicurus ataraxia wrote:
baltec1 wrote:
epicurus ataraxia wrote:


Of course, you have both I believe, but once over the cliff edge, they advance to better and better things within the group and are self supporting, Is that right?


SRP is primarily for the good of the empire. For example, none of my Megathons get fully covered by SRP.



Yes, quite, I was suggesting "borrowing" his idea for T1 frigates and Destroyers only, after that new players should be over the worst and learned to have fun doing PVP and going everywhere and met lots of people and either died or shot them.

Oh the best bit is that the replacement ships are all fitted for PVP Lol


You just destroyed the entire frigate and destroyer market as well as the mod market.

Well done, you went and nerfed industrialists savagely.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#433 - 2014-07-16 18:31:35 UTC  |  Edited by: epicurus ataraxia
Jenn aSide wrote:
epicurus ataraxia wrote:
James Amril-Kesh wrote:
Li Quiao wrote:
Seven Koskanaiken wrote:
http://themittani.com/content/traffic-control-newbie-zone

Not even a troll, honest.


Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson.

Goonswarm are experts in new-player experience.
This is actually not a controversial statement at all and only ignorant people like you dispute it.


Yes, I think that that is the concencus, they have worked out that if you make new players grind every time they lose a frigate or destroyer, the players soon give up anything remotely likely to get them killed.

The idea that the absence of free replacement of basic equipment is a good idea, is the most absurd and twisted thinking in the history of bad ideas if you actually want people to do stuff.


The goons saw this absurd state of affairs, and for their players, put it right. The ship replacement policy.

Whatever ones opinion about the organisation, one cannot dispute that was not only smart, but near genius, when everyone else seemed to think making the game a miserable experience was a good idea. Many still feel that making eve as miserable as possible for new players is somehow smart

So the suggestion is to copy this wonderfully effective concept for the whole of eve.

T1 frigates and destroyers are replaced on destruction, utilising the same rules and restrictions as insurance. One off purchase of unexpiring player insurance with 100% ship replacement for those ships only provided with authorised and approved T1 fittings.
These ships are provided by the insurance corporation, and NPC purchase orders are created to keep stocks up through central NPC purchasing to keep things in place for manufacturers.



It's funny (in a sad kind of way) when a person gets so stuck on an idea that they can't see why it's a bad idea. Frigs and destroyers aren't basic equipment. The are tings that people actually build and sell and that other people use.

Ships having a value (even small/cheap ships) makes their loss mean something. Through experiencing the pain of loss, a player becomes better. Remove that pain and you get a bunch of reckless Zerging and meaningless game play.

The Goons and other alliances do replace ships as a benefit of membership, that doesn't mean THE GAME should do the same thing, if you could get the same thing from the game as you could from an organization of people WHY joined an organization of people in the 1st place?

And what insane mind could imagine that handing gankers free dessies is a good thing? Not even the gankers think that lol.



Two points Jenn, firstly if you truly believe that making new players grind for a considerable time for 5 seconds of combat is going to encourage them to be risk-takers and NOT risk averse people who will hide from anything approaching a possibility of losing their ship, there is absolutely nothing that will convince you otherwise.

Secondly if an experienced ganker is going to be even vaguely interested in the benefit of a T1 fit T1 frigate or destroyer, his value judgement is somewhat confused.

A five year old child will bend down to pick up a shiny penny,

Would you?

I do believe that some HS ganking groups, have held out such an offer to encourage new players into their fold. And quite successfully. Are those groups also insane?

Any successful Group who wants new players to fight, explore, and die, has a basic ship replacement policy in light combat ships.
They understand that if people are grinding, grinding, grinding each time they lose they become conditioned to that. And then you have lost them, they end up just acquiring and improving stuff and hoarding isk till they leave.

There's the problem, human nature, make life miserable, and they avoid life.

There is the genius of the mittani's initial insight, he saw that, where others said, " but if it doesn't cost anything how can they value it?"
Was a completely ridiculous, and totally contrary to everything that is known about human nature.

In eve you are Immortal, you can never die! The current situation turns new players into wage slaves and immortal bitter pensioners.

Until they biomass themselves.

Or someone who understands how mindnumbingly wrong that idea you quote is, gets to them before CCP ruins them as long term customers.

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#434 - 2014-07-16 18:57:27 UTC  |  Edited by: epicurus ataraxia
baltec1 wrote:
epicurus ataraxia wrote:
baltec1 wrote:
epicurus ataraxia wrote:


Of course, you have both I believe, but once over the cliff edge, they advance to better and better things within the group and are self supporting, Is that right?


SRP is primarily for the good of the empire. For example, none of my Megathons get fully covered by SRP.



Yes, quite, I was suggesting "borrowing" his idea for T1 frigates and Destroyers only, after that new players should be over the worst and learned to have fun doing PVP and going everywhere and met lots of people and either died or shot them.

Oh the best bit is that the replacement ships are all fitted for PVP Lol


You just destroyed the entire frigate and destroyer market as well as the mod market.

Well done, you went and nerfed industrialists savagely.



Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.

It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.

There is one EvE. Many people. Many lifestyles. WE are EvE

baltec1
Bat Country
Pandemic Horde
#435 - 2014-07-16 19:03:20 UTC
epicurus ataraxia wrote:


Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.

It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.


And now we have frigate and destroyer producers being wiped out combined with a massive isk fountain.

Well done, you just broke the entire economy.
MHayes
Deep Core Mining Inc.
Caldari State
#436 - 2014-07-16 19:14:09 UTC
He is wrong. New players don't get attacked because there isn't much to gain. Suicide ganking still takes time and money so why bother if there is no money in it. Yes you can get wardecked but only once you form a corp.

One thing I would change is thatsecurity status and standings shoukdn't have a limit. So if you commit too much crime you have to do more to make up for it or write off the character.
Attrael
Umokka Research and Technology Institute
#437 - 2014-07-16 19:34:24 UTC
As one who spends most of his time "bearing" it up in highsec, I can state with complete certainty that Trammel does NOT belong in Eve. The universe is one cold, harsh, and cruel place. Deal with it.
Jenn aSide
Soul Machines
The Initiative.
#438 - 2014-07-16 19:50:41 UTC
epicurus ataraxia wrote:



Two points Jenn, firstly if you truly believe that making new players grind for a considerable time for 5 seconds of combat is going to encourage them to be risk-takers and NOT risk averse people who will hide from anything approaching a possibility of losing their ship, there is absolutely nothing that will convince you otherwise.


People are risk averse or they aren't.

Quote:

Secondly if an experienced ganker is going to be even vaguely interested in the benefit of a T1 fit T1 frigate or destroyer, his value judgement is somewhat confused.


Reading comprehension fail lol. Gankers USE destroyers and you want to hand them free ships. Builders SELL destroyers and you want to kill their market.

Quote:

A five year old child will bend down to pick up a shiny penny,

Would you?


Hell yea I would, have you seen the economy lately?

And EVE players tend to not be kids.

Quote:

I do believe that some HS ganking groups, have held out such an offer to encourage new players into their fold. And quite successfully. Are those groups also insane?


Not at all. Those groups providing ships are spending isk for those ships. Those ships are made by players.

ANY change that cuts people out and makes something an automatic/NPC based thing is by default a bad idea. you are asking CCP to do something that only player groups should be doing.

Quote:

Any successful Group who wants new players to fight, explore, and die, has a basic ship replacement policy in light combat ships.
They understand that if people are grinding, grinding, grinding each time they lose they become conditioned to that. And then you have lost them, they end up just acquiring and improving stuff and hoarding isk till they leave.

There's the problem, human nature, make life miserable, and they avoid life.

There is the genius of the mittani's initial insight, he saw that, where others said, " but if it doesn't cost anything how can they value it?"
Was a completely ridiculous, and totally contrary to everything that is known about human nature.

In eve you are Immortal, you can never die! The current situation turns new players into wage slaves and immortal bitter pensioners.

Until they biomass themselves.

Or someone who understands how mindnumbingly wrong that idea you quote is, gets to them before CCP ruins them as long term customers.


The above is so crazy there's nothing to say about it. Who let you out of the F&I forum where you were ranting about how bad the Rattlesnake we are all loving is?
Jenn aSide
Soul Machines
The Initiative.
#439 - 2014-07-16 19:52:20 UTC
baltec1 wrote:
epicurus ataraxia wrote:


Baltec I stated specifically that NPC buy orders would exist to purchase these ships, from the very industrialists who build them. priced to ensure it is viable.

It is a Buff to industrialists, not a nerf, they will be building a vast quantity of them as players will be playing,and dying, not hiding.


And now we have frigate and destroyer producers being wiped out combined with a massive isk fountain.

Well done, you just broke the entire economy.


That's the problem with 'brilliant idea' types like this, they don't critique their own ideas, and then get defensive when people easily blow them down lol. Almost everyone else can see why his idea is stunningly horrible.
Namiene
Revenge Uprising
#440 - 2014-07-16 19:55:01 UTC
Can we not flip this whole thing on its head and have the new players driving away the greifers ?

What if its the new players that are the greifers ?

Indeed 'Goonswarm' is well renown for recruiting anyone and everyone, especially new players; and yet this alliance are the biggest group of greifters in the whole history of computer games.

I think your walking on thin ice my friend if this is the place your mind is flowing; but im sure you know what you are doing.