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Assault Ship Role:

Author
Izuru Hishido
Imperial Academy
Amarr Empire
#21 - 2011-11-03 20:36:38 UTC
Dr Cedric wrote:
... I could see a high sec mini-dread battleship for high sec POS wars...



Hmm...lets see...mini-dreadnought type BS esque for POS takedowns...that can be used in highsec.

Let me think, I could have sworn a ship like that already existed.

Oh yeah! It does.

Its called a battleship.


Give the assault frigs their missing fourth bonus, perhaps a role bonus for the tier one AF's akin to the warp disruptor increase of the tier one interceptors and this will be fixed.
Cailais
The Red Pill Taker Group
#22 - 2011-11-04 01:23:43 UTC
Personally Id like to see AFs getting some really new - perhaps the ability to jump to a cyno. They are class as 'assault' ships and having that kind of ranged manoeuvring could be an interesting capability on a small ship class.

Admittedly there are some problems with that as a concept - it might encourage heavier blobing but it might also be a foil to black op SB drops?

C.
Meditril
Hoplite Brigade
Ushra'Khan
#23 - 2011-11-04 14:55:17 UTC
Assault Ships role should be the ability to dive into a blob and pick/tackle a big target without instantly popping. Therefore I strongly advocate to provide them a limited webbing imunity bonus as described here.
Any Guy
Ministry of War
Amarr Empire
#24 - 2011-11-12 00:13:07 UTC
Compared to the new designed destroyers, AF are going to have a hard time. Why not make the 4th bonus a tank bonus to reduce their sig or improve their resists? Some AF already have tanking bonuses but some Command ships have double tank bonuses so there is precedent.

I don't think the oversized weapons is a great idea but they could have a bomb launcher fitting bonus. Give the bomb launcher another ship to be fitted on and the AF a bonus weapon that would be fun to play with in hordes ;)
Shaera Taam
Khanid Prime Free Irregulars
#25 - 2011-12-06 21:30:08 UTC
Any Guy wrote:
Compared to the new designed destroyers, AF are going to have a hard time. Why not make the 4th bonus a tank bonus to reduce their sig or improve their resists? Some AF already have tanking bonuses but some Command ships have double tank bonuses so there is precedent.

I don't think the oversized weapons is a great idea but they could have a bomb launcher fitting bonus. Give the bomb launcher another ship to be fitted on and the AF a bonus weapon that would be fun to play with in hordes ;)


220mm AC wolf?

a bomb-launching jag?

/drool

Lol

but yeah, prolly waaaaay op, haha

Thus Spake the Frigate Goddess!

Garr Earthbender
Imperial Shipment
Amarr Empire
#26 - 2011-12-06 21:40:26 UTC
Way I figure it, we now have the 'glass CANNON' in the Tier 3 BCs. I don't want a 'glass little bit smaller than a cannon' ship. Destroyers are kinda sorta that. Instead of bigger guns, they get more guns. Same(ish) result.

Gimme that 4th bonus and a true T2 dessie other than the dictor and I'll be a happy pod pilot.

-Scissors is overpowered, rock is fine. -Paper

Umega
Solis Mensa
#27 - 2011-12-06 21:48:46 UTC
Or you could just take the time to train for and then fly a HAC.. quite nearly the same thing.

AFs just need a 4th bonus. Some sort of role bonus.. and I'd rather it didn't step on inty's toes in the process.

Ewar immunity would be nice.
Zarnak Wulf
Task Force 641
Empyrean Edict
#28 - 2011-12-06 21:54:00 UTC
You have a ship that is supposed to work in scram range and at the same time active tank. Theoretically. Immunity to nuets would be nice. Of course I just woke up so this might not be a great idea by the time I get to work.... P
Liang Nuren
No Salvation
Divine Damnation
#29 - 2011-12-06 23:18:51 UTC
I think any discussion of AFs should consider which ones are good enough vs those that just aren't making the grade. The Ishkur and Jag are widely considered pretty good and when adding a 4th bonus you need to be careful of making them OP. The Hawk, Enyo, and Harpy OTOH are widely considered pretty terrible.

No matter what happens:
- 1 mid slot is not acceptable and 2 feels pretty limited.
- The Hawk needs the 5% Kin bonus replaced with a 10% Kin bonus as the Kestrel has. The 4th bonus can be ROF or damage or even another tanking bonus for all I care.
- Make the ships reasonably fittable with T2 weapons at AWU 4. Bonus points if AWU5 opens up some truly stupendous fits.

-Liang

I'm an idiot, don't mind me.

Norris Packard
Horde Vanguard.
Pandemic Horde
#30 - 2011-12-06 23:44:31 UTC
Liang Nuren wrote:
I think any discussion of AFs should consider which ones are good enough vs those that just aren't making the grade. The Ishkur and Jag are widely considered pretty good and when adding a 4th bonus you need to be careful of making them OP. The Hawk, Enyo, and Harpy OTOH are widely considered pretty terrible.

No matter what happens:
- 1 mid slot is not acceptable and 2 feels pretty limited.
- The Hawk needs the 5% Kin bonus replaced with a 10% Kin bonus as the Kestrel has. The 4th bonus can be ROF or damage or even another tanking bonus for all I care.
- Make the ships reasonably fittable with T2 weapons at AWU 4. Bonus points if AWU5 opens up some truly stupendous fits.

-Liang


To be honest while yes they could do a ton of damage adding the 4th bonus to some they could always make it something that cancels out the others benefit like an optimal and a falloff bonus. It would only really be good for one set of the weapons loaded on it and so would kinda only be applying 3 bonus still. Would I love a Jaguar with a fall off bonus? Yes. Would it be powerful? Yeah I think it would. Would that optimal bonus be doing anything for me on my AC Jaguar? Not really. Still 3 bonuses and with the other weaker ships getting a truly cumulative bonus like damage or greater tanking allowing all 4 to apply at once would help to balance them out.
Zarnak Wulf
Task Force 641
Empyrean Edict
#31 - 2011-12-07 04:46:52 UTC
Gank an Tank roles:

Minmatar -
Make both the Wolf and Jaguar as fast and agile as the rifter. Make their starting resistances closer to what you see on EAF then currently. 60% EM resistance rather then 70%. Ect.

Jaguar:
Frigate bonuses - damage and tracking
AF bonuses - 5% shield resistance and 5% velocity per level.
Concept - fast and hardy tackler, firepower of a rifter

Wolf:
Frigate bonuses - damage and tracking
AF bonuses - damage and falloff
Concept - withering firepower, weak tank

Role bonus - nuet or web resistance
Deena Amaj
Native Freshfood
Minmatar Republic
#32 - 2011-12-07 05:54:15 UTC
I want that AB bonus.

Or give them better chances of "evasion" whenever under fire.


Or here is fun gag.
It is called assault frigate but you can't fit a group of assault missile launchers on it without PG screaming. Hmm Ugh

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

1-Up Mushroom
Imperial Academy
Amarr Empire
#33 - 2011-12-07 13:47:56 UTC
Nimrod Nemesis wrote:
AF Role: RvB

5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Tsubutai
Perkone
Caldari State
#34 - 2011-12-07 14:43:09 UTC  |  Edited by: Tsubutai
Liang Nuren wrote:
I think any discussion of AFs should consider which ones are good enough vs those that just aren't making the grade. The Ishkur and Jag are widely considered pretty good and when adding a 4th bonus you need to be careful of making them OP. The Hawk, Enyo, and Harpy OTOH are widely considered pretty terrible.

No matter what happens:
- 1 mid slot is not acceptable and 2 feels pretty limited.
- The Hawk needs the 5% Kin bonus replaced with a 10% Kin bonus as the Kestrel has. The 4th bonus can be ROF or damage or even another tanking bonus for all I care.
- Make the ships reasonably fittable with T2 weapons at AWU 4. Bonus points if AWU5 opens up some truly stupendous fits.

-Liang

I realise you've been out of the game for a long time, but the Hawk and Harpy are both very solid, and the Enyo's nowhere near as bad as people make out. TBH, in terms of intra-class balance, the AFs are in a pretty good place (with the obvious exception of the Retribution); the problem is that they're collectively kind of lackluster when compared to other ship classes.
Lucas Schuyler
Federal Navy Academy
Gallente Federation
#35 - 2011-12-07 15:11:06 UTC
This 4th Bonus debate comes up a lot. While an AB bonus makes sense, I think some of the "outside the box" ideas may be better.

The ability to fit a Bomb Launcher lives up the the "assault" part of the name.

Or what about some kind of passive on grid leadership bonus? Make them a mini-subcommand ship?

Onictus
Federal Navy Academy
Gallente Federation
#36 - 2011-12-07 15:14:15 UTC
Lucas Schuyler wrote:
This 4th Bonus debate comes up a lot. While an AB bonus makes sense, I think some of the "outside the box" ideas may be better.

The ability to fit a Bomb Launcher lives up the the "assault" part of the name.

Or what about some kind of passive on grid leadership bonus? Make them a mini-subcommand ship?




Honestly the AB bonus just makes sense.....give them the speed to catch a nano'd BC without the dig bloom and it becomes an entirely new ball game.

Khrage
#37 - 2011-12-07 15:46:24 UTC
Liang Nuren wrote:
No matter what happens:
- 1 mid slot is not acceptable and 2 feels pretty limited.
- The Hawk needs the 5% Kin bonus replaced with a 10% Kin bonus as the Kestrel has.
-Liang


there are other threads where the 1 mid slot issue is taking place, so i won't go into that.

but where have you been? the Hawk got that 10% bonus a while ago
Alexander Yukari
The Foundation Of Mammon
#38 - 2011-12-07 16:03:25 UTC
BearJews wrote:
why not just give AFs another bonus to afterburners or something, or to scramblers. Something viable for what they currently fit and use.

Yeah give both to retribution.Roll

But they could get 4th bonus to AB, sure but I remember there was issue with 10mn AB/MWD fitted on them and achieving crazy speed in tests.

Or just 5% or 10% to base speed per level, fits with assault part.
Zarnak Wulf
Task Force 641
Empyrean Edict
#39 - 2011-12-07 16:06:11 UTC
Onictus wrote:
Lucas Schuyler wrote:
This 4th Bonus debate comes up a lot. While an AB bonus makes sense, I think some of the "outside the box" ideas may be better.

The ability to fit a Bomb Launcher lives up the the "assault" part of the name.

Or what about some kind of passive on grid leadership bonus? Make them a mini-subcommand ship?




Honestly the AB bonus just makes sense.....give them the speed to catch a nano'd BC without the dig bloom and it becomes an entirely new ball game.



There were two issues that came up with the proposed AB boost. The first were AF strapping on cruiser sized AB. That should be easy to code around. The other was that really good AF like the Ishkur and Jaguar further separated ahead of the pack. An AB bonus would be great for ships like the Enyo or Wolf. It can't be a blanket bonus though.
Meditril
Hoplite Brigade
Ushra'Khan
#40 - 2011-12-07 16:06:57 UTC
The problem with Assault Ships is that if you are not careful then they will make other classes obsolete. E.g:

  • if you add DPS, then you don't need Destroyer any more and they will be by far overpowered. They already have enough DPS.
  • if you add Speed, e.g. with an Afterburner bonus then you will render Faction Frigates obsolete.
  • if you add Agility, then you will also make Tech 1 Frigates and Faction Frigates more or less onbsolete.


As you see, you have to think out of the box to improve Assault Ships without making them overpowered. They simply need something unique.

If you can agree with me that Assault Ships are meant for fleet operations especially as DPS and tackling support against ships larger then their size then you should also be able to agree with me that a Web Imunity Bonus would be very useful for assault ships. Let's say Web Imunity of 15% per Assault Ship Level. This would significantly improve Assault Ships with Afterburner for anti-blob and under-gun warefare without obsoleting other ship classes. They would be still stoppable with Neutralizers (which at least can be countered a bit with NOS and Cap Booster Charges) and Drones or Smart Bombs, but they will be much less vulnerable and therefore more durable since they will be still able to do some speed tanking even when webbed to hell.