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Patch day will soon be upon us. Are you prepared?

Author
Soldarius
Dreddit
Test Alliance Please Ignore
#41 - 2014-07-10 16:46:01 UTC
All base BP wastage is being rolled into the base material costs along with extra materials. You can find the new base material amounts by dividing the current base amounts by 0.9. Now add in the current extra materials. Furthermore, T2 material requirements not including extras, are being multiplied by 1.5. Researching ME will reduce the new base material amounts by 1% per level up to ME10%.

The biggest change will be less demand for T1 BPCs, increase in the price per unit for T2 everything, and less need for certain POS modules associated with research and production. Neither of these are insurmountable unless your entire production enterprise has been based on selling over-researched BPCs.

http://youtu.be/YVkUvmDQ3HY

Gilbaron
The Scope
Gallente Federation
#42 - 2014-07-11 08:24:37 UTC
Let's just say i bought and researched a lot of 10/10 BPOs
Josclyn Verreuil
Dark 0rder.
#43 - 2014-07-11 10:10:47 UTC
Gilbaron wrote:
Let's just say i bought and researched a lot of 10/10 BPOs


Lots and lots
PhatController
Deep Core Mining Inc.
Caldari State
#44 - 2014-07-13 16:27:29 UTC
Still trying to work out what this will mean for miners, currently bought a small tower ready to place a refinery or compression array. Also with the current "H" ores being best, have been looking at lowsec systems to mine in, but still nothing that seems worth it on the risk/reward scale.
Josclyn Verreuil
Dark 0rder.
#45 - 2014-07-13 17:26:34 UTC
PhatController wrote:
Still trying to work out what this will mean for miners, currently bought a small tower ready to place a refinery or compression array. Also with the current "H" ores being best, have been looking at lowsec systems to mine in, but still nothing that seems worth it on the risk/reward scale.


Overall, this should be a good change for miners. At the very least, overall ore value should go up a bit due to the nerfed loot reprocessing, as more minerals will have to be sourced from ore.

As to refining versus compression in high sec, that I really don't have a feel for yet. I will say this, the patch will open the gap even further between those with refining skills and those without.
Shiloh Templeton
Cheyenne HET Co
#46 - 2014-07-13 18:09:07 UTC
Soldarius wrote:
The biggest change will be less demand for T1 BPCs, ... .
I think I read that T2 BPO copy time will be greatly reduced -- does that mean there will be an increase in T2 BPC's for sale?

Mistah Ewedynao
Ice Axe Psycho Killers
#47 - 2014-07-15 14:36:53 UTC
Yeah almost prepared here.

1. One account unsubbed, 2 to go.

2. POS's coming down in a few days

3. A few Obelisks and Orcas built and stashed.

4. About 50 exhumers built and stashed so far, just selling enough to keep my T2 materials stocked

5. Thousands of T2 drones built and stashed

6. Thousands of select T2 modules built and stashed

7. A few hundred of assorted ships built.

8. Back up Indy/Tycoon going on the market soon

Hey, these are the most constructive things I can think of for this "expansion".

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Sheri Angela
#48 - 2014-07-16 03:44:04 UTC
I'm just tired off devs waffling on timeline and features along with lack of clarity on how things will work. Indy players talk in the same language which is called spreadsheets so why can't they just use that as a medium to explain how the features will work.

We can then easily tell them the pros and cons as we work the models looking for profit.

TIDI = Increasing profit while decreasing service level to the customer disguised a nicely marketed benefit. What would Amazon have done here.

Luwc
State War Academy
Caldari State
#49 - 2014-07-16 08:39:46 UTC
Boot.ini copied and ready to go

http://hugelolcdn.com/i/267520.gif

Shiloh Templeton
Cheyenne HET Co
#50 - 2014-07-16 15:30:20 UTC
Sheri Angela wrote:
I'm just tired off devs waffling on timeline and features along with lack of clarity on how things will work. Indy players talk in the same language which is called spreadsheets so why can't they just use that as a medium to explain how the features will work.

We can then easily tell them the pros and cons as we work the models looking for profit.

I agree, but perhaps CCP thinks they need to keep some info private to keep people from gaming loopholes before the patch. Like with the freighter rig/module change.
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