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The definition of eve content

Author
Quinn Corvez
Perkone
Caldari State
#41 - 2014-07-15 13:56:34 UTC
Tippia wrote:
Quinn Corvez wrote:
Exactly. CCP not creating a enough content is a personal opinion and we all know what is meant when people say that. They want new features, missions, ships, etc... "create your own content" is not a valid suggestion for someone who feels like this.

Meh. If that answer isn't valid, then neither is their complaint. Whether they engage in it or not, wilfully ignoring the content being created is… well… ignorant, and gets the kind of answer it deserves.


Well it is a valid answer is if you are telling them to get a job at ccp as a developer. Smile

If you are bored by the existing content (actual stuff added by ccp) i don't think it's unreasonable to ask for more.
Christina Project
Screaming Head in a Box.
#42 - 2014-07-15 14:14:16 UTC
Jenn... I read that last post as a distanced way of saying...

Most people nowadays are mindless and can not think for themselves anymore.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Sexy Cakes
Have A Seat
#43 - 2014-07-15 14:18:52 UTC
Tippia wrote:
Sexy Cakes wrote:
Like I said contrary to this community's popular belief. CCP has sold this sandbox game concept to you long and hard. You interact with their content. You don't create content.

Actually, we do both. That's the whole point of the concept.
They have created some minute content that we can interact with. They have also created a large box of tools. We can use those tools to create our own content. Other players then interact with the content we create.

If you think that only the stuff created by CCP counts as content, you have a very narrow — to the point of entirely inaccurate — view of what content actually is. The funny part is that you got it reasonably right at first: content is “stuff to do.” Contrary to your belief, CCP are not the only ones who can create that. Hell, a lot of the EVE content does not even exist within EVE the game.


Anything listed in a 'content list' will revolve around some tool (market, ships, sovereignty modules, npc's) that CCP has coded into the game. You using these tools is supposedly creating content. At what point does you interacting with something become creation of content? I would argue that it never does in practice.

Take faction warfare for example. You could argue that content is created all the time when one factions' players decide to gain control of more or less systems.. right? Without the tools to do it with (bunkers, plexes, missions, LP turn-ins) the content would not exist.

I guess it's kind of a 'Which came first the chicken or the egg?' discussion at the end of the day. However if you take a look at the recent conflicts they all revolve around some change that CCP has implemented.

So in theory, yes players create the content in this game. But in reality nothing changes unless CCP adds or changes the mechanics that govern this game.

:rant:

No one wants to grind sov anymore. Faction warfare is a back and forth war that I'm sure some people really enjoy. Wormholes are still being used to great effect. Incursions are still going strong. Ganking and PvP are still enjoyable and have been tweaked and are doing better.

But there's not been anything really new to do since faction warfare. I'm looking forward to trying out the new industry system when it gets put in as I've never really been an industrialist because of the click-fest but with reading about something to do with proposed POS changes not being ready because the code is still borked I've lost some of my enthusiasm.

Its past time to add something new to shoot. Add new incursion sites. Add new missions. Throw Syndicate into disarray because of some turmoil within Serpentis and let us interact with an NPC war there or something. Even the same old rats in different numbers would be entertaining. Do something.

The waiting game for code overhaul has been going for what seems like years now and POS's still aren't going to be ready to be overhauled yet. CCP is dragging their feet with no real destination for the game and it shows.

I've got a million tools in this game to use but nothing but the same old activities to use them in.

/rant

Not today spaghetti.

Jenn aSide
Worthless Carebears
The Initiative.
#44 - 2014-07-15 14:25:41 UTC
Sexy Cakes wrote:


Its past time to add something new to shoot. Add new incursion sites. Add new missions. Throw Syndicate into disarray because of some turmoil within Serpentis and let us interact with an NPC war there or something. Even the same old rats in different numbers would be entertaining. Do something.



That has more to do with you being bored than anything else. It's been 7 years for me and I'm still finding new things to do (who knew freaking booster production paid like this lol, obviously not me, and raiding going to null cosmos areas is...interesting).

You mean to tell me that in a game with thousands of ships and items, you've done 'everything'. I highly doubt that.
Marc Durant
#45 - 2014-07-15 14:29:40 UTC
The only content it needs; other players and the option to fck them sideways.

Yes, yes I am. Thanks for noticing.

Quinn Corvez
Perkone
Caldari State
#46 - 2014-07-15 14:32:03 UTC
Jenn aSide wrote:

You mean to tell me that in a game with thousands of ships and items, you've done 'everything'. I highly doubt that.


I don't think there was the merest suggestion of that. Just because there is something you haven't tried, doesn't mean that you will get hours of entertainment out of it.

I'm bored of eve and i know trying my hand at hauling won't do anything to change that Blink
Caviar Liberta
The Scope
Gallente Federation
#47 - 2014-07-15 14:33:04 UTC
Quinn Corvez wrote:
Caleb Seremshur wrote:
Chribba wrote:
Anything that generates something people talk/write about is imo content.

/c


I was thinking more specifically about activities people do where "content creators" can be found.


Other than third party development and out of game websites, players do not create content, they interact with the content provided by the developer.


PvP is non developer created content.
Jenn aSide
Worthless Carebears
The Initiative.
#48 - 2014-07-15 14:35:00 UTC
Quinn Corvez wrote:
Jenn aSide wrote:

You mean to tell me that in a game with thousands of ships and items, you've done 'everything'. I highly doubt that.


I don't think there was the merest suggestion of that. Just because there is something you haven't tried, doesn't mean that you will get hours of entertainment out of it.


How do you know that? I didn't think I'd like ship building, a Dozen Asteros later, loving it lol.

Quote:

I'm bored of eve and i know trying my hand at hauling won't do anything to change that Blink


fly through Niarja or Uedema, that'll fix that.
Christina Project
Screaming Head in a Box.
#49 - 2014-07-15 14:35:04 UTC
Quinn Corvez wrote:
Jenn aSide wrote:

You mean to tell me that in a game with thousands of ships and items, you've done 'everything'. I highly doubt that.


I don't think there was the merest suggestion of that. Just because there is something you haven't tried, doesn't mean that you will get hours of entertainment out of it.

I'm bored of eve and i know trying my hand at hauling won't do anything to change that Blink

Then I would auggest stopping to consume
and instead starting to create.

There are so many people out there,
with so many things to do together or just talk about,
that when you are bored it's just your own fault for being a consumer.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Caviar Liberta
The Scope
Gallente Federation
#50 - 2014-07-15 14:35:18 UTC  |  Edited by: Caviar Liberta
Quinn Corvez wrote:
Jenn aSide wrote:

You mean to tell me that in a game with thousands of ships and items, you've done 'everything'. I highly doubt that.


I don't think there was the merest suggestion of that. Just because there is something you haven't tried, doesn't mean that you will get hours of entertainment out of it.

I'm bored of eve and i know trying my hand at hauling won't do anything to change that Blink


Jump your hauler into a gate camp in low sec sometime and wonder while you attempt to warp away if they have enough scram points to keep you from getting away.

-edit- seems Jenn aSide beat me to it.
Sexy Cakes
Have A Seat
#51 - 2014-07-15 14:36:52 UTC
Jenn aSide wrote:
Sexy Cakes wrote:


Its past time to add something new to shoot. Add new incursion sites. Add new missions. Throw Syndicate into disarray because of some turmoil within Serpentis and let us interact with an NPC war there or something. Even the same old rats in different numbers would be entertaining. Do something.



That has more to do with you being bored than anything else. It's been 7 years for me and I'm still finding new things to do (who knew freaking booster production paid like this lol, obviously not me, and raiding going to null cosmos areas is...interesting).

You mean to tell me that in a game with thousands of ships and items, you've done 'everything'. I highly doubt that.


I learned late last year not to have a discussion with you because you will twist into something about the way society is these days and derail a thread faster than Kanye with a microphone.

Not today spaghetti.

Tippia
Sunshine and Lollipops
#52 - 2014-07-15 14:36:57 UTC
Sexy Cakes wrote:
Anything listed in a 'content list' will revolve around some tool (market, ships, sovereignty modules, npc's) that CCP has coded into the game. You using these tools is supposedly creating content. At what point does you interacting with something become creation of content?
The moment you decide the goals, the means and methods to reach that goal, and the opposition to your doing so.

Quote:
Take faction warfare for example.
Let's not, since it is a very closed and pre-defined system — it's effectively just standard mission-running with some optional player combat mixed in. Let's instead take the oxytope blockade. You could argue that isotopes and their role in jumping certain capships was “content” created by CCP, but the means of using the entire chain — from ice to market to local imports — as a tool to disrupt enemy logistics (and make a whole bunch of cash in the process) was so far removed from them that they weren't even included on the list of caterers in the credits to that particular content creation.

Quote:
So in theory, yes players create the content in this game. But in reality nothing changes unless CCP adds or changes the mechanics that govern this game.
Plenty of things change in responses to what players do without any kind of prompting from CCP. Meta and doctrines and logistics all go through cycles that only bear some superficial connection to an actual CCP change such as balance passes.

Quote:
Its past time to add something new to shoot. Add new incursion sites. Add new missions. Throw Syndicate into disarray because of some turmoil within Serpentis and let us interact with an NPC war there or something. Even the same old rats in different numbers would be entertaining. Do something.
…I can't help noticing that all you're talking about here is NPC interaction. See my comment above regarding that kind narrow themepark view on “content”.
Christina Project
Screaming Head in a Box.
#53 - 2014-07-15 14:37:25 UTC
Caviar Liberta wrote:
Quinn Corvez wrote:
Caleb Seremshur wrote:
Chribba wrote:
Anything that generates something people talk/write about is imo content.

/c


I was thinking more specifically about activities people do where "content creators" can be found.


Other than third party development and out of game websites, players do not create content, they interact with the content provided by the developer.


PvP is non developer created content.

And all of EVE is PvP.

And now I wait for the people who don't know what PvP means
and wrongly believe it's "combat".

*I sit down, cross my legs... and wait*

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Caviar Liberta
The Scope
Gallente Federation
#54 - 2014-07-15 14:40:50 UTC
Quinn Corvez wrote:
Tippia wrote:
Sexy Cakes wrote:
Like I said contrary to this community's popular belief. CCP has sold this sandbox game concept to you long and hard. You interact with their content. You don't create content.

Actually, we do both. That's the whole point of the concept.
They have created some minute content that we can interact with. They have also created a large box of tools. We can use those tools to create our own content. Other players then interact with the content we create.

If you think that only the stuff created by CCP counts as content, you have a very narrow — to the point of entirely inaccurate — view of what content actually is. The funny part is that you got it reasonably right at first: content is “stuff to do.” Contrary to your belief, CCP are not the only ones who can create that. Hell, a lot of the EVE content does not even exist within EVE the game.


So when someone says "ccp aren't adding any new content" do you think they mean that ccp aren't adding new people to the game? Blink

I don't even know what we're talking about here.


You mean PVE. Fly to x and gather y items , kill y items or create and move y items to z location.
Christina Project
Screaming Head in a Box.
#55 - 2014-07-15 14:41:06 UTC  |  Edited by: Christina Project
Sexy Cakes wrote:
Jenn aSide wrote:
Sexy Cakes wrote:


Its past time to add something new to shoot. Add new incursion sites. Add new missions. Throw Syndicate into disarray because of some turmoil within Serpentis and let us interact with an NPC war there or something. Even the same old rats in different numbers would be entertaining. Do something.



That has more to do with you being bored than anything else. It's been 7 years for me and I'm still finding new things to do (who knew freaking booster production paid like this lol, obviously not me, and raiding going to null cosmos areas is...interesting).

You mean to tell me that in a game with thousands of ships and items, you've done 'everything'. I highly doubt that.


I learned late last year not to have a discussion with you because you will twist into something about the way society is these days and derail a thread faster than Kanye with a microphone.

Except that she doesn't twist anything. She understands the meaning of words and how to use them properly, which is the reason why she keeps owning people. Most simply do not. People use words without considering their meaning and that's why most of you lot will never see any light against Jenn and instead feel like she's trolling.

What's actually reality, though, is that she simply uses language (and her brain) properly.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Quinn Corvez
Perkone
Caldari State
#56 - 2014-07-15 14:41:25 UTC
Caviar Liberta wrote:


PvP is non developer created content.


PVP is not content, it is an interaction between players.
Christina Project
Screaming Head in a Box.
#57 - 2014-07-15 14:43:28 UTC
Quinn Corvez wrote:
Caviar Liberta wrote:


PvP is non developer created content.


PVP is not content, it is an interaction between players.

And interaction is content, no matter how hard you try not to understand this.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Jenn aSide
Worthless Carebears
The Initiative.
#58 - 2014-07-15 14:44:05 UTC
Sexy Cakes wrote:
Jenn aSide wrote:
Sexy Cakes wrote:


Its past time to add something new to shoot. Add new incursion sites. Add new missions. Throw Syndicate into disarray because of some turmoil within Serpentis and let us interact with an NPC war there or something. Even the same old rats in different numbers would be entertaining. Do something.



That has more to do with you being bored than anything else. It's been 7 years for me and I'm still finding new things to do (who knew freaking booster production paid like this lol, obviously not me, and raiding going to null cosmos areas is...interesting).

You mean to tell me that in a game with thousands of ships and items, you've done 'everything'. I highly doubt that.


I learned late last year not to have a discussion with you because you will twist into something about the way society is these days and derail a thread faster than Kanye with a microphone.


I accept your surrender and rename you France.

More seriously, it's not may fault that blunt truth hurts you, you should have used what I was telling you as a reason to rethink, but of course it's easier to blame others for you own faults, ain't it?
Quinn Corvez
Perkone
Caldari State
#59 - 2014-07-15 14:45:28 UTC  |  Edited by: Quinn Corvez
Christina Project wrote:
Quinn Corvez wrote:
Caviar Liberta wrote:


PvP is non developer created content.


PVP is not content, it is an interaction between players.

And interaction is content, no matter how hard you try not to understand this.



show me in a dictionary where content is defined as interaction. Roll

Are apples oranges also?
Sexy Cakes
Have A Seat
#60 - 2014-07-15 14:46:51 UTC
Tippia wrote:
Sexy Cakes wrote:
Its past time to add something new to shoot. Add new incursion sites. Add new missions. Throw Syndicate into disarray because of some turmoil within Serpentis and let us interact with an NPC war there or something. Even the same old rats in different numbers would be entertaining. Do something.
…I can't help noticing that all you're talking about here is NPC interaction. See my comment above regarding that kind narrow themepark view on “content”.


Always with the 'themepark' comeback. For someone that uses the word narrow a lot to describe other people's points of view you sure don't offer much depth in your discussions.

The reason I only mention PvE interactions is because I would think it would be hard for CCP to change content in regards to PvP other than what their doing now by rebalancing ships and rules of engagement.

PvE changes drive PvP oreinted conflicts.

CCP doesn't control Player V Player conflicts (other than changes to the tools you use like the lowsec gate gun changes which was amazing btw) so how could I possibly offer examples for that kind of conflict.

Not today spaghetti.