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The definition of eve content

Author
King Fu Hostile
Mea Culpa.
Shadow Cartel
#21 - 2014-07-15 12:48:29 UTC
**** "content"

Handar Turiant
University of Caille
Gallente Federation
#22 - 2014-07-15 12:49:55 UTC
Content is whatever someone decides to do to/with/for other players. Both inside of the EVE Client and outside, as long as the outside has an effect on the inside.
Quinn Corvez
Perkone
Caldari State
#23 - 2014-07-15 12:51:40 UTC
For the sake of clearing up any confusion, how about we define things as follows:

Game content - anything ccp creates
Player driven content - any activity created by players
Tippia
Sunshine and Lollipops
#24 - 2014-07-15 12:53:55 UTC
Sexy Cakes wrote:
Like I said contrary to this community's popular belief. CCP has sold this sandbox game concept to you long and hard. You interact with their content. You don't create content.

Actually, we do both. That's the whole point of the concept.
They have created some minute content that we can interact with. They have also created a large box of tools. We can use those tools to create our own content. Other players then interact with the content we create.

If you think that only the stuff created by CCP counts as content, you have a very narrow — to the point of entirely inaccurate — view of what content actually is. The funny part is that you got it reasonably right at first: content is “stuff to do.” Contrary to your belief, CCP are not the only ones who can create that. Hell, a lot of the EVE content does not even exist within EVE the game.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#25 - 2014-07-15 12:55:43 UTC
Mithandra wrote:
Seriously?

OK

PvP
Pve
Blob warfare
gate camping
roaming
hisec ganking
wormholes
FW
suicide ganking
building ships
blowing ships up
PI
gas harvesting
Mining
escalations
Lowsec
Piracy
wormholes
Industry
Market manipulation
Corps
Sov warfare
griefing
carebearing
isk making
isk losing
forum warfare
missions
whining about lack of content
Industrial espionage
scamming

and that's without really trying



Yes yes yes and with so much choice surely people would never feel starved for content would they? That was not the point of my post. I am more trying to get to the bottom of why some stuff is considered AFK material and why some is seen as being the king pin on which the rest of eve evolves.

Obviously smashing other people's stuff is very important but as we see it's nit strictly viewed as 'content' by everyone is it?

I think content should be defined as "the opportunity or enablment of activity" within the game and that things like corp awoxing and mittens super capital arms race are examples of the loss of content because they're removing the reasons to try and break in to sov/recruit newbies. Or whatever your flavour of generally speaking 'people barrier' you care to think of. If there is an activity which through being practiced actively erodes the number of people involved in another activity then you can pretty safely say content is being lost and not generated.
Quinn Corvez
Perkone
Caldari State
#26 - 2014-07-15 13:09:02 UTC  |  Edited by: Quinn Corvez
Tippia wrote:
Sexy Cakes wrote:
Like I said contrary to this community's popular belief. CCP has sold this sandbox game concept to you long and hard. You interact with their content. You don't create content.

Actually, we do both. That's the whole point of the concept.
They have created some minute content that we can interact with. They have also created a large box of tools. We can use those tools to create our own content. Other players then interact with the content we create.

If you think that only the stuff created by CCP counts as content, you have a very narrow — to the point of entirely inaccurate — view of what content actually is. The funny part is that you got it reasonably right at first: content is “stuff to do.” Contrary to your belief, CCP are not the only ones who can create that. Hell, a lot of the EVE content does not even exist within EVE the game.


So when someone says "ccp aren't adding any new content" do you think they mean that ccp aren't adding new people to the game? Blink

I don't even know what we're talking about here.
Christina Project
Screaming Head in a Box.
#27 - 2014-07-15 13:10:16 UTC
You don't even understand the meaning of the word "definition" ...

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Bloody Slave
Republic Military School
Minmatar Republic
#28 - 2014-07-15 13:10:35 UTC  |  Edited by: Bloody Slave
You mean quests and dungeons?

Last year I started a thread for this: 4/6 LFM Angel Extravaganza L4, need a healer

It's hard to solo some "content" here, you know...

(sarcasm off)*

* It's being a pain the need to warn about it on EVE forums nowadays, pretty disappointing.Sad

If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD)

Christina Project
Screaming Head in a Box.
#29 - 2014-07-15 13:25:16 UTC  |  Edited by: Christina Project
Content in EVE, if we disregard what the lesser people believe is content,
is nothing more than the natural flow i which the universe progresses.
It's the same IRL. The reason why you need a definition most probably
is because you don't get "life".

Life, as EVE, is full of content. As soon as you go outdoors, there are hundreds
of things that could happen to you in what way ever.

The issue though is that you choose not to. People, carebears I guess,
mostly only care about themselves. In bigger cities people don't even
greet each other anymore, denying themselves lots of content.


So, content in EVE is every form of interaction between humans.
If you consider shooting NPCs as content or doing whatever that does not
somehow connect with other humans ... well ... I guess that works for
the usual definition when it comes to all the lesser games out there.

In EVE though, content has nothing to do with NPCs. That's just there
so the lesser people drop money into the game and the actual players have targets.

So when you see me in Hek, sitting flashy red in a pod ... i provide content.
When you see me sportcommentating in local about the idiots
who slowboat 300km towards me ... i provide content.
When people react to it, I have delivered.

Local enjoys me. It's a lot of fun satisfIng so many at once.
And I am really good at it! I love doing it all day and sometimes
people even beg me to do it.

They need their "content" soooo badly ...
... and when they see me they get all excited ...
... because I can satisfy them sooooo well ...
... and they always smile happily when I'm done with them! ;)


Next time you roll your eyes annoyed about what I said,
or start hating me for what I did ... remember this post. (:


See.... the definition of content... is you, me, everyone.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Winter Milan Chipri
#30 - 2014-07-15 13:29:03 UTC
Sexy Cakes wrote:
Content = something to do.

Incursions
Wormholes
Nullsec Ratting
PvP
Faction Warfare Missions/Plexing
Exploration
Highsec Missions
Level 5 Missions
Nullsec Sovereignty

Contrary to the popular belief by this community, content is only generated by CCP. You interacting with one of these systems and making a youtube video or article headline isn't you creating content, it's you using CCP's content.


this.
Tippia
Sunshine and Lollipops
#31 - 2014-07-15 13:32:18 UTC
Quinn Corvez wrote:
So when someone says "ccp aren't adding any new content" do you think they mean that ccp aren't adding new people to the game? Blink
When someone says “CCP aren't adding any new content”, what they mean is “I am assuming that EVE works like your average themepark/content-consumption game where devs create new ‘content’ to be ground until the next batch makes it obsolete, and I have forgotten to look at the 40 bajillion other ways content can be created… and CCP hasn't added any new planned-obsolesence grind for me”.
Quinn Corvez
Perkone
Caldari State
#32 - 2014-07-15 13:35:18 UTC  |  Edited by: Quinn Corvez
Christina Project wrote:

So, content in EVE is every form of interaction between humans.


And here was me thinking that we could just call that a player interaction.

Why are we trying to redefine things that already have definitions? The confusion comes from people like this who misconstrue what others are trying to say.

Tippia wrote:
Quinn Corvez wrote:
So when someone says "ccp aren't adding any new content" do you think they mean that ccp aren't adding new people to the game? Blink
When someone says “CCP aren't adding any new content”, what they mean is “I am assuming that EVE works like your average themepark/content-consumption game where devs create new ‘content’ to be ground until the next batch makes it obsolete, and I have forgotten to look at the 40 bajillion other ways content can be created… and CCP hasn't added any new planned-obsolesence grind for me”.


Exactly. CCP not creating a enough content is a personal opinion and we all know what is meant when people say that. They want new features, missions, ships, etc... "create your own content" is not a valid suggestion for someone who feels like this.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#33 - 2014-07-15 13:36:22 UTC
Bloody Slave wrote:
You mean quests and dungeons?

Last year I started a thread for this: 4/6 LFM Angel Extravaganza L4, need a healer

It's hard to solo some "content" here, you know...

(sarcasm off)*

* It's being a pain the need to warn about it on EVE forums nowadays, pretty disappointing.Sad

LFG is something CCP expermented with in incursions. Was it successful? Is it content as Tippia defines in the themepark manner and if so should there be more or less of it? Given that some of it is afk by this point too..
Christina Project
Screaming Head in a Box.
#34 - 2014-07-15 13:40:24 UTC  |  Edited by: Christina Project
Quinn Corvez wrote:
Christina Project wrote:

So, content in EVE is every form of interaction between humans.


And here was me thinking that we could just call that a player interaction.

Why are we trying to redefine things that already have definitions? The confusion comes from people like this who misconstrue what others are trying to say.

Player interaction IS the content this game is all about.

Maybe you too need to get "life" first and realize that as soon
as you interact with someone, "life" provides you content.

Nowadays it's much more complicated though. People consider watching TV
as content. It's consumption. That's the root of the issue, btw.

People in our oversaturated societies are used to consume content so much,
they forgot that "interaction" is the actual content that makes things happen.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Quinn Corvez
Perkone
Caldari State
#35 - 2014-07-15 13:43:09 UTC  |  Edited by: Quinn Corvez
Christina Project wrote:
Quinn Corvez wrote:
Christina Project wrote:

So, content in EVE is every form of interaction between humans.


And here was me thinking that we could just call that a player interaction.

Why are we trying to redefine things that already have definitions? The confusion comes from people like this who misconstrue what others are trying to say.

Player interaction IS the content this game is all about.

Maybe you too need to get "life" first and realize that as soon
as you interact with someone, "life" provides you content.

Nowadays it's much more complicated though. People consider watching TV
as content. It's consumption. That's the root of the issue, btw.

People in our oversaturated societies are used to consume content so much,
they forgot that "interaction" is the actual content that makes things happen.


If interactions are not interactions but instead, content. Then what do you call stuff like ships and game mechanics that were traditionally considered game content? Straight

Content: the things that are held or included in something
Tippia
Sunshine and Lollipops
#36 - 2014-07-15 13:46:04 UTC
Quinn Corvez wrote:
Exactly. CCP not creating a enough content is a personal opinion and we all know what is meant when people say that. They want new features, missions, ships, etc... "create your own content" is not a valid suggestion for someone who feels like this.

Meh. If that answer isn't valid, then neither is their complaint. Whether they engage in it or not, wilfully ignoring the content being created is… well… ignorant, and gets the kind of answer it deserves.
Christina Project
Screaming Head in a Box.
#37 - 2014-07-15 13:46:56 UTC  |  Edited by: Christina Project
Quinn Corvez wrote:
Christina Project wrote:
Quinn Corvez wrote:
Christina Project wrote:

So, content in EVE is every form of interaction between humans.


And here was me thinking that we could just call that a player interaction.

Why are we trying to redefine things that already have definitions? The confusion comes from people like this who misconstrue what others are trying to say.

Player interaction IS the content this game is all about.

Maybe you too need to get "life" first and realize that as soon
as you interact with someone, "life" provides you content.

Nowadays it's much more complicated though. People consider watching TV
as content. It's consumption. That's the root of the issue, btw.

People in our oversaturated societies are used to consume content so much,
they forgot that "interaction" is the actual content that makes things happen.


If interactions are not interactions but instead, content. Then what do you call stuff like ships and game mechanics that were traditionally considered game content? Straight

Content: the things that are held or included in something

Good question!
I call them tools to create content!

The way lesser games make people think about content doesn't apply to EVE at all.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Bloody Slave
Republic Military School
Minmatar Republic
#38 - 2014-07-15 13:50:11 UTC
Caleb Seremshur wrote:
Bloody Slave wrote:
You mean quests and dungeons?

Last year I started a thread for this: 4/6 LFM Angel Extravaganza L4, need a healer

It's hard to solo some "content" here, you know...

(sarcasm off)*

* It's being a pain the need to warn about it on EVE forums nowadays, pretty disappointing.Sad

LFG is something CCP expermented with in incursions. Was it successful? Is it content as Tippia defines in the themepark manner and if so should there be more or less of it? Given that some of it is afk by this point too..


Exactly!

And the point is:

Do we want EVE becoming more one of that thousands and thousands of MMOs out there? Or we would love EVE just because it is different?

Really, I don't see any point in changing my "epic" purple Elf armor by a shiny T3 ship if we are going that way...

I hope EVE stay as it is, different.

If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD)

Jenn aSide
Worthless Carebears
The Initiative.
#39 - 2014-07-15 13:51:37 UTC
Caleb Seremshur wrote:
Bloody Slave wrote:
You mean quests and dungeons?

Last year I started a thread for this: 4/6 LFM Angel Extravaganza L4, need a healer

It's hard to solo some "content" here, you know...

(sarcasm off)*

* It's being a pain the need to warn about it on EVE forums nowadays, pretty disappointing.Sad

LFG is something CCP experimented with in incursions. Was it successful? Is it content as Tippia defines in the themepark manner and if so should there be more or less of it? Given that some of it is afk by this point too..


Incursions are another example of CCP thinking one thing and reality thinking another.

The whole idea was that an incursion would disrupt a constellation and 'the people who live there' would band together, form up a fleet and go kick them out. That's why Incursion constellation chat exists. it was supposed to be a way for 'pick up groups' to come together. across EVE space (thus the low sec and null incursions)

In standard EVE fashion, the community and reality said screw that.

Null incursions (rather than being beacons of conflcit and profit) go almost completely unused except when they fall on someone's staging area, low sec incursions are little done (unless locked down and farmed by some usually null sec living alliance) and high sec incursions spawned these 'semi-professional farming communities' that know the mechanics of incursions so well that it's damn hard to not fall asleep in a fleet sometimes, it's so damn safe and boring despite the 'improved AI'. The existence of the incursion communities smoother almost any hope of truly random local PUGs forming.

At the end of the day, incursions only generate content for a very few PVErs and an even smaller number of gankers that pray on them. What was supposed to be this great thing turn into another borefest farming opportunity.
Jenn aSide
Worthless Carebears
The Initiative.
#40 - 2014-07-15 13:52:47 UTC  |  Edited by: Jenn aSide
Bloody Slave wrote:
Caleb Seremshur wrote:
Bloody Slave wrote:
You mean quests and dungeons?

Last year I started a thread for this: 4/6 LFM Angel Extravaganza L4, need a healer

It's hard to solo some "content" here, you know...

(sarcasm off)*

* It's being a pain the need to warn about it on EVE forums nowadays, pretty disappointing.Sad

LFG is something CCP expermented with in incursions. Was it successful? Is it content as Tippia defines in the themepark manner and if so should there be more or less of it? Given that some of it is afk by this point too..


Exactly!

And the point is:

Do we want EVE becoming more one of that thousands and thousands of MMOs out there? Or we would love EVE just because it is different?

Really, I don't see any point in changing my "epic" purple Elf armor by a shiny T3 ship if we are going that way...

I hope EVE stay as it is, different.



Lots of people don't want 'different' they want 'comfortable'. It's not hard to understand the constant "CCP fix the game for me" under current that always exists in the game and on the forums. Many many people can't deal with 'danger' or uncertainty or not being given a direction to go in.

In life as it is in game, I have to participate in emergency management training several times a year and one of the things that the instructors keep hammering into our heads is the fact that during an emergency you have to constantly verbalize what people should be doing (ie 'get down', 'hide' , 'don't run outside', stop-drop and roll' etc etc). That's because during an emergency people will panic and run around like chickens with their heads cut off, or stand still and die...

You'd think it wouldn't happen in a game (where no one can really die unless they are a hamster in in the EVE serves in London on a Sunday), but it does, and some people don't liek that feeling. That's why I always question the wisdom of playing a game like EVE if they don't like this kind of different. Most MMOs don't put them through this.