These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

Skill Hardwiring Implants

Author
Azda Ja
Native Freshfood
Minmatar Republic
#1 - 2014-07-12 11:12:09 UTC
So I just bought myself a set of +2 attribute implants so I can get my sp up a little more quickly, and started to look over the skill hardwiring implants. I can't use or afford the really nice and shiny ones yet, but the low end 2% seem mostly fairly inexpensive, and since I don't plan on getting podded, (much) I should be ok.

However I'm not quite sure which to go with, I've searched around a bit and most of the information I've found is geared toward much higher SP/wealthy players. I'm looking for some that will give me good bang for my buck (isk and SP wise), I was thinking of going with an assortment of the Navigation ones to push my speed and maneuverability up since that seems to be what gets me killed mostly when I pew pew (apart from other mistakes of course). Obviously I have to push my navigation skills up as well, but a little bonus could help.

Any suggestions? Avoid them altogether despite the cheap prices? Or go for something other than Navigation?

Grrr.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#2 - 2014-07-12 11:32:41 UTC
For a new player I'd recommend the fitting implants. Which are implants the increase your powergrid and cpu of your ships. These implants make ship fitting easier and allow you to get more of the potential out of your ships.

Engineering and cpu Implants

Otherwise selecting implants that suit your play style is a good idea.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2014-07-12 12:30:52 UTC
The implants you should use highly depend on what you do and what ship you fly (thus which tactics you are using).


Also, most guides are "end game" geared because at that point, you with implants vs similar skilled pilot without is the little bit that can make a huge difference.

With low skills, that 2% increase doesn't matter that much if you are up against someone who is maxed skilled without implants as his skills already outclass you with the implant.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#4 - 2014-07-12 12:50:17 UTC
Also note that if u do missions most npc corps got 1%/3%/5% implants on their LP Store which you can purchase cheaper then on the market. When I started playing eve i got full set of +1% Hardwiring from the LP Store. using focused ones (means all of them benefited single thing like let's say missiles or turrets made a nice improvements overall and not that expensive).
Lina DuCasse
Garoun Investment Bank
Gallente Federation
#5 - 2014-07-12 15:00:32 UTC
You can also use different implants in different clones. So you can switch the needs which you actually want to fill.

Example:

Clone 1 -> Navigation implants
Clone 2 -> Active Tanking Implants
Clone 3 -> Passive Tanking / Weapon implants

So if you want to missioning you could use Clone 2 and if you want to do PvP you could use clone 3. With a mixery of clones and implants you´re flexible to any situation.
Azda Ja
Native Freshfood
Minmatar Republic
#6 - 2014-07-12 15:39:45 UTC
Archibald Thistlewaite III wrote:
For a new player I'd recommend the fitting implants.

J'Poll wrote:
With low skills, that 2% increase doesn't matter that much if you are up against someone who is maxed skilled without implants as his skills already outclass you with the implant.

I didn't notice the fitting implants while in the market, but that's actually a great tip, sometimes I'm missing a few CPU or Pg to complete my fit. J'Poll makes a good point too, I'll go with both bits of advice in this case, get more fitting room, but leave the bells and whistles for a bit later.


When it comes to the LP, I'll be sure to keep that in mind, though I don't plan on running any missions if i can help it.

Lina DuCasse wrote:
Clone 1 -> Navigation implants
Clone 2 -> Active Tanking Implants
Clone 3 -> Passive Tanking / Weapon implants

So if you want to missioning you could use Clone 2 and if you want to do PvP you could use clone 3. With a mixery of clones and implants you´re flexible to any situation.

Out of curiosity, is there a particular reason I would go for the Passive Tanking implants/fits when PVPing? When I have more disposable income for clones full of implants I'll definitely set some up.

Thanks guys.

Grrr.

Lina DuCasse
Garoun Investment Bank
Gallente Federation
#7 - 2014-07-12 15:55:13 UTC
Azda Ja wrote:

Out of curiosity, is there a particular reason I would go for the Passive Tanking implants/fits when PVPing?


Idk because i haven´t any experiences in PvP; i wrote that just as an example.
Azda Ja
Native Freshfood
Minmatar Republic
#8 - 2014-07-12 16:00:24 UTC
Ah alright. I thought there was a special reason for passive tanking being preferable or something.

Grrr.

DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2014-07-12 21:01:22 UTC
Just a thought but eventually you'll have to go to Market to either pick up and or sell stuff, right?

Guess a Passive Tanking implant fit clone in an Industrial ship would work for that.

Anyway, like others have suggested, I mainly use Hardwiring implants to help with the ship fitting. After you get skilled up and upgrade to the 5% Hardwiring Implants, you can set up some really kickass ship fits.

Big smile



DMC
Azda Ja
Native Freshfood
Minmatar Republic
#10 - 2014-07-12 22:36:33 UTC  |  Edited by: Azda Ja
Update: (please be advised the following events are filled with st00pid, if you have an allergy to st00pid, please look away).

So I go out today and do some more exploring, find a couple relic sites in lowsec, avoid getting killed and get home to Rens. I've made a nice (for my standards) profit, and am ready to get back to trying to get a legitimate kill in lowsec. “Today is a good day.”

With a post-dinner food-gasm and a beer at my side, I work on fits with a newbie corp buddy of mine, preparing for the expedition into the jaws of fiery, inexperience and ineptitude fueled death that is lowsec. I show off my super cool elite pew pew kiting Atron during a duel with him at the Sun, I graciously let him live at 25% armor. We duel one more time, this time with the fit I plan on taking out, a brawling Incursus with a single Armor Repairer I, because I am a peasant unable to fit 2 at the same and have his capacitor last any useful length of time. Being a wise and frugal capsuleer, I decide against fitting rigs, since they alone cost the same as a fully fit frigate. Stocked up on ammo, bravado and delusions of grandeur, we set off.

We poke our heads into Amamake, warp to a safespot I had set up earlier and begin scanning likely locations for a fight. No targets are in system, so we warp in next door. Once inside, we take the lazy and first not so smart choice, we do not pay attention to local, despite having it in a separate window. Second less than wise decision: we warp to the most obvious place in the system, like moths to a flame. After buzzing around the Sun for a few minutes, wondering why it kept burning us, we remembered why we had come, to pew pew gloriously. After a short D-scan sweep of the faction warfare sites, I locate a Rifter and an Ares in a Small Novice Complex. The plan is discussed all of 5 seconds: “Okay, focus fire and hate shoot the Rifter, we might be able to get at least one kill before one of us goes down.”

Famous last words.

While in warp, I dispense sage-like advice: “Remember to turn on your Damage Control I!” On arrival at the acceleration gate, the Rifter is gone, only the Ares, some 40km away. The misguided guru (that’s me, elite pvpers refer to themselves in the third person right?) orders a warp through the acceleration gate in the hopes of catching that thrice damned Rifter. Adrenaline rising, pumping and ultimately blinding, I attempt to warp in after my wingman but am unable to. Aura informs me that I “cannot initiate warp due to natural phenomena”. I take entirely too long to think a simple thought: “What the hell?”

All of a sudden, the Ares is 2km away from me, and turns itself into a very angry looking Federation Navy Comet. Instincts honed through a long, arduous, epic week in lowsec kick in: I click orbit at 1000m, activate EVERYTHING, including the armor repairer, despite still being fully in shields. My shielding proceeds to evaporate, my armor rep is halfway into it’s cycle. Armor explodes in a thousand shards of Tritanium, leaving a proverbial “chain mail bikini” on my Incursus, all the while my wingman is asking me “What’s going on? Where are you?”. Nude, in nothing but structure, I realize the waves of blaster fire have broken. Out of the corner of my eye, I notice a veritable Tsunami of blinking yellow hornets have invaded my overview. I manage to get the Comet into Armor, pepper it a bit more. A few more moments of respite, and I am finally torn apart.

Remember those reflexes? Warp to sun, warp to sun, warp to sun.

On arrival, I start to align toward another planet, all the while ranting and raving on Teamspeak to my wingman with a stupid, and slightly embarrassed grin on my face. While chatting, one of the enemy have caught up with my wingman and popped his frigate. We both say gf in local, aware that we just got tricked and taught a very important lesson. No answer from them, so I decide to keep warping to celestials until the inevitable polite “gf” makes it’s appearance. Nothing. Fine, I decided to warp out and get back to Rens, a Kestrel shadowing me every step of the way to High sec.

I make it back to my hangar in Rens and get a message from some friends inviting me out to a pub for a quick drink. I ask my wingman if he wants to get one more duel until structure in before I head out. We agree not to tell each other what we fit, so I decide to give a railgun catalyst with a MWD a whirl. We meet at the sun again (I’m a bit evil)

He is shocked to see a destroyer greet his frigate, I laugh maniacally in teamspeak and activate all 8 vicious guns.

“Your security status has been lowered”







Uh oh.

I get concorded. The two of us laugh, my buddy wishing he could have gotten on my killmail. I proceed click the “Dock” button of my home station, the central Rens trade hub. I arrive on grid, and head toward the docking perimeter and…



EDIT: Bolded and underlined "Update".

Grrr.

Azda Ja
Native Freshfood
Minmatar Republic
#11 - 2014-07-12 22:38:44 UTC
That's how I lost my first set of implants Big smile. Thank you 4 sensor booster fitted Gnosis pilot. Lesson learned!

Oh, and I apologize for the wall of text up there, I didn't set out to write that much, but I had a lot of fun writing it and had trouble keeping it short and sweet.

Grrr.

Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2014-07-13 00:49:34 UTC
One thing to keep in mind in EVE is that everything is replaceable. Spaceships are like consumables, food / potions, in other games.

You don't need to hope for some random drop and be the lucky one to get it. You just head to a trade hub and buy whatever you need, with few exceptions.

This is why you should never pilot a ship you can't afford to replace. That includes replacing the implants, and upgrading the clone!

P.S. It is recommended that you insure any ship you intend to PvP with. The return on platinum insurance isn't much, but it is better than the basic amount, and more than the insurance cost.
Nikolai Lachance
Aliastra
Gallente Federation
#13 - 2014-07-14 03:24:00 UTC
Nalelmir Ahashion wrote:
Also note that if u do missions most npc corps got 1%/3%/5% implants on their LP Store which you can purchase cheaper then on the market.

That's actually an inefficient use of LP. Most popular implants don't have a great ISK/LP ratio when you consider their market price. You're better off using the LP to buy more profitable, easier to sell items, selling them, and using the proceeds to buy implants off the market. This will cost you less money in the long run.

This is a great site for helping you determine profitability of items off of LP stores: https://www.fuzzwork.co.uk/lpstore/

Just be sure to pay attention to the "5% Volume" column, because if this number is small (or 1) then that means the item doesn't sell very much, and even if it has a high isk/lp value, you may never see your money since the item may never sell.

Daniel Plain
Doomheim
#14 - 2014-07-14 12:26:28 UTC
Azda Ja wrote:
That's how I lost my first set of implants Big smile. Thank you 4 sensor booster fitted Gnosis pilot. Lesson learned!

Oh, and I apologize for the wall of text up there, I didn't set out to write that much, but I had a lot of fun writing it and had trouble keeping it short and sweet.

we do love these kind of stories to be sure, and we love your attitude even more.

I should buy an Ishtar.

Gully Alex Foyle
The Scope
Gallente Federation
#15 - 2014-07-14 17:39:00 UTC
Daniel Plain wrote:
Azda Ja wrote:
That's how I lost my first set of implants Big smile. Thank you 4 sensor booster fitted Gnosis pilot. Lesson learned!

Oh, and I apologize for the wall of text up there, I didn't set out to write that much, but I had a lot of fun writing it and had trouble keeping it short and sweet.

we do love these kind of stories to be sure, and we love your attitude even more.
+1, would read again! Lol

About skill hardwires, I just considered buying some myself. After checking their effects with EFT, I've come to the conclusion that the only ones that make a difference to a new or newish player (I'm 1 year old) are the fitting ones mentioned above, Zohr's Hyperlink (the +5% AB/MWD one, which isn't dirt cheap btw) and the +8% warp speed implant (which actually is cheap).

Though they've become very expensive now (100M for both), you could also consider the Genolution CA1 and CA2. They're +3 attribute implants that also have a great fitting bonus (PG, CPU, capacitor).

Otherwise, +2/+3% here and there makes hardly any difference, imo. You're much better off just skilling up and getting the skill bonuses. Or spending the cash to whelp another ship or two. Lol


When you'll have much more ISK, the pirate implants are very good. They cost several hundred to a couple billion ISK, but they actually give big bonuses, +20/30/40/50% and above.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Cara Forelli
State War Academy
Caldari State
#16 - 2014-07-14 18:31:26 UTC
Azda Ja wrote:
Adrenaline rising, pumping and ultimately blinding, I attempt to warp in after my wingman but am unable to. Aura informs me that I “cannot initiate warp due to natural phenomena”. I take entirely too long to think a simple thought: “What the hell?”

You get this message whenever you try to warp to a deadspace site you are already at. So since you were sitting on the gate, if you try to warp to the novice plex, or whatever it was, it will give you an error. You need to instead select the acceleration gate and press "activate"

Also, have you considered starting a blog? :)

Want to talk? Join my channel in game: House Forelli

Titan's Lament

J'Poll
School of Applied Knowledge
Caldari State
#17 - 2014-07-15 00:13:35 UTC
Cara Forelli wrote:
Azda Ja wrote:
Adrenaline rising, pumping and ultimately blinding, I attempt to warp in after my wingman but am unable to. Aura informs me that I “cannot initiate warp due to natural phenomena”. I take entirely too long to think a simple thought: “What the hell?”

You get this message whenever you try to warp to a deadspace site you are already at. So since you were sitting on the gate, if you try to warp to the novice plex, or whatever it was, it will give you an error. You need to instead select the acceleration gate and press "activate"

Also, have you considered starting a blog? :)



To elaborate:

The complex consists out of 2 rooms (like the first tutorial mission where you get your rookie ship).

Room 1 - Entry room, this is where you land after warping to a complex (and where you died this time). It is basically the lobby to get into the complex, which you do by activating the acceleration gate.

Room 2 - The actual 'content' of the complex where FW fight over control (or farm with stabbed alts). It is behind the accelation gate (and this is where your friend died).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Chainsaw Plankton
FaDoyToy
#18 - 2014-07-15 19:33:13 UTC
it is worth taking a look at the 3% implants since many of them are a random drop in some missions and thus are super cheap. a few 5% implants are storyline mission rewards and can be somewhat cheap too.

@ChainsawPlankto on twitter

Sabriz Adoudel
Move along there is nothing here
#19 - 2014-07-17 02:30:47 UTC
Chainsaw Plankton wrote:
it is worth taking a look at the 3% implants since many of them are a random drop in some missions and thus are super cheap. a few 5% implants are storyline mission rewards and can be somewhat cheap too.



This is true.

I use 5% medium hybrid turret ones and they are super-cheap because supply from drops exceeds demand, and 5% more blaster damage is nice when you are suicide ganking with Vexors.

I support the New Order and CODE. alliance. www.minerbumping.com

Rose of Shadow
Deep Lovin
#20 - 2014-07-17 07:19:05 UTC
J'Poll wrote:
Cara Forelli wrote:
Azda Ja wrote:
Adrenaline rising, pumping and ultimately blinding, I attempt to warp in after my wingman but am unable to. Aura informs me that I “cannot initiate warp due to natural phenomena”. I take entirely too long to think a simple thought: “What the hell?”

You get this message whenever you try to warp to a deadspace site you are already at. So since you were sitting on the gate, if you try to warp to the novice plex, or whatever it was, it will give you an error. You need to instead select the acceleration gate and press "activate"

Also, have you considered starting a blog? :)



To elaborate:

The complex consists out of 2 rooms (like the first tutorial mission where you get your rookie ship).

Room 1 - Entry room, this is where you land after warping to a complex (and where you died this time). It is basically the lobby to get into the complex, which you do by activating the acceleration gate.

Room 2 - The actual 'content' of the complex where FW fight over control (or farm with stabbed alts). It is behind the accelation gate (and this is where your friend died).


Sorry to go off topic a bit more, But just to be sure on what you mean.:

I'm in my Rifter and let's say I warp to a novice beacon site (is that what you call a plex?) and I end up near the Acceleration gate.

But Uh oh! 4 yellow blinkies warp in on me! Now I can do two things:
- Use the Acc. gate. (And warp out after arrival)
- Warp out.
- Fight and go down in a blazing glory.

I decide to go with option two.
By accident I try to warp to, let me just call it plex from now on, novice plex (in which I currently reside).
Is that when I would get the Aura notification “cannot initiate warp due to natural phenomena” ?

Cause that recently happened to me as well haha. I thought I clicked some other plex on my overview but if that notification is connected to this action, then I need to pay more attention to where I am.

I must say, at that point I may have gotten pointed as well. So I thought it just meant I was being pointed and.. well.. it was basically Aura telling me I messed up and that she would be zooming in on my quick demise.


On Topic:
I lost a full set of +2 implants there :P
12Next page