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Lack of a high end caldari rail platform

Author
w3ak3stl1nk
Hedion University
#21 - 2014-07-12 14:12:14 UTC
Typhoon fleet issue is legacy and an anomaly as most ships don't use two weapon systems... as in most navy issue ship will be updated at some point to dumb it down.

Is that my two cents or yours?

Saelem Black
Cog Banking
#22 - 2014-07-12 17:36:14 UTC  |  Edited by: Saelem Black
Kaerakh wrote:


snip

Now that I'm done playing who's epeen is bigger. My main problem with this idea is that it assumes caldari is special and deserves a whole additional ship while the other races don't. That's all.


Here we go again.

1. I never proposed a new ship. I proposed a rebalance of an existing ship to offer versatility that other races ALREADY have access too. That was quite clear in my original post.

2. YOU did say it had to be T2. The first counter example you used was a marauder, the second was a blackops. Read your own crap. If that's not what you meant, then try harder.

3. While it's correct that I don't have anything other than my opinion about the redeemer, my statement was about the availability of high end drone/neut ships available to amarr, which they still have easy access too. Next, the point about the redeemer is quite valid, considering the patterns that CCP has shown in rebalancing other ships, including the Redeemer's T1 hull. Many (perhaps not you) would agree that it is significantly likely the redeemer will get drone and/or neut bonuses.

4. The whole f*cking topic is about faction or T2 battleships that use the race's secondary weapons system! Of course a the minmatar faction battleship that can use missiles, minmitar's *gasp* secondary weapon system, is relevant. Its missile dps is better than the navy scorpion, so yeah, I think it works.

5. You were the one who attacked my ideas without thinking much about it, and without intelligent commentary. Don't be surprised when other people, as well as myself call you out for being an ass. If you disagree, say so, or provide relevant or thoughtful feedback. I love forum fights, I can do this all day, but I'd rather have an actual discussion. Every point you've brought up has already been addressed in the comments BEFORE you posted. If you just want to say, "I DON"T LIKE IT!" then say so and move on.

Edit: It occurs to me that perhaps you thought I was suggesting an entirely new ship solely for caldari. I wasn't. I suggested changing the the navy scorpion. Please reread the OP.
Saelem Black
Cog Banking
#23 - 2014-07-12 17:49:22 UTC  |  Edited by: Saelem Black
w3ak3stl1nk wrote:
Typhoon fleet issue is legacy and an anomaly as most ships don't use two weapon systems... as in most navy issue ship will be updated at some point to dumb it down.



Navy battleships got a pass when they redid T1 battleships. Navy phoon's bonuses moved from 5% proj rof/missile dam to 7.5% and if I remember correctly, it got an additional missile and turret hardpoint. (I could be mistaken about that). The intention was to make it an actually viable split weapons platform.

Secondly, large missiles are, in general, more powerful per launcher than large turrets. Navy raven doesn't have damage bonuses with 8 missiles, but navy scorp and raven do with 6. Using that logic, the navy phoon is actually the best bonused missile ship in the game in terms of raw dps. It has six hardpoints and a 7.5%/level damage, giving it an effective 8.25 missile launchers, compared to the SNI's 7.5, and the raven's 8. Even the golem and the CNR only have 8 effective missile launchers, meaning the fleet phoon has the highest raw dps output with missiles across both factions.

Take a look at the odyssey rebalance. The devs are pretty clear on their vision for the ship,
https://forums.eveonline.com/default.aspx?g=posts&t=235324
tl;dr fleet phoon is working as intended.

edit: whoops, forgot about the new Barghest. It has the best raw damage with 8.75 effective missile launchers. Still, the point remains, the phoon is doing fine.
Kaerakh
Obscure Joke Implied
#24 - 2014-07-12 23:54:17 UTC
Saelem Black wrote:


Here we go again.

1. I never proposed a new ship. I proposed a rebalance of an existing ship to offer versatility that other races ALREADY have access too. That was quite clear in my original post.

In which case that's simply my bad.
Saelem Black wrote:

2. YOU did say it had to be T2. The first counter example you used was a marauder, the second was a blackops. Read your own crap. If that's not what you meant, then try harder.

No I didn't. You're putting words in my mouth just as you're saying I'm doing to you. Not a very high moral platform there.
Saelem Black wrote:

3. While it's correct that I don't have anything other than my opinion about the redeemer, my statement was about the availability of high end drone/neut ships available to amarr, which they still have easy access too. Next, the point about the redeemer is quite valid, considering the patterns that CCP has shown in rebalancing other ships, including the Redeemer's T1 hull. Many (perhaps not you) would agree that it is significantly likely the redeemer will get drone and/or neut bonuses.

I'll just default to what I said last time about this point since you're just reiterating the same exact point again.
Saelem Black wrote:

4. The whole f*cking topic is about faction or T2 battleships that use the race's secondary weapons system! Of course a the minmatar faction battleship that can use missiles, minmitar's *gasp* secondary weapon system, is relevant. Its missile dps is better than the navy scorpion, so yeah, I think it works.

But this is a topic about Caldari and railguns...?Straight
Saelem Black wrote:

5. You were the one who attacked my ideas without thinking much about it, and without intelligent commentary. Don't be surprised when other people, as well as myself call you out for being an ass. If you disagree, say so, or provide relevant or thoughtful feedback. I love forum fights, I can do this all day, but I'd rather have an actual discussion. Every point you've brought up has already been addressed in the comments BEFORE you posted. If you just want to say, "I DON"T LIKE IT!" then say so and move on.

Edit: It occurs to me that perhaps you thought I was suggesting an entirely new ship solely for caldari. I wasn't. I suggested changing the the navy scorpion. Please reread the OP.

Your victimization routine is unimpressive. Seeing as how you're knee jerking emotional responses rather than calmly discussing the topic. I'm not very inclined to continue the discussion and try to seriously add my substantial experience to the mix. I misunderstood your post due to skimming, but that's hardly grounds to retreat into martyr complex and pretend I'm out to get you.
Nevyn Auscent
Broke Sauce
#25 - 2014-07-13 01:50:25 UTC
Xequecal wrote:
Lunkwill Khashour wrote:
The Vulture is arguably one of the best high end fleet ships in the game right now.


Good luck finding a "fleet" of pilots that actually trained 15 ranks of Charisma skills up to V to be able to fly command ships.

Try 9 ranks. Not 15. Lying in order to try and push a point just makes you look dumb.
Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2014-07-13 03:15:54 UTC
Caldari get two shield resisted faction BS's. Amarr have OP's 'problem' worse than caldari.

I dnt believe we need every possible combination of ship type from low end to high end within each race. Theres no high end missile ship for amarr, no high end drone boat for amarr, no faction armour resisted boat for amarr, no faction shield boosted missile boat for minmatar, no faction armour rep boosted ship for gal.

Learn to cross train, either weapons, or space ship command. Get a nightmare, navy raven or a vindicator.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sigras
Conglomo
#27 - 2014-07-13 09:36:32 UTC
It is interesting that of the two Gallente/Caldari factions, neither of them focuses on the one thing the two races have in common, Hybrid Turrets.

It would be interesting, now that there is a dedicated missile pirate faction race, to change the guristas missile affinity to a hybrid turret one... It would also make more sense for the gallente skill to give a bonus to hybrid turret damage than the missile damage it does now.

Thoughts?
Barton Breau
University of Caille
Gallente Federation
#28 - 2014-07-13 10:11:46 UTC  |  Edited by: Barton Breau
Well, if you want to change the navy scorpion into 7.5% hybrid and 7.5% missile damage per level and no other bonuses, keeping the 6 hardpoints, why not.

Also cry me a river bout 800dps with your own faction, i use sentries :)
Saelem Black
Cog Banking
#29 - 2014-07-13 17:01:32 UTC
Kaerakh wrote:

Your victimization routine is unimpressive. Seeing as how you're knee jerking emotional responses rather than calmly discussing the topic. I'm not very inclined to continue the discussion and try to seriously add my substantial experience to the mix. I misunderstood your post due to skimming, but that's hardly grounds to retreat into martyr complex and pretend I'm out to get you.


Yet you were the one who was condescending and belligerent without actually reading the OP. You're not inclined to seriously discuss the topic because you had nothing relevant to add in the first place. I also like how defending myself without being a total ass is considered a victimization complex. Next time, I'll just use name calling, bullying, logical fallacies, and trolling to shame my opposition off the thread. Then I'll come ask you for your substantial experience.


Daichi Yamato wrote:

Caldari get two shield resisted faction BS's. Amarr have OP's 'problem' worse than caldari.

I dnt believe we need every possible combination of ship type from low end to high end within each race. Theres no high end missile ship for amarr, no high end drone boat for amarr, no faction armour resisted boat for amarr, no faction shield boosted missile boat for minmatar, no faction armour rep boosted ship for gal.

Learn to cross train, either weapons, or space ship command. Get a nightmare, navy raven or a vindicator.



Those being the SNI and the.... rattler? I'm not sure how much the rattler contributes to the discussion. Part of amarr's problem is a lack of a well defined secondary weapons system. Sometimes it's drones, sometimes it's missiles, sometimes it's neuts, sometimes it's all three. But I'd point to the Nestor as s ship with both armor resists and a drone bonus, though it's true there is no high end missile boat for amarr. This discussion also included marauders and blackops, though, because generally speaking, people largely use marauders and faction BSs for similar purposes. If you throw those into the mix, the Kronos gets a armor rep bonus, and the vargur gets a shield boost bonus.

All the roles you mentioned, besides an amarrian missile platform already exist in what I've called the high end. (Faction and T2 BSs with large tanks, raw hp, and damage)

As far as cross training, I'm going to have to cross train regardless, I just wish I wasn't required to. The other races don't have to.

Barton Breau wrote:

Well, if you want to change the navy scorpion into 7.5% hybrid and 7.5% missile damage per level and no other bonuses, keeping the 6 hardpoints, why not.

Also cry me a river bout 800dps with your own faction, i use sentries :)


Well, comparatively, the Rokh out ranges its rivals, but underdamages them. It kinda shoehorns it into some roles and makes it suck for others. It would be nice to have a lvl 4 hybrid platform that could make the 1k mark, like the other factions, or a pvp role beyond gatecamps and huge fleets.
Xequecal
Ministry of War
Amarr Empire
#30 - 2014-07-13 18:06:35 UTC
The problem with the Rokh is that if engagement ranges are limited to 150km, like they currently are due to the probing and warping system, it's a bad Megathron. If engagement ranges got extended to 250km, it would be a bad Apocalypse.
RavenTesio
Liandri Corporation
#31 - 2014-07-13 20:59:58 UTC
w3ak3stl1nk wrote:
Typhoon fleet issue is legacy and an anomaly as most ships don't use two weapon systems... as in most navy issue ship will be updated at some point to dumb it down.


Actually it isn't... Since Tieracide, CCP has actually put the Minmatar more and more into being a Dual-Weapon platform Race; and since the Drone 'Rebalance', it is actually very easy to also say that the Gallente have followed suit in that regard.

Now I still very vocally advocate for Drones to become a fully fledged Weapon System; with Drone Hangers being actual High-Slot Modules rather than simply being "built-in" ... but this thread isn't about the Gallente being slightly out of balance right now, or my feeling about Drones.

Instead the focus here is more on the fact that while the Caldari /do/ have a number of Hybrid Ships, the simple fact is that because they have Optimal often without Damage Bonus' (or considerably weaker Damage Bonus' than Gallente for Hybrids) this puts them in a very problematic position if you want to use them in their intended Sniper Roles.

Especially when you consider that Railgun Hybrids are extremely middle-of-the-road, as everything they do is honestly OK and that's about all.

Really there is a serious problem with Rails, and there has been for quite a long time; sure I know they were improved not that long back to make them a bit more viable following the Hybrid Nerf that destroyed them completely... but they're still exceptionally bad when paired with Caldari Ships; which is the platform that CCP intended them to be on.

It is almost ironic in a way that Rails are a far better weapon platform on Gallente ships; because their tracking and damage output is buffed to a point where they become useable outside of extreme ranges.

...

Now this isn't to say that the Ships themselves are the real issue here, which stems from the Weapon Platform itself.
In a way changing them is dangerous, because of the Bonus' that the Gallente ships get; as any changes it gets that will in-turn benefit Gallente ships ... but improving them for Caldari ships, also means that the bonus' they have available also end up seriously reducing their versatility.

So, why not change both Blasters and Railguns.
If you look at the other Weaponry Categories, there are usually 3 Brawl and 2 Range weapons.

With Hybrids; both the 'Brawl' Blasters and 'Range' Railguns have 3 Variants.
So why not separate these... weapons into Plasma and Hybrids.

Change the Damage Balance between to the two...
Plasma ... 5-60-35 (EM - Therm - Kin)
Hybrid ... 40-55-5 (Therm - Kin - Exp)

With each having 3 variations, what they could be split in to would be:
Range - Balance - Damage

So for example:
75mm (Damage) - 3.61x DMG, 2.32 RoF, 0.35 Rad / s, 6.50 km Opt., 3.00 km Fall-Off
125mm (Balance) - 4.50x DMG, 4.30 RoF, 0.21 Rad / s, 11.20 km Opt., 4.80 km Fall-Off
150mm (Range) - 6.23x DMG, 8.45 RoF, 0.10 Rad / s, 15.2 km Opt., 5.90 km Fall-Off

Neutron (Damage) - 4.42x DMG, 3.55 RoF, 0.38 Rad / s, 1.80 km Opt., 3.20 km Fall-Off
Ion (Balance) - 4.50x DMG, 4.20 RoF, 0.29 Rad / s, 2.40 km Opt., 6.4 km Fall-Off
Electron (Range) - 4.65x DMG, 4.93 RoF, 0.22 Rad / s, 3.25 km Opt., 9.6km Fall-Off

(WIP Values)

The idea here is that Railguns are far more 'Volley' Focused while keeping the Blasters as a more 'DPS' focused weapon.
This would be backed up with the Ammo, which for the most part doesn't even need to change outside of shifting the balance to include the 3rd very-low damage type.

...

I would also suggest that while I have no issues with the Gallente ships keeping their 'Speed', provided that the Caldari gained 'natural' shield resists; only something like 4-5% to each, but I think it is important given especially at the Frigate - Cruiser level right now Gallente ships can very easily out-tank via Speed and Burst Active to give them far greater survivability than they realistically should have.

Caldari - Amarr are suppose to be slow, more stationary but considerably Defensive focused over raw damage. It just seems like a good idea to tweak them so they actually can fill that role like the Amarr currently do.
Mario Putzo
#32 - 2014-07-13 21:33:59 UTC
Caldari and Gallente should swap hybrid weapon bonuses imho.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#33 - 2014-07-13 23:09:49 UTC
Mario Putzo wrote:
Caldari and Gallente should swap hybrid weapon bonuses imho.

I get how tracking and dps help sniping fits, but how do optimal bonuses help blaster fits?
Saelem Black
Cog Banking
#34 - 2014-07-14 02:52:49 UTC
I always thought rails should be alpha machines, instead of arties. If the two were switched, it would make the Rokh the premier sniping platform.
Barton Breau
University of Caille
Gallente Federation
#35 - 2014-07-14 09:53:50 UTC
Saelem Black wrote:

Barton Breau wrote:

Well, if you want to change the navy scorpion into 7.5% hybrid and 7.5% missile damage per level and no other bonuses, keeping the 6 hardpoints, why not.

Also cry me a river bout 800dps with your own faction, i use sentries :)


Well, comparatively, the Rokh out ranges its rivals, but underdamages them. It kinda shoehorns it into some roles and makes it suck for others. It would be nice to have a lvl 4 hybrid platform that could make the 1k mark, like the other factions, or a pvp role beyond gatecamps and huge fleets.


I dont think the amarr have a 1k dps hybrid platform, apart from the point that you actually can do 1k dps with the rokh, with blasters, you still have 8 turrets.

If you are just looking at a abaddon with tachs, try to fit it properly.

As for artys, dunno, atm they have low dps, as projectile weapons go, and if you take the alpha, what will they get?
Zan Shiro
Doomheim
#36 - 2014-07-14 10:19:11 UTC
Sigras wrote:
It is interesting that of the two Gallente/Caldari factions, neither of them focuses on the one thing the two races have in common, Hybrid Turrets.

It would be interesting, now that there is a dedicated missile pirate faction race, to change the guristas missile affinity to a hybrid turret one... It would also make more sense for the gallente skill to give a bonus to hybrid turret damage than the missile damage it does now.

Thoughts?



To get more hybrid options...I could live with this.

If the pve'ers storm jita in protest...well then lets do widow as a back out plan lol. I fly widow (and rattler). I have in the past said I'd be down for hybrid conversion on either. We could argue if model change later needed maybe to be rokh-ish.

Kagura Nikon
Native Freshfood
Minmatar Republic
#37 - 2014-07-14 11:02:09 UTC  |  Edited by: Kagura Nikon
Saelem Black wrote:
I've been thinking about this as a gun focused caldari player. There seems to be a lack of upper end gunboats for caldari players ala the merlin ship line.

For missiles we have, kestrel -> corax -> caracal -> drake -> raven -> CNR\Golem\SNI\Widow
For rails we have merlin -> cormorant -> moa -> ferox -> rokh/naga

There isn't any top tier for caldari rail users. All of caldari high end is missiles, CNR, SNI, Golem, Widow, Rattlesnake, Barghest. The only thing even remotely applicable is the nightmare, but that requires an entire different turret family. I'd like to see a proper rail specialized faction\tech2 BS.

Maybe repurpose the SNI, since it doesn't seem to be used much, especially in comparison to the CNR.
10% to large hybrid optimal range level
10% to large hybrid damage per level

6 highs, 6 turrets
8 mids
6 lows

Thoughts?

Edit: The more I think about it, the more it makes sense.
Looking at faction battleships:
Minmatar; fleet phoon, fleet tempest. fleet phoon can be used well with missiles.
Gallente; navy domi, navy mega, navy domi uses drones
Amarr; admittedly, the navy amarr BSs are both lasers, but the bhaal and nestor don't require much more skills and both offer a suped up facet of the geddon. Both SOE and Blood ships rely principally on amarr support skills.
Caldari, SNI and CNR are both missile boats, Barg and Rattler, are both missile boats, Nightmare relies heavily on amarr skills with the turrets. There is no large faction/T2 rail platform.



Railguns are both caldari and gallente. Some of the niche uses of railguns are in gallente line (kronos for example), but there are some in caldari.

Example Vulture, very good when your fleet has RSTransfer

Ŕailguns are not made for DPS. They have more range than the other weapon systems and are MUCH easier to fit.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Zamyslinski
Beach Boys
The Minions.
#38 - 2014-07-14 12:49:27 UTC
Xequecal wrote:
Lunkwill Khashour wrote:
The Vulture is arguably one of the best high end fleet ships in the game right now.


Good luck finding a "fleet" of pilots that actually trained 15 ranks of Charisma skills up to V to be able to fly command ships.


Its easy,

not in scrub alliance though
Sigras
Conglomo
#39 - 2014-07-14 17:54:59 UTC
honestly though, now that we have a dedicated missile pirate faction, why not change the gallente half of the guristas line to give a 5% bonus to hybrid turret ROF. That makes way more sense than the gallente somehow giving a missile bonus, and that gives a gallente/caldari faction a hybrid specialty which just makes sense considering it's the only thing those two races have in common...

This would make the worm/gila deadly brawlers with good drone support, and the rattlesnake could choose to get in close and brawl or stay at range and snipe with sentrys.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#40 - 2014-07-14 21:10:26 UTC
@ OP...

Leave the SNI alone. She's sexy and she knows it.

Now, As has been pointed out, Rails are a 'secondary' weapon platform for Caldari, like Blasters are for Gallente, missiles are for Minmatar and Amarr seem to have been given Drones as a secondary.

I am all for an Ishukone Rokh, providing more options for Rail users in the Caldari ship chain, but at the same time I would like to see a Khanid Abbadon.

LOTS of people want a Khanid Abaddon.