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Is a set doctrine the best doctrine?

Author
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#1 - 2014-07-13 19:47:23 UTC  |  Edited by: Chewytowel Haklar
Hello fellow computer dwellers,

I was wondering if anyone has an answer to this. Is setting a doctrine for a corporation that only sticks to a limited type of ship fittings and/or other limitations good for a corporation? It seems to me that flexibility seems a much needed aspect of success in EVE when you not only have patches that buff or nerf your favorite ship types, but you also face various types of threats from war targets in various wars you are fighting.

Some say that the kitchen sink doctrine is not effective either because its a cluster cluck of ships that all don't work together very well for fleet cohesiveness. Yet, I wonder how successful a corporation can truly be if it doesn't have any organization and ability to adjust on the fly due to the limitations it sets itself up with. Perhaps requiring members that join to have been trained up in many different faction ship types (Not just a blind must have X skill points requirement) to boost the flexibility of the corp overall and their ability to adequately respond to threats with great effectiveness is the right and truly optimal approach.

What are your thoughts? Troll thoughts? Or flaming/raging/etc comments on the matter?
Obunagawe
#2 - 2014-07-13 19:50:04 UTC
Chewytowel Haklar wrote:
Hello fellow computer dwellers,

I was wondering if anyone has an answer to this. Is setting a doctrine for a corporation that only sticks to a limited type of ship fittings and/or other limitations good for a corporation? It seems to me that flexibility seems a much needed aspect of success in EVE when you not only have patches that buff or nerf your favorite ship types, but you also face various types of threats from war targets in various wars you are fighting.

Some say that the kitchen sink doctrine is not effective either because its a cluster cluck of ships that all don't work together very well for fleet cohesiveness. Yet, I wonder how successful a corporation can truly be if it doesn't have any organization and ability to adjust on the fly even if need be even perhaps requiring members that join to have been trained up in many different faction ship types to boost the flexibility of the corp overall and their ability to adequately respond to threats with great effectiveness.

What are your thoughts? Troll thoughts? Or flaming/raging/etc comments on the matter?


There's a difference between being ABLE to fly everything but the kitchen sink, and actually doing so.
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#3 - 2014-07-13 19:52:43 UTC
Quote:


There's a difference between being ABLE to fly everything but the kitchen sink, and actually doing so.


So that sounds like you are saying that there are those that can but simply chose not to out of personal desires despite what would be better for a fleet op? I perhaps forgot to mention that this relates to fleet ops as that perhaps would be the way people operate in a corporation rather then requiring everyone to just go it alone during war time.

Maybe I misunderstood your comment.
Mr Epeen
It's All About Me
#4 - 2014-07-13 19:53:30 UTC
If you want a corp that focuses on a specific aspect of the game, there is no reason not to restrict your pilots to a certain type of ship/fitting. On the other hand, if you want a corp with no set goals and more flexibility, then no restrictions.

One is not 'better' than the other.

Mr Epeen Cool
Yarda Black
The Black Redemption
#5 - 2014-07-13 19:53:33 UTC
A doctrine is only as good as the plan behind it
De'Veldrin
Republic University
Minmatar Republic
#6 - 2014-07-13 19:57:04 UTC
The purpose of a fleet doctrine is to allow an FC to form a fleet rapidly and have some general idea of how the ships will be fit and what their capabilities are, as well have a fair idea that the ships in the fleet will complement each other's capabilities. Is it important to have a doctrine is a somewhat more difficult question and will depend on the organization.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Abrazzar
Vardaugas Family
#7 - 2014-07-13 19:57:54 UTC
I think a doctrine is useful for fleet commanders so they know what ships are available and know every member of the corp has the skills to fly them effectively. A homogeneous fleet may not be as flexible as a mongrel horde but you will newer ask yourself what that Skiff is doing in the Ishtar fleet.
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#8 - 2014-07-13 19:58:30 UTC
Mr Epeen wrote:
If you want a corp that focuses on a specific aspect of the game, there is no reason not to restrict your pilots to a certain type of ship/fitting. On the other hand, if you want a corp with no set goals and more flexibility, then no restrictions.

One is not 'better' than the other.

Mr Epeen Cool


So you don't think that a corporation will have to adjust its strategy during war time if what they face (let's say the enemy wises up and changes to an effective counter to your dontrine and its costing you) has adjusted and is now making your docrtine ineffective? I mean I see corporations as perhaps changing their fleet composition and the battle field being dynamic and ever changing. Maybe that isn't always the case, but if you keep stubbornly sticking to the same fleet comp isn't that a bad thing?
Eugene Kerner
TunDraGon
Goonswarm Federation
#9 - 2014-07-13 20:00:07 UTC
Chewytowel Haklar wrote:
Hello fellow computer dwellers,

I was wondering if anyone has an answer to this. Is setting a doctrine for a corporation that only sticks to a limited type of ship fittings and/or other limitations good for a corporation? It seems to me that flexibility seems a much needed aspect of success in EVE when you not only have patches that buff or nerf your favorite ship types, but you also face various types of threats from war targets in various wars you are fighting.

Some say that the kitchen sink doctrine is not effective either because its a cluster cluck of ships that all don't work together very well for fleet cohesiveness. Yet, I wonder how successful a corporation can truly be if it doesn't have any organization and ability to adjust on the fly due to the limitations it sets itself up with. Perhaps requiring members that join to have been trained up in many different faction ship types (Not just a blind must have X skill points requirement) to boost the flexibility of the corp overall and their ability to adequately respond to threats with great effectiveness is the right and truly optimal approach.

What are your thoughts? Troll thoughts? Or flaming/raging/etc comments on the matter?


If you FC a doctrine you know what you can do at any given time. If you fc a fleet of various different and random fits it is always a bit of a gamble and dependent on the individual skill of your fleet members what you can do.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Alavaria Fera
GoonWaffe
#10 - 2014-07-13 20:03:23 UTC
Chewytowel Haklar wrote:
Maybe that isn't always the case, but if you keep stubbornly sticking to the same fleet comp isn't that a bad thing?

But you see, the SUPER wreckingball, by the power of drone assist...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#11 - 2014-07-13 20:13:09 UTC
Alavaria Fera wrote:
Chewytowel Haklar wrote:
Maybe that isn't always the case, but if you keep stubbornly sticking to the same fleet comp isn't that a bad thing?

But you see, the SUPER wreckingball, by the power of drone assist...


Yeah and if you take advantage of the bug to Gila 500% drone buff OMG O.O ... Though I have never seen the SUPER wreckingball before I am sure its fun to use.
Alavaria Fera
GoonWaffe
#12 - 2014-07-13 20:21:07 UTC
Anyway blobbers like us have different doctrines, and use several fleets in coordination with another.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marsha Mallow
#13 - 2014-07-13 20:23:04 UTC
Chewytowel Haklar wrote:
So you don't think that a corporation will have to adjust its strategy during war time if what they face (let's say the enemy wises up and changes to an effective counter to your dontrine and its costing you) has adjusted and is now making your docrtine ineffective? I mean I see corporations as perhaps changing their fleet composition and the battle field being dynamic and ever changing. Maybe that isn't always the case, but if you keep stubbornly sticking to the same fleet comp isn't that a bad thing?

Mature organisations maintain a variety of doctrines, based on countering specific enemy fleet comps or for specific activities. A lot of FOTM settups appear after gameplay changes which make things particularly effective. But yes, people do abandon or modify them if they don't work or a change is made making something else more effective.

To answer your original question, it's common sense not to mix basic things. Nano fleets need to maintain the same speed, so sticking a slow moving brick into the fleet (unless it's bait) isn't ideal. Mixing shield and armor tanks if you only have one logi/boosting alt isn't efficient. Some settups are broader though, allowing people to use several different racial variations of the same class of ship - eg Armor/Shield HACs. There are also core support roles (logi/point/web/scram/boost) that work better in specific ships, so even very tight doctrines might have a variety of races based on best type.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Unsuccessful At Everything
The Troll Bridge
#14 - 2014-07-13 20:29:30 UTC
Please check this weeks Highsec Braveheart / Herding Cats thread for 3 of the greatest doctrine fits ever produced.





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Alavaria Fera
GoonWaffe
#15 - 2014-07-13 20:31:48 UTC
Marsha Mallow wrote:
A lot of FOTM settups appear after gameplay changes which make things particularly effective.

Sentry archon, sentry dominix, sentry ishtar, sentry prophecy, all the best doctrines were around when we had drone assist.

Also, the Heavy Missiles drakefleets.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rowells
Pator Tech School
Minmatar Republic
#16 - 2014-07-13 21:44:51 UTC
Alavaria Fera wrote:
Marsha Mallow wrote:
A lot of FOTM settups appear after gameplay changes which make things particularly effective.

Sentry archon, sentry dominix, sentry ishtar, sentry prophecy, all the best doctrines were around when we had drone assist.

Also, the Heavy Missiles drakefleets.

Sentry prophecy?
Kristalll
Caldari Provisions
Caldari State
#17 - 2014-07-13 21:51:28 UTC
OP seems to be implying that doctrine means only 1 set of ships.

Decent organizations normally have different doctrines for different types of engagements.

“Die trying” is the proudest human thing.

Gully Alex Foyle
The Scope
Gallente Federation
#18 - 2014-07-13 22:54:32 UTC
Doctrine fleets are always incredibly more effective than kitchen sink fleets.


Regarding how many doctrines a corp has and how often does it introduce new doctrines, it depends on:

1) how complicated the logistics are, and how efficient the corp is at handling logistics

2) how skill-intensive the doctrines are, compared to the SP of the lowest skilled pilots


For example, if your corp has 20 active pilots that can all fly effectively any t2 cruiser, a couple bil ISK/month average income per member and is good at logistics, you can have a dozen different t2 cruiser doctrines and change them every week if you want to.

If your corp has 50 active pilots of which 30 are still skilling up battleships and related weaponry and support skills, most people are space poor and you barely own a jump freighter in the whole corp, you better focus on introducing just one battleship doctrine.


One last consideration: unless you have really excellent fcs and very experienced pilots, you'll probably need some practice to get the most out of any new doctrine, so changing them every week probably isn't a good idea even if you could.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Delt0r Garsk
Shits N Giggles
#19 - 2014-07-14 10:07:59 UTC
The people i fly with don't mind tweaks and meta fits of doctrines, but the intent must be to fill the same role. But really doctrine fleets will always welp a kitchen sink fleet all else being equal (of course it never is).

Perhaps the most important aspect is engagement range. A fleet of naga's that can hit out well past 200km is flown very differently to a fleet of blaster cruises that need to be in your face to apply any damage at all. A mix of both is a disaster for an FC.

Its easy to see that MWD/AB mix of speeds and ranges then add logi, would be a mess. That is why basic doctrines are the core of solid fleets.

That is not to say there are not other support ships. We always have tackle, then there are recons/ewar and support T3s as well. But again typically fitted to a doctrine.

The other reason for having doctrines is a lot of people suck at fitting ships.

But we still do kitchen sink fleets as well. Cus they are fun. Also quite often we are trying to travel back via pod death express. Death and glory and all that.

AKA the scientist.

Death and Glory!

Well fun is also good.

Inxentas Ultramar
Ultramar Independent Contracting
#20 - 2014-07-14 12:23:38 UTC
A doctrine fleet also allows members to fly according to a single, simple concept. Once the concept behind a fleet is clear, and every rank-and-file fleet members follows a simple protocol, an FC can focus more on the tasks that win battles - jam their logi, disable their EWAR, etc. I find it easier to FC when the majority of the ships consist of DPS boats following a primary with a few specialized 'wingmen' flying force-multiplying ships. It makes a lot more sense when you have 20+ people in your fleet, then when you go for a quick 3-man roam in kitchen sink combat frigates.
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