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Mission's Negative Standing Transactions.

First post
Author
Lar Tadaruwa
State War Academy
Caldari State
#1 - 2014-07-13 08:05:58 UTC  |  Edited by: Lar Tadaruwa
From Sisters of EVE To "Insert Pilot Name".

1.
Date
2014.07.13
(Insert Date)

2.
Event Type
All
(Other Options are:)
Agent Buy Off
Agent Donation
Agent Mission Bonus
Agent Mission Completed
Agent Mission Declined
10.98882014.07.13 06.07 -4.3031%
2014.06.23 -2.2111% Mission Title - Mission Part Name (3 of 10)
2014.06.08 -2.1234% Mission Title - Part (2 of 5)
2014.06.04 -2.3512%
= -10.9888%, or more than the 4% bonus x2 or almost x3 of the Connections skill.

Agent Mission Offer Expired (No transactions available)
Combat - Agression (No transactions available)
Combat - Other (No transactions available)
Combat - Pod Kill (No transactions available)
Combat - Ship Kill (No transactions available)
Decay (No transactions available)
Derived Modification Negative (No transactions available)
Derived Modification Positive (No transactions available)
Initial Corp Agent (No transactions available)
Initial Faction Ally (No transactions available)
Initial Faction Corp (around 50% of the list)...


-=-=-
Edit:
All in Corp.
Not in Faction for the last one except:
2014.06.08 -0.0175%
2014.06.04 -0.0175%

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Goldiiee
Bureau of Astronomical Anomalies
#2 - 2014-07-13 11:37:43 UTC  |  Edited by: Goldiiee
Yes Lar don't decline missions, EVER. If you can't complete it get someone you trust to fleet up with you to get it done, or if you have doubts about your ability to do it, then don't accept it. Failing a mission or declining within the 4 hour window cost up to 10 times more in standings than you had to gain if you successfully finish it.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Lar Tadaruwa
State War Academy
Caldari State
#3 - 2014-07-13 11:54:50 UTC  |  Edited by: Lar Tadaruwa
Goldiiee wrote:
...Failing a mission or declining within the 4 hour window cost up to 10 times more in standings than you had to gain if you successfully finish it.

Erm, you are partly right there...
The decline mission option is the option you have after requesting an offer without accepting it yet.
I think the offer stays on for more than 4 hours though.

Most mission do have 1 week to complete (one accepted), not 4 hours.
There are many 4 hours bonus which is not affecting the related standing.

btw, was there really anyone I could trust for that?
If so, what are the odds?
I try to update my trust ratios.

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Elena Thiesant
The Scope
Gallente Federation
#4 - 2014-07-13 12:12:44 UTC
Lar Tadaruwa wrote:
Goldiiee wrote:
...Failing a mission or declining within the 4 hour window cost up to 10 times more in standings than you had to gain if you successfully finish it.

Erm, you are partly right there...
The decline mission option is the option you have after requesting an offer without accepting it yet.
I think the offer stays on for more than 4 hours though.


The decline option is indeed the one you have after requesting a mission. Declining one mission is fine. Declining a second from the same agent within a 4 hour period gets you a standings hit. (the time the offer remains, which is a week, has nothing to do with this)
Goldiiee
Bureau of Astronomical Anomalies
#5 - 2014-07-13 12:14:33 UTC
If you decline one mission, you have to wait 4 hours to decline another without a standing loss. Once accepted a mission cannot be failed without taking the standings hit, and must be completed within a week.

I would say the hardest part, and possibly the goal of this game is finding people you can trust. I have found quite a few but have been playing for several years. Keep looking and know that some people are going to lie, cheat and steal and others are trustworthy, you just have to keep trying.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Lar Tadaruwa
State War Academy
Caldari State
#6 - 2014-07-13 12:15:49 UTC
Elena Thiesant wrote:
Lar Tadaruwa wrote:
Goldiiee wrote:
...Failing a mission or declining within the 4 hour window cost up to 10 times more in standings than you had to gain if you successfully finish it.

Erm, you are partly right there...
The decline mission option is the option you have after requesting an offer without accepting it yet.
I think the offer stays on for more than 4 hours though.


The decline option is indeed the one you have after requesting a mission. Declining one mission is fine. Declining a second from the same agent within a 4 hour period gets you a standings hit. (the time the offer remains, which is a week, has nothing to do with this)

Except that if you don't decline it within a week, and the offer expires, declining a second from the same agent within a 4 hour period gets you a standings hit.

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Lar Tadaruwa
State War Academy
Caldari State
#7 - 2014-07-13 12:20:20 UTC  |  Edited by: Lar Tadaruwa
Goldiiee wrote:
...I would say the hardest part, and possibly the goal of this game is finding people you can trust. I have found quite a few but have been playing for several years. Keep looking and know that some people are going to lie, cheat and steal and others are trustworthy, you just have to keep trying.

I don't know how old you are but for me it wasn't worth the try.
I do better solo and use the saved energies looking to focus on the benefit I can get.
Even that is not easy as the game itself it more than challenging.
I might be off for over 2 years for that.

I was at the point to get 2 PLEX to join a corp for gas mining and they don't answer.
It's always been like this.
The same as the game clients does (Not responding) and the Internet browsers (all of them).

-=-=-
Edit:
I even spent over $100 to meet some of their requirements and it makes it too tiring to try to join them.
That would be worth over 6 PLEX or 4.2b ISK per instance.

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Elena Thiesant
The Scope
Gallente Federation
#8 - 2014-07-13 12:28:23 UTC
Lar Tadaruwa wrote:
Elena Thiesant wrote:
Lar Tadaruwa wrote:
Goldiiee wrote:
...Failing a mission or declining within the 4 hour window cost up to 10 times more in standings than you had to gain if you successfully finish it.

Erm, you are partly right there...
The decline mission option is the option you have after requesting an offer without accepting it yet.
I think the offer stays on for more than 4 hours though.


The decline option is indeed the one you have after requesting a mission. Declining one mission is fine. Declining a second from the same agent within a 4 hour period gets you a standings hit. (the time the offer remains, which is a week, has nothing to do with this)

Except that if you don't decline it within a week, and the offer expires, declining a second from the same agent within a 4 hour period gets you a standings hit.


No it doesn't.

What gets you a standings hit is declining a mission, then declining a second within 4 hours. Nothing to do with letting a mission expire. Just declining 2 within 4 hours.
Lar Tadaruwa
State War Academy
Caldari State
#9 - 2014-07-13 12:30:20 UTC
So, if the mission expires after a week it won't give me a standing loss if I let it expire?
It seems to me that my Standing transactions shows me to have losses on those cases if not declined.

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Hasikan Miallok
Republic University
Minmatar Republic
#10 - 2014-07-13 12:31:05 UTC
Lar Tadaruwa wrote:

Except that if you don't decline it within a week, and the offer expires, declining a second from the same agent within a 4 hour period gets you a standings hit.



No.
You will get a standing hit every time you let an offer expire.

"Declining a second" has nothing to do with it.


Do not let offers expire.

In particular do not let storyline missions expire.
Hasikan Miallok
Republic University
Minmatar Republic
#11 - 2014-07-13 12:34:52 UTC  |  Edited by: Hasikan Miallok
To be clear, you get a standing hit if you:

1. Decline twice in 4 hours.

2. Fail to complete the mission.

3. Let the offer expire without declining or accepting it.


The standing hit is corp for normal missions and faction for storylines.
Lar Tadaruwa
State War Academy
Caldari State
#12 - 2014-07-13 12:36:31 UTC
Now that makes more sense Hasikan Miallok.

Not to say that the other posts made less sense even if they do and if I don't say that in public.

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Hakaari Inkuran
State War Academy
Caldari State
#13 - 2014-07-13 15:46:51 UTC
Hasikan Miallok wrote:


3. Let the offer expire without declining or accepting it.




I let storyline offers expire all the time and dont get any standings hit. How sure are you about this line? Granted I don't pay much attention to normal missions that I let expire but I have my doubts about this one regardless. Its the first I've ever seen it mentioned.
Lar Tadaruwa
State War Academy
Caldari State
#14 - 2014-07-13 15:51:50 UTC
Hakaari Inkuran wrote:
Hasikan Miallok wrote:


3. Let the offer expire without declining or accepting it.




I let storyline offers expire all the time and dont get any standings hit. How sure are you about this line? Granted I don't pay much attention to normal missions that I let expire but I have my doubts about this one regardless. Its the first I've ever seen it mentioned.

You can right click on the corp and faction standing in your standing tab and choose "TRANSACTION".
That opens an information window which lists the exact amount of points in ratios.

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Elena Thiesant
The Scope
Gallente Federation
#15 - 2014-07-13 15:59:45 UTC
Hakaari Inkuran wrote:
Hasikan Miallok wrote:


3. Let the offer expire without declining or accepting it.




I let storyline offers expire all the time and dont get any standings hit.


Same here, storyline and normal. I checked through all my standings transactions, no hits for anything other than decline (2 declines within 4 hours) or failure.

I've never seen a standings hit for expiring missions. It might have been a thing in the past, but I don't think it's in the game now.
Owen Levanth
Sagittarius Unlimited Exploration
#16 - 2014-07-13 17:00:14 UTC
Elena Thiesant wrote:
Hakaari Inkuran wrote:
Hasikan Miallok wrote:


3. Let the offer expire without declining or accepting it.




I let storyline offers expire all the time and dont get any standings hit.


Same here, storyline and normal. I checked through all my standings transactions, no hits for anything other than decline (2 declines within 4 hours) or failure.

I've never seen a standings hit for expiring missions. It might have been a thing in the past, but I don't think it's in the game now.


Same thing here, I've had lots of missions expire over time, due to lazyness. Never had a standing hit, ever.
stoicfaux
#17 - 2014-07-13 18:38:14 UTC
Confirming the no standings hit for missions that you let expire (i.e. have not accepted.)


As for declining multiple missions per 4 hour block, the "trick" is to get your faction standings up high enough to run level 4 missions. For example, declining In the Midst of Deadspace cost me:
* Minmatar faction standing for -0.0105%,
* corp standing was hit for -2.1516%.
* agent standing was hit for -5.7375%

As long as your corp and agent standings don't hit -2.0 or lower you'll have access to the agent if you faction standings stay at 5.0+, thus letting you decline many mission per 4 hour block.

The downside is that it is a pain to get your faction standings up to 5.0 in the first place, and eventually you will need to mission for the "other side" to keep the enemy faction standings from going too low. (But the SoE epic arc helps with that.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Zhilia Mann
Tide Way Out Productions
#18 - 2014-07-13 19:29:17 UTC
Hasikan Miallok wrote:
No.
You will get a standing hit every time you let an offer expire.


Confirming that this is wrong, wrong, wrong. Always has been. Please check this and don't spread the misunderstanding any further. Standings are complicated enough as is.
Elena Thiesant
The Scope
Gallente Federation
#19 - 2014-07-13 20:16:12 UTC  |  Edited by: Elena Thiesant
Ok, so to summarise correctly, you get a standing hit if you:

1. Decline a mission twice in 4 hours for the same agent.

2. Fail to complete a mission.

The standing hit is always to agent, corp and faction, regardless of whether it's a normal or storyline mission.

Does that look correct to everyone?
Zhilia Mann
Tide Way Out Productions
#20 - 2014-07-13 22:02:45 UTC
Elena Thiesant wrote:
Ok, so to summarise correctly, you get a standing hit if you:

1. Decline a mission twice in 4 hours for the same agent.

2. Fail to complete a mission after accepting it.

The standing hit is always to agent, corp and faction, regardless of whether it's a normal or storyline mission. Note that for storyline missions this may not be for the same corp as your normal mission agent.

Does that look correct to everyone?


Rephrased slightly, but in essence that was right.
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