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Earning skillpoints, or, the solution to all of EVE's ills.

First post
Author
Maximum Entropy
Entropic Principal
#1 - 2014-07-13 04:46:35 UTC  |  Edited by: Maximum Entropy
http://i.imgur.com/1mRjW2N.jpg


GO TO THAT LINK.

In before:

"If this change is implemented on a certain day, then something will have changed from the previous day on the day on which the change took place, therefore: Bad." (Read: I'm autistic, and cannot handle change of any kind, unless I didn't know the change was coming, or I knew at least 3 months in advance that a change was coming, or "I'm a forum troll who never logs in, except when I do, just to spin my ship, and I fully support any change which, with my vocal forum support, will make me look like a hardcore EVE gamer/manly man with huge muscles and a very large ***** and balls and I will unfailingly flame any idea that gives a player more options, more security, more content, etc...")

Also in before: "Oh, great make it another WOW clone." Because WOW has a market in which players can buy and sell. So does EVE, which, obviously, makes EVE a WOW clone. Also, in WOW, players have avatars, just as they do in EVE, which means, yea, you guessed it: EVE is a WOW clone. Also, WOW has a in-game currency. So does EVE, therefore: WOW clone. Because any idea to add anything into EVE that is in WOW, or anything remotely similar to WOW, means that EVE is being made into a WOW clone. Also, WOW clone. because I can type WOW clone. And whenever I do, I win every argument instantly. No matter what the topic. It's a great tool I use when discussing abortion rights, whether or not to raise the minimum wage, etc. I just approach the person, get as close to their face as possible, and shout at the top of my lungs: WOW clone. Then, I pull a microphone out of my ass, drop it, and walk away. Works every time.

EVE needs new players, but no new players want to play EVE because they know it will be at least 3 months before they're viable at anything. And presently, there's not a damn thing they can do about it.

If you received skill points to spend by doing missions, it would be an incentive to actually undock and do something, probabl y with other players (which CCP may actually not want people to do, because managing the servers when everyone is sitting in a station and chat room is probably a lot easier) and they get a faster pathway to do what they want and do it better.

Thank you.

Also, not once did I say remove time training. Do this in addition to time training.

Why is the total number of "likes received" a poster has inversely proportional to the quality of posts one makes?

Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-07-13 04:59:34 UTC
Reported for closure. Don't repost the same crap that got locked the first time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2014-07-13 05:20:43 UTC
Well gosh. I spent so much time reading OP's extremely long-winded "let me make myself look like a complete *******" speech that I forgot to go to his silly link.
Dave Stark
#4 - 2014-07-13 05:22:27 UTC  |  Edited by: Dave Stark
this idea is that bad, i can't actually form a coherent response due to how stunned i am that an idea this bad is seriously being considered by anyone.

i mean, if nothing else it runs face first in to malcanis' law.
ShahFluffers
Ice Fire Warriors
#5 - 2014-07-13 06:20:06 UTC  |  Edited by: ShahFluffers
One of, if not the, greatest thing about EVE is that there is no "XP grind."

In addition (copy pasting from an old thread)

- it will encourage grinding (you are currently not forced to grind up anything in EVE except for standings... even ISK can be gained quite easily if you know what to do).

- "active training" rewards certain "tangible" gameplay while completely ignoring "intangible" gameplay (in this case, mission runners. It does not reward corp leaders, spies, logistics, managers, scouts, or anyone else who does not do missions).

- if you make the amount of SP gained per mission too small... it will not be worthwhile to even code in.

- if you make the amount of SP gained high enough... it will become a tangible enough advantage that it becomes "mandatory" to grind up skills... otherwise you'll be "left behind."
------- this means people will be more preoccupied with getting "max skills" rather than actually playing the actual game (whatever that means for each particular person).

- Malcanis' Law: Anything done for the benefit of younger, poorer players will invariably be to the greater benefit of older, richer players.


edit: as for "waiting for 3 months"... utter lies. You do not need to "wait" to try anything in EVE. Just go out and do it. Even with terrible skills. You may fall on your face while doing it... but you are doing it nonetheless... and failing on your face early in the game is rather the point behind the system itself (so you learn what not to do and rise to the challenge of finding a way to get around it).
Zan Shiro
Doomheim
#6 - 2014-07-13 07:02:52 UTC  |  Edited by: Zan Shiro
do you ,op, have anything to hook up non-mission runners to you know....have this standout from the other times its been brought up.
Or were you just wating to see how many bites this gets before lock since you lack the creativity to find new bait.


Not eveyone in eve runs missions. Even low sp noobs. Some spam sites, mine, go industrial side working hauling/buidling. Basically no agent saying here is some sp for you. As there is no agent.


And before you answer yes to a solution for non-mission runners if you have one.....can your solution NOT be abused to death.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2014-07-13 07:20:42 UTC
I live in deep Nullsec. there are no missions here for me to run. Your idea would force me to leave nullsec and move to highsec in order to stay competitive.

That's bad.
afkalt
Republic Military School
Minmatar Republic
#8 - 2014-07-13 07:23:14 UTC
See, player corps are no barrier to shiptoasting Smile
Dave Stark
#9 - 2014-07-13 07:27:12 UTC
afkalt wrote:
See, player corps are no barrier to shiptoasting Smile

no, but you can wardec a player corp for their terrible shiptoasting.
afkalt
Republic Military School
Minmatar Republic
#10 - 2014-07-13 07:30:51 UTC
I live in null, wardecs have no meaning to me so I rarely consider them an effective threat. Actually I tend to forget they exist. Anyway point being, wardec 'threat' is only going to affect a small subset.
Vurt Konne
Republic Military School
Minmatar Republic
#11 - 2014-07-13 07:56:50 UTC
In after:
He, who is not of my opinion, has to be an autistic.

Also in after:
I have no job. I have no life. At least I want to be the roxxxor in eve.


People seem to undock and run missions. So I guess, there is incentive to do that already. No need for xp-grind.

Proposition rejected.
Vaju Enki
Secular Wisdom
#12 - 2014-07-13 08:19:08 UTC
No. Now biomass.

The Tears Must Flow

Maximum Entropy
Entropic Principal
#13 - 2014-07-13 09:49:47 UTC  |  Edited by: Maximum Entropy
- "active training" rewards certain "tangible" gameplay while completely ignoring "intangible" gameplay (in this case, mission runners. It does not reward corp leaders, spies, logistics, managers, scouts, or anyone else who does not do missions).


Who cares? People who do incursions make more ISK than players who don't. People who play the market make more ISk than players who don't. People who sub instead of PLEX probably make more ISk than players who don't. Are you saying every player is equal in all things to every other player. THEY AREN'T, so why act like they are?




- if you make the amount of SP gained high enough... it will become a tangible enough advantage that it becomes "mandatory" to grind up skills... otherwise you'll be "left behind."
------- this means people will be more preoccupied with getting "max skills" rather than actually playing the actual game (whatever that means for each particular person).


Already newer players are "left behind" compared to older players, but every older player wants it that way. They, and you, obviously, don't want to allow ANYTHING which might make a younger player catch up to you, because you're short-sighted, greedy, and ignorant.



- Malcanis' Law: Anything done for the benefit of younger, poorer players will invariably be to the greater benefit of older, richer players.


Good for them.

Why is the total number of "likes received" a poster has inversely proportional to the quality of posts one makes?

Maximum Entropy
Entropic Principal
#14 - 2014-07-13 10:01:32 UTC
Danika Princip wrote:
I live in deep Nullsec. there are no missions here for me to run. Your idea would force me to leave nullsec and move to highsec in order to stay competitive.

That's bad.


You make more ISK in nullsec than I do in hi-sec. Is that bad? Oh, of course not! Because it benefits you! But we must poopoo ANYTHING that will benefit a player other than ourselves, right?

Thank god you people aren't in charge of making MMOs.

Why is the total number of "likes received" a poster has inversely proportional to the quality of posts one makes?

Maximum Entropy
Entropic Principal
#15 - 2014-07-13 10:02:30 UTC
Vaju Enki wrote:
No. Now biomass.


So brave.

Why is the total number of "likes received" a poster has inversely proportional to the quality of posts one makes?

Maximum Entropy
Entropic Principal
#16 - 2014-07-13 10:06:50 UTC
Zan Shiro wrote:
do you ,op, have anything to hook up non-mission runners to you know....have this standout from the other times its been brought up.
Or were you just wating to see how many bites this gets before lock since you lack the creativity to find new bait.


Not eveyone in eve runs missions. Even low sp noobs. Some spam sites, mine, go industrial side working hauling/buidling. Basically no agent saying here is some sp for you. As there is no agent.


And before you answer yes to a solution for non-mission runners if you have one.....can your solution NOT be abused to death.


Basically what you're saying is "I don't do missions, so I don't want missions to be worth doing." There's a lot of things I don't do in game, and I don't get the rewards for doing them in game. I don't play the market, so I don't make a lot of ISK that way. I don't do incursions, so I don't make a lot of ISK that way. I don't live in nullsec, so I don't make ISK that way. I don't do industry, so I don't make ISK that way. Does this make me think that all of those things shouldn't be in game because I happen to not use them to make ISK? No, because I'm not a dumbass. I understand that certain rewards come from certain actions. That every EVE player is not equal, and never has been, and never will be, so I don't pretend that they are.

Why is the total number of "likes received" a poster has inversely proportional to the quality of posts one makes?

Goti fase
Faulcon de Lazy
#17 - 2014-07-13 10:47:24 UTC
I reckon if the sp mission reward thing was implemented as a set of tutorial missions that are one time only it could be made to work.
Goti fase
Faulcon de Lazy
#18 - 2014-07-13 10:48:11 UTC  |  Edited by: Goti fase
Ooops double post
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#19 - 2014-07-13 11:10:29 UTC  |  Edited by: Corraidhin Farsaidh
How exactly would those players who do not want to mission gain sp with this proposal? I hit anomolies, mine, manufacture, invent, explore and trade. None of these activities involve missions which bore me (other than the storyline ones). Would a plyer like myself now have to run missions to gain skills?

Ed: i just noticed the last line of the op that I didn't see before (guess i read before it was edited in) so i will clarify. Why should a player who partakes of one element i.e. missions gain sp faster than a player like myself who enjoys at least six other elements of the game? By that logic I should be gaining six times the sp bonus that the missioner does. Not a good idea...
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#20 - 2014-07-13 11:24:47 UTC  |  Edited by: PotatoOverdose
I clicked on that link. That is the single worst idea I have ever seen on F&I. I gotta congratulate you, because that's a goddam achievement.

Of all the festering **** ideas that permeate these boards like an overflowing clogged toilet on all-you-can-eat burrito tuesday, your floating brown loaf of an idea floats to the top. Truly an achievement.

The moderator that locked your original post did you a favor. There's a reason re-opening locked threads is against the rules.
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