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MOBILE Mobile Drug Laboratory

Author
Syrias Bizniz
some random local shitlords
#1 - 2014-07-13 02:04:02 UTC
Hi there!

Just came to my mind when talking about the Prospect, ...

wouldn't it be friggin' awesome to have a ship that is the Drug-Lord's Rorqual?

A Cov-Ops industrial that, when in industrial configuration, can run booster manufacturing slots.
And maybe give Drug-Lord-Leadership bonuses to his little Prospect people.

Like a real Pimp.


Think of it like Heisenberg's Camper. But in cool and spaceships.
Anhenka
Native Freshfood
Minmatar Republic
#2 - 2014-07-13 02:06:58 UTC
Oh man, I have 1+ full towers in order to run a reaction chain. My drug lab takes a tiny tiny amount of my grid/cpu and rapidly builds boosters, but I think I'll buy a massive ship so I can make drugs while still most likely sitting in my POS.

For the love of Cthulu, why? It would be even less useful than the soon to be pointless Rorqual come Crius.
Syrias Bizniz
some random local shitlords
#3 - 2014-07-13 02:11:05 UTC
It's just an idea to start with, something to play around with.
So far, there's 1 module, and 2 ships dedicated to Gas-Harvesting, and the 2 ships do it equally good and only slightly better than any cruiser with 5 Turret Hardpoints.

So, what might be interesting ideas to further broaden the spectrum of tools available for the average gaser?
Aloh
Migrant-Fleet
#4 - 2014-07-13 02:11:25 UTC
Anhenka wrote:
Oh man, I have 1+ full towers in order to run a reaction chain. My drug lab takes a tiny tiny amount of my grid/cpu and rapidly builds boosters, but I think I'll buy a massive ship so I can make drugs while still most likely sitting in my POS.

For the love of Cthulu, why? It would be even less useful than the soon to be pointless Rorqual come Crius.


Well put and 100% accurate.

Also love the Cthulu refferance. Made me chuckle.
Bohneik Itohn
10.K
#5 - 2014-07-13 02:15:50 UTC  |  Edited by: Bohneik Itohn
Anhenka wrote:
Oh man, I have 1+ full towers in order to run a reaction chain. My drug lab takes a tiny tiny amount of my grid/cpu and rapidly builds boosters, but I think I'll buy a massive ship so I can make drugs while still most likely sitting in my POS.

For the love of Cthulu, why? It would be even less useful than the soon to be pointless Rorqual come Crius.


Why? It's in the OP.

For Cool and Spaceships, that's why.


....

Or....

Some people don't want to claim a moon and put up a POS, then maintain a POS, to manufacture something simple like boosters. A smuggling ship that's a drug lab sounds like a very interesting way for players to stay occupied and make a little isk when they wanna take a break from PvP.

Think of this like the space equivalent of food trucks. They are in no way practical or economical, but somehow they work, and make a profit. You could find them parked outside FW stations on a Friday night, make a quick purchase and add a little bit of spice to the usual routine. Cool

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Anhenka
Native Freshfood
Minmatar Republic
#6 - 2014-07-13 02:25:55 UTC
Bohneik Itohn wrote:

Some people don't want to claim a moon and put up a POS, then maintain a POS, to manufacture something simple like boosters. A smuggling ship that's a drug lab sounds like a very interesting way for players to stay occupied and make a little isk when they wanna take a break from PvP.

Think of this like the space equivalent of food trucks. They are in no way practical or economical, but somehow they work, and make a profit. You could find them parked outside FW stations on a Friday night, make a quick purchase and add a little bit of spice to the usual routine. Cool



Least last I checked, the turnover on pure form of boosters (pre-manufacturing step) in trade hubs was basically nonexistant. Nearly every if not every drug manufacturer buys gas clouds, then reacts them himself and builds the boosters for sale. There is simply not enough pure form booster material for even a dabbler to skip that step, and what there is may be priced far above the level required to break even post sale.


Plus the subject was on a ship for manufacturing them, not some drug peddling wagon. You could do that with a blockade runner easily enough if you are crazy enough to try and sell boosters out of a ship in space that your buyers can try and kill.
Petrified
Old and Petrified Syndication
#7 - 2014-07-13 03:56:39 UTC
Deals on Wheels

In the world of EVE, it would be interesting to have something like this just because.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

FT Diomedes
The Graduates
#8 - 2014-07-13 17:55:43 UTC
Sure, give it a one-minute cycle time on the module and do not let it work within 40km of a tower or station.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Andrew Indy
Cleaning Crew
#9 - 2014-07-14 03:25:17 UTC
Anhenka wrote:


Least last I checked, the turnover on pure form of boosters (pre-manufacturing step) in trade hubs was basically nonexistant. Nearly every if not every drug manufacturer buys gas clouds, then reacts them himself and builds the boosters for sale. There is simply not enough pure form booster material for even a dabbler to skip that step, and what there is may be priced far above the level required to break even post sale.


Plus the subject was on a ship for manufacturing them, not some drug peddling wagon. You could do that with a blockade runner easily enough if you are crazy enough to try and sell boosters out of a ship in space that your buyers can try and kill.


Pretty sure the OP would want the wrong process out of the ship not just the first step. That however is hampered by the other required components (mostly different gases required for high level boosters) so it might not be logistically sound given that you would have to move around the other gases first any way.

PS, dock in FW station sell Boosters
Bohneik Itohn
10.K
#10 - 2014-07-14 15:16:59 UTC
Anhenka wrote:
Bohneik Itohn wrote:

Some people don't want to claim a moon and put up a POS, then maintain a POS, to manufacture something simple like boosters. A smuggling ship that's a drug lab sounds like a very interesting way for players to stay occupied and make a little isk when they wanna take a break from PvP.

Think of this like the space equivalent of food trucks. They are in no way practical or economical, but somehow they work, and make a profit. You could find them parked outside FW stations on a Friday night, make a quick purchase and add a little bit of spice to the usual routine. Cool



Least last I checked, the turnover on pure form of boosters (pre-manufacturing step) in trade hubs was basically nonexistant. Nearly every if not every drug manufacturer buys gas clouds, then reacts them himself and builds the boosters for sale. There is simply not enough pure form booster material for even a dabbler to skip that step, and what there is may be priced far above the level required to break even post sale.


Plus the subject was on a ship for manufacturing them, not some drug peddling wagon. You could do that with a blockade runner easily enough if you are crazy enough to try and sell boosters out of a ship in space that your buyers can try and kill.



This is exactly the kind of perspective someone who owns a restaurant would take towards running a food truck, but they still make money. Good money, in fact.

If the ship is tailored to making deals in dangerous situations, then I don't think people will have a problem flying it. We've got plenty of other ships with GTFO features like warp core strength, interdiction nullification, etc.. And don't underestimate the player base. Red-Frog Alliance hasn't been doing so well these last 5 years solely because they use competent pilots, but also because people appreciate the value of their service and don't want to be blacklisted.

When you're Johnny-on-the-spot offering a useful and convenient service people will pay a premium. Doubly so for small commodities like boosters. If they feel it's needed now, it's needed now. Not after a trip to Jita.

On top of it all, Serpentis controls ORE now.... This is just so right....

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Anhenka
Native Freshfood
Minmatar Republic
#11 - 2014-07-15 02:36:14 UTC
Bohneik Itohn wrote:

This is exactly the kind of perspective someone who owns a restaurant would take towards running a food truck, but they still make money. Good money, in fact.

If the ship is tailored to making deals in dangerous situations, then I don't think people will have a problem flying it. We've got plenty of other ships with GTFO features like warp core strength, interdiction nullification, etc.. And don't underestimate the player base. Red-Frog Alliance hasn't been doing so well these last 5 years solely because they use competent pilots, but also because people appreciate the value of their service and don't want to be blacklisted.

When you're Johnny-on-the-spot offering a useful and convenient service people will pay a premium. Doubly so for small commodities like boosters. If they feel it's needed now, it's needed now. Not after a trip to Jita.

On top of it all, Serpentis controls ORE now.... This is just so right....


Red Frog doesn't leave highsec.
Black Frog doesn't interact with anyone except their alts, and never places themselves in a position where they can be killed.
Neither of them have any application the current situation.

A drug peddling ship would only be useful in locations without stations. After all, with a station comes trade windows, sell orders, and WTB contracts, infinitely preferable to any salesman without a roleplaying hard-on. Without one it's you and them in space, and that's you (loot filled pinata with no real reason not to kill you) and them (likely heavily armed pvp ship piloted by a player who's favorite activity is killing people against their wishes.)

Now I dunno about you, but that's a risk/reward level that is prohibitively stupid if you are trying to make a profit. Especially since you have to go buy these boosters from another producer before you can resell them.

I don't really see any need for CCP to spend the time to release a ship for the sole purpose of it not being used. If restricted to drugs, it would be easily worse than the Primae.

Now if it could be basically a short term flying marketplace (for all kinds of items) for allies in locations without stations, well now you might be talking. But that's far far outside the original ridiculous OP, which was a flying industrial with a drug production slot.
Bohneik Itohn
10.K
#12 - 2014-07-15 03:39:41 UTC
Anhenka wrote:

Red Frog doesn't leave highsec.
Black Frog doesn't interact with anyone except their alts, and never places themselves in a position where they can be killed.
Neither of them have any application the current situation.

A drug peddling ship would only be useful in locations without stations. After all, with a station comes trade windows, sell orders, and WTB contracts, infinitely preferable to any salesman without a roleplaying hard-on. Without one it's you and them in space, and that's you (loot filled pinata with no real reason not to kill you) and them (likely heavily armed pvp ship piloted by a player who's favorite activity is killing people against their wishes.)

Now I dunno about you, but that's a risk/reward level that is prohibitively stupid if you are trying to make a profit. Especially since you have to go buy these boosters from another producer before you can resell them.

I don't really see any need for CCP to spend the time to release a ship for the sole purpose of it not being used. If restricted to drugs, it would be easily worse than the Primae.

Now if it could be basically a short term flying marketplace (for all kinds of items) for allies in locations without stations, well now you might be talking. But that's far far outside the original ridiculous OP, which was a flying industrial with a drug production slot.


You are deliberately ignoring things or leaving them out for your convenience.

The concept of the ship is that it can manufacture the drugs, something you otherwise need a POS to do.

The vast majority of boosters are sold in Jita, with a handful offered in places like Amamake and Gonditsa, where they are only really available to the locals. Nobody does sell orders in stations in FW or anywhere else in low or null.

Black Frog accepts contracts, that's all they have to do to put themselves at risk if someone really wanted them. Nobody said this activity was going to be inherently risky. You sit outside the station or at a safe to manufacture the drugs, slowly, get some attention and see what people want in local chat, cook it and drop it off in a station for them. Some busy low sec systems have 10 or 12 stations spewing in your overview, it's no big deal to d-scan until you find one that isn't being watched, because most of them aren't. Ever. Station camps don't work when your targets have 11 alternatives to dock at.

It's not like players haven't been using ECCM's and cloaks to remain almost completely safe for years either Roll The ship doesn't even need a covert ops to be ideal for the role.

I'll take dev time being devoted to a niche industry ship before I find it reasonable to be used for tourney awarded WTFMobiles any day.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Anhenka
Native Freshfood
Minmatar Republic
#13 - 2014-07-15 04:15:51 UTC  |  Edited by: Anhenka
Bohneik Itohn wrote:

You are deliberately ignoring things or leaving them out for your convenience.

The concept of the ship is that it can manufacture the drugs, something you otherwise need a POS to do.

The vast majority of boosters are sold in Jita, with a handful offered in places like Amamake and Gonditsa, where they are only really available to the locals. Nobody does sell orders in stations in FW or anywhere else in low or null.

Black Frog accepts contracts, that's all they have to do to put themselves at risk if someone really wanted them. Nobody said this activity was going to be inherently risky. You sit outside the station or at a safe to manufacture the drugs, slowly, get some attention and see what people want in local chat, cook it and drop it off in a station for them. Some busy low sec systems have 10 or 12 stations spewing in your overview, it's no big deal to d-scan until you find one that isn't being watched, because most of them aren't. Ever. Station camps don't work when your targets have 11 alternatives to dock at.

It's not like players haven't been using ECCM's and cloaks to remain almost completely safe for years either Roll The ship doesn't even need a covert ops to be ideal for the role.

I'll take dev time being devoted to a niche industry ship before I find it reasonable to be used for tourney awarded WTFMobiles any day.


There are three steps to drug manufacturing.

1. React the base gas in a series of POS silos/reactors until it is processed into the pure form. (or several different mixes of gas into several different types of pure form depending on the booster strength being made)

2. Take the pure form + BPC's and a tiny dab of minerals and run them through a drug lab module, resulting in boosters.

3. Find buyers for said boosters, sell boosters, get isk.

Now step 1 takes about 20% of the effort of the whole thing. Step three takes about 78%.
Step two, the part which you are proposing this drug bus be able to do, takes about 2% of the effort of the whole process.

The drug lab itself takes only a tiny tiny fraction of the POS's cpu/grid. A trivial and ignorable amount. It also processes pure form into boosters at a rate dozens of times that which the rest of the pos can convert gas into the pure form.

Step 2 is so easy, there's no reason for anyone ever doing step 1 to sell the pure form instead of just turning it into boosters and selling it himself. Go check Jita or Amarr for the volume and turnover rate of the pure form. There's not enough being moved to get a buzz. THERE IS NOTHING FOR A DRUG PRODUCER NOT DOING STEP 1 TO USE!

As for a walking drug van and manufacturing on the spot, why bother? What's the advantage? Certain boosters comprise the vast majority of the market. Just load up a covops with the few types which comprise 90% of sales and just run around spamming WTS in local, then sell in stations. The idea of a drug producing ship is just plain pointless. There's nothing to use to make it unless you react it yourself, and no incentive to make it in the ship instead of in the drug lab.

Source: Me, having spent the better part of a year manufacturing, selling boosters, and delivering boosters, total turnover probably 10-12 bil.


Edit: If you are proposing the ships should also be able to rapidly run gas->pure reactions to react gas in place of a POS, the answer is lol, **** no.
Bohneik Itohn
10.K
#14 - 2014-07-15 05:28:42 UTC
You're making a lot of assumptions to justify your position.

You assume that the pilot needs the pure form of the gases.

You assume that prices of the pure form won't rise with demand, causing larger sale volumes. People who do know how and where to make isk with it will drive up buy order prices.

You assume that steps 1 and 2 can't be combined. All of the code for the ship will have to be done from scratch anyways.

You assume that in order for it to be worth someone's time, it has to be at least as profitable per hour as running a lab in a POS. It doesn't.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Anhenka
Native Freshfood
Minmatar Republic
#15 - 2014-07-15 07:32:27 UTC  |  Edited by: Anhenka
Bohneik Itohn wrote:
You're making a lot of assumptions to justify your position.

You assume that the pilot needs the pure form of the gases.

You assume that prices of the pure form won't rise with demand, causing larger sale volumes. People who do know how and where to make isk with it will drive up buy order prices.

You assume that steps 1 and 2 can't be combined. All of the code for the ship will have to be done from scratch anyways.

You assume that in order for it to be worth someone's time, it has to be at leastm as profitable per hour as running a lab in a POS. It doesn't.


Why yes I am. I'm assuming that the pilot needs the pure form because if he doesn't, it means that he can bypass the functions of a drug lab, biochemical reactor, biochemical silos, hazardous silos, regular silos, POS stick, and fuel, all in a single industrial.

A process that takes up an entire medium POS, without significant defenses.

And since I'm assuming you don't think the ship should have to sit around for hours to produce each booster, I'm guessing you think it should be done at a rate dozens of times faster than a POS, if it's supposed to be a "whip it up on the spot" sort of thing.

Oh and has a massive cargohold for gas in order to be able to carry around enough gas to have a decent selection of unmade product in the form of gas.


Oh I know, why don't we just have a ship that takes raw ore and BPC's, and spits out capitals! No stations, refineries, intermediate building of components, or transportation of capital components required! And since we can't honestly expect people to sit around in their ship as long as a normal capital production cycle, let's compress it all down to a period of an hour or two.

Totally not ******* broken, right?
Bohneik Itohn
10.K
#16 - 2014-07-15 14:11:10 UTC  |  Edited by: Bohneik Itohn
Astute as always.

The reactors, silos, and POS all have numerous other uses. The only thing on a POS that is dedicated to producing boosters is the drug lab, which as you said is an insignificant tick leeching off of the rest of it. You're not replacing the POS, because the POS has value beyond booster production; you are only replacing the drug lab.

All of those POS modules can be used to produce a metric ****-ton of other products. A ship used for producing boosters can be used for.... Producing Boosters.

Why so much fear over a one trick pony?

If the raw materials go straight from being materials to boosters, and there is no way collect pure forms, there is no imbalance. The ship does not infringe upon any territory other than the drug lab which hardly anyone uses because they'd rather manufacture something more profitable if they're going through the trouble of maintaining a POS.

Oh, and we have plenty of ships with huge specialized cargo holds. One more won't hurt.

The speed of the process can be adjusted as CCP sees fit, faster or slower. Honestly it's kind of silly as it is. Boosters are just kind of a tacked-on process feeding off of other production chains that are balanced for the production of other more important products. It's something that needs to be re-assessed as a whole.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#17 - 2014-07-15 14:20:18 UTC
+ 1 this just because i wanna be Heisenberg of eve

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Anhenka
Native Freshfood
Minmatar Republic
#18 - 2014-07-15 14:32:06 UTC  |  Edited by: Anhenka
Bohneik Itohn wrote:
Astute as always.

The reactors, silos, and POS all have numerous other uses. The only thing on a POS that is dedicated to producing boosters is the drug lab, which as you said is an insignificant tick leeching off of the rest of it. You're not replacing the POS, because the POS has value beyond booster production; you are only replacing the drug lab.

All of those POS modules can be used to produce a metric ****-ton of other products. A ship used for producing boosters can be used for.... Producing Boosters.

Why so much fear over a one trick pony?

If the raw materials go straight from being materials to boosters, and there is no way collect pure forms, there is no imbalance. The ship does not infringe upon any territory other than the drug lab which hardly anyone uses because they'd rather manufacture something more profitable if they're going through the trouble of maintaining a POS.

The speed of the process can be adjusted as CCP sees fit, faster or slower. Honestly it's kind of silly as it is. Boosters are just kind of a tacked-on process feeding off of other production chains that are balanced for the production of other more important products. It's something that needs to be re-assessed as a whole.


Because I don't think that a cheap industrial should be able to replace a process which currently requires long term maintenance of an entire POS.


Currently a single super simple chain for standard boosters requires four silos, a reactor, and a drug lab, a POS, fuel for the POS, and probably a CHA/SMA. It takes days to process large amounts of gas into pure, and hours more to process the pure into drugs. Not minutes in a single industrial.

It takes time, effort, and helps prevent the sort of interference by dabblers who drive profit ratings down massively after they build something because it's new and easy, then start dumping cheap sell orders when they realize it's hard to sell. Just look at the awful profit margins on t1, then make them even lower with the constant influx of disappointed noobies dumping stock.

Would you object to a different ship with a similar level of ability to replace POS modules?

Say a new Rorqual that took raw ore or minerals, refined, built components, and assembled ships on the spot, and say 1/100th the time that it would take in a station, while doing it all at the same level of material efficiency? And yes, it could do capitals as well. Because that's the same thing as your proposed ship, just not with drugs.

Lan Wang wrote:
+ 1 this just because i wanna be Heisenberg of eve

Even Heisenberg had far more trouble with other people than he did with the physical act of making the drugs. I don't seem to recall him snapping his fingers and magically assembling product from raw materials without going through an intermediate cooking stage, do you?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#19 - 2014-07-15 14:59:08 UTC
Dont get what you mean didnt he collect the raw materials and cook them in the back of a camper which was a mobile drug lab?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Bohneik Itohn
10.K
#20 - 2014-07-15 15:10:27 UTC
Please stop comparing ships production to booster production. It's rather silly to read. The two are in no way relevant to each other. One is a luxury commodity, the other is a standard necessity.

Production in general requires a POS. Without that drug lab, the POS still functions and serves many and wondrous purposes.

Look at the drug lab from an objective point and tell me what it is, if you don't mind...

If your answer is a tacked on feature with no significant planning or development involved that relies entirely on other independent features of the game that were developed for their own purpose with no intention of interacting with it and subsequently cannot be changed to work appropriately with it without breaking their other functions, you are probably partially or wholly correct.

Booster manufacturing has needed to be fixed since day 1. Don't let that fact get in the way of implementing something that actually does work. Just let it serve as an example and standard for fixing what already exists at the same time.

Not even CCP holds to the idea that it takes an entire POS to manufacture boosters. Every NPC drug manufacturing installation is a tiny isolated building half the size of a cruiser in the middle of nowhere.

Your worries about the market are completely unwarranted also. The only reasonable use for the ship is using it to provide to markets well away from trade hubs. It wouldn't have any effect on Jita, and would only cause prices to rise if anything.

Nobody said the industrial was going to be cheap. T2 industrials run from 80-170 mil, and they're in fairly high demand. It's not unreasonable to suggest the ship would cost 250 mil even after markets stabilize.

Really there's nothing to object to even as a person who currently manufactures boosters. It takes days for a POS to produce a large batch. Great, let it produce. You don't have to be there while it does so. So grab your drug smuggler ship with a few items pre-made and a hold full of raw materials for making orders on the spot and go out to some hot spots to make isk while you are already making isk. One activity doesn't require you to be actively involed, the other does. Thus there is no reason that you can't profit from both.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

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