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Player Features and Ideas Discussion

 
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NPE: Provide Protected Newbie "Zone" similar to WoW's

First post
Author
Vaju Enki
Secular Wisdom
#41 - 2014-07-12 17:17:39 UTC
Dave Stark wrote:
Vaju Enki wrote:
No. Go play WoW if you like that game.


just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve.


Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement.

The Tears Must Flow

Dave Stark
#42 - 2014-07-12 17:20:05 UTC
Vaju Enki wrote:
Dave Stark wrote:
Vaju Enki wrote:
No. Go play WoW if you like that game.


just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve.


Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement.


except we're talking about the NPE here. do keep up, darling.
Christopher Tsutola
State Navy
#43 - 2014-07-12 17:21:45 UTC  |  Edited by: Christopher Tsutola
Dave Stark wrote:
Vaju Enki wrote:
Dave Stark wrote:
Vaju Enki wrote:
No. Go play WoW if you like that game.


just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve.


Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement.


except we're talking about the NPE here. do keep up, darling.



very true i think the worst thing for this topic was its tittle i'll admit it got me riled at first and although i still don't thing this "safe zone" is the best choice something does need to be done and it needs to let players know that part of eve is that no place is safe. I run a new player corp that helps introduce them to WHs and the amount of times i have had ppl quit because the were killed in HS is much higher then ones killed in WH mostly because they understood that they could be killed inside WH space but were frustrated when they found out that a 1.0 system wasn't 100% safe
Vaju Enki
Secular Wisdom
#44 - 2014-07-12 17:29:18 UTC
Dave Stark wrote:
Vaju Enki wrote:
Dave Stark wrote:
Vaju Enki wrote:
No. Go play WoW if you like that game.


just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve.


Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement.


except we're talking about the NPE here. do keep up, darling.


Specially in the NPE, in the first 1-2 hours of the game, new players should lose all their ship to ganks and be podded, multiple times. They should also be scammed, awoxed, wardec, lose every isk/ship. Everything cool in eve should happen in the first few hours of game.

Welcome to EvE Online. Deal with it, or goodbye and go play some random kindergarten themepark mmo-rpg. This is what the NPE should be like.

The Tears Must Flow

Dave Stark
#45 - 2014-07-12 17:32:47 UTC
Vaju Enki wrote:
Dave Stark wrote:
Vaju Enki wrote:
Dave Stark wrote:
Vaju Enki wrote:
No. Go play WoW if you like that game.


just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve.


Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement.


except we're talking about the NPE here. do keep up, darling.


Specially in the NPE, in the first 1-2 hours of the game, new players should lose all their ship to ganks and be podded, multiple times. They should also be scammed, awoxed, wardec, lose every isk/ship. Everything cool in eve should happen in the first few hours of game.

Welcome to EvE Online. Deal with it, or goodbye and go play some random kindergarten themepark mmo-rpg. This is what the NPE should be like.


that's nice, but when they don't even understand how the UI works, doing all of that is irrelevant because they don't understand what's going on, nor do they understand what's going on within the context of the game.

you've just showed them a load of crap they don't understand and will put no effort in to remembering because you haven't even shown them how to undock.

it's like giving a toddler a book by dickens and going "read it or you're going to the orphanage", might want to teach them to read before you give them a book?
Jessica Danikov
Network Danikov
#46 - 2014-07-12 17:33:25 UTC
Christopher Tsutola wrote:
Here's an idea you go back to ridding your theme park rides in WoW and we will play over here in our sandbox ok?


It's a very small theme park for young players. Think of it as a nursery. I appreciate you don't want the whole game to become a theme park, but could you at least think of the children!
Christopher Tsutola
State Navy
#47 - 2014-07-12 17:51:44 UTC
Vaju Enki wrote:
Dave Stark wrote:
Vaju Enki wrote:
Dave Stark wrote:
Vaju Enki wrote:
No. Go play WoW if you like that game.




Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement.


except we're talking about the NPE here. do keep up, darling.


Specially in the NPE, in the first 1-2 hours of the game, new players should lose all their ship to ganks and be podded, multiple times. They should also be scammed, awoxed, wardec, lose every isk/ship. Everything cool in eve should happen in the first few hours of game.

Welcome to EvE Online. Deal with it, or goodbye and go play some random kindergarten themepark mmo-rpg. This is what the NPE should be like.


that's nice, but when they don't even understand how the UI works, doing all of that is irrelevant because they don't understand what's going on, nor do they understand what's going on within the context of the game.

you've just showed them a load of crap they don't understand and will put no effort in to remembering because you haven't even shown them how to undock.

it's like giving a toddler a book by dickens and going "read it or you're going to the orphanage", might want to teach them to read before you give them a book?


We really need to avoid both extremes what he is suggesting is ridiculous but we also need to avoid acting like over protective parents so that when these new players get killed its not a surprise they do need to know this happens not just hear about it happening or reading about it in some tutorial most of them come from games where ppl can kill each other but only in designated areas placing a safe zone into the very beginning of the NPE will give them that same mindset in eve
Christopher Tsutola
State Navy
#48 - 2014-07-12 17:53:27 UTC
Jessica Danikov wrote:
Christopher Tsutola wrote:
Here's an idea you go back to ridding your theme park rides in WoW and we will play over here in our sandbox ok?


It's a very small theme park for young players. Think of it as a nursery. I appreciate you don't want the whole game to become a theme park, but could you at least think of the children!



yeah that was a bit of a rage post and not one of my finer moments :/
Kaarous Aldurald
Black Hydra Consortium.
#49 - 2014-07-12 18:06:46 UTC
The plus side being that we could potentially gate posting privileges behind having completed this tutorial zone. Someone couldn't post anywhere but the Newbie forum without having finished it.

Thereby the death of the NPC posting alt, one of EVE's most toxic features.

Oh, and another thing. Since the goal of this partially includes to not toss new players into the watery grave of the main game without properly preparing them for it, have them be skillpoint capped (idk, two million off hand, dunno how long they are expected to stay there) so long as they remain in the Jove Zone (or whatever you want to call it).

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Christopher Tsutola
State Navy
#50 - 2014-07-12 18:13:32 UTC
Kaarous Aldurald wrote:
The plus side being that we could potentially gate posting privileges behind having completed this tutorial zone. Someone couldn't post anywhere but the Newbie forum without having finished it.

Thereby the death of the NPC posting alt, one of EVE's most toxic features.

Oh, and another thing. Since the goal of this partially includes to not toss new players into the watery grave of the main game without properly preparing them for it, have them be skillpoint capped (idk, two million off hand, dunno how long they are expected to stay there) so long as they remain in the Jove Zone (or whatever you want to call it).



Any items inside the newbie zone also be confiscated with the exception of a frig/desi and maybe a few mill isk so they don't feel like they have spent however long and gained nothing and so that the larger eve market is relatively unaffected by this.



Kaarous Aldurald
Black Hydra Consortium.
#51 - 2014-07-12 18:18:23 UTC  |  Edited by: Kaarous Aldurald
Christopher Tsutola wrote:
Kaarous Aldurald wrote:
The plus side being that we could potentially gate posting privileges behind having completed this tutorial zone. Someone couldn't post anywhere but the Newbie forum without having finished it.

Thereby the death of the NPC posting alt, one of EVE's most toxic features.

Oh, and another thing. Since the goal of this partially includes to not toss new players into the watery grave of the main game without properly preparing them for it, have them be skillpoint capped (idk, two million off hand, dunno how long they are expected to stay there) so long as they remain in the Jove Zone (or whatever you want to call it).



Any items inside the newbie zone also be confiscated with the exception of a frig/desi and maybe a few mill isk so they don't feel like they have spent however long and gained nothing and so that the larger eve market is relatively unaffected by this.





Of course. The Jove would offer you a choice of what ship you want to leave the Newb Zone with. You could pick a Venture or a Frigate or a Destroyer, or if you have grinded through the whole thing they might even give you a cruiser. Fitted reasonably, as well, and then saved so they'd have a good example of how to properly fit a ship.

It would be unlocked based on which content you have actually done, so if people rolling alts wanted to just skip it, they could, they just would not get any free stuff.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Christopher Tsutola
State Navy
#52 - 2014-07-12 18:40:46 UTC
Inside this NP zone (would rather not use Jove space for lore reasons) there should also be something to represent the different security of systems in eve. now obviously we can't have reflect all aspects of this do to time limitations (having new players in the NP zone for to long would be detrimental) but perhaps just two stats high (no player combat) and null (a pvp zone) the high zone is pretty well understandable. The null zone would be a place for pilots to learn PvP w/o having to deal with over experienced pilots or a large SP gap as well as teach risk vs reward have only moc veld in the high but have moc scordite in the null. Same type of thing with relic sites and so on
Iain Cariaba
#53 - 2014-07-12 18:43:40 UTC
During the EvE humble bundle sale a couple months ago I, like probably most of you, decided to make a new account. Just for gits and shiggles I decided to put this new alt through the tutorials and see if there was anythin different than the last time I ran them 7 years ago.

The tutorial missions suck, plain and simple. There's little to no explanations for why you need the free modlkes they give you, plus the free stuff comes so fast that you often don't have the skills to use what they give you. Wait though, they give you the skillbooks for it, but you can't train the new skill cause you're training the skill they gave you literally two minutes ago. As a bittervet this doesn't bother me as I've learned patience over the years but I can see where this would annoy new players. Once you finish the tutorial missions, you get the career missions, which suck just as much because they are simply a continuation of the 'shove free crap you can't use at you with no explanation why you need it or how to use it.'

After all that, you're done. No more official help from you outside the rookie help channel which is itself a piece of garbage. With few exceptions outside ISD, no one on that channel can give the right answer to the basic questions asked. I've seen people be told in that channel that it's okay to shoot people with bounties if they're not suspect or criminal. Seriously, new players are being told by other "new players" that they can collect bounties.

A new player only system is only the start of the changes that need to be made to the NPE.

I have no opinion on whether an official noob corp would be useful as I've never been in any of the existing ones so I don't know what they're like. I do know that nowhere in the tutorial are you prepared for the fact that you are nothing more than a moving target any time you undock and a stationary target for other PvP methods whenever you're docked.

For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden.
Christopher Tsutola
State Navy
#54 - 2014-07-12 18:57:13 UTC
Iain Cariaba wrote:


For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden.


One major reason we are apposed to this is the risk of it snowballing out of control lets face it ccp isn't grate at middle ground its normally go to the extreme then nerf it back when they get the chance. so its not so much that we just want to pop little newbie ships and more that we are afraid of this great game turning into a casual "for the newbie" game that so many other mmos have done just to get more members i'm sure most of us want the NPE to be improved but we also don't want it to worsen the experience for those who have already invested years. and all though in this form the idea doesn't threaten that the give them an inch mentality does worry people
Kaarous Aldurald
Black Hydra Consortium.
#55 - 2014-07-12 20:45:04 UTC
Christopher Tsutola wrote:
Iain Cariaba wrote:


For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden.


One major reason we are apposed to this is the risk of it snowballing out of control lets face it ccp isn't grate at middle ground its normally go to the extreme then nerf it back when they get the chance. so its not so much that we just want to pop little newbie ships and more that we are afraid of this great game turning into a casual "for the newbie" game that so many other mmos have done just to get more members i'm sure most of us want the NPE to be improved but we also don't want it to worsen the experience for those who have already invested years. and all though in this form the idea doesn't threaten that the give them an inch mentality does worry people


That's a pretty good point. I for one really don't want to see CCP go the route of SWG and UO, irrevocably pissing off their core playerbase to chase theoretical casual subscribers.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Iain Cariaba
#56 - 2014-07-12 21:14:27 UTC
Christopher Tsutola wrote:
Iain Cariaba wrote:


For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden.


One major reason we are apposed to this is the risk of it snowballing out of control lets face it ccp isn't grate at middle ground its normally go to the extreme then nerf it back when they get the chance. so its not so much that we just want to pop little newbie ships and more that we are afraid of this great game turning into a casual "for the newbie" game that so many other mmos have done just to get more members i'm sure most of us want the NPE to be improved but we also don't want it to worsen the experience for those who have already invested years. and all though in this form the idea doesn't threaten that the give them an inch mentality does worry people

That is a good point.
Vherokior Matari
#57 - 2014-07-12 21:17:45 UTC
Supported.
Kaerakh
Obscure Joke Implied
#58 - 2014-07-13 00:05:34 UTC  |  Edited by: Kaerakh
Kaarous Aldurald wrote:
Christopher Tsutola wrote:
Iain Cariaba wrote:


For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden.


One major reason we are apposed to this is the risk of it snowballing out of control lets face it ccp isn't grate at middle ground its normally go to the extreme then nerf it back when they get the chance. so its not so much that we just want to pop little newbie ships and more that we are afraid of this great game turning into a casual "for the newbie" game that so many other mmos have done just to get more members i'm sure most of us want the NPE to be improved but we also don't want it to worsen the experience for those who have already invested years. and all though in this form the idea doesn't threaten that the give them an inch mentality does worry people


That's a pretty good point. I for one really don't want to see CCP go the route of SWG and UO, irrevocably pissing off their core playerbase to chase theoretical casual subscribers.

NGE! The horrors! No CCP! Don't physically abuse your bittervet children. Seriously, though. Kaarous brings up a really nice precedent for how this stuff snowballs uncontrollably.

Look up Star Wars Galaxies and the fiasco regarding CU(Combat Upgrades) and NGE(New Game Enhancements). That's about as good a testbed/precedent you're gonna get for how that ends up(SOE lost literally 9/10ths of their subscriber base from what I've read back then).

Edit: Wow, sleep deprivation strikes back. I promise I know how to words.
Aloh
Migrant-Fleet
#59 - 2014-07-13 00:44:28 UTC
As much as I am surprised to find myself agreeing with Mittens on this point I do.
A newbie only area so they can learn more about the game before having to deal with the rest of us would be helpful.
Who cares if you call it Jove space or what the heck ever......

You would have to build in several things to make it pointless to attempt to live there.
Perhaps a different fiat currency that is worthless in eve.
Perhaps no ships can leave the newbie zone.

Limit all ships to T1s and few skill books in the area so when you are ready for it you are guided out into Eve proper.
The details like that can be worked out to an point where the area won't become a danger to the economy.
Would it be possible for someone to live in that zone for their entire time in eve?
Perhaps but it would not be likely, limited ships limited missions and no effect at all to the economy of eve would eliminate
any reason to farm the area. Since we have a component of the community that goes out of their way to prove they can gank people anywhere anytime deal with that instantly. If they want PVP they get eve. Attacking another player instead of Concord blowing up their ship gets their pod dumped into high-sec in eve.

But (and this is the most important) get them access to the community.
There will always be people that leave the game. But time to get their feet under them and going the right way would be a big help. Yes I am aware that vets can and will create new alts to look around and have fun in newbie zones.
That could be helpful as well. With no way to make profit there and limited resources available it helps reduce the number of people that would stay there.

Short of concord insta popping someone in high-sec that aggro's a newb (like that wouldn't be abused to hell and back) it is the most elegant solution. It is also the best way to ensure that it dosen't "snowball" into the rest of high-sec as detractors claim. Eve remains unchanged and the newbs get a chance to learn before coming out to play.

Oh and CCP the gate is likely to be camped to hell and back so they appear in a random high sec system tied to the race of their choice. Or you could put them in low activity areas ... To get things started.
Christopher Tsutola
State Navy
#60 - 2014-07-13 01:01:01 UTC
Aloh wrote:
As much as I am surprised to find myself agreeing with Mittens on this point I do.
A newbie only area so they can learn more about the game before having to deal with the rest of us would be helpful.
Who cares if you call it Jove space or what the heck ever......

You would have to build in several things to make it pointless to attempt to live there.
Perhaps a different fiat currency that is worthless in eve.
Perhaps no ships can leave the newbie zone.

Limit all ships to T1s and few skill books in the area so when you are ready for it you are guided out into Eve proper.
The details like that can be worked out to an point where the area won't become a danger to the economy.
Would it be possible for someone to live in that zone for their entire time in eve?
Perhaps but it would not be likely, limited ships limited missions and no effect at all to the economy of eve would eliminate
any reason to farm the area. Since we have a component of the community that goes out of their way to prove they can gank people anywhere anytime deal with that instantly. If they want PVP they get eve. Attacking another player instead of Concord blowing up their ship gets their pod dumped into high-sec in eve.

But (and this is the most important) get them access to the community.
There will always be people that leave the game. But time to get their feet under them and going the right way would be a big help. Yes I am aware that vets can and will create new alts to look around and have fun in newbie zones.
That could be helpful as well. With no way to make profit there and limited resources available it helps reduce the number of people that would stay there.

Short of concord insta popping someone in high-sec that aggro's a newb (like that wouldn't be abused to hell and back) it is the most elegant solution. It is also the best way to ensure that it dosen't "snowball" into the rest of high-sec as detractors claim. Eve remains unchanged and the newbs get a chance to learn before coming out to play.

Oh and CCP the gate is likely to be camped to hell and back so they appear in a random high sec system tied to the race of their choice. Or you could put them in low activity areas ... To get things started.

this doesn't ensure that it won't snow ball as for the exit being camped to hell i say let it be let them be blasted and podded then re-spawn in a random med bay. the first thing they encounter in eve after the tutorial would be a gank they wouldn't have anything to lose as they exited it would be a great sort of event for the community a way of greeting them into eve and indoctrinating them as one of us.