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Mittani: Greifers drive away new players

First post
Author
Ioci
Bad Girl Posse
#101 - 2014-07-12 20:34:39 UTC
James Amril-Kesh wrote:
Li Quiao wrote:
Seven Koskanaiken wrote:
http://themittani.com/content/traffic-control-newbie-zone

Not even a troll, honest.


Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson.

Goonswarm are experts in new-player experience.
This is actually not a controversial statement at all and only ignorant people like you dispute it.


Trouble being you guys can't keep an active membership either. Leading one to believe that the NPE isn't the problem.

I will give credit where it is due. SA and Goons are matching and exceeding CCP in new player recruitment. It isn't really that hard to do because the bar is pretty damn low. Yet even with your bottomless pockets and ability to throw unlimited ships at new people you can't keep attention. Because of NPE? No. Because Kill Mail Farming Online is boring as ****.

R.I.P. Vile Rat

masternerdguy
Doomheim
#102 - 2014-07-12 20:43:46 UTC
I am going to say I disagree with this article. Sorry, but the thing that retained me back in 2007 was that the universe was harsh, and there was a steep learning curve. I remember looking at all the various ships and items on the market and seeing that it would take literally years to even fly (let alone use, or even afford) some of them, and I felt very small.

And that was combined with all the politics, and drama, and open world PVP. This was awesome, and why I am still here.

If you shelter and protect new players in the way this article describes, all you are doing is postponing the inevitable. Facts are, as soon as these people hit "real EVE" something will happen that makes them quit. They just aren't suitable to play this game. I don't care how well they do in other MMOs, or how successful they are in the real world, surviving in EVE takes a special kind of resilience that quite frankly most MMO gamers do not have.

And that is what makes this game so special, moreso than any game mechanic or piece of content it has. To do well in EVE, you have to look at things as challenges to overcome instead of obstacles to be avoided, and you have to learn early on that it's better to have friends than skills.

And most importantly, you have to learn that it is possible to do everything right and still lose. It's amazing how these real life lessons that most people never seem to learn are also so important in this game, and I believe it speaks volumes on the quality of the universe CCP have created.

To some, money is the only thing that matters. A game is successful because it makes tons of money. But EVE is more important than that. EVE is also an artistic vision, an experiment, and the facts are it has outlasted all the so-called EVE killing competition so far, and stolen players from them in the process. This game is a success by any measure.

And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.

MNG

Things are only impossible until they are not.

Ramona McCandless
Silent Vale
LinkNet
#103 - 2014-07-12 20:44:46 UTC
masternerdguy wrote:

And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.


Your name does a lot to support your position on that, friend

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

masternerdguy
Doomheim
#104 - 2014-07-12 20:46:21 UTC
Ramona McCandless wrote:
masternerdguy wrote:

And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.


Your name does a lot to support your position on that, friend


Think what you want, my points still stand.

Things are only impossible until they are not.

Ramona McCandless
Silent Vale
LinkNet
#105 - 2014-07-12 20:48:18 UTC
masternerdguy wrote:
Ramona McCandless wrote:
masternerdguy wrote:

And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.


Your name does a lot to support your position on that, friend


Think what you want, my points still stand.


Which I accept but so does mine

You are a hypocrit, sir

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

masternerdguy
Doomheim
#106 - 2014-07-12 20:50:58 UTC  |  Edited by: masternerdguy
Ramona McCandless wrote:
masternerdguy wrote:
Ramona McCandless wrote:
masternerdguy wrote:

And as for the lore, it isn't important on a day to day basis but it does set the tone of the universe, and what exists in it. Scrapping it for something as insulting as retooling the NPE to coddle people who will just quit in a month anyway is a truly insulting notion. Normally, I'm the first to defend the nullsec culture, but maybe if you named your stations something besides "TROLOLOL XOXO THIS GUY IS A PUBBIE LOLOLOL" you might understand.


Your name does a lot to support your position on that, friend


Think what you want, my points still stand.


Which I accept but so does mine

You are a hypocrit, sir


No, you just aren't looking at the right things.

I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost, whose name can be viewed anywhere in the universe whenever someone is looking at markets and contracts, something stupid.

The lore is, however, important to determine what content CCP puts in the game. You know, that's why they release new chronicles when they add new features that would have an impact on lore? Like they did with work teams and inferno boosters recently?

So really, if this is the best you can do to discredit me that is pretty sad.

Things are only impossible until they are not.

Kaarous Aldurald
Black Hydra Consortium.
#107 - 2014-07-12 20:53:07 UTC
Malcolm Shinhwa wrote:

Hisec is terrible because of the many, confusing, somewhat contradictory, arbitrary, and capricious rules that a player has to learn to survive there. All these rules were made up to "protect" players from non-consensual PVP and instead are exploited endlessly, and hilariously, by more knowledgeable players. The ruleset governing all other areas of space is vastly simpler and therefore easy to grasp.


Not only that, but the denizens of highsec have no idea about the kind of sword that is dangling over their heads. After a decade of them handcuffing us and trying to tighten the noose, if our leash is slipped even slightly we are going to fall on them like the Fist of God. Because they've earned it.

Most of them have no idea what grief is.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herzog Wolfhammer
Sigma Special Tactics Group
#108 - 2014-07-12 20:58:02 UTC
Ramona McCandless wrote:
Herzog Wolfhammer wrote:


A politically charged Eve Thread on Saturday



OMG LOL Lol

Bring back DEEEEP Space!

Vherokior Matari
#109 - 2014-07-12 20:58:44 UTC
Mr Epeen wrote:
James Amril-Kesh wrote:
Li Quiao wrote:
Seven Koskanaiken wrote:
http://themittani.com/content/traffic-control-newbie-zone

Not even a troll, honest.


Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson.

Goonswarm are experts in new-player experience.
This is actually not a controversial statement at all and only ignorant people like you dispute it.


What Goons are actually good at is the cult like indoctrination of the low IQ nerdlings that think SA is the end game of the entire internet. Like any good cult leader, the king bee is charismatic and loved while at the same time enjoying the fruits of his willing slaves.

Sure. You can call it new player experience. And it is. Just not a good kind, in my opinion.

Mr Epeen Cool


What's ironic is that your response is every bit the juvenile nerdling angst that you're trying to describe in goonswarm.
Ramona McCandless
Silent Vale
LinkNet
#110 - 2014-07-12 20:59:40 UTC  |  Edited by: Ramona McCandless
masternerdguy wrote:


I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost



No there isnt

How is your name within the lore?

masternerdguy wrote:


I am not a role player,



So your spaceship is real, is it?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Sentamon
Imperial Academy
Amarr Empire
#111 - 2014-07-12 21:00:07 UTC
Kaarous Aldurald wrote:

Not only that, but the denizens of highsec have no idea about the kind of sword that is dangling over their heads. After a decade of them handcuffing us and trying to tighten the noose, if our leash is slipped even slightly we are going to fall on them like the Fist of God. Because they've earned it.

Most of them have no idea what grief is.


Quit teasing content like this.

Everyone knows you'll do nothing but farm nullsec roids and rats and avoid conflict forever.

~ Professional Forum Alt  ~

KnowUsByTheDead
Sunlight...Through The Blight.
#112 - 2014-07-12 21:00:19 UTC
Kaarous Aldurald wrote:


*snip*

...if our leash is slipped even slightly we are going to fall on them like the Fist of God. Because they've earned it.

*snip*



Where is that IZ meme when you need it? Your quote here reminds me of "trained attack dogs." Lol.

Those carebears will get the "sternest telling off ever, non-violently, of course."

Big smileBig smileBig smile



Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Greyscale Dash
Doomheim
#113 - 2014-07-12 21:01:04 UTC
Ramona McCandless wrote:
masternerdguy wrote:


I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost



No there isnt

How is your name within the lore?


How is yours?
Kaarous Aldurald
Black Hydra Consortium.
#114 - 2014-07-12 21:01:35 UTC
KnowUsByTheDead wrote:
Kaarous Aldurald wrote:


*snip*

...if our leash is slipped even slightly we are going to fall on them like the Fist of God. Because they've earned it.

*snip*



Where is that IZ meme when you need it? Your quote here reminds me of "trained attack dogs." Lol.

Those carebears will get the "sternest telling off ever, non-violently, of course."

Big smileBig smileBig smile





No, I actually have a pair, and I'm not a passive aggressive wuss, so I'll say what I mean.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ramona McCandless
Silent Vale
LinkNet
#115 - 2014-07-12 21:02:40 UTC  |  Edited by: Ramona McCandless
Greyscale Dash wrote:
Ramona McCandless wrote:
masternerdguy wrote:


I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost



No there isnt

How is your name within the lore?


How is yours?


How isnt it? Its a name with a proper surname, and proper forename and thousands years of entomological history behind it.

Please help masternerdguy to defend his in-lore name. First you can point to a culture in New Enden that doesnt capitalise give names

Then you can explain how the station he quoted is a worse name than his own, within the lore

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

KnowUsByTheDead
Sunlight...Through The Blight.
#116 - 2014-07-12 21:05:04 UTC
Kaarous Aldurald wrote:
KnowUsByTheDead wrote:
Kaarous Aldurald wrote:


*snip*

...if our leash is slipped even slightly we are going to fall on them like the Fist of God. Because they've earned it.

*snip*



Where is that IZ meme when you need it? Your quote here reminds me of "trained attack dogs." Lol.

Those carebears will get the "sternest telling off ever, non-violently, of course."

Big smileBig smileBig smile





No, I actually have a pair, and I'm not a passive aggressive wuss, so I'll say what I mean.


Oh, I fully agree, but you have to admit, the opportunity presented itself for trolling. Blink

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Greyscale Dash
Doomheim
#117 - 2014-07-12 21:05:19 UTC
Ramona McCandless wrote:
Greyscale Dash wrote:
Ramona McCandless wrote:
masternerdguy wrote:


I am not a role player, character names to not matter. However, there is a big difference between naming your character something stupid and naming an outpost



No there isnt

How is your name within the lore?


How is yours?


How isnt it? Its a name with a proper surname, and proper forename and thousands years of entomological history behind it.

Please help masternerdguy to defend his in-lore name. First you can point to a culture in New Enden that doesnt capitalise give names

Then you can explain how the station he quoted is a worse name than his own, within the lore


But how is it in the lore? What about this name makes it valid in the EVE universe? Even today, people name their kids stupid stuff. And lots of people go by nicknames, callsigns, and other aliases later in life anyway, especially when involved in fancy stuff.
Ramona McCandless
Silent Vale
LinkNet
#118 - 2014-07-12 21:06:57 UTC
Greyscale Dash wrote:

But how is it in the lore? What about this name makes it valid in the EVE universe? Even today, people name their kids stupid stuff. And lots of people go by nicknames, callsigns, and other aliases later in life anyway, especially when involved in fancy stuff.



So... by that argument you can call a station anything you like, yes?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Rhes
Brutor Tribe
Minmatar Republic
#119 - 2014-07-12 21:10:42 UTC
Ramona McCandless wrote:
Greyscale Dash wrote:

But how is it in the lore? What about this name makes it valid in the EVE universe? Even today, people name their kids stupid stuff. And lots of people go by nicknames, callsigns, and other aliases later in life anyway, especially when involved in fancy stuff.



So... by that argument you can call a station anything you like, yes?

YA0-XJ VII - YA07m8 The Toonie Bin

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Greyscale Dash
Doomheim
#120 - 2014-07-12 21:14:32 UTC
Ramona McCandless wrote:
Greyscale Dash wrote:

But how is it in the lore? What about this name makes it valid in the EVE universe? Even today, people name their kids stupid stuff. And lots of people go by nicknames, callsigns, and other aliases later in life anyway, especially when involved in fancy stuff.



So... by that argument you can call a station anything you like, yes?


If we accept that both names are out of role play, then we can still see that one instance is clearly worse than the other. A single character with an OORP name is far less serious than labeling an in-game monument (because that is what an outpost basically is) with an OORP name.

And, if you want to roleplay, even if an individual refers to themselves as something dumb, very few large organizations give their buildings dumb names. If the nullsec alliances were like real world entities, they would call these building "Goonswarm Federal Station" or maybe even simply "Goonswarm Station".

I am curious, however, how this actually matters in the context of the original post? How does the way a character is named impact whether or not they are able to cope with the challenges in EVE?