These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Mittani: Greifers drive away new players

First post
Author
Retar Aveymone
GoonWaffe
Goonswarm Federation
#61 - 2014-07-12 17:56:39 UTC
Ramona McCandless wrote:
Quick question;

As none of us are in charge, and none of us are NPs

Why is our input on NPE relevant?

As the head of an alliance that has thrived mostly because we replace the garbage NPE with our own so our new recruits actually stay, I think Mitten's input on the NPE is exactly correct.
Dave Stark
#62 - 2014-07-12 17:56:59 UTC
Matilda Cecilia Fock wrote:
So now that the game has pretty much run out of actual noobs, they're considering to improve the NPE? Roll

What will be next? They will improve PvE once the average mission runner would rather tear off his eyes than rescue the damsel for the thousandth time? Lol


you say that, but i've rescued that little tart at least 3 times today.
Kaarous Aldurald
Black Hydra Consortium.
#63 - 2014-07-12 17:57:24 UTC
Matilda Cecilia Fock wrote:
So now that the game has pretty much run out of actual noobs, they're considering to improve the NPE? Roll

What will be next? They will improve PvE once the average mission runner would rather tear off his eyes than rescue the damsel for the thousandth time? Lol


No, because the first one of those things is not a complete waste of time that would require recoding much of the game's core design.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Marsha Mallow
#64 - 2014-07-12 18:00:03 UTC
Dally Lama wrote:
Funny how many of you regulars on here have always called other posters risk-averse poons when they mention how AWOXing is absurd and dumb. I've seen how many threads on it where all the usual forum bros come in with their sly comments and tear the OP apart for thinkink AWOXing in high-sec is legal CONCORD evasion. Mittens mentions it and now watch as you sheep start actually considering the logic. Cool

Yeah, it's a real shock that a former CSM/alliance leader known for using ~words~ as a weapon is able to cobble together a more persuasive argument than someone sobbing incoherently in ganking thread #9000 about how unfair the game is.

Acknowledging the issues mentioned doesn't necessarily mean unreserved support for the proposed solutions. The most fun I had early on was awoxing other corpies, although amazingly most of us did it for fun because we were bored out of our minds grinding ISK. 'Griefing' was never mentioned because shooting other spaceships isn't griefing.

Dave Stark wrote:
Sentamon wrote:
The NPE drives away WoW carebear types, and has worked just fine in steadily increasing subs for CCP as long as nullsec had variety and action. Now that subs are dropping like crazy from nullsec stagnation, lets ask the Blue Donut Master himself how to fix the game. Roll


the NPE drives many people away, not just the wow carebears.

i doubt i'm the only one that made an account years ago and went "**** this ****" then came back some time later and gave it a second chance and just decided to trudge through the NPE like the **** filled bog that it is to see if there was anything on the other side.

Seems the other way around to me - it's promoting the kind of contentless ISK farming WoWzers expect, which is why there's such a disconnect between Highsec attitudes and the rest of the playerbase.

I quit first time too because of the NPE v0v Fair enough we can't dictate how it works in the future, but there's no harm commenting on how it could be improved.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Sentamon
Imperial Academy
Amarr Empire
#65 - 2014-07-12 18:03:18 UTC
Dave Stark wrote:

you mean like showering new players with isk, and free tackle ships and double srp and... yeah they already do.


They already DID you mean.

In the vast sea of allies, and nothing happening there isn't much to spend your ISK on, is there.

~ Professional Forum Alt  ~

Ramona McCandless
Silent Vale
LinkNet
#66 - 2014-07-12 18:04:27 UTC
Retar Aveymone wrote:
Ramona McCandless wrote:
Quick question;

As none of us are in charge, and none of us are NPs

Why is our input on NPE relevant?

As the head of an alliance that has thrived mostly because we replace the garbage NPE with our own so our new recruits actually stay, I think Mitten's input on the NPE is exactly correct.


I didnt mention Mittens even once

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Hal Morsh
Doomheim
#67 - 2014-07-12 18:11:50 UTC
Highsec is too safe and lowsec is too dangerous. Lets just put it at that, and no I don't have a solution to fix it, and newbies don't have any way to learn but to figure it out themselfs. When I started I figured the game out, but watched so many people grab from baited cans and get slaughtered because they had no clue, regardless of rules.

Even after more than a few days into the game people still fall victim to game mechanics they do not yet understand.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Vaju Enki
Secular Wisdom
#68 - 2014-07-12 18:14:55 UTC
Hal Morsh wrote:
Highsec is too safe and lowsec is too dangerous. Lets just put it at that, and no I don't have a solution to fix it, and newbies don't have any way to learn but to figure it out themselfs. When I started I figured the game out, but watched so many people grab from baited cans and get slaughtered because they had no clue, regardless of rules.

Even after more than a few days into the game people still fall victim to game mechanics they do not yet understand.


Highsec is too safe, lowsec is fine.

The Tears Must Flow

Dave Stark
#69 - 2014-07-12 18:16:21 UTC
Sentamon wrote:
Dave Stark wrote:

you mean like showering new players with isk, and free tackle ships and double srp and... yeah they already do.


They already DID you mean.

In the vast sea of allies, and nothing happening there isn't much to spend your ISK on, is there.


as far as i'm aware, it's still an ongoing practice.

so, no, i mean they do.
Mr Epeen
It's All About Me
#70 - 2014-07-12 18:19:11 UTC
The Lord of the Bees always has an ulterior motive for what he writes.

Until I figure out what he's actually up to this time, I'll reserve comment on that weirdly out of character wall of words he posted.

Mr Epeen Cool
Retar Aveymone
GoonWaffe
Goonswarm Federation
#71 - 2014-07-12 18:20:53 UTC
Fixing in-corp awoxing does not need to go with making highsec safer: you could, for example, pair it with making corp-hopping to evade wardecs harder. But the fundamental problem is that EVE is a garbage game without other people most of the time, and highsec awoxing makes it just too difficult for good highsec corps to recruit new players. As a result, the only ones recruiting are the idiots who quickly get what's coming to them.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#72 - 2014-07-12 18:22:25 UTC
Mr Epeen wrote:
The Lord of the Bees always has an ulterior motive for what he writes.

Until I figure out what he's actually up to this time, I'll reserve comment on that weirdly out of character wall of words he posted.

Mr Epeen Cool

the king of space has an obvious vested interest in space not going bankrupt because then he's just a random narcissist without an empire
Dave Stark
#73 - 2014-07-12 18:30:53 UTC
Retar Aveymone wrote:
Fixing in-corp awoxing does not need to go with making highsec safer: you could, for example, pair it with making corp-hopping to evade wardecs harder. But the fundamental problem is that EVE is a garbage game without other people most of the time, and highsec awoxing makes it just too difficult for good highsec corps to recruit new players. As a result, the only ones recruiting are the idiots who quickly get what's coming to them.


if you're talking about fixing awoxing rather than removing it, all you need to do is stop neutral logi working as it does currently.
Malcolm Shinhwa
The Scope
Gallente Federation
#74 - 2014-07-12 18:31:46 UTC
Sentamon wrote:
Ramona McCandless wrote:
Quick question;
As none of us are in charge, and none of us are NPs

Why is our input on NPE relevant?


It's not, CCP gets ample feedback from real new players to work with.

It's worth poinintg out that, if the Goon-Lord and his merry band of Yes-Men really cared about new players and their experience, they could use their trillions in ISK assests to improve the new player experience themselves ... you know, like the real Goons of old used too, not work on Titan #300 and fine tune their content crushing BOTLORD agreements.


I'm unclear as to why players should be the ones to improve the NPE instead of the company that makes the product. But as awful as Goons are they do help new players assuming those new players are Goons. New Goons are told to get the hell out of hisec ASAP because hisec is terrible, they are showered with isk, ships, skillbooks, and taken into any fleet to whore on glorious killmails literally their very first day of playing. Goons also reimburse all PVP losses so a newbro won't even feel the pinch of loss when the FC whelps them.

Goons are terrible terrible people, but they do take care of the newbros.. assuming they are Goons.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Hal Morsh
Doomheim
#75 - 2014-07-12 18:37:06 UTC  |  Edited by: Hal Morsh
Vaju Enki wrote:


Highsec is too safe, lowsec is fine.


Lowsec is a murderzone, you go there and your are guaranteed to die even if you are on cocaine spam checking d,scan and locals.


Maybe if highsec wasn't so safe lowsec wouldn't be so dangerous. I honestly would like to see how a non concord empire would work. Too bad that won't happen. Most of the playerbase would leave.

I did once play a game almost 100% open pvp, but you didn't lose anything on death. It did have a usefull system though. It flagged you if you had combat with someone, and flaged them back if they attacked back. But if you killed someone who didn't defend themselves you were now red for a while and anyone could attack you without penalties and you couldn't use a teleporter. it would stack up if you continued and could only be waited out while online. Dunno that it would work in eve, if killing someone bared docking or running through gates for a more extended period.

That game also had a jail youd have to sit in or pay your way out of if you killed too many and managed to die. Course you only got jailed IF you died.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Comprachicos Pendulum
Astrum Diligentia
#76 - 2014-07-12 18:39:11 UTC
Maybe I am missing something here. Yeah as a noob I wandered in to Eve without a friend, completely alone. After mining for a month I ended up in low sec, and was murdered. I didn't leave, I spent another year being a noob and learning the ropes. I came back this month and decided I am going to really learn pvp, and oh my has it been rewarding. Not because I am killing others, because the struggle at the beginning to take my own initiative and research Eve, not just be hand held through the start like every other game. I am normally one to be moderate and consider every angle, but I know if my beginning in Eve was any different and in any way another hand hold, I would not be playing today. It is because it is so ruthless that I stuck around. The game is rewarding because only the serious players stick around. I don't know what I am trying to say any more, but I was not born in the same country on Earth as every one of you. Yeah my hand was held when I was a baby, but when I made my character in EvE, she was definitely age of majority. DO some research, put some time in to this game, and it will give back more than you can imagine. Why do you think it was adopted into a museum?

http://community.eveonline.com/news/news-channels/press-releases/eve-online-featured-in-applied-design-moma-museum-of-modern-art-1/



7Twisted7

Zil Davi
Caldari Provisions
Caldari State
#77 - 2014-07-12 18:49:41 UTC
Hal Morsh wrote:
Highsec is too safe and lowsec is too dangerous. Lets just put it at that, and no I don't have a solution to fix it, and newbies don't have any way to learn but to figure it out themselfs. When I started I figured the game out, but watched so many people grab from baited cans and get slaughtered because they had no clue, regardless of rules.

Even after more than a few days into the game people still fall victim to game mechanics they do not yet understand.


But your great-grandparents said, "they don't need electricity, i never had it."
Vaju Enki
Secular Wisdom
#78 - 2014-07-12 18:51:53 UTC
Hal Morsh wrote:
Vaju Enki wrote:


Highsec is too safe, lowsec is fine.


Lowsec is a murderzone, you go there and your are guaranteed to die even if you are on ******* spam checking d,scan and locals.


Maybe if highsec wasn't so safe lowsec wouldn't be so dangerous. I honestly would like to see how a non concord empire would work. Too bad that won't happen. Most of the playerbase would leave.

I did once play a game almost 100% open pvp, but you didn't lose anything on death. It did have a usefull system though. It flagged you if you had combat with someone, and flaged them back if they attacked back. But if you killed someone who didn't defend themselves you were now red for a while and anyone could attack you without penalties and you couldn't use a teleporter. it would stack up if you continued and could only be waited out while online. Dunno that it would work in eve, if killing someone bared docking or running through gates for a more extended period.

That game also had a jail youd have to sit in or pay your way out of if you killed too many and managed to die. Course you only got jailed IF you died.


No, wrong again. Lowsec is fine, highsec is too safe.

The Tears Must Flow

Josef Djugashvilis
#79 - 2014-07-12 18:55:38 UTC
Hell Freeze wrote:
Li Quiao wrote:
Seven Koskanaiken wrote:
http://themittani.com/content/traffic-control-newbie-zone

Not even a troll, honest.


Getting tips on improving the newbie experience from a Goonswam leader is like getting home security tips from Charles Manson.
The best security information comes from convicts...just sayin'.


Aren't convicts the ones who failed?

This is not a signature.

Hal Morsh
Doomheim
#80 - 2014-07-12 18:57:48 UTC  |  Edited by: Hal Morsh
Vaju Enki wrote:
highsec is too safe.



And if it wasn't?

Maybe highsec just needs to be nerfed. If there was somehow a barrier between finding people in space. I mean we have ways to find corps, but maybe nerf local as well?

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?