These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Limited SP remap

Author
Julia Connor
P R O M E T H E U S
From Anoikis
#1 - 2011-12-06 04:31:25 UTC
I have a character that was a miner a long time ago and is now a full time pew pew char. I absolutely have no intentions to use him to mine EVER again which means the 5mil skill point I spent on industrial and spaceship command skills will forever go to waste or I have to sell the char and find one that has what I need. On the other hand, a well implemented skill point remap system can help players redistribute a limited amount of their SP to areas that are more important and can only be done once in a year just like that of attribute remapping.
This subject has been touched before but I can't remember how well it was received by CCP. I for one support it and I'm sure a reasonable bunch of others out there could use a skill point remap.
Major Kim
Fawkes' Loyal Professionals
#2 - 2011-12-06 05:30:56 UTC  |  Edited by: Major Kim
So long as your option is limited to a specific char' and not the acct' (besides the implementation problem) this should be possible, perhaps ccp will consider your proposal.
+1
Tippia
Sunshine and Lollipops
#3 - 2011-12-06 05:57:33 UTC
Same issues as always:

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

So what if you have some SP that you don't think you'll use again? What's the problem? The beauty of the EVE skill system is that if you want to do something else, you can just go off and do that — no need to “respec” because it doesn't match with what you're doing right now.
ShahFluffers
Ice Fire Warriors
#4 - 2011-12-06 07:41:57 UTC
Korin Corax
Republic University
Minmatar Republic
#5 - 2011-12-06 12:54:44 UTC
Also no.
Pretty much for all the reasons Tippia listed. Added to which I made the decision some time ago to "sacrifice" (delay may be a more accurate term) training capitals in order to "nerf-proof" myself by cross training into all racial sub-caps. It was not an easy decision at the time, but I feel it paid off in the long run.

I'd hate to think I'd wasted that time when I could just re-map to FOTY, while gaining no advantage over those that chose to over-specialise.
Jint Hikaru
OffWorld Exploration Inc
#6 - 2011-12-06 13:35:28 UTC
Quote:
I have a character that was a miner a long time ago and is now a full time pew pew char


So you used the skills, got the benefits of them for a while (while you were a miner)..... now you want to flip them into PVP skills.

Stick with your decisions,
SO sick of whiny, short attention span, I want it NOWWW MUM, people.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Svennig
Caldari Provisions
Caldari State
#7 - 2011-12-06 14:29:31 UTC
I don't care about remapping - it has some disadvantages, it has some advantages. I could see a benefit to having a certain amount that can be remapped (say, 2.5M SP or less even) as this could help newbies out with bad choices they make at the start of the game.

However, I'd really like to be able to forget some ****. I've got chars with crap on that I don't use, and it adds a fair amount of cost each time I get podded. I'd like to have the ability to make the decision to forget certain skills (and suffer the penalty of not having them if I wanted them down the line).
Velicitia
XS Tech
#8 - 2011-12-06 14:34:09 UTC
Svennig wrote:
However, I'd really like to be able to forget some ****. I've got chars with crap on that I don't use, and it adds a fair amount of cost each time I get podded. I'd like to have the ability to make the decision to forget certain skills (and suffer the penalty of not having them if I wanted them down the line).



now, if this means you're straight up LOSING SP ... I'm not against it...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Julia Connor
P R O M E T H E U S
From Anoikis
#9 - 2011-12-06 17:18:19 UTC
Tippia wrote:
Same issues as always:

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

So what if you have some SP that you don't think you'll use again? What's the problem? The beauty of the EVE skill system is that if you want to do something else, you can just go off and do that — no need to “respec” because it doesn't match with what you're doing right now.

I see where you are coming from but I know this can be avoided if there's a limit to the amount of SP you can remap and how often it can be done.
Velicitia
XS Tech
#10 - 2011-12-06 17:49:10 UTC
Julia Connor wrote:
Tippia wrote:
Same issues as always:

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

So what if you have some SP that you don't think you'll use again? What's the problem? The beauty of the EVE skill system is that if you want to do something else, you can just go off and do that — no need to “respec” because it doesn't match with what you're doing right now.

I see where you are coming from but I know this can be avoided if there's a limit to the amount of SP you can remap and how often it can be done.



there currently is. The limit is set to zero, and the frequency is set to never.

seriously, just live with the fact that you have a few million SP in something you don't really do.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

De'Veldrin
Republic University
Minmatar Republic
#11 - 2011-12-06 18:57:04 UTC
As always, no.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Cendres Ange
Frontier Venture
#12 - 2011-12-06 20:21:28 UTC
Tidurious
Blatant Alt Corp
#13 - 2011-12-06 20:47:45 UTC
This has been brought up again and again - why don't you do a search to figure out that the EVE community thinks this is a terrible idea before posting another stupid thread AGAIN??
Julia Connor
P R O M E T H E U S
From Anoikis
#14 - 2011-12-07 01:14:07 UTC
Tidurious wrote:
This has been brought up again and again - why don't you do a search to figure out that the EVE community thinks this is a terrible idea before posting another stupid thread AGAIN??

Opinions are like armpits and everyone is entitled to his or her own but some of them stink.
Rina Asanari
CitadeI
#15 - 2011-12-07 08:41:36 UTC
Every once in a while there is a thread asking for bought/remapped/free SP, and the answer stays the same...

Not now. Not in an upcoming release. Not ever.

(As a side note, I've added 'free' just because in another thread someone asks to remove learning implants and just give everyone +5 to the attributes, meaning free SP for those who just don't use learning implants so far)
Obsidiana
Atrament Inc.
#16 - 2011-12-07 09:08:54 UTC
I saw that thread (and you I think), and I agree. Everyone wants to train faster. Pulling from unwanted SP is just another spin on that. What if someone wants to go from Gallente to Minmatar? What if they no longer wanted to cross-train Caldari and Amarr? People are entitled to change there minds, but not there SP. Mistakes will be made, preferences will change, requirements will be overlooked, and you often will find a better way to do things. The past you cannot go back and change, as much as we all wish we could. You will make the most mistakes when you start out... in Eve or anything else.
Wu Phat
InsufficientFunds LLC.
#17 - 2011-12-07 18:26:47 UTC
As a ploy to get people to come back to eve as a onetime thing, +1. CCP should not argue about something that brings back subscriptions or increase in purchasing of plex to reactivate accounts. For one toon on one account you get a chance to reallocate 5 million in Sp. It is the backwards mechanic now as in you remove levels but not the skill itself. Would this bring in wheel barrows of money for CCP? Yes! Is 5 Mill to much, I don't know leave that up to CCP to set the Sp cap. Again as a ploy to bring people back to the game during the lunch of the next expansion, I think CCP would set records to the number of reactivated accounts.

P.S. Think of the money you would make CCP.
Obsidiana
Atrament Inc.
#18 - 2011-12-08 08:16:02 UTC
They would lose subscriptions. People would start leaving again. I don't think there would be Jita riots, but that actually has a chance of happening. Anything not time related for skills will seem like a slippery slope to pay-to-win. Relations between players and devs/CCP is already bad. This would make them worse. Heck, this whole release was basically an apology for not focusing on improving the heart of the game.
Julia Connor
P R O M E T H E U S
From Anoikis
#19 - 2011-12-08 10:00:32 UTC
Obsidiana wrote:
They would lose subscriptions. People would start leaving again. I don't think there would be Jita riots, but that actually has a chance of happening. Anything not time related for skills will seem like a slippery slope to pay-to-win. Relations between players and devs/CCP is already bad. This would make them worse. Heck, this whole release was basically an apology for not focusing on improving the heart of the game.

How is this a pay to win strategy?
Gorath Vaan
Cause of Crisis
#20 - 2011-12-11 11:24:21 UTC
This kinda kills all the ppl who have thought about skill training and have carefully focused their chars.
12Next page