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[Crius] Manufacturing and general UI feedback

First post First post
Author
Luci Lu
Combined Industries Institute
#281 - 2014-07-11 11:21:21 UTC
can you give us the new stats pretty please? ^^
CCP Greyscale
C C P
C C P Alliance
#282 - 2014-07-11 13:07:32 UTC
Luci Lu wrote:
can you give us the new stats pretty please? ^^


1->5
2->7
3-4->8
5-9->9
10->10
Dinsdale Pirannha
Pirannha Corp
#283 - 2014-07-11 13:37:42 UTC
CCP Greyscale wrote:
CCP Greyscale wrote:
Dinsdale Pirannha wrote:
Let's seem where to start....

Just participated in the masstest.

1. Was able to create a Capital Turret copy job of 1 copy, but 40 runs. Job will take (edit, can't read a countdown clock) 4 days, 20 hours to run. Given that the UI explicitly states max run is 20, what gives?

2. Though I know it won't be acknowledged by an dev, because it means actually following through with a comment made by greyscale, here goes.

greyscale, how about commenting on this?:
https://forums.eveonline.com/default.aspx?g=posts&m=4790983#post4790983


1. Which bit of the UI? Showinfo is I believe still inaccurate, you'll want to check the actual industry UI for real numbers. If you mean capital turret hardpoints, I believe we bumped the runs on those up so you could do a week's worth of bulid in one go.

2. See above, and also note if you haven't already that the displayed percentage is material reduction, not remaining waste. There is no explicit "waste" in the new system.


Update to this comment: after further poking we've identified that the update script is using old math which doesn't map properly; in particular, blueprints with an ME of 2 or 3 were being under-upgraded. This is getting fixed and should be fine for TQ. Thanks for the heads-up :)


Thanks for the attention. Sorry for being so blunt, but this is important, and you did not seem to believe me with your initial reply.

BTW, I have fiddled with the combinations and permutations of the max runs/copies when copying capital component BPO's. The UI will accept up to 7 copies at once, each 40 runs, for a duration of 31 days.

40 runs per copy is definitely the max cap on runs per copy, even for capital BPO's.
If you are going to allow this kind of carnage of the capital BPC market, so be it. (280 runs of capital components versus the 50 today in roughly the same time) Nothing I can do to stop you.

But at least fix the UI so it shows maximum runs at 40 rather than 20 (right above the BPO icon).


BTW, I can also do 3 copies of 1 run Archon's, in the same 31 day period.

Clearly, you have set this up so the max runs / copies is based on approx a 31 day cap, rather than quantity of runs/ copies.
Chi'Nane T'Kal
Interminatus
#284 - 2014-07-11 14:41:22 UTC
CCP Greyscale wrote:
Luci Lu wrote:
can you give us the new stats pretty please? ^^


1->5
2->7
3-4->8
5-9->9
10->10


Wow, I'm amazed you guys are really pulling through with that absurd conversation.

Punishing both, people who thoroughly researched their BPOs AND new potential industrialists that happen to start the game AFTEr this conversion with the same lazy job.
Good work!
Luci Lu
Combined Industries Institute
#285 - 2014-07-11 14:53:24 UTC  |  Edited by: Luci Lu
yay nothing changes, if you're not massively bulk building.

doubt greyscale cares about small cap producers :)
Dinsdale Pirannha
Pirannha Corp
#286 - 2014-07-11 15:32:31 UTC
Chi'Nane T'Kal wrote:
CCP Greyscale wrote:
Luci Lu wrote:
can you give us the new stats pretty please? ^^


1->5
2->7
3-4->8
5-9->9
10->10


Wow, I'm amazed you guys are really pulling through with that absurd conversation.

Punishing both, people who thoroughly researched their BPOs AND new potential industrialists that happen to start the game AFTEr this conversion with the same lazy job.
Good work!


I am VERY curious to see what the wastage is with a 8% BPO. I showed Greyscale the waste with a 7%, and it was huge compared to a current ME3 on TQ.

Am I STILL facing more wastage with an 8% BPO than the current ME3 BPO, or is it identical?
My Thannie ME3 BPO has waste of ONE Capital Drone Bay component at ME3, using 56 instead of a perfect 55. Will that still translate to waste of one component at 8% in the new system?
MailDeadDrop
Archon Industries
#287 - 2014-07-11 15:45:40 UTC
CCP Greyscale wrote:
Update to this comment: after further poking we've identified that the update script is using old math which doesn't map properly; in particular, blueprints with an ME of 2 or 3 were being under-upgraded. This is getting fixed and should be fine for TQ. Thanks for the heads-up :)

When will you be re-running the upgrade script so we can see the real effect on Sisi?

MDD
Luci Lu
Combined Industries Institute
#288 - 2014-07-11 16:05:01 UTC
well 61*0.92 rounded up, you save pretty much the same.

the problem is in the components with low quantities. pre cirius me1 brought each of those comps down by one.

former:

me 1: 8 capital armor plates, perfect

now:

me 5: 8.55 capital armor plates, which gets rounded to 9 for single builds
Careby
#289 - 2014-07-11 17:03:11 UTC  |  Edited by: Careby
First let me compliment the dev team on producing a much improved industry UI. Very pretty, and very newbie-friendly.

Also very newbie-friendly? The elimination of manufacturing and research slots, the changes to skill requirements, and the changes to material waste/efficiency. In fact, the overall changes to industry are SO newbie friendly that I am thinking of replacing my entire trained, veteran workforce with unskilled, undocumented, and unpaid workers.

I created a brand new character on SiSi to see what he could offer me. At one minute of age, and zero additional skills trained, I found he could do T1 blueprint material efficiency research, time efficiency research, and copying. At ten minutes of age, after training the Industry skill to level one, he could manufacture a T1 battleship.

Now I remember when I first manufactured, as a newbie, being discouraged by the waste and inefficiency caused by my lack of skills. That's all gone now. My TEN MINUTE OLD CHARACTER can build a Dominix with the exact same amount of materials that I or my trained co-workers can. Granted, he cannot do it as quickly, taking about a third more time. And unless I train him for ten more hours to pick up a level of Mass Production, he can only build with one slot. But guess what? He has lots of friends! So all I really need to do is expand the size of my unskilled workforce, and I can build at whatever rate I want.

I haven't figured out how to start a trial account on SiSi to test, but I can't find any reason that a trial account character won't be able to do the same jobs as my ten minute old newbie character. And since trial accounts are, you know, free, I'm guessing you can have all the industrial capacity you might want at zero cost.

Of course managing 3000 alts on 1000 trial accounts will be a major clickfest. But as an EVE player (particularly one involved in industry and trade), I have repeatedly demonstrated my willingness to endure clickfests. So I think I'll be okay with it. I just hope nobody else does the same thing.
Dinsdale Pirannha
Pirannha Corp
#290 - 2014-07-11 17:23:08 UTC
Luci Lu wrote:
well 61*0.92 rounded up, you save pretty much the same.

the problem is in the components with low quantities. pre cirius me1 brought each of those comps down by one.

former:

me 1: 8 capital armor plates, perfect

now:

me 5: 8.55 capital armor plates, which gets rounded to 9 for single builds


Well, greyscale did say that the current Sisi build is screwed up calculating wastage.
I just hope there is another build in the next 11 days that has the corrected formula, so it can be tested.

But bottom line, costs for high sec are insane compared to null sec, or even parts of low sec.

Extreme example, one that null sec will ever build because of the size, but still demonstrates:

Domi build cost:
Lowest in null sec :153,000
Highest in high sec: 14.4 Million

There are a wide range of course in between, but constantly chasing low cost areas will be a nightmare for high sec players, as they have no control over who else builds in a system, while null sec can very tightly restrict industry players, and will.

I am looking for a T2 build on Sisi, like an Ishtar, to compare the two, or DC II's, and Nano II's.
Dinsdale Pirannha
Pirannha Corp
#291 - 2014-07-11 23:09:02 UTC
I am also looking at my invented BPC's on TQ. Most are -4, -4.
I see they have been converted to 6% ME, 14% TE, on Singularity

I also see that their raw material requirements, for the items that remain, are up 50-60%.
Is that going to stay that way, or is that efficiency formula also broken like researched BPO's?
Gilbaron
The Scope
Gallente Federation
#292 - 2014-07-11 23:41:19 UTC
Luci Lu wrote:


well queueing 10 carriers will fix that , at least thats what i got from earlier discussions about that topic as ccp nowdays rounds up. they dodge the promise about not making the bpos worse by referencing that.

in the end its me 10 or bust :)

but then they could just multiply component needs by 100, reduce size and material costs of them accordingly and everything would work fine.

they already need to run such scripts anyway so why not do it for that too. seems so simple :(



they never said that the build cost with new BPOs won't be worse than they are today, they said that the quality of the BPOs, compared to other BPOs of the same type will become better or stay the same.
Luci Lu
Combined Industries Institute
#293 - 2014-07-11 23:44:50 UTC
still pretty useless to research carrier bpos as the improvement is just too low . hence the idea to just change components to make the me levels meaningful.
Gilbaron
The Scope
Gallente Federation
#294 - 2014-07-11 23:51:59 UTC
something completely different:

i just went back to sisi to deliver some jobs. there is no option to deliver all the things at the same time. meh
Gilbaron
The Scope
Gallente Federation
#295 - 2014-07-12 00:11:51 UTC
Dinsdale Pirannha wrote:
Luci Lu wrote:
well 61*0.92 rounded up, you save pretty much the same.

the problem is in the components with low quantities. pre cirius me1 brought each of those comps down by one.

former:

me 1: 8 capital armor plates, perfect

now:

me 5: 8.55 capital armor plates, which gets rounded to 9 for single builds


Well, greyscale did say that the current Sisi build is screwed up calculating wastage.
I just hope there is another build in the next 11 days that has the corrected formula, so it can be tested.

But bottom line, costs for high sec are insane compared to null sec, or even parts of low sec.

Extreme example, one that null sec will ever build because of the size, but still demonstrates:

Domi build cost:
Lowest in null sec :153,000
Highest in high sec: 14.4 Million

There are a wide range of course in between, but constantly chasing low cost areas will be a nightmare for high sec players, as they have no control over who else builds in a system, while null sec can very tightly restrict industry players, and will.

I am looking for a T2 build on Sisi, like an Ishtar, to compare the two, or DC II's, and Nano II's.


have you read the part where CCP explicitly said that all cost values on SiSi are complete garbage ?

oh, and highsec players have a lot of control over who builds where. guns don't just work in nullsec.
Josclyn Verreuil
Dark 0rder.
#296 - 2014-07-12 03:11:33 UTC
Luci Lu wrote:
still pretty useless to research carrier bpos as the improvement is just too low . hence the idea to just change components to make the me levels meaningful.


I think that's some of what they're trying to do with the batch ME application, letting you realize the percentile gains over batches if the job is otherwise going to round them off.

Obviously, there's a question of realistic scale with capital jobs, but check and see if your savings go up substantially with a 2 run job?
Torych Beldrulf
Republic University
Minmatar Republic
#297 - 2014-07-12 09:58:37 UTC  |  Edited by: Torych Beldrulf
I've never manufactured before, but decided to run through the manufacturing tutorial to see what the changes were like.

Steps 1 & 2 or the aura manufacturing tutorial talk about and direct you to relocate to "a station with Industrial Station Services". I assume that means slots and I thought they had gone.

Step 1 refers to reprocessing items as a source of minerals equivalent to mining or the market. Given the changes to item reprocessing I suggest this is taken out or highlighted as being much worse.

Everything else seemed to make sense.
Josclyn Verreuil
Dark 0rder.
#298 - 2014-07-12 13:43:32 UTC
Torych Beldrulf wrote:


Steps 1 & 2 or the aura manufacturing tutorial talk about and direct you to relocate to "a station with Industrial Station Services". I assume that means slots and I thought they had gone.


Slots are gone, but stations are still only equipped with their given services. Thus, you can still only manufacture at a station with manufacturing, or research at a station with researching.
Gilbaron
The Scope
Gallente Federation
#299 - 2014-07-12 18:16:04 UTC
Quote:
Step 1 refers to reprocessing items as a source of minerals equivalent to mining or the market. Given the changes to item reprocessing I suggest this is taken out or highlighted as being much worse.


they are still a valid source. halved mineral content only means that they will become cheaper (when there is no other use-case). we will probably also see reduced supply because looting is gonna be less profitable than it is now. But salvage and meta 4 loot is always in demand, so people will continue looting.

the ISK - minerals ratio will be the same after a short adjustment phase, the compression rate is still pretty good, so yeah, meta loot is a valid source of minerals.
Telkor Okel
Brutor Tribe
Minmatar Republic
#300 - 2014-07-13 01:42:33 UTC
CCP Greyscale wrote:
Luci Lu wrote:
can you give us the new stats pretty please? ^^


1->5
2->7
3-4->8
5-9->9
10->10


Has anybody done the calcs what this does to cap ship prints? Most of them currently max out below me10 and have taken many months of research to get them there. Having them going from perfect me to sub-optimal me post patch blows. Can't say I'm happy about spending a lot of isk and many months to get them back to optimal