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Player Features and Ideas Discussion

 
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Why are people leaving? and wjhat can we do about it?

Author
Alavaria Fera
GoonWaffe
#181 - 2014-07-11 05:35:13 UTC
EVE is dying, AND NOW with added plex prices brought into the discussion.

Clearly if people are allowed to just mission even more easily, this will solve everything?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Daichi Yamato
Jabbersnarks and Wonderglass
#182 - 2014-07-11 08:15:17 UTC
Tennej wrote:
EVE almost demands that you multi-box and most new players just arent that committed. The ISboxers however are more than committed and taken it to the next level. Just look at PLEX prices.


Blue is gods favourite colour, just look at the sky...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Saab Kado
Caldari Provisions
Caldari State
#183 - 2014-07-11 12:17:01 UTC
Why ? PLEX Price and game mechanics of course !

I have to run 3 accounts, but I don't have time anymore to shoot red boxes, even running in a perfect incursion fleet, wich is the best payout, only pays 200 M an hour,

so with plex keeping skyrocketing tou will have to shoot boring red boxes for 5 ou 6 hours.

High Sec LVL 4 payout is s**t, 0.0 anoms gives to much stress (AFK Cloaking, hotdrops, ceptors getting on you within seconds, Tons of scrambling rats), NOBODY wants to

be stressed, it's a game. There are tons of free to play games outside, wich also have awesome communities ( and devs who actually listen to their community, and not try

to break more and more the game with stupid pain in the ass mechanics).

The result is simple, I think most of us are able to make enough iskies to Plex their accounts, but then you have no money left to buy and explode ships and you are not

willing to engage them in combat with all the consequences that may come : more boring grinding or having to buy a far too much expensive PLEX. It's very simple, loosing

a fully fit battleship costs you 15 €, a nice TII cruiser 10 € (also one of the reasons PvP is dying), this is not acceptable.

There is only one solution to this : subscription should be mandatory, 1 account = 1 paypal/credit card/wire transfer, no matter what paid account with 3 characters

slots availaible and multiple character training activated, so you can enjoy every aspect of the game (1 industry toon, 1 PvP, 1 Pve...as you wish)

If you want to be an "Elite" PvPer with your own fleetbooster and logistics logged in, you will have to pay for 3 accounts...period.

This way CCP as a guaranted income each month and all player starts on an equal basis, the guy who don't have much time to spent on the game because he as a job, won't

get dunked by the hobo or the nullsec Lord who can sustain for free his very own multiboxed 10 characters fleet.

Then, PvE rewards should be dramaticaly increased, 1 hour of solo missionning or 30 min doing 0.0 anims should make you enough ISK to buy a fully fit T2 / faction

cruiser, involving in community activities like FW or Incursions should earn you enough for a BS.

Finally, for those who still would be bad at making ISK in games PLEX prices should be decreased, may be 10 € for a billion, and the follow inflation.

Now I see you coming 1) how would this improve game experience, and 2) how would it improve PvP if everyone can dunk each other with expensive stuff ?


1) Like said before nobody wants to be stressed or scared of loosing stuff (real money for those who don't have time to grind), in EVE adrenaline rush comes from the fera of loosing real money or having to grind for weeks, there is no instant fun, only fear of loosing stuffs, do you call this a game experience ?


2) So now nearly everybody can fly a nice pimped ship, what would be the benefit of PvPing ? Again a very simple solution, give people a reason to PvP !

here is a small list of ideas (not all mines, some have already been exposed) :

- Give a small skill points boost

- remove deadspace / faction / officer loots from PvE drops and make them availaible trought a "PvP Store", an item would cost an amount of kill points + ISK (we still isk sinks !), solo killmails could decrease the amount of ISK needed

etc...


There are a lot of old players that are against those ideas, because they don't want to see the game become casual and like playing the metagame and making IRL profits from it, problem is that today's people don't want to commit much (video games are a waste of time, always have this in mind...), they want instant cheap fun, wich is exactly the opposite of EvE.


This is not my Company, this is not my Job, and this isn't even my favorite game, i'm just saying decision must be made NOW before everything collapses. CCP still don't give real subs/unsubs numbers, but everyone can see that there is less and less people logging on...Even when there is 50 000 characters online, how many are multiple accounts ?
Daichi Yamato
Jabbersnarks and Wonderglass
#184 - 2014-07-11 12:41:54 UTC
saab

the reason u feel poor is because other players are willing to shoot red boxes for longer and for more days a week than u.

attack their game, attack their income and plexes become cheaper.

afk cloak the **** out of null sec, plexes become cheaper.
suicide gank mission and incursion bears, plexes become cheaper.
see someone with commodities in their hold? gank them, plexes become cheaper.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Saab Kado
Caldari Provisions
Caldari State
#185 - 2014-07-11 12:53:41 UTC
If I AFK cloak 0.0, I will remove the fun people get from doing 0.0 anoms, they'll get bored, and unsub,

If I suicide gank mission, incursion and industry bears, I will remove the fun they have doing this, they'll get bored, and unsub,

EVE will die,

15 € for a montlhy sub is OK, its even cheaper if you sub for a whole year,

Turning EvE in a second job or having to pay 19€ a PLEX that barely pays for a faction BS is not OK.



Daichi Yamato
Jabbersnarks and Wonderglass
#186 - 2014-07-11 13:02:54 UTC  |  Edited by: Daichi Yamato
why is that not ok?

it may not be the value u put on YOUR time, but for some ppl their time is worth less and they will happily grind all day everyday for a months subscription.

do u know the price of a PLEX on the chinese server is 3.6bil? because they are willing to grind that much for a subscription fee.

why would eve die when this is what the games about, and u can still pay for a subscription without PLEX?

If all those mission and indy bears leave because of ganks, then i'd do it myself and have a monopoly.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Meditril
Hoplite Brigade
Ushra'Khan
#187 - 2014-07-11 13:25:54 UTC
Get the fact: Some people will always join and some will always leave a game like EVE. There is nothing you can do about it.

EVE is a very special game which requires patience, frustration-tolerance and creativity to be entertaining. All three mentioned characteristics are currently out of fashion... but fashion changes over time. Since EVE has a stable base of core players and CCP is really working hard on providing new content (with now even shorter cycles of 6 weeks) I am confident that it will survive the time until patience, frustration-tolerance and creativity will be in vogue again. This might be soon in just 10 years or so :-)
Saab Kado
Caldari Provisions
Caldari State
#188 - 2014-07-11 13:32:43 UTC
You can't compare Asians and us, they took MMOs to an all new level (of stupidity)

Simply for a casual player is :

- Pay sub,
- grind,
- try PvP
- get Dunked by 10 years old elite in game PLEX paid multiboxing PvPer
- grind again or buy place to replace ship
- forget about PvP because it's too expensive
- become a bear and make billions
- get bored
- unsub



Kaerakh
Obscure Joke Implied
#189 - 2014-07-11 14:06:38 UTC  |  Edited by: Kaerakh
Saab Kado wrote:
You can't compare Asians and us, they took MMOs to an all new level (of stupidity)

Simply for a casual player is :

- Pay sub,
- grind,
- try PvP
- get Dunked by 10 years old elite in game PLEX paid multiboxing PvPer
- grind again or buy place to replace ship
- forget about PvP because it's too expensive
- become a bear and make billions
- get bored
- unsub





If you're dying to someone multiboxing in PVP they either have a staggering asset advantage or you're just really really bad.

Edit: Either way you should be reassessing your tactics and approach.
afkalt
Republic Military School
Minmatar Republic
#190 - 2014-07-11 14:16:42 UTC  |  Edited by: afkalt
Kaerakh wrote:
Saab Kado wrote:
You can't compare Asians and us, they took MMOs to an all new level (of stupidity)

Simply for a casual player is :

- Pay sub,
- grind,
- try PvP
- get Dunked by 10 years old elite in game PLEX paid multiboxing PvPer
- grind again or buy place to replace ship
- forget about PvP because it's too expensive
- become a bear and make billions
- get bored
- unsub





If you're dying to someone multiboxing in PVP they either have a staggering asset advantage or you're just really really bad.


I saw a legion on a gate once with about 12 aurgors multiboxed behind it. Pilots names gave it away Smile


However as a fairly casual player for me it's

-pay sub
-make some isk to get a stable of ships
-blow ships up with awesome corp
-have bloody good laugh doing it



PvP is only actually expensive if BOTH of the following are true

-You're bad at it
-You're flying and dying in expensive stuff (HACS, pirate stuff)

Either of those is missing and it is not expensive, relative to the time it takes to lose the money vs how fast it can be made back.

You can get 10 mates in merlins fitting at about 7m each and go slaughter stuff. How long does it take to make 7m? How much is going to stand up to a ball of frigs pushing out 1600-1700 DPS?
Daichi Yamato
Jabbersnarks and Wonderglass
#191 - 2014-07-11 14:39:22 UTC
Saab Kado wrote:

- get Dunked by 10 years old elite in game PLEX paid multiboxing PvPer


U missed out:
- Get friends
- Dunk multiboxing PvPer in 10mil shitfit frigs
- Loot elite multiboxing PvPer's wrecks
- Profit

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ray Kyonhe
Aliastra
Gallente Federation
#192 - 2014-07-11 16:22:11 UTC  |  Edited by: Ray Kyonhe
afkalt wrote:

You can get 10 mates in merlins fitting at about 7m each and go slaughter stuff. How long does it take to make 7m? How much is going to stand up to a ball of frigs pushing out 1600-1700 DPS?

Because those who are whining like Saab can't get those mates. You know, it's very hard to do, you have to, like, talk to ppl. Scaaary! And boring!
And they don't want to pay for additional accs, like some autistic multiboxer does, because they can't grind as much, and paying for a game with real money are quite expensive, it's almost like a good box of pizza. Or an year income of some poor african dude. How can someone having a gaming PC and internet service subscription spend 15$ per month on a game? It's a robbery! Gimme my plex back right now! Or I will go play some free too play short lifespan generic mmo with that african dude from above!

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Mike Voidstar
Voidstar Free Flight Foundation
#193 - 2014-07-13 22:16:20 UTC
Kaerakh wrote:
Mike Voidstar wrote:
-snip-


Assuming this is your main character(claiming to have an alt doesn't count because I can't verify that), or at least the one with the best representative history(since it's the only one presented).

This isn't a personal attack, but rather an attempt to understand your contrarian attitude, and unwillingness to accept any other viewpoint than your own. Bear with me, this is a fairly lengthy post, but I have a point fairly relevant to the current discussion.

I have decided to look at your killboard and the boards of the corporations you have been a part of to better understand your play experience and your erroneous views of the game and how you think it should be.

Quote:
During the periods you were in Phoenix Horizons Inc, it lines up with your beginning history in Providence. Of which time your corporation succeeds in only killing a pod, previous to that a blob killing of a poorly fit onyx, but this was before you joined. This suggests that you lived without much interest in conflict or participation in the defense of the NRDS bloc. There's nothing wrong with that, but it helps us paint a better picture of your beginning years and how they shaped your career.

Next you joined Millenia Flux, now at the beginning of viewing this corporation I was infinitely more impressed, but as I delved back to the pages that contained the time period in which you played for them. The only thing I can conclude is that it was most likely formerly a mission runner corporation, but then turned into a more pvp oriented corporation. 3 months afterwards you left. Suggesting an ideological incompatibility between you and the corp's chosen new direction.

You now return to Provi Bloc and join CVA. Never succeeding in making a single kill, but instead lose 3 and 2 capsules(This isn't ridicule, if you check mine you'll see that I have some rather embarrassing losses(probably even more so)). This points to either an avoidance or lack of success in PVPing.

Before forming Voidstar Free Flight Foundation, you rejoined Phoenix Horizons Inc, but this is fairly uneventful with not recorded losses or kills. Now in VFFF, the only recorded history is a couple of lowsec losses from other members and a string on MTU losses from most likely L4 missions.


Now, my point is that. Your EVE career in the form of recorded killboard results(which is the only really accurate and actually fairly indicative source of career exploits and endeavors). Shows that you have never been successful or at least interested in PVP, and that you avoid losses to an excessive point that actually penalizes your own chances of high reward. You're constantly talking about victimization in EVE because you have always taken the stance of one and never attempted to fight back(or if you have you gave up quickly when met with the slightest opposition).

It's understandable that you would have a view point like you do now given your history, but what is not understandable and even contemptible is that because of your limited play experience and defaulting to victimization is trying to change everyone else's game to suit your own purposes. I find that not only distasteful and exploitative of people's good nature, but also representative of the precise nature of what is wrong with what is commonly and colloquially referred to as the carebear or bear mentality.

To expand on this, because of your own inability to learn and adapt to changing circumstances you want other people to have the same handicaps as you perceive that you do, but the fact is that you are not handicapped in this game. The only thing stopping you from being able to play this game the way that other people do is your own stubborn and self righteous decision not to partake in actions you have decided are morally wrong. In EVE morality is a complete irrelevancy. What matters is what can be practically applied to work. Things like loyalty, trust, and friendship still exist, but that because they are useful. What isn't useful is kowtowing to the unable masses. instead you shake loose and provide an example to them of how you can succeed and how you're not special because they can do it too.

So in conclusion, sorry if I missed some of my chronic typo habits, but I digress, Stop trying to bend the game into what it is not and stop trying to ruin other people's play experience because you're unwilling to defend your own. Because that's your fault. Not ours.


This is indeed my only character, I have no alts. The other members of my corp are either personal friends or family.

Your picture of my history is not completely off. I had another character in 2004 that I played for a couple of years, but lost the account name somehow. When I got back into the game, I created this character to be a combat pilot with the intention of escorting some friends' mining ships. That is what I spent much of my time in Providence doing. I have no kills because I don't care to fit scrams, so long as attackers go away I am satisfied. I lost a few ships, drove off more than a few, and spent spare time ratting belts while my friends munched rocks. The PvP ops and such didn't interest me, I attended a few but they were largely hours of sitting and chatting with a few moments of play. I'm a family man who works a full time job, I like to get on and play, not get on and talk on an open party line while waiting to play. As I have no interest in harassing others to get my jollys, this means I do some Missions or something with a friend if they happen to be online. Why should it matter? I hold a different playstyle than most, it does not invalidate my experience or opinion.

Thing is, that is as much sandbox as someone shooting at me. I set my goal and make my game what I wish it to be. I am not complaining that people occasionally come and attack me--- it honestly rarely happens.


DetKhord Saisio
Seniors Clan
#194 - 2014-07-14 05:56:28 UTC
All relationships require involved parties to compromise. Anyone not willing to compromise will forever remain alone.

This also applies to in-game relationships. Corps, alliances, individual players, and game devs. When someone attempts to "hold true to principles", not bend, or refuse to work with others... the others eventually give up. New players may do this within a short period of time of joining Eve, but those truly addicted gamers may not see the light until much later.

Making the game exciting, fun, challenging, but also easy for new players to feel comfortable... that, in my opinion, should be CCP's goal. Otherwise, Eve may follow in the footsteps of WoW and ultimately an untimely demise.
Arctic Estidal
Viziam
Amarr Empire
#195 - 2014-07-15 11:33:55 UTC
Fix the new player experience.
Remove the game grind.

People quit because the game UI and design is poor and requires to much effort for not enough reward. CCP need to fix the terrible UI which is not intuitive and requires you to get click 1,000's of times through multiple windows and pop up boxes.

I am not saying we need to dumb down the game, but even experienced players find the game tedious. Playing for hours to achieve nothing is boring and not the purpose of playing a game.

We want to have small successes and losses and big successes and losses. If a new player only see losses and don't have the infrastructure or skill base to replace what they lose quickly (which experienced players do) they will always quit.
Apostrophe Zappa
Caldari Provisions
Caldari State
#196 - 2014-07-15 12:49:07 UTC
Its a player driven market, no matter how much you try to adjust minerals in blueprints and/or mission payouts the prices will adjust accordingly. Your time invested /grind to buy stuff ratio/ will remain the same. Only way to "fix" this is for CCP to seed items and just completely kill industry.

This is an old game by all standards, a lot of ppl are leaving to do other things with their free time. The real problem is how hard it is for new players to grasp the basics, find good home and learn the game. Horrible tutorials, a lot of information and even harder search for the right corporation than in other mmo games since there is so much stuff to do in Eve and finding ppl with similar interests and corp culture that suits you is hard. On top of that trow worst interface ever and you have a really ****** experience for the new guy.

Short version -
Better interface
Better tutorials
Update the wiki

Arctic Estidal
Viziam
Amarr Empire
#197 - 2014-07-15 13:31:21 UTC
Apostrophe Zappa wrote:


Short version -
Better interface
Better tutorials
Update the wiki



This is exactly what I mean. I don't see an issue with areas of the game taking time to learn and master, or even the time it takes to complete tasks.

Its the poor UI design which make simple task too repetitive and tedious. Poor tutorials which requires so much reading for the new player, it is information overload. There are much better methods for communicating game mechanics and concepts than asking players to read slabs of text.
Ala Bamma
Virtual Democracy
#198 - 2014-07-25 20:17:37 UTC
for those that say l2 patience, its no longer about patience. nobody has 6 hours to sit on a titan waiting for a fight. that is not a game, thats a second job. thats a hobby. thats anything better then eve, I used to laugh at people that played multiple games, now I play three just to keep it interesting. Correction, now two, my stuff is officially on the market, I may come back when the game is fixed and more fun.
I honestly care less about null politics, I just want a game where I can log in, have fun. and log out. thats the sense of this being a GAME
Maldiro Selkurk
Radiation Sickness
#199 - 2014-07-25 20:31:38 UTC  |  Edited by: Maldiro Selkurk
Rowells wrote:
never use subs as an argument to change something.

NEVER


So if CCP makes some change and when that change comes out 100% of the games players leave you expect them to not reverse their decision and publicize to get players back. You look at this as a game but never forget CCP is a business and makes decisions based on that fact.

Always consider the probably impact on player subs when making game changes.

ALWAYS !

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#200 - 2014-07-25 20:34:08 UTC  |  Edited by: Maldiro Selkurk
OP your ideas show that you did not think through the ramifications of your proposals; go back to the drawing board and shoot out something else for us to consider after more thoughtful consideration of the consequences of your requests.

Yawn,  I'm right as usual. The predictability kinda gets boring really.