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Can we get the Multiplayer back MMO

First post
Author
sci0gon
Kaira Innovations
#21 - 2014-07-10 20:35:14 UTC
idk your level of play but trust in this game is very limited. there are people out there that are trust worthy but theres a lot of players out there who love taking advantage of others, leading to anything from borrowing items and not returning them to the point of joining a corp just to blitz corp members until they're kicked / removed from the corp.

group play wise : incursions requires some level of trust between those who ride dps ships and those who fly logistical ships, since they are their lifelines and without them they'd be dead.

there is still plenty of multiplayer action out there but just as much if not more solo player action too.
Melete Durruti
Doomheim
#22 - 2014-07-10 23:05:12 UTC
What i hate about EvE is that "Game of Alts" it is. It's just too easy to spy and awox, because you can do it with a disposable alt with no real consequences for your "main" character. And this ease of spying/awoxing breeds suspicion and paranoia. I had the 'pleasure' to be a victim of a paranoia induced witchhunt on voice chat and being a new member of a corporation which had a serious spying incident a week or two after i joined.

I don't want to be suspicious of every other human i get acquainted to on voice chat and being subject to such suspicion. Because that's where gameplay crosses into RL for me. Where the untrustworthiness of toons gets projected onto a real person. And it destroys my multiplayer experience. Right now I ignore these incidents and hope that i don't get burned by this again. But my enthusiasm for Eve may not survive another one of these. Based on my experiences I can easily understand why a huge portion of EvEs player base is playing this game solo in a NPC corporation. (Even if the real reason might be the improved solo playability of other "MM"O games).

How to fix it? I'm not sure. Maybe give us a sort of opt-in "hardcore" mode, in which you get restricted to one account with one toon but in turn your toon gets marked as "hardcore character" ingame, easily visible? I would certainly take that opportunity, even if i have to part from my two alts.
Amarisen Gream
The.Kin.of.Jupiter
#23 - 2014-07-10 23:49:05 UTC
The Djego wrote:
Amarisen Gream wrote:

The mission system as I see it is old and needs to rise anew. The populating each others mission options would go hand in hand with a new mission grade system. Like the DED Complexes */10
Players would know that 1/10 or even a 3/10 could be soloed rather easy. But once you start hitting 4/10s+ your looking at needing much more than a single ship. You'd need logistics, long range gunners, short range guns, small and big ships. It would have to be hard enough change in action that multi boxing would not be an option.


People where thinking that Incs are like this a couple of years ago, till others did break down the mechanics and designed standard fleet doctrines to do the sites. Do you even know what level of organisation it needs to do something like this? How long it would take to find random people that have the ships you need that don't know how to fly and fit her ships and if it would be actually difficult how high are the odds that you could archive this with random people without wiping the hole fleet? If not, you can get a picture of it by FCing Incs, because something like this would probably also need same level of communication and FCing Incs do.

Btw Incs are very often multi boxed, even people that don't IS box the hole fleet often use multiple chars on grid to keep fleets running and as somebody that dual or tipple boxes L4, WH and Incs, pve content gets a lot easier by multi boxing it on your own instead of playing it with random people that are slow, shoot the wrong targets or do a lot of mistakes(like triggering spaws at the wrong time, don't move, or fit the wrong mods) and if you design content hard in any way shape or form for a multi boxer you can bet that it becomes plain impossible to do with some random guys.



Sorry if I am miss understanding what your saying.

From how I feel reading your post, it seems that any faith I have in other players to do group activities is a miss placed.
I mission with two toons, and I see how that is easier.
My idea for missions requiring groups isn't the LFR/LFG kind of thing from WoW. I would much prefer the corp group vs random people group.

***but alas, doesn't look like I will be able to afford all my toons anymore. As plex have spiked up in price again, outside my causal play style income, and limited real life funds***

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Magnus Orly
Crucial Contribution
#24 - 2014-07-11 01:28:46 UTC
The Djego wrote:

The reason why so many solo in high sec is because they chose to play eve that way, they don't have to, nobody forces them to play it like this, in my opinion they don't even want to play eve as a MMO.

This is not completely right....thats the thing.

People choose to play in high-sec cause they simply don't have time to engage in some very active 0.0/WH corp...and they only choose to solo play because it isn't really worth while to join a corp or befriend people in high-sec...well...at least not enough....so thats why they are soloing stuff.

Another reason apart from the time issue to why they are not joining a big alliance or renter corp or whatever is that perhaps they don't like to be told what to do every step of the way. Call it freedom.

Our corporation is recruiting! We live in Caldari high-sec and do mining, missions and trading.

Mike Azariah
The Scope
Gallente Federation
#25 - 2014-07-11 01:31:20 UTC
When playing casual style it IS hard to get to know folks.

But aside from incursions, already mentioned.

RvB- set aside some isk and get into some hisec pvp fun, always action happening even if you just join up with the ganked roams

Spectre fleet and other 'public roams' are groups with npsi. Not purple, shoot it. You are not required to be a member, join, trust, just join the thread and watch for fleet.

The Angel Project A channel that, now and again, runs mining ops just for people who would like to be part of something larger with a few boosts.

Grow your awareness of the community by playing the meta game. Not trying to trick people but listen to the stories, the arguments.

Podcasts and blogs, semi news sites all abound beyond the 'borders' of the game. Hell, get a twitter account and join #tweetfleet

m

Mike Azariah  ┬──┬ ¯|(ツ)

Amarisen Gream
The.Kin.of.Jupiter
#26 - 2014-07-11 03:16:19 UTC
Mike Azariah wrote:
When playing casual style it IS hard to get to know folks.

But aside from incursions, already mentioned.

RvB- set aside some isk and get into some hisec pvp fun, always action happening even if you just join up with the ganked roams

Spectre fleet and other 'public roams' are groups with npsi. Not purple, shoot it. You are not required to be a member, join, trust, just join the thread and watch for fleet.

The Angel Project A channel that, now and again, runs mining ops just for people who would like to be part of something larger with a few boosts.

Grow your awareness of the community by playing the meta game. Not trying to trick people but listen to the stories, the arguments.

Podcasts and blogs, semi news sites all abound beyond the 'borders' of the game. Hell, get a twitter account and join #tweetfleet

m



Thank you!

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

The Djego
Hellequin Inc.
#27 - 2014-07-11 09:46:14 UTC
Amarisen Gream wrote:


Sorry if I am miss understanding what your saying.

From how I feel reading your post, it seems that any faith I have in other players to do group activities is a miss placed.
I mission with two toons, and I see how that is easier.
My idea for missions requiring groups isn't the LFR/LFG kind of thing from WoW. I would much prefer the corp group vs random people group.

***but alas, doesn't look like I will be able to afford all my toons anymore. As plex have spiked up in price again, outside my causal play style income, and limited real life funds***


I think you just massively underestimate how much time and organization that means and that there are already a lot of activity's you can do together if you have that in place in your corp. Do you believe you could find at least 10 people that get the needed ships and then participate on a constant basis in content like this together with you? Would you log in every day to FC them, would you buy another char as a booster and get ships for the new guy in the corp that can't effort them yet, would you get in touch with other players if not enough corp mates don't log in for a day and you can't do the content? Then something like this is already in the game as Incursions.

What you ask for is a massive overhaul of the mission system, what would be only useful to well organized corps that can already do a lot of other stuff together, a system what will be abused by solo players that just put more alts on grid and what is close to impossible to do for casual players, because they lack the skills, time and will to organize something like this. This would also cost CCP a ton of money, since designing PVE content that should be interesting, challenging and allow a lot of different players to participate is not that easy to implement in reality.

The LFR/LFG example is just a reminder that other MMOs tried very seriously to create something like that and most people that really want to play together with others don't even like it.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

The Djego
Hellequin Inc.
#28 - 2014-07-11 09:57:08 UTC  |  Edited by: The Djego
Magnus Orly wrote:
The Djego wrote:

The reason why so many solo in high sec is because they chose to play eve that way, they don't have to, nobody forces them to play it like this, in my opinion they don't even want to play eve as a MMO.

This is not completely right....thats the thing.

People choose to play in high-sec cause they simply don't have time to engage in some very active 0.0/WH corp...and they only choose to solo play because it isn't really worth while to join a corp or befriend people in high-sec...well...at least not enough....so thats why they are soloing stuff.

Another reason apart from the time issue to why they are not joining a big alliance or renter corp or whatever is that perhaps they don't like to be told what to do every step of the way. Call it freedom.


You can't change the attitude of players by a magical game feature(I am not speaking about EvE exclusively but MMOs in general). There is no massive reward once you decide to play together with other players. For the most part it means sacrificing your own freedom and follow some rules(or what is even harder make them and take the responsibility to lead others) that allow the corp or team to succeed in something that you put above your personal goals.

99% of the high sec corps(that are not "me and my alts") don't have any direction where to go, don't really do much together and everybody just minds his own business. When I joined my first corp I was given a skill plan, a goal and a time frame(because it was pro gaming clan) to archive it. When we left everybody was just goofing around and 2 months later people didn't log on so much any more and everybody was bored, so we joined up with another corp moved into low sec and did a lot of high sec wars, the result was that everybody started to play together again, people where motivated and participated. The reward was not ISK, it did take a lot of work and personal sacrifices but it when I look back, it was a lot more fun than to play eve as single player game. When you lose a 350M BS fighting gang fight together with others from your corp, you replace this directly after it form your wallet(because you will need it again the next day), if 2m m³ of ore needs to be moved you undock your freighter and do it. If your pos network needs to be fuelled and or moon mins need to be moved to a trade hub you log in a char and do that. I could have made more ISK during that time with far less effort, but then again I would have not been a part of something we build together as players by our team work, a corp that could engage other corps in pvp, did a lot of stuff together(like plexing, mining, pvp, hauling, building a pos network or teaming up with other corps to do a 4 months long war both in low and high sec over our territory) and had some epic moments on TS.

In other games it was similar, while there is LFR if you want the real thing you have to commit and you have to sacrifice a lot of time and invest a lot of effort to do so, to participate with your guild mates isn't a thing you do when you feel like it, if that is your goal than be ready work very very hard for it and be ready for some harsh words on TS when you try for hours and fail. This is the price to pay for epic moments that you will never experience in single player games when you finally overcome the brick wall of difficulty the game puts in front of you together your guild mates, that spend the same amount of work to archive this goal like you did.

Bottom line is, you can't play a MMO as a MMO if you are not willing to commit and are ready for personal sacrifices and the reward is not more ISK/gold but a more enjoyable game experience(at least in my opinion) and archiving something together with others.

While the Devs can add certain content that can be accessed with limited commitment(like the hole high sec stuff what is doable solo or in small groups without to much effort), and people can organize open pvp fleets or Inc fleets where you can join or leave freely you have to commit at least at some point and accept some rules when you want to play together with others and there is no such thing like a game feature that makes everybody play together when people are not willing to commit, agree to certain rules and accept some personal sacrifices to make it work.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Magnus Orly
Crucial Contribution
#29 - 2014-07-11 10:05:42 UTC
Well....at least I can try....

Our corporation is recruiting! We live in Caldari high-sec and do mining, missions and trading.

The Djego
Hellequin Inc.
#30 - 2014-07-11 12:41:13 UTC
Magnus Orly wrote:
Well....at least I can try....


Well what you should try is to simply do stuff with the members of your corp, gather everybody around you and say we do a WH trip, mining OP, pvp roam, Incursion day or Low Sec plexing day together. Ask who can fly what and decide on the roles and ships to bring, get the ships or tell people to get some and have them ready at spot x and then just do something with the people you have there. Even if everybody dies that day or you don't make a fortune, you did something together as a corp, did win or lose as a team and hopefully had some fun playing with each other together as a team.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Amarisen Gream
The.Kin.of.Jupiter
#31 - 2014-07-11 14:55:42 UTC
anyone seeking an industrial/PVE player with Alt?
Gallente Space only please.

:D

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Nad'x Hapax
Hapaxa
#32 - 2014-07-11 15:56:14 UTC  |  Edited by: Nad'x Hapax
Amarisen Gream wrote:
Dear CCP,

I've been a member of the EVE universe for about a year now. I'd say most of my time was spent playing solo (alts in fleet not counting), with very little group play. I pay to play MMOs for the social interaction. To meet people. -maybe I am doing something wrong. if so, can someone teach me-

I find the most of the issues with group play come from lack of trust between payers. I've learned to trust no one in EVE, and even when I do give them a slither of trust, I am still on edge. Could we see at some near future data, changes made that benefit group play vs solo (solo w/ alt) play.


- Just so people know. I a don't really do PVP, to much of a softy.
- Loved mining ops, but no one seems to know how to split the ore.
- Missions are great, but the payouts are outdated and some group mechanics really don't work or don't exist.


*** Would love to have a good discussions here for things people can do in a group setting. Or would like to see more of a group setting requirement for.



Eve is a bit special I agree. Im just like u but u can use your nature to better determine who u can trust. First step should be to read om on game mechanics and how eve works in general.

Im often wreckless deliberately just to bait "friends" to reveal their intentions. Play the trusting type, link your fits and fly more expensive stuff than what u usually do, lend isk. Now, dont overdo it cause u dont want to break your wallet. Some ppl have actually taken my bait over the years (this is eve and there will always be an issue of trust. A LOT of ppl will reveal their intentions way to fast though) and that always makes me smile a bit. They could have had so much more.

A (for u) small amunt of your isk is a small price to pay if u want to know who your real friends are.

More general rule. Fly what u can afford to lose and trust with ppl what u can afford to lose and they will reveal themselves and when they do they played all their cards early
Amarisen Gream
The.Kin.of.Jupiter
#33 - 2014-07-11 22:05:53 UTC
Nad'x Hapax wrote:
Amarisen Gream wrote:
Dear CCP,

I've been a member of the EVE universe for about a year now. I'd say most of my time was spent playing solo (alts in fleet not counting), with very little group play. I pay to play MMOs for the social interaction. To meet people. -maybe I am doing something wrong. if so, can someone teach me-

I find the most of the issues with group play come from lack of trust between payers. I've learned to trust no one in EVE, and even when I do give them a slither of trust, I am still on edge. Could we see at some near future data, changes made that benefit group play vs solo (solo w/ alt) play.


- Just so people know. I a don't really do PVP, to much of a softy.
- Loved mining ops, but no one seems to know how to split the ore.
- Missions are great, but the payouts are outdated and some group mechanics really don't work or don't exist.


*** Would love to have a good discussions here for things people can do in a group setting. Or would like to see more of a group setting requirement for.



Eve is a bit special I agree. Im just like u but u can use your nature to better determine who u can trust. First step should be to read om on game mechanics and how eve works in general.

Im often wreckless deliberately just to bait "friends" to reveal their intentions. Play the trusting type, link your fits and fly more expensive stuff than what u usually do, lend isk. Now, dont overdo it cause u dont want to break your wallet. Some ppl have actually taken my bait over the years (this is eve and there will always be an issue of trust. A LOT of ppl will reveal their intentions way to fast though) and that always makes me smile a bit. They could have had so much more.

A (for u) small amunt of your isk is a small price to pay if u want to know who your real friends are.

More general rule. Fly what u can afford to lose and trust with ppl what u can afford to lose and they will reveal themselves and when they do they played all their cards early



Thanks for the tip.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

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