These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
12Next page
 

Should Nullsec War Be More Like FW War?

Author
Lilly The Pink
Doomheim
#1 - 2014-07-10 19:12:14 UTC
Seems to me the FW guys have way more fun in their battles to take systems then the nullsec players do.

With this in mind would it not be a good idea to have a similar capture mechanism for nullsec war - where different sized plexes have to be fought over before any big battle for the I-Hub?

It would be a lot harder for these giant coalitions to hold on to territory if any random small band of pilots can start contesting sites in a system - with empires spread over a vast area they would find it harder to hold onto all their sov because their renters would have to help defend systems instead of just printing isk for their masters.

Even if they managed to blob the battles for the i-hubs against smaller opponents just the effort needed to constantly defensive plex could break up these empires into smaller alliances willing to defend their turf on a regular basis as would be needed.

I don't know enough about nullsec to know if this would actually be viable but even renters would probably enjoy skirmishing in t1 frigs and cruisers in their home systems and it might actually draw more of the 'bears' into enjoyable PvP instead of just the occasional giant fleet where they just press f1 all night.
Zarnak Wulf
Task Force 641
Empyrean Edict
#2 - 2014-07-10 19:52:47 UTC
The gated plexes allow players to control what they face in combat. This is great for the small gang / solo aspect of FW lowsec. However I think that null sec inhabitants would scream 'sandbox' over any change in this direction. It would not be a good fit. The one aspect of FW that I wish they could bottle and ship to null is how difficult it is to project power in FW. Several hundred pilots can control only a handful of systems at best. You live there or you lose it.
Veskrashen
Deep Core Mining Inc.
Caldari State
#3 - 2014-07-10 19:55:46 UTC
The control part is partly due to the fact that there's content for solo / small gangs that impacts system control. If you're not on the ball, all of the sudden you're looking at huge hits to your system control.

Implementing small scale objectives in nullsec, that can't be supercap blapped / N+1 blobbed to cause an instant system flip is an interesting problem, but hell if I know how to implement it. Gated complexes make sense for FW, given the whole empire / militia NPC part, but I doubt it does the same for nullsec.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Altaen
SoE Roughriders
Electus Matari
#4 - 2014-07-10 20:23:09 UTC
Veskrashen wrote:
The control part is partly due to the fact that there's content for solo / small gangs that impacts system control. If you're not on the ball, all of the sudden you're looking at huge hits to your system control.

Implementing small scale objectives in nullsec, that can't be supercap blapped / N+1 blobbed to cause an instant system flip is an interesting problem, but hell if I know how to implement it. Gated complexes make sense for FW, given the whole empire / militia NPC part, but I doubt it does the same for nullsec.



Some sort of method for small gangs to be able to reasonably assault/hack system upgrades/station services/bounty payouts/refinery outputs, etc could very well accomplish this.
It would be reasonable that there could be be some sort of deadspace zones to house some of these services.
Local spam similar to the ESS to alert the locals that their **** is getting stolen/sabotaged might motivate some smaller scale homeland defense fights.
JAF Anders
Adenosine Inhibition
#5 - 2014-07-10 20:44:24 UTC
Problems of scale are solved with distributed solutions.

Time Dilation is what I've heard most of my null-bros complain about the most. Big fights are cool up until it takes an hour to leave system or 5 minutes to recall drones.

Time Dilation is a response to concentration of force. Faction War Low has rules that allow much smaller amounts of player damage to make a system change hands. Timers that require all hands on deck at once are exchanged for multiple venues of smaller victories with the possibility of a larger fight occurring to put a small tower into hull.

Change the goalposts in null to facilitate gameplay that Tranquility can handle and I bet you'll see more people enjoying themselves.

The pursuit of excellence and stabbed plexing alts.

Carniflex
StarHunt
Mordus Angels
#6 - 2014-07-10 20:58:49 UTC
Lilly The Pink wrote:
Seems to me the FW guys have way more fun in their battles to take systems then the nullsec players do.

With this in mind would it not be a good idea to have a similar capture mechanism for nullsec war - where different sized plexes have to be fought over before any big battle for the I-Hub?



There is no reward for doing plexses in null (as there is no NPC faction to fight for). So you would just add quite unrewarding grind for null sec people by copy-pasting FW directly and as such it would not be a good idea.

With some modifications - dunno - perhaps. I would be a bit careful with gate restrictions as null is sort of capital heavy. Those who want to do stuff with only frigates have already plenty of FW to poke at where stakes are somewhat lover than in sov null sec.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Alaric Faelen
Republic Military School
Minmatar Republic
#7 - 2014-07-10 21:17:20 UTC
the very first line is sheer opinion, and not a well researched one at that.

First of all, FW 'war' is a matter of PvE. It is accomplished by PvE, and often to the exclusion of PvP judging by the number of stabbed plex runners.

There is nothing in FW that even comes close to the scale of combat in null sec. Even meeting engagements we find ourselves in run over a hundred people shooting at each other.
We take small, new FC, or cheap T1 frig fleets to FW space mostly to be disappointed until we tangle with pirate players. You can spend days in FW space and not see anything but small, kitchen sink fleets farting around. When just my small alliance has a 'strat op', we count on at least 50 in fleet...every time.

The two are completely different types of content, and whichever you think is better is purely a matter of opinion. Judging by the fact that every single battle big enough to make headlines outside of Eve has come from Sov Null wars and certainly not FW, the popularity of sov null wars dwarfs FW. Clearly more people are enjoying sov null warfare than FW plexing for a few LP points.

Sov null has the resources to support empires that rival the power of any NPC empire in the game.

Remember, FW is where sov alliances go when they lose their sov, not really the other way 'round.Lol
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#8 - 2014-07-10 21:36:01 UTC
Alaric Faelen wrote:

Remember, FW is where sov alliances go when they lose their sov, not really the other way 'round.Lol


They come here to earn money. They get stomped badly PvP wise.



Honestly, I posted this suggestion in the F&I thread about null-sec.

There needs to be multiple smaller objectives that can be handled by smaller roams rather than one pre-determined timer that everybody blobs to.

In addition, with literally no way to get PvP/do objectives other than in a large fleet (you would be too big and get hotdropped or too small and just be ineffective), there's no reason to do fleets with small numbers.
Lun Garemoko
#9 - 2014-07-10 21:43:20 UTC
Tell me about all these ongoing sov wars.
Rezig Huruta
Republic Military School
Minmatar Republic
#10 - 2014-07-10 23:24:54 UTC
Null has a lot of players dedicated to it and it is completely open - aside from time dilation, what other negative is there with large fleet battles?

The two are so completely different that it ADDS gameplay options, which is always a great idea.
Josclyn Verreuil
Dark 0rder.
#11 - 2014-07-11 01:45:26 UTC  |  Edited by: Josclyn Verreuil
Alaric Faelen wrote:
the very first line is sheer opinion, and not a well researched one at that.

First of all, FW 'war' is a matter of PvE. It is accomplished by PvE, and often to the exclusion of PvP judging by the number of stabbed plex runners.

There is nothing in FW that even comes close to the scale of combat in null sec. Even meeting engagements we find ourselves in run over a hundred people shooting at each other.
We take small, new FC, or cheap T1 frig fleets to FW space mostly to be disappointed until we tangle with pirate players. You can spend days in FW space and not see anything but small, kitchen sink fleets farting around. When just my small alliance has a 'strat op', we count on at least 50 in fleet...every time.

The two are completely different types of content, and whichever you think is better is purely a matter of opinion. Judging by the fact that every single battle big enough to make headlines outside of Eve has come from Sov Null wars and certainly not FW, the popularity of sov null wars dwarfs FW. Clearly more people are enjoying sov null warfare than FW plexing for a few LP points.

Sov null has the resources to support empires that rival the power of any NPC empire in the game.

Remember, FW is where sov alliances go when they lose their sov, not really the other way 'round.Lol


FW space has regularly dwarfed sov-null in terms of ships destroyed and PvP activity over the last couple years. Look at your map ships destroyed on any given day, and 95% of the time the biggest big red blobs are in FW space. The reason Sov Null battles make headlines is just the ships involved (Read: Titans), not the leet-pvp activity.

Just look at Huola over the last few days, and tell me more about how FW is all about PvE.\


Edit: To be more constructive, there are ways to combine the best of both worlds. Null fights end up in massive BS fleets and capital escalations mostly because the alliances/coalitions can support that with their income and SRP programs (notably, the vast majority of FW groups pvp out of our own pockets, which is why you won't see us flying the blingy stuff all the time).

I'm certain that there are ways to preserve the "epicness" of large scale high-end fleet fights in null while also designing some sort of de-centralized sov system more akin to the FW methods, something that requires regular occupancy to hold a tight grip on. Of course, this may require coalitions to adjust their income sources back to traditional methods (moon goo, high end sites, etc) and away from "renter" space, but that's not necessarily a bad thing. And you'd still have opportunities for huge fights over the r64s.
Mabego Tetrimon
Spiritus Draconis
#12 - 2014-07-11 06:09:52 UTC
current game mechanics in FW are good as a conflict drivers....means Plexes are good for solo to small to even mid-size battles.

Plexes give:
a) a point where to fight (somewhere in that big system my enenmy is, most likely hes at the plex...)
b) a reason to fight (LP or sometimes sov)
c) a semi controlled/"arena style" point of fight (Dscan/gate)

thats why it works so well, its a (nearly the only) conflict driver in LOwSex. POCOs are a little bit like that....

For a solo/small gankers like me, there is just no incentive to go to 0.0 cause i dont have a) + b) there, also c) is/maybe a problem as well, at least for small fleets/not so much the solo guy.

Currently 0.0 from my outside perspective is about large + boring (cause TIDI) fleet fights and was about map cvontrol on a strategic perspective (but that has ended with the blue donut it seems^^) - not my taste....but i do want have many options in a game....so it shld stay that way i say.

0.0 need some more conflict drivers it seems....something to do for a clever game mechanics developer...
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#13 - 2014-07-11 08:33:48 UTC
Alaric Faelen wrote:
the very first line is sheer opinion, and not a well researched one at that.

First of all, FW 'war' is a matter of PvE. It is accomplished by PvE, and often to the exclusion of PvP judging by the number of stabbed plex runners.

There is nothing in FW that even comes close to the scale of combat in null sec. Even meeting engagements we find ourselves in run over a hundred people shooting at each other.
We take small, new FC, or cheap T1 frig fleets to FW space mostly to be disappointed until we tangle with pirate players. You can spend days in FW space and not see anything but small, kitchen sink fleets farting around. When just my small alliance has a 'strat op', we count on at least 50 in fleet...every time.

The two are completely different types of content, and whichever you think is better is purely a matter of opinion. Judging by the fact that every single battle big enough to make headlines outside of Eve has come from Sov Null wars and certainly not FW, the popularity of sov null wars dwarfs FW. Clearly more people are enjoying sov null warfare than FW plexing for a few LP points.

Sov null has the resources to support empires that rival the power of any NPC empire in the game.

Remember, FW is where sov alliances go when they lose their sov, not really the other way 'round.Lol


spoken like a true "PVP Elite" loooooooooooool.

Just Add Water

Rahelis
Doomheim
#14 - 2014-07-11 08:45:56 UTC  |  Edited by: Rahelis
FW mechanics in null sex would destroy all big player coalition within one month - noone can control the amount of empty null sex systems - it would need 5 players to take a system in one week. All "power blocks" would crumble - they would have to fight for theirs systems. Titan bridges would have no effect any more . . .

Null sex is a system driven by fear and greed.

All nullbears would unsub or go to FW space to make a living. CCP would have to cut their income in half and die.

So that will never happen.

CCP has to make null sex the **** content ppl want it to be - small groups of 100-200 Players can dominante all of null sex.


FW is clearly the best content in Eve - we have constant combat nullbear can only dream of.

FW is a system driven by pride and devotion.

Nullbears come to FW space to farm isk - we in FW space have so much isk, that we do not care to waste 100 ships in a small campaign. We burn our ships in fighting crazy odds when we are bored.

Nullbears come to FW space to fight and get owned. They are so bad at pvp - it is boring the fight them.
flakeys
Doomheim
#15 - 2014-07-11 08:55:49 UTC
Regardless that i find the idea itself a verry bad idea , FW is not nullsov and vice versa as such what works in playground 1 will not work in playground 2 as it has different playtoys , what i find the most fun of this type of thread and what we'll see mostly here is how two sides like to fall back on generalised statements.Mostly being that nullbears don't pvp and if they do can't do **** without a blob and that the only thing fw pilots can do is fly around in a kessie preferably stabbed to the roof .

At times i do wonder how many people in eve actually do change their playground often enough to have experienced more then 'their side' of the game.

We are all born ignorant, but one must work hard to remain stupid.

Korhaka Mirunas
Doomheim
#16 - 2014-07-11 09:17:10 UTC  |  Edited by: Korhaka Mirunas
How about a mix of both game machanics? To capture the system in 0.0 it would be the same as it is now, but an added option for small groups would be to run plexes in the system to deal damage to the system upgrades, or perhaps weaken the Ihub. Although it wouldnt allow them to take the system, small gangs could hurt the system.

I should mention that I have little experience in 0.0, so just throwing the idea out there to see if the 0.0 guys like the idea or not.

We need T3 Shuttles!! https://www.youtube.com/watch?v=PiR5Q72kT1U

Baali Tekitsu
AQUILA INC
Verge of Collapse
#17 - 2014-07-11 09:41:14 UTC
flakeys wrote:

At times i do wonder how many people in eve actually do change their playground often enough to have experienced more then 'their side' of the game.


So far I have experienced all parts of the game and came to enjoy NPC 00 space and roaming sov 00 the most. FW combat is mostly limited by the fact that one party has a massive advantage by being able to set the rules of engagement. In 00sec you will also see much less link alts being used (besides in Curse).
Transferring the FW system to 00sec therefor wouldnt work because of the massive advantage you gain by being in the plex first.

RATE LIKE SUBSCRIBE

Veshta Yoshida
PIE Inc.
Khimi Harar
#18 - 2014-07-11 10:53:12 UTC
Some aspects of the plexes could be included in null-sov war, but the big shin-digs should remain as the main option. Truly is a marvellous thing to be able to engage a foe without having to suffer the ticks that comes from the hotdrop-a-clock paradigm.

Example: Solar PoWAR!
Gated and size restricted plexes (Solar Monitoring Outposts) spawn at the sun, control and/or completion of said plexes causes a solar flare that decreases EHP (either by way of resists or HP) of all man made structures in system except stations as they are presumed to be fat enough to be properly shielded.

Use it to speed up clearing hostile SBU's, take down a POS or make the iHub slightly more tender. Not a necessity for either attacker or defender but an option to make the various grinds just a little less of a bore/chore at the risk of enemy exploiting it and suddenly switching from defending SBUs to smashing POSs or the like.
Estella Osoka
Cranky Bitches Who PMS
#19 - 2014-07-11 15:17:38 UTC
This would not be implemented solely because it would shake up the current nullsec power blocs too much. They would actually have to get out there and work to keep their space, and hence would not be able to a) rent space effectively, b) rat effectively, c) mine in peace, and d) set the engagements so it works in their favor. To be honest I can't blame them, the profits out in null really aren't all they are hyped up to believe. Adding such a mechanic would skew the risk versus reward balance to: too much risk for not that much reward.
Thanatos Marathon
Moira.
#20 - 2014-07-11 16:40:19 UTC
We got asked in null last night after violencing some internet spaceships, "Why are militia players pirating?" I just about died in laughter.
12Next page