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Why are people leaving? and wjhat can we do about it?

Author
Mike Voidstar
Voidstar Free Flight Foundation
#161 - 2014-07-09 18:34:28 UTC
Jenn aSide wrote:


The fact that the 'penalty' doesn't hold meaning for you is immaterial. It holds meaning within the scheme of the game.

And this game gives you many many ways to fight back , to defend yourself without fighting and to avoid a fight all together.

7 years I've played and not fallen victim to a gank.

Of course when the gankers scan my current mission ship (Machariel) they find it rigged with shield resist rigs, with a Damage control, with ECM drones ready to launch, an MJD (actually it's dual propped , the after burner isn't jsut for speed and tank, it's in case a ganker scrams me shuttting off my mjd) with a neut in the high slot (to break a scram which may be preventing me from using my MJD). It also helps that my mach's fit value is below the cost of the number of common ganks ships (Tornados/Catalysts) it would take to kill me.

I can almost feel the gankers thinking "ah, F$%^ that, lets find something easier". I trade a miniscule amount of isk/hour for "a, f%$@ that". THAT is how one should play a game with mechanics such as this.

Your lack of ability to achieve the goal you want has nothing to do with game mechanics, it's a lack of will, imagination and ability to make small sacrifices.



It does not matter if the penalty has meaning for me. The penalties do not matter to my opponent, that is the problem. I can inflict little to no damage to my enemies. They don't care about anything they have in space. Even if destroyed, they come right back to sit on the same gate, or go back to harassing in exactly the same way. You see them in any mission hub--- guys flying around stealing mission items and generally being a nuisance. It's not a problem in and of itself, except that there is no way to solve the problem they represent, no matter what you do they will come right back and do more of the same. It's worse in Low Sec... unless you want to play PvP, baiting and whatnot, you just get to run as soon as you aren't the only one in local. If your goal is simple mission running, exploration, etc... There is no way to secure your playstyle. You *must* play the PvP game for as long and whenever a PvP pilot wants too.

It's not a sandbox for anyone not interested in hunting down others for direct space combat.
Gully Alex Foyle
The Scope
Gallente Federation
#162 - 2014-07-09 18:40:32 UTC
Mike Voidstar wrote:
Jenn aSide wrote:


The fact that the 'penalty' doesn't hold meaning for you is immaterial. It holds meaning within the scheme of the game.

And this game gives you many many ways to fight back , to defend yourself without fighting and to avoid a fight all together.

7 years I've played and not fallen victim to a gank.

Of course when the gankers scan my current mission ship (Machariel) they find it rigged with shield resist rigs, with a Damage control, with ECM drones ready to launch, an MJD (actually it's dual propped , the after burner isn't jsut for speed and tank, it's in case a ganker scrams me shuttting off my mjd) with a neut in the high slot (to break a scram which may be preventing me from using my MJD). It also helps that my mach's fit value is below the cost of the number of common ganks ships (Tornados/Catalysts) it would take to kill me.

I can almost feel the gankers thinking "ah, F$%^ that, lets find something easier". I trade a miniscule amount of isk/hour for "a, f%$@ that". THAT is how one should play a game with mechanics such as this.

Your lack of ability to achieve the goal you want has nothing to do with game mechanics, it's a lack of will, imagination and ability to make small sacrifices.



It does not matter if the penalty has meaning for me. The penalties do not matter to my opponent, that is the problem. I can inflict little to no damage to my enemies. They don't care about anything they have in space. Even if destroyed, they come right back to sit on the same gate, or go back to harassing in exactly the same way. You see them in any mission hub--- guys flying around stealing mission items and generally being a nuisance. It's not a problem in and of itself, except that there is no way to solve the problem they represent, no matter what you do they will come right back and do more of the same. It's worse in Low Sec... unless you want to play PvP, baiting and whatnot, you just get to run as soon as you aren't the only one in local. If your goal is simple mission running, exploration, etc... There is no way to secure your playstyle. You *must* play the PvP game for as long and whenever a PvP pilot wants too.

It's not a sandbox for anyone not interested in hunting down others for direct space combat.
You could say exactly the same about a guy that kills your trading profits because he has more time and/or more isk than you.

EVE is a competitive game. Exactly like, say, chess. If you're not good at it and dislike losing, you really shouldn't play.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Mike Voidstar
Voidstar Free Flight Foundation
#163 - 2014-07-09 18:48:44 UTC
Gully Alex Foyle wrote:
Mike Voidstar wrote:
Jenn aSide wrote:


The fact that the 'penalty' doesn't hold meaning for you is immaterial. It holds meaning within the scheme of the game.

And this game gives you many many ways to fight back , to defend yourself without fighting and to avoid a fight all together.

7 years I've played and not fallen victim to a gank.

Of course when the gankers scan my current mission ship (Machariel) they find it rigged with shield resist rigs, with a Damage control, with ECM drones ready to launch, an MJD (actually it's dual propped , the after burner isn't jsut for speed and tank, it's in case a ganker scrams me shuttting off my mjd) with a neut in the high slot (to break a scram which may be preventing me from using my MJD). It also helps that my mach's fit value is below the cost of the number of common ganks ships (Tornados/Catalysts) it would take to kill me.

I can almost feel the gankers thinking "ah, F$%^ that, lets find something easier". I trade a miniscule amount of isk/hour for "a, f%$@ that". THAT is how one should play a game with mechanics such as this.

Your lack of ability to achieve the goal you want has nothing to do with game mechanics, it's a lack of will, imagination and ability to make small sacrifices.



It does not matter if the penalty has meaning for me. The penalties do not matter to my opponent, that is the problem. I can inflict little to no damage to my enemies. They don't care about anything they have in space. Even if destroyed, they come right back to sit on the same gate, or go back to harassing in exactly the same way. You see them in any mission hub--- guys flying around stealing mission items and generally being a nuisance. It's not a problem in and of itself, except that there is no way to solve the problem they represent, no matter what you do they will come right back and do more of the same. It's worse in Low Sec... unless you want to play PvP, baiting and whatnot, you just get to run as soon as you aren't the only one in local. If your goal is simple mission running, exploration, etc... There is no way to secure your playstyle. You *must* play the PvP game for as long and whenever a PvP pilot wants too.

It's not a sandbox for anyone not interested in hunting down others for direct space combat.
You could say exactly the same about a guy that kills your trading profits because he has more time and/or more isk than you.

EVE is a competitive game. Exactly like, say, chess. If you're not good at it and dislike losing, you really shouldn't play.


Except that Chess isn't supposed to be a Sandbox.

EVE is a sandbox. Or at least it's supposed to be. People who enjoy all sorts of playstyles are drawn in, and only those that enjoy direct space combat get any sort of real support. Most of the other play styles are poorly supported and heavily disadvantaged in competing with aggressive combat pilots.
Daichi Yamato
Jabbersnarks and Wonderglass
#164 - 2014-07-09 18:53:04 UTC
saying its not a sandbox for anyone not interested in PvP is misunderstanding what the sandbox is.

A sandbox doesnt mean 'u have the right to do what u want'.

it means 'u can try to do what u want, but so can everyone else. Including trying to stop u from doing what u want'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jenn aSide
Worthless Carebears
The Initiative.
#165 - 2014-07-09 19:00:25 UTC
Mike Voidstar wrote:



It does not matter if the penalty has meaning for me. The penalties do not matter to my opponent, that is the problem. I can inflict little to no damage to my enemies. They don't care about anything they have in space. Even if destroyed, they come right back to sit on the same gate, or go back to harassing in exactly the same way. You see them in any mission hub--- guys flying around stealing mission items and generally being a nuisance. It's not a problem in and of itself, except that there is no way to solve the problem they represent, no matter what you do they will come right back and do more of the same.

Bolded the crux of the matter. you want to stop people from playing the way they want to.

Show me ANY aspect of EVE's flying in space game where the enemy can't just come back again with the same ships and do it again. In null sec and faction warfare, alliances and militias are flying cheap tech1 cruisers exactly for that reason. Red Vs Blue is doing the same thing in High Sec.

It's a video game, people are supposed to keep playing. Using cheap combat ships is a method of sustainable game play. it' doesn't matter that you don't want to pvp either, EVE features universal non-consensual pvp.

As regards fighting back though, if the same characters " come right back to sit on the same gate", what then is to stop you from killing them as they probably are criminals now?

Quote:

It's worse in Low Sec... unless you want to play PvP, baiting and whatnot, you just get to run as soon as you aren't the only one in local. If your goal is simple mission running, exploration, etc... There is no way to secure your playstyle. You *must* play the PvP game for as long and whenever a PvP pilot wants too.

It's not a sandbox for anyone not interested in hunting down others for direct space combat.


it's worse than I thought. The above quote demonstrates that either you don't know what EVE is, or you do but refuse to accept it's reality.

EVE is a pvp game. almost every aspect of it pits players against each other. The guys mining in a belt are basically pvping with every other miner for isk. pvp doesn't just mean ship combat.

As a pve pilot, I play the game by gathering resources (isk, mods, blueprints) against opposition (others players in null and low sec trying to kill me) and potential opposition (the risk of gankers in high sec). I have always done so with few loses and except for very recently (look up this toon on EVE-kill and see the Stratios I killed with my pve Gila)), without being forced into ship to ship combat. To do this I figure out ways to make my self a hard target, and also an unprofitable target, and as a last resource I fit my ships to fight if i have no other choice.

But my desire to PVE does NOT change the fundamental truth of the game: EVE is a pvp game because it features (as a core game mechanic) universal non-consensual pvp everywere a ship can be undocked and in space. The choice then is 'deal with that reality or don't'.

What you are indicating as a preference, ie the ability to totally prevent someone from 'bringing you to battle against your will' so to speak, not only goes against the design of EVE, but also it's spirit.
Jenn aSide
Worthless Carebears
The Initiative.
#166 - 2014-07-09 19:04:44 UTC  |  Edited by: Jenn aSide
Mike Voidstar wrote:


Except that Chess isn't supposed to be a Sandbox.

EVE is a sandbox. Or at least it's supposed to be. People who enjoy all sorts of playstyles are drawn in, and only those that enjoy direct space combat get any sort of real support. Most of the other play styles are poorly supported and heavily disadvantaged in competing with aggressive combat pilots.



Again untrue. As a pve pilot I have the upper hand. I have local. I have d-scan. I can plant a can at the entrance of certain sites and complexes to de-cloak someone coming after me. In high sec i have CONCORD. In low sec, gate and station guns.

i have warp core stabs, MJDs, a number of deployables, target spectrum breakers, various types of ECM (inculding drones), weapons I don't even have to lock (smartbombs, FoF missiles, drones is deployed right) to fight against people trying to catch me , cloaks, etc etc.

If anything, EVE offers TOO MANY evasion, defense and retaliation tools, not too few.
Mike Voidstar
Voidstar Free Flight Foundation
#167 - 2014-07-09 19:33:11 UTC
I know the nature of the game, and accept it.

The OP was about why people are leaving. I have over the years brought many friends to the game, and very few have stayed. They tend to hold the same opinion-- For all the game offers, the nature of it's PvP isn't fun. They don't want to play the predator/victim games, and there is very little way to enjoy the parts of the game they like because of the behavior of those who enjoy preying on others in pointless battles.

That's what they didn't like.

EVE is a great game, but it's PVE needs a lot of work, and that includes ways to actually enjoy it without constant harassment.
Maldiro Selkurk
Radiation Sickness
#168 - 2014-07-09 19:41:08 UTC
Rowells wrote:
never use subs as an argument to change something.

NEVER


so if subs went from 400k+ to 20k overnight just after CCP introduced some really unpopular feature CCP should ignore that and just hope things turn around.

Good God I hope you never plan on running a business.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Gully Alex Foyle
The Scope
Gallente Federation
#169 - 2014-07-09 20:21:43 UTC
Mike Voidstar wrote:
I know the nature of the game, and accept it.

The OP was about why people are leaving. I have over the years brought many friends to the game, and very few have stayed. They tend to hold the same opinion-- For all the game offers, the nature of it's PvP isn't fun. They don't want to play the predator/victim games, and there is very little way to enjoy the parts of the game they like because of the behavior of those who enjoy preying on others in pointless battles.

That's what they didn't like.

EVE is a great game, but it's PVE needs a lot of work, and that includes ways to actually enjoy it without constant harassment.
Agree, there is no way you can do PVE in EVE without playing hunter/prey games, unless the hunters ignore you.

That cannot really be changed though, it's one of EVE's core foundations.

So we'll just have to do without your friends.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jenn aSide
Worthless Carebears
The Initiative.
#170 - 2014-07-09 21:12:37 UTC
Mike Voidstar wrote:
I know the nature of the game, and accept it.

The OP was about why people are leaving. I have over the years brought many friends to the game, and very few have stayed. They tend to hold the same opinion-- For all the game offers, the nature of it's PvP isn't fun. They don't want to play the predator/victim games, and there is very little way to enjoy the parts of the game they like because of the behavior of those who enjoy preying on others in pointless battles.

That's what they didn't like.


And that means they aren't part of EVE's core audience. That's fine, because other games do exist. If your friends liked tanks but not space ships, would you say "EVE needs tanks" or "hmm, my friends should be playing World of Tanks instead"?


Quote:

EVE is a great game, but it's PVE needs a lot of work, and that includes ways to actually enjoy it without constant harassment.


The PVE is fine, it's sandbox PVE.

You make it fun by your actions (I used to run lvl 4s with assault frigs as a small example) not by what CCP provides. The fun is in experimentation and finding ways to defeat the contents design. Or use that content to your advantage, it's fun to get a MAZE 10/10 in guristas null null, blitz the 1st 4 rooms with warp core stabs while not killing anything, (thus preserving all the dps and scams pvp fit attackers that scan you down can't handle) , refit from a depot and kill the stuff in the 5th room at your leisure while you watch pv ship wrecks appear on d-scan (god bless them but PVPrs can be dumb lol).

If you take away the potential for "constant harrasement", congratualtions, you just changed EVE to cater to people too weak minded to find ways to tackle video game (and video game player created) content.
Ryuu Towryk
Perkone
Caldari State
#171 - 2014-07-09 21:38:57 UTC
Jenn aSide wrote:
Mike Voidstar wrote:
I know the nature of the game, and accept it.

The OP was about why people are leaving. I have over the years brought many friends to the game, and very few have stayed. They tend to hold the same opinion-- For all the game offers, the nature of it's PvP isn't fun. They don't want to play the predator/victim games, and there is very little way to enjoy the parts of the game they like because of the behavior of those who enjoy preying on others in pointless battles.

That's what they didn't like.


And that means they aren't part of EVE's core audience. That's fine, because other games do exist. If your friends liked tanks but not space ships, would you say "EVE needs tanks" or "hmm, my friends should be playing World of Tanks instead"?


Quote:

EVE is a great game, but it's PVE needs a lot of work, and that includes ways to actually enjoy it without constant harassment.


The PVE is fine, it's sandbox PVE.

You make it fun by your actions (I used to run lvl 4s with assault frigs as a small example) not by what CCP provides. The fun is in experimentation and finding ways to defeat the contents design. Or use that content to your advantage, it's fun to get a MAZE 10/10 in guristas null null, blitz the 1st 4 rooms with warp core stabs while not killing anything, (thus preserving all the dps and scams pvp fit attackers that scan you down can't handle) , refit from a depot and kill the stuff in the 5th room at your leisure while you watch pv ship wrecks appear on d-scan (god bless them but PVPrs can be dumb lol).

If you take away the potential for "constant harrasement", congratualtions, you just changed EVE to cater to people too weak minded to find ways to tackle video game (and video game player created) content.


Now that does sound like fun.
Velicitia
XS Tech
#172 - 2014-07-09 23:59:36 UTC
Mike Voidstar wrote:


Except that Chess isn't supposed to be a Sandbox.

EVE is a sandbox. Or at least it's supposed to be. People who enjoy all sorts of playstyles are drawn in, and only those that enjoy direct space combat get any sort of real support. Most of the other play styles are poorly supported and heavily disadvantaged in competing with aggressive combat pilots.


I'm terrible at direct space combat (though it is fun before I explode).

However, I do non-space-combat things (industry, market, blah blah), which either involve me playing both sides off one another (thanks CODE!) ... or paying the combat types to deal with things.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Derrick Miles
Death Rabbit Ky Oneida
#173 - 2014-07-10 01:04:51 UTC
I think one of the biggest reasons people leave is because of character progression. In most online games that have an established player-base the existing players who participate in end-game content serve as the benchmark for new players to aspire to and one day to equal. In eve it is impossible to match players that have been around a long time because of the time-based skill progression and as this is an integral part of the game's design, it is the reason eve will always be a niche game and won't ever have the same kind of retention rate as other mainstream games.

Better tutorials, complexity that doesn't decrease comprehension, more avenues for new pilots to succeed and compete (if only with each other), and content that isn't reliant on sp count are all ways to increase the retention rate to at least some degree.
Velicitia
XS Tech
#174 - 2014-07-10 02:05:56 UTC  |  Edited by: Velicitia
Derrick Miles wrote:
In eve it is impossible to match players that have been around a long time


factually incorrect.

at most, I can put a little over 10 million SP into frigates (for example). that takes, at most, a little over a year to train.


new players have to stop looking at someone who can fly a bhaalgorn, falcon, archon, and guardian (among other things) and whining that they can't ever be as good as that player at 4 different classes because of ~time~.


I haven't played a "typical" WOW-clone in ages ... so answer me these questions ...


1. How long does it take to get "good" at being a tank?
1.5 how about if you were to have a full set of "top end" gear (PVE AND PVP)?

2. now that you're "good" at being a tank, how long does it take to become "good" at crowd control?
2.5 how about the time it takes to get "top end" gear?

3. Repeat for any other class that game provides...
3.5 Repeat ...



now, by "good" I don't just mean "yeah, I have the character and I blitzed it to L80" but rather "I'm at L80, and can handle a situation when things go haywire ... and work with everyone else in the group as a team to try salvaging it".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Derrick Miles
Death Rabbit Ky Oneida
#175 - 2014-07-10 03:44:15 UTC
Velicitia wrote:
Derrick Miles wrote:
In eve it is impossible to match players that have been around a long time


factually incorrect.

at most, I can put a little over 10 million SP into frigates (for example). that takes, at most, a little over a year to train.


new players have to stop looking at someone who can fly a bhaalgorn, falcon, archon, and guardian (among other things) and whining that they can't ever be as good as that player at 4 different classes because of ~time~.


I haven't played a "typical" WOW-clone in ages ... so answer me these questions ...


1. How long does it take to get "good" at being a tank?
1.5 how about if you were to have a full set of "top end" gear (PVE AND PVP)?

2. now that you're "good" at being a tank, how long does it take to become "good" at crowd control?
2.5 how about the time it takes to get "top end" gear?

3. Repeat for any other class that game provides...
3.5 Repeat ...



now, by "good" I don't just mean "yeah, I have the character and I blitzed it to L80" but rather "I'm at L80, and can handle a situation when things go haywire ... and work with everyone else in the group as a team to try salvaging it".


The point isn't that it takes time to get good at a particular class or in a particular area of the game, the point is that there is no "level 80" to get to, blitzing or not. In eve you start at 'level 0 days' and you will never catch up to those 'level 10 years' no matter how hard you grind or how much you play. Whether or not you would be better or worse than those who have put in far more time isn't the point because a new player can never find out since they can't compete on an otherwise even footing with an older player due to the skillpoint differential.
Mike Voidstar
Voidstar Free Flight Foundation
#176 - 2014-07-10 04:32:37 UTC
I disagree there. The friends I brought in that stayed learned pretty easily that in this game bigger didn't mean better, just different.

There are some minimum things you need to do certain activities. Level 4 missions, for instance, require a certain tank/dps ratio to complete which is most easily achieved in a battleship, but the battleship wasn't required. I can do them in Battlecruisers and certain advanced smaller ships as well. So long as some method of tanking and dps is present in sufficient quantity, it can be done. Once they popped a few cruisers most went back to frigates and worked their core skills in cheaper hulls while engaging smaller ships in my missions, and became frustrated in larger hulls until their skills caught up to the reality of tracking and the fitting needs of the larger ships.

EVE is hard to get into because there are few benchmarks for success beyond not exploding. Elitest like to crow about the lack of hand holding, but honestly the game could do a better job of presenting activities available... and possibly presenting a need for those activities. People like to achieve, and EVE does a poor job at generating that feeling of achievement with anything other than a pretty explosion animation.

This is the source of much of the bigger is better misconception New players struggle with. Lacking much in the way of achievable goals, a bigger ship is one of the few obvious things to strive for. Similarly with large wallets... There isn't much worth spending the ISK on, why work so hard? Unless you are looking to drive a cap around, there just isn't much you can do with 20 billion that you can't do with 2 billion. Once you can buy another of the most expensive ship you care to fly, the rest is just empty.

I stay because I love the game it could be.
Kaerakh
Obscure Joke Implied
#177 - 2014-07-10 08:08:30 UTC  |  Edited by: Kaerakh
Mike Voidstar wrote:
-snip-


Assuming this is your main character(claiming to have an alt doesn't count because I can't verify that), or at least the one with the best representative history(since it's the only one presented).

This isn't a personal attack, but rather an attempt to understand your contrarian attitude, and unwillingness to accept any other viewpoint than your own. Bear with me, this is a fairly lengthy post, but I have a point fairly relevant to the current discussion.

I have decided to look at your killboard and the boards of the corporations you have been a part of to better understand your play experience and your erroneous views of the game and how you think it should be.

Quote:
During the periods you were in Phoenix Horizons Inc, it lines up with your beginning history in Providence. Of which time your corporation succeeds in only killing a pod, previous to that a blob killing of a poorly fit onyx, but this was before you joined. This suggests that you lived without much interest in conflict or participation in the defense of the NRDS bloc. There's nothing wrong with that, but it helps us paint a better picture of your beginning years and how they shaped your career.

Next you joined Millenia Flux, now at the beginning of viewing this corporation I was infinitely more impressed, but as I delved back to the pages that contained the time period in which you played for them. The only thing I can conclude is that it was most likely formerly a mission runner corporation, but then turned into a more pvp oriented corporation. 3 months afterwards you left. Suggesting an ideological incompatibility between you and the corp's chosen new direction.

You now return to Provi Bloc and join CVA. Never succeeding in making a single kill, but instead lose 3 and 2 capsules(This isn't ridicule, if you check mine you'll see that I have some rather embarrassing losses(probably even more so)). This points to either an avoidance or lack of success in PVPing.

Before forming Voidstar Free Flight Foundation, you rejoined Phoenix Horizons Inc, but this is fairly uneventful with not recorded losses or kills. Now in VFFF, the only recorded history is a couple of lowsec losses from other members and a string on MTU losses from most likely L4 missions.


Now, my point is that. Your EVE career in the form of recorded killboard results(which is the only really accurate and actually fairly indicative source of career exploits and endeavors). Shows that you have never been successful or at least interested in PVP, and that you avoid losses to an excessive point that actually penalizes your own chances of high reward. You're constantly talking about victimization in EVE because you have always taken the stance of one and never attempted to fight back(or if you have you gave up quickly when met with the slightest opposition).

It's understandable that you would have a view point like you do now given your history, but what is not understandable and even contemptible is that because of your limited play experience and defaulting to victimization is trying to change everyone else's game to suit your own purposes. I find that not only distasteful and exploitative of people's good nature, but also representative of the precise nature of what is wrong with what is commonly and colloquially referred to as the carebear or bear mentality.

To expand on this, because of your own inability to learn and adapt to changing circumstances you want other people to have the same handicaps as you perceive that you do, but the fact is that you are not handicapped in this game. The only thing stopping you from being able to play this game the way that other people do is your own stubborn and self righteous decision not to partake in actions you have decided are morally wrong. In EVE morality is a complete irrelevancy. What matters is what can be practically applied to work. Things like loyalty, trust, and friendship still exist, but that because they are useful. What isn't useful is kowtowing to the unable masses. instead you shake loose and provide an example to them of how you can succeed and how you're not special because they can do it too.

So in conclusion, sorry if I missed some of my chronic typo habits, but I digress, Stop trying to bend the game into what it is not and stop trying to ruin other people's play experience because you're unwilling to defend your own. Because that's your fault. Not ours.
Velicitia
XS Tech
#178 - 2014-07-10 10:08:27 UTC
Derrick Miles wrote:

The point isn't that it takes time to get good at a particular class or in a particular area of the game, the point is that there is no "level 80" to get to, blitzing or not. In eve you start at 'level 0 days' and you will never catch up to those 'level 10 years' no matter how hard you grind or how much you play. Whether or not you would be better or worse than those who have put in far more time isn't the point because a new player can never find out since they can't compete on an otherwise even footing with an older player due to the skillpoint differential.



You've still got it wrong.

There is no "Level 10 years" ... just "All Level 5s in [role]", where "[role]" is ship class/function (such as "Logistics" "Laser Battleships" "Rail Battleships" "Hero Tackle" or "Miner" or "Research" or "Manufacturer" or "Goddamn Falcon Pilot" or whatever else you can think of).

The ONLY thing that my seven years as a player have given me are a breadth of choices that a new guy doesn't have -- that is, (given that I have it available in my hangar), I can reship at a moment's notice from "Armor Tanked Laser Boat" to "Shield Tanked Rail Boat" or "Logibro" (or whatever else).

At the end of the day, I can still only apply 10* million SP to frigates, or 15-20* to other subcaps, or 30-40* to "Industry" or 30-40 to "Manufacturing"


These are very rough numbers based around the assumption of "L5 skills" in a ship class, while subtracting the SP that don't apply at all ( "Frigates 5" doesn't help you at all in a Cruiser). For the "profession" skillsets, I'm just lumping everything together --> while you can sink 30+ million SP into each of the "Resource Harvesting" or "Science" or "Manufacturing" skill groups, you still only end up using a fraction of that SP at any given time --> for example, building a generic frigate ONLY uses your "Industry" (Rank 1) and "ProductionMaterial Efficency" (rank 3) skills into account. These two skills total out at just over 1.2 million SP.

Now, I'm a bit more advanced of a Manufacturer, so have Mass Production and Advanced Mass Production (L4) trained up (I can run more slots) .... and after sinking 4.3 million SP into "Manufacturing", I am still no better at making that generic frigate than the new guy -- I can just make more of them at once (10 lines vs 1), but it won't take "that long" for him to catch up -- L5 AMP needs a little over 2 million SP to train ... assuming perfect time (2700 SP/hour) it will take me just over a month (31 days, 14 and change hours) to get that last slot.

Assuming the same SP gain, it will take the new guy little over 2 weeks (16 days, 7 and change hours) to catch up to me.

at 1800 SP/hour (which is, IIRC the lowest possible), it takes the new guy 24 days, 13 and change hours....

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jenn aSide
Worthless Carebears
The Initiative.
#179 - 2014-07-10 12:27:02 UTC
Mike Voidstar wrote:
I disagree there. The friends I brought in that stayed learned pretty easily that in this game bigger didn't mean better, just different.

There are some minimum things you need to do certain activities. Level 4 missions, for instance, require a certain tank/dps ratio to complete which is most easily achieved in a battleship, but the battleship wasn't required. I can do them in Battlecruisers and certain advanced smaller ships as well. So long as some method of tanking and dps is present in sufficient quantity, it can be done. Once they popped a few cruisers most went back to frigates and worked their core skills in cheaper hulls while engaging smaller ships in my missions, and became frustrated in larger hulls until their skills caught up to the reality of tracking and the fitting needs of the larger ships.

EVE is hard to get into because there are few benchmarks for success beyond not exploding. Elitest like to crow about the lack of hand holding, but honestly the game could do a better job of presenting activities available... and possibly presenting a need for those activities. People like to achieve, and EVE does a poor job at generating that feeling of achievement with anything other than a pretty explosion animation.


Only for the unimaginative. I red your posts and wonder if we're playing the same game. Then I realize that fundamentally, we aren't.

I've been all over new Eden and after 7 years I'm STILL finding new things to do. For example i didn't know there were special signature complex in region like Catch (in the cosmos constellation), Delve and Vail of the Silent that don't appear anywhere else., a Few weeks ago I started to look for ways to employ the new micro jump units to help me do lvl 5 missions in low sec more safely etc etc.

What you keep describing is basically more hand holding and that's wrong for EVE. A 'thinking players game' like EVE should not be altered simply because the average gamer is uninterested in this kind of intricate game play. More people play Checkers than Chess, that doesn't mean Chess is bad, it means go play checkers if you want 'simple and straightforward' gameplay.

Quote:

This is the source of much of the bigger is better misconception New players struggle with. Lacking much in the way of achievable goals, a bigger ship is one of the few obvious things to strive for. Similarly with large wallets... There isn't much worth spending the ISK on, why work so hard? Unless you are looking to drive a cap around, there just isn't much you can do with 20 billion that you can't do with 2 billion. Once you can buy another of the most expensive ship you care to fly, the rest is just empty.


That 20 billion could be used to start a war...which is an opportunity to make even more isk selling ships and guns and drugs to both sides. That 20 billion can be used to by another character and/or sub another account so you can litterally be in 2 places at once and fly ships you could not unless you trained them up yourself.

I see nothing but self limiting in your posts, and to be honest I think that's terrible. Terrible because there are a LOT of self limiting gamers (example, the 'high sec only' players we have who never leave high sec because the thought of loosing so much as a frigate to another player terrifies them) , but rather than deal with their self limiting behavior, they expect the game to be modified to accommodate their behavior.

You see it all the time in this forum, which is less about "Features and Ideas" and more about "please CCP limit that other guy's ability to interact with me".

EVE will always need new players, the RIGHT new players. Bold, inventive people who aren't so self limiting that they can't figure out what to do in a game that literally has a million tools for them to use.

Quote:

I stay because I love the game it could be.


And forgive me for saying this but i think that's insane, not unlike a person in real life staying in an abusive relationship with someone they actually don't like based on the idea that "he has so much potential and could be a really good guy some day", especially when there are millions of ALREADY good guys out there just waiting.

I love EVE for what it is and hope that CCP continues to grow it and change it in responsible ways that preserve what it is.
Tennej
LoTax POCO Company of HiSEC
#180 - 2014-07-11 05:28:35 UTC
EVE almost demands that you multi-box and most new players just arent that committed. The ISboxers however are more than committed and taken it to the next level. Just look at PLEX prices.

You Miners think you have it so damn tough.  When I first started playing we didnt even have mining lasers.  You had to fly close to an asteroid.....pop a hatch and gnaw at it with your teeth.   - Bitter Vet