These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Changes to SOV , Power Projection & Nullsec Stagnation

First post First post First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#641 - 2014-07-10 09:59:31 UTC
Anthar Thebess wrote:
That is the difference between eve being BIG and current state , where every thing is close.

People will adapt soon.
You live in amarr space, and flying thanny ... well , time to train archon.
Don't say you use caldari poses while having minmatar ice in system.

Salvage?
Just haul stuff you are relay missing.

Check other posts, idea is that in each region you will have ALL , again ALL materials to construct T2 ships and equipment of local race.

So you will have cheep local doctrines , and expensive from other side of eve.

Items will get new price , how?
Why zealot have to cost so much? , will it cost 1/5 if you have all the minerals , and put those ships by yourself ( on alliance level).






You underestimate a bit how much people will travel. I live in high sec as mercenary (not the camp the pipe type). We gdladly travel 30 jumps to kill mission battleship, then travel it back to kill a t3 etc... And several otherts will do it as well.

people will not forego their safety and sense of power to make shorter travels. That is another normal reaction. When your workplace (where you have worked for 5 years and is well established )move 20 km further away from your house, do you jump out of work ? or you just resign to drive 20 minutes more?

The absolute majority of people will just drive...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Manfred Sideous
H A V O C
Fraternity.
#642 - 2014-07-10 10:02:49 UTC
Anthar Thebess wrote:
Manfred Sideous wrote:


Judging from what you say here, the only thing that is keeping you in PL are friends or possibility for epic battles.
Sadly PL become more old -A- rather merc they where before.

I really miss that i was not here , when game was having this approach.
Sad



If these changes took place I would still be in PL. On top of the friendships PL would be a exciting place with adjusting to all the new rules and PL more than likely refocusing on the mercenary role. I think it would be awesome to be contracted by someone to help them achieve some goal or vision in nullsec. I think it would be awesome helping the logistic team organize everything we need to start on the contract and then figuring out how to provide security to move to the contract area. We would have to come together and be the team that PL actually is when we are SWITCHED ON. In short I would relish every moment.

@EveManny

https://twitter.com/EveManny

Kagura Nikon
Native Freshfood
Minmatar Republic
#643 - 2014-07-10 10:05:52 UTC
Manfred Sideous wrote:


Arrow Alliance Home system I don't agree because under you're suggested change larger alliances are punished. Goonswarm Federation as a example have 10k members. They require more systems and from what I gather from your post is that the further away from the home system the less benefits they get. This punishes someone like GFed for no good reason.




That is where I respectfully disagree. Having too many members should be punished if we want to have a flourishing war environment.

Why Europe Is more stable than in the 19th century? Because humans suddenly got more civilized? Nope, because the forces were combined and combined until 2 super powerful blocks arose. Blocks so massive that that idea of an engagement became absurd, because .. no conflict of interests,... no mutually desired resources... no nothign woudl ever come close to matching the risk of such engagement.

That is why the smaller the scale of the parts the more likely they are to engage in conflicts. Because the conflicting interests, mutually desired resources.. etc.. are worth MUCH more compared to the total risks and costs of such engagements.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Erutpar Ambient
The Scope
Gallente Federation
#644 - 2014-07-10 10:07:05 UTC
Kagura Nikon wrote:
Anthar Thebess wrote:
That is the difference between eve being BIG and current state , where every thing is close.

People will adapt soon.
You live in amarr space, and flying thanny ... well , time to train archon.
Don't say you use caldari poses while having minmatar ice in system.

Salvage?
Just haul stuff you are relay missing.

Check other posts, idea is that in each region you will have ALL , again ALL materials to construct T2 ships and equipment of local race.

So you will have cheep local doctrines , and expensive from other side of eve.

Items will get new price , how?
Why zealot have to cost so much? , will it cost 1/5 if you have all the minerals , and put those ships by yourself ( on alliance level).






You underestimate a bit how much people will travel. I live in high sec as mercenary (not the camp the pipe type). We gdladly travel 30 jumps to kill mission battleship, then travel it back to kill a t3 etc... And several otherts will do it as well.

people will not forego their safety and sense of power to make shorter travels. That is another normal reaction. When your workplace (where you have worked for 5 years and is well established )move 20 km further away from your house, do you jump out of work ? or you just resign to drive 20 minutes more?

The absolute majority of people will just drive...

I thought we were talking about Power projection.... This sounds like the arguments i hear in the "Separate the Empires with Low Sec space" lol..... Which we should also add to the game. And the 2 changes would definitely have some synergistic properties. ;)

JFs only role would be to avoid gate camps, instead of jump halfway across the game.

but really, i don't understand your point
Manfred Sideous
H A V O C
Fraternity.
#645 - 2014-07-10 10:10:18 UTC
Kagura Nikon wrote:
Manfred Sideous wrote:


Arrow Alliance Home system I don't agree because under you're suggested change larger alliances are punished. Goonswarm Federation as a example have 10k members. They require more systems and from what I gather from your post is that the further away from the home system the less benefits they get. This punishes someone like GFed for no good reason.




That is where I respectfully disagree. Having too many members should be punished if we want to have a flourishing war environment.

Why Europe Is more stable than in the 19th century? Because humans suddenly got more civilized? Nope, because the forces were combined and combined until 2 super powerful blocks arose. Blocks so massive that that idea of an engagement became absurd, because .. no conflict of interests,... no mutually desired resources... no nothign woudl ever come close to matching the risk of such engagement.

That is why the smaller the scale of the parts the more likely they are to engage in conflicts. Because the conflicting interests, mutually desired resources.. etc.. are worth MUCH more compared to the total risks and costs of such engagements.


We will have to disagree then. Goons are my space enemy with that said they are a solid and tight knit community with strong bonds that transcend Eve Online. Telling them you can't be on the same team as some of you're friends because we need some artificial limit is well Crazy Dumb and just BAD all together. We are playing a video game for leisure. We are playing a MMORPG because we want to play with other people. Telling someone to come play your mmorpg but telling they cant play with some friends is a complete contradiction to the very core of what a MMORPG is.

@EveManny

https://twitter.com/EveManny

Anthar Thebess
#646 - 2014-07-10 10:18:10 UTC
Kagura Nikon wrote:

You underestimate a bit how much people will travel. I live in high sec as mercenary (not the camp the pipe type). We gdladly travel 30 jumps to kill mission battleship, then travel it back to kill a t3 etc... And several otherts will do it as well.

people will not forego their safety and sense of power to make shorter travels. That is another normal reaction. When your workplace (where you have worked for 5 years and is well established )move 20 km further away from your house, do you jump out of work ? or you just resign to drive 20 minutes more?

The absolute majority of people will just drive...


Because of this roams will not change.
We are talking about power projection . 1 or more full fleets moving from one edge of the universe to another in the matter of minutes.

Titan bridges , that drop whole fleets directly to battlefields.

Why most of the people don't move those fleets by gates now?
Because on rare occasion they have to , FC quickly notices :
- this just takes to long
- people do stupid things along the way
- someone is killing stranglers
- people DC and you have to wait even more
- bombers
- gate bubbles
- bombers again
- "omg who told you to bubble this neutral ibis on gate, fleet burn out of the bubble"
- "what do you mean you are lost, what ship you are in? Logistics , ok , we wait"
- "do not logout , i know we are short on time, we are almost there"
- "do not bubble, i sad do not bubble without the order , next one who will bubble whole fleet on gate dies!"
- "i told you to warp to me not to the gate, burn out from this bubble and rewarp"
- "who got tackled again?"
RollRollRoll

Erutpar Ambient
The Scope
Gallente Federation
#647 - 2014-07-10 10:27:05 UTC
Kagura Nikon wrote:
Manfred Sideous wrote:


Arrow Alliance Home system I don't agree because under you're suggested change larger alliances are punished. Goonswarm Federation as a example have 10k members. They require more systems and from what I gather from your post is that the further away from the home system the less benefits they get. This punishes someone like GFed for no good reason.




That is where I respectfully disagree. Having too many members should be punished if we want to have a flourishing war environment.

Why Europe Is more stable than in the 19th century? Because humans suddenly got more civilized? Nope, because the forces were combined and combined until 2 super powerful blocks arose. Blocks so massive that that idea of an engagement became absurd, because .. no conflict of interests,... no mutually desired resources... no nothign woudl ever come close to matching the risk of such engagement.

That is why the smaller the scale of the parts the more likely they are to engage in conflicts. Because the conflicting interests, mutually desired resources.. etc.. are worth MUCH more compared to the total risks and costs of such engagements.

I acutally have to agree with this sentiment.

I do agree there should be something resisting the trend of bloated corp/alliance membership. Not necessarily a hard cap on members, but something that makes it harder or less beneficial to cram as many people into one entity.

I don't really like the idea of a home system that much unless it had some kind of sov defense scaling thing associated. But there definitely needs to be a limit on how many people a system can adequately support. So 10k people require much more space than now, and they'll be required to defend a large swath with limited mobility. That would be a good limiting factor.

Or maybe the upkeep cost of I-Hubs could scale exponentially as the number of I-Hubs increases? It would be a soft cap, limited only by viability.

As with Coalitions now, i feel like having Corps/Alliances becoming arbitrarily large would be a detriment to null sec in general.
Erutpar Ambient
The Scope
Gallente Federation
#648 - 2014-07-10 10:36:53 UTC
Manfred Sideous wrote:

We will have to disagree then. Goons are my space enemy with that said they are a solid and tight knit community with strong bonds that transcend Eve Online. Telling them you can't be on the same team as some of you're friends because we need some artificial limit is well Crazy Dumb and just BAD all together. We are playing a video game for leisure. We are playing a MMORPG because we want to play with other people. Telling someone to come play your mmorpg but telling they cant play with some friends is a complete contradiction to the very core of what a MMORPG is.

It's not about telling them you can't be on the same team, it's about making it less beneficial to have 10,000 people on one team in a game where the average team size is around 500? (just a random assumption, i don't even know if this data is available anywhere)

If you make it less beneficial to have 10k people in one alliance, well.... They'd probably just split into 2 alliances and be forever buddies. Though there may come a time down the road when there's a split and some animosity and then new epic content plays out in front of us.

Either way, i don't think there should be a benefit to having arbitrarily large memberships.

.....

How "tight knit" can 10,000 people really be anyways?
Kagura Nikon
Native Freshfood
Minmatar Republic
#649 - 2014-07-10 10:47:32 UTC  |  Edited by: Kagura Nikon
Manfred Sideous wrote:
Kagura Nikon wrote:
Manfred Sideous wrote:


Arrow Alliance Home system I don't agree because under you're suggested change larger alliances are punished. Goonswarm Federation as a example have 10k members. They require more systems and from what I gather from your post is that the further away from the home system the less benefits they get. This punishes someone like GFed for no good reason.




That is where I respectfully disagree. Having too many members should be punished if we want to have a flourishing war environment.

Why Europe Is more stable than in the 19th century? Because humans suddenly got more civilized? Nope, because the forces were combined and combined until 2 super powerful blocks arose. Blocks so massive that that idea of an engagement became absurd, because .. no conflict of interests,... no mutually desired resources... no nothign woudl ever come close to matching the risk of such engagement.

That is why the smaller the scale of the parts the more likely they are to engage in conflicts. Because the conflicting interests, mutually desired resources.. etc.. are worth MUCH more compared to the total risks and costs of such engagements.


We will have to disagree then. Goons are my space enemy with that said they are a solid and tight knit community with strong bonds that transcend Eve Online. Telling them you can't be on the same team as some of you're friends because we need some artificial limit is well Crazy Dumb and just BAD all together. We are playing a video game for leisure. We are playing a MMORPG because we want to play with other people. Telling someone to come play your mmorpg but telling they cant play with some friends is a complete contradiction to the very core of what a MMORPG is.


Should I really believe that a goon, or any other human being, have 10 thousand friends? I really doubt anyone in this game have more than 2 hundred friends, and I am STRECHING A LOT!!!


Friendship is not an excuse, because 10 thousand people never ever gathered in human history due to friendship bounds. In fct no one without a brain disfuntion can remember 10 thousand identities (be by name, voice, iamge etc...) Sorry, but your argument is very weak (again I do not want to be disrespectful) . These people are not banded because they are friends, they are banded because banding makes them stronger, despite the fact that they very likely dislike MOST of the people on those 10k.


Btw friends can very well play on opposing teams and still be friends. In fact that is why sports are considered integration tools. If playign on other team was a sign of not being a friend or buddy then no sport competitiosn would ever have evolved.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#650 - 2014-07-10 10:51:48 UTC
Erutpar Ambient wrote:
Kagura Nikon wrote:
Anthar Thebess wrote:
That is the difference between eve being BIG and current state , where every thing is close.

People will adapt soon.
You live in amarr space, and flying thanny ... well , time to train archon.
Don't say you use caldari poses while having minmatar ice in system.

Salvage?
Just haul stuff you are relay missing.

Check other posts, idea is that in each region you will have ALL , again ALL materials to construct T2 ships and equipment of local race.

So you will have cheep local doctrines , and expensive from other side of eve.

Items will get new price , how?
Why zealot have to cost so much? , will it cost 1/5 if you have all the minerals , and put those ships by yourself ( on alliance level).






You underestimate a bit how much people will travel. I live in high sec as mercenary (not the camp the pipe type). We gdladly travel 30 jumps to kill mission battleship, then travel it back to kill a t3 etc... And several otherts will do it as well.

people will not forego their safety and sense of power to make shorter travels. That is another normal reaction. When your workplace (where you have worked for 5 years and is well established )move 20 km further away from your house, do you jump out of work ? or you just resign to drive 20 minutes more?

The absolute majority of people will just drive...

I thought we were talking about Power projection.... This sounds like the arguments i hear in the "Separate the Empires with Low Sec space" lol..... Which we should also add to the game. And the 2 changes would definitely have some synergistic properties. ;)

JFs only role would be to avoid gate camps, instead of jump halfway across the game.

but really, i don't understand your point


The point is, people will still project their power anyway. They will prefer to travel for HOURS, and increase even more their blue list so they can traverse even more space safely, so that they can fight and win. Making traveling hard achieves NOTHING by itself when the perceived alternative is defeat.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anthar Thebess
#651 - 2014-07-10 10:57:55 UTC
No one here wants to kill CFC, NCPL and any of their pet alliances.
Both of those powers will still be most powerful in the game , provi will be still provi.

Idea is just to make all those empty and renter space obsolete.
CFC having large numbers will not have issues with maintaining the sov.
Yes they will loose 1-2 regions that no one use, few constellations in other regions - from the same reason.

NCPL , will still have small number of systems and 1-2 regions each way 'allied' alliances paying rent.

Every thing will be just limited to "reasonable" time you have to spend to get there.

Why there is no sov fights recently, and when someone is loosing after 1-2 lost battles he is falling apart as fast as next timers follow?

Because broken power projection allow to move endless amounts of ships in any edge of eve universe without any consequence , cheep, and what is most important FAST.

If eve would be in healthy condition :
- we should had systems changing hands each day
- constant movements of alliances on eve sov map
- small scale capital skirmishes every day
- raising , or not falling online numbers
- less post about "how to fix the sov", "how to reduce power projection", "how to change cyno"

If you haven't noticed current online numbers are equal to ones that EVE had in 2008 , and that is 6 years ago.
The more renting space show up on map - the less players actually play.

Tell BRAVE to kick all inactive people , and their numbers will instantly drop by half.

Nothing is happening - so many people just don't login.
Yes they skill their characters - but they don't login.
Oshtree
Wronghole Ministries
Delectatio Morosa.
#652 - 2014-07-10 11:28:07 UTC
Massive coalitions is not the problem. The issue is the concentration of thousands of players able to safely live and go about their business inside one system is a problem.

The environment must change to force these coalitions to spread out over multiple systems.

There is a reason why WH corps cant support a thousand members living in one system. In WH-S moons are real estate. There is actually a SPACE CAPACITY factor. There is no infinite capacity safe zone station.

Perhaps there needs to be a limit on how many players a station can support. Maybe a registration system? If your not registered then you cant use any of the services. Maybe you cant even dock there?

Perhaps stations can be upgraded with external living space mods that house more members and their assets. However, those upgrades can be attacked, and if destroyed, all the assets go with them (or loot-able).
PotatoOverdose
School of Applied Knowledge
Caldari State
#653 - 2014-07-10 11:32:07 UTC  |  Edited by: PotatoOverdose
Zetaomega333 wrote:

If 6 to 8 hour freighter trips are your idea of fun you must be a painter, what with being able to watch all that paint dry and getting errections from it.

QFT. Eve is a game first and foremost.

Manfred Sideous wrote:
JF's , JB's and Jumpdrives offer convenience but they have spiraled us to the situation we now find ourselves in.

No, Supers and Titans are responsible for spiraling us into the ******** stagnation of which we are apart. Then maybe carriers. Dreads a tiny bit. JF's and JB's are a footnote at best. <--- My opinion, at any rate.

I'd just like to humbly point out that no one is in an arms race to get more jump freighters. No one is setting black frog blue to avoid a confrontation with their jump freighter fleet. It wasn't a jump freighter fleet that crossed to the other side of the galaxy to nip a developing fight in the bud the day before yesterday.
Kagura Nikon
Native Freshfood
Minmatar Republic
#654 - 2014-07-10 11:49:11 UTC  |  Edited by: Kagura Nikon
Oshtree wrote:
Massive coalitions is not the problem. The issue is the concentration of thousands of players able to safely live and go about their business inside one system is a problem.

The environment must change to force these coalitions to spread out over multiple systems.

There is a reason why WH corps cant support a thousand members living in one system. In WH-S moons are real estate. There is actually a SPACE CAPACITY factor. There is no infinite capacity safe zone station.

Perhaps there needs to be a limit on how many players a station can support. Maybe a registration system? If your not registered then you cant use any of the services. Maybe you cant even dock there?

Perhaps stations can be upgraded with external living space mods that house more members and their assets. However, those upgrades can be attacked, and if destroyed, all the assets go with them (or loot-able).



But you do not solve that jsut by makign travelign harder. You must make resources and richness be achieved by being present all over the space.

Anyway. now that the borders are set.. even if you do that the coalitions will remain. And as long as we have 2 super power blocks the game will continue to be crap because any way is a Universe war.



Let me show a real world example. Is it easy for Russian army to fast respond to an invasion on their far sibearian territory where basically no one lives (comapred to the european part of the country) ? No.. not at all. they would take a lot of time to prepare and engage a response.

Does that make any country think is a wise idea to poke the bear just because the bear will take several weeks before it can rip their heads out? NO it does not.

The Very same will happen in eve if you just nerf power projection. IF PL/N# and Goons have a treaty and openly declare that regions X, Y and Z are theirs. Even if NONE of their ships are there... will smaller groups try to grab it? NO.. THEY WILL NOT! Because it is irrelevant if PL can smash their heads within 4 hours or within 4 days.. they will smash it anyways!!!

The problem is NOT SPEED of power projection... if the POWER ITSELF that is too concentrated and there is no incentive to not be.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anthar Thebess
#655 - 2014-07-10 12:42:12 UTC
Kagura Nikon wrote:


Check earlier posts.


I go to this systems.
Choose place where i want to live.
(A)
Put 1-2 small towers , and live in this system.

No one else is there from holding alliance, so activity is dropping.
Structure ehp drops, or even whole sov is gone.

I put my own TCU , 3h later i get PL fleet in the system.
They reinforce my towers, kill tcu.
They even come to finish those towers.

But i just go to : (A)
Each time they come they have to do 50 jumps one way.

At some point they even put some renters to this system, so i just camp them.
They are here to make isk, im searching for a new home.
Paying for sitting on a station - well this won't happen.

PL comes again, and try to camp me.
So i hide for 1 week and then go to point (A)

How long until they realize that this takes to much time , and they get nothing from it?

Now think - the same thing they have in 20 different places.


For sure bigger alliances will have bigger space, they will burn some regions to the grounds from time to time.
Buts that what all those people want.

There will be constant flow of places you can go and do something.

For example:
Without instant power projection all poses in lowsec will be back again to people living in those systems.
How often you will get 200 people willing to do 50 jumps to pomp a tower, and after this do another 30 jumps to pomp another pos in lowsec, and at the same time you are late for 5 other lowsec timers.
Kagura Nikon
Native Freshfood
Minmatar Republic
#656 - 2014-07-10 13:08:08 UTC
Anthar Thebess wrote:
Kagura Nikon wrote:


Check earlier posts.


I go to this systems.
Choose place where i want to live.
(A)
Put 1-2 small towers , and live in this system.

No one else is there from holding alliance, so activity is dropping.
Structure ehp drops, or even whole sov is gone.

I put my own TCU , 3h later i get PL fleet in the system.
They reinforce my towers, kill tcu.
They even come to finish those towers.

But i just go to : (A)
Each time they come they have to do 50 jumps one way.

At some point they even put some renters to this system, so i just camp them.
They are here to make isk, im searching for a new home.
Paying for sitting on a station - well this won't happen.

PL comes again, and try to camp me.
So i hide for 1 week and then go to point (A)

How long until they realize that this takes to much time , and they get nothing from it?

Now think - the same thing they have in 20 different places.


For sure bigger alliances will have bigger space, they will burn some regions to the grounds from time to time.
Buts that what all those people want.

There will be constant flow of places you can go and do something.

For example:
Without instant power projection all poses in lowsec will be back again to people living in those systems.
How often you will get 200 people willing to do 50 jumps to pomp a tower, and after this do another 30 jumps to pomp another pos in lowsec, and at the same time you are late for 5 other lowsec timers.



Minimal activity may exist. But you will not be able to seriously develop. You will not deploy a capital array and start selling motherships because you will be spanked (just an example).


And The perblocs will NOT get bored of doing it! Spanking weaker groups is what made them like what they are... they will rejoice in doiing it again and again and again.

Of course your set of solutions create the start. What I am advocating is that they are not enough because they create only a false sense of fragmentation. Your sovernty there would be a real as south american soberany during the 60's... they were officially democracies, but as soon as they did ANYTHING that USA did not like, they suffered a coup and were replaced forcefully.

If a slavery fake system is enough for you (and I can see that beign enough to alreayd members of the power blocks).. good for you. But some here want TRUE improvements.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anthar Thebess
#657 - 2014-07-10 13:37:58 UTC
Well the point of eve is conflict.
Online is dropping, as smaller entities are gone from sov map, low scale conflicts are minimal , and hard as you will get instant hotdrop.

You have 2 power block doing war games, and trying to blob each other.
Not many people are interested in this kind of 0.5% TIDI fun.

Players cannot solve this by them self , as issue is in power projection offered by JB / titans/ capitals / mother ships , and each day we have more of them.

But i think every one here agree that there is an issue , that players cannot solve by them self and CCP have to make some steps to heal this situation .
Kagura Nikon
Native Freshfood
Minmatar Republic
#658 - 2014-07-10 14:03:05 UTC
Anthar Thebess wrote:
Well the point of eve is conflict.
Online is dropping, as smaller entities are gone from sov map, low scale conflicts are minimal , and hard as you will get instant hotdrop.

You have 2 power block doing war games, and trying to blob each other.
Not many people are interested in this kind of 0.5% TIDI fun.

Players cannot solve this by them self , as issue is in power projection offered by JB / titans/ capitals / mother ships , and each day we have more of them.

But i think every one here agree that there is an issue , that players cannot solve by them self and CCP have to make some steps to heal this situation .



Yes we agree there is an issue. I just disagree taht the problem is in power projection speed. Power projection speed just accelerates it.


At the old age of bob they would still act in an imperialistic way and the absolute majority of their presence was trough subcapital ships without the usage of titans to travel(because they had 2 at the peak of their power).

What kept them unable to enforce over even larger space areas was the fact that they were mere 1300 of them.

If you have too many in a group, does not matter that they are slow.. because you can just spread them in pockets and keep everything within distance of a killing force.


20-30K players oepratign under an unified command do not need jump bridges, long capital jumps etc to enforce their imperialism. It just makes faster... imperialism existed in the 17th century... and was at its peak back then. After that the traveling and power projection increased hundred fold, but the imperialism enforcement of " this place is mine even If i do not live here" did not increase.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Teckos Pech
Hogyoku
Goonswarm Federation
#659 - 2014-07-10 14:24:56 UTC
Caleb Seremshur wrote:
Is the secret to make the game less appealing for big coalitions? Sov null is ****** yes we get it ad nauseum. Heavily penalise systems with no use. Sov decay. Higher upkeep. Easier to capture. Gate guns for aov owners.

Lots of things.


No, not necessarily. The idea is so that even if there are big coalitions they can get by with smaller space. At least I think that is part of the goal. Or if it isn't, it should be. Theoretically it could also be possible to hold vast swaths of space, it will just be considerably harder.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

DNSBLACK
Dirt Nap Squad
#660 - 2014-07-10 14:44:32 UTC
http://www.artofmanliness.com/2014/07/01/communities-vs-networks-to-which-do-you-belong/

Please take the time to read this article. This is what is wrong with force projection. Networks are shrinking the sand box for communities to grow in. We use to be a game all based on communities now we are a game dominated by networks.