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Can we get the Multiplayer back MMO

First post
Author
Amarisen Gream
The.Kin.of.Jupiter
#1 - 2014-07-10 02:44:48 UTC
Dear CCP,

I've been a member of the EVE universe for about a year now. I'd say most of my time was spent playing solo (alts in fleet not counting), with very little group play. I pay to play MMOs for the social interaction. To meet people. -maybe I am doing something wrong. if so, can someone teach me-

I find the most of the issues with group play come from lack of trust between payers. I've learned to trust no one in EVE, and even when I do give them a slither of trust, I am still on edge. Could we see at some near future data, changes made that benefit group play vs solo (solo w/ alt) play.


- Just so people know. I a don't really do PVP, to much of a softy.
- Loved mining ops, but no one seems to know how to split the ore.
- Missions are great, but the payouts are outdated and some group mechanics really don't work or don't exist.


*** Would love to have a good discussions here for things people can do in a group setting. Or would like to see more of a group setting requirement for.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Rowells
Pator Tech School
Minmatar Republic
#2 - 2014-07-10 02:58:54 UTC
I will say your desire for missions and mining to be more group-friendly are valid, but I will say my experience with trusting people has been a lot more positive. So my geuss is you're doing something "wrong", at least from my perspective.
Iain Cariaba
#3 - 2014-07-10 03:01:51 UTC
Amarisen Gream wrote:
Dear CCP,

I've been a member of the EVE universe for about a year now. I'd say most of my time was spent playing solo (alts in fleet not counting), with very little group play. I pay to play MMOs for the social interaction. To meet people. -maybe I am doing something wrong. if so, can someone teach me-

I find the most of the issues with group play come from lack of trust between payers. I've learned to trust no one in EVE, and even when I do give them a slither of trust, I am still on edge. Could we see at some near future data, changes made that benefit group play vs solo (solo w/ alt) play.


- Just so people know. I a don't really do PVP, to much of a softy.
- Loved mining ops, but no one seems to know how to split the ore.
- Missions are great, but the payouts are outdated and some group mechanics really don't work or don't exist.


*** Would love to have a good discussions here for things people can do in a group setting. Or would like to see more of a group setting requirement for.


This sounds to me like you're forgetting this is a game. IRL I have serious trust issues and don't trust anyone, even immediate family, very far. That said, I realize that I'm not losing anything but time in EvE. Get away from your reluctance to put this fictional character you play as in danger and EvE becomes the multiplayer your looking for.

The only one holding you back here is you.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#4 - 2014-07-10 04:20:59 UTC  |  Edited by: Tyberius Franklin
Rowells wrote:
I will say your desire for missions and mining to be more group-friendly are valid, but I will say my experience with trusting people has been a lot more positive. So my geuss is you're doing something "wrong", at least from my perspective.
some people aren't so lucky or have experiences which while not inherently bad seem to devalue the benefits of group play.
FireFrenzy
Cynosural Samurai
#5 - 2014-07-10 06:37:25 UTC
You might like to try incursions, its group based PVE. they are a good time...

If you want hit me up in game i'm a training FC in warp to me...
Julius Rigel
#6 - 2014-07-10 08:38:45 UTC
Amarisen Gream wrote:
I've learned to trust no one in EVE, and even when I do give them a slither of trust, I am still on edge.
Sounds like you're doing something wrong, yes. There's really no reason not to trust someone you fly with if you understand how the game works. It's even considerably easier now that we have the little green button to keep us from stumbling on any oopsies.

Just use common sense, and you shouldn't have any problems. Don't follow strangers out of high sec, don't turn off your safety or do any stuff that could make you suspect, and so on. Worst that can happen is your buddy warps out and you get stuck tanking a Blockade all by your lonesome for a few seconds.

The game really isn't the problem here. The players are.
Zamyslinski
Beach Boys
The Minions.
#7 - 2014-07-10 08:57:27 UTC
Join a pvp group, theres nothing more bounding players together than being in combat together, side by side...

my GF ask why am i doing it, am i a gaming junkie? i dont say nothing she would not understand that its the friend next to you, in battle that keeps me goin on ;)
Thorr VonAsgard
The Scope
Gallente Federation
#8 - 2014-07-10 09:06:00 UTC  |  Edited by: Thorr VonAsgard
-Find a corp you agreed with their gameplay
-Try to join them.
-If fail, back to step 1 / if success enjoy the game with them.

Trust is hard to earn. But the moment you have it, your play time will be enhanced.

You miss blink ? Come and play with us at EVE-Lotteries.com !

Envie de fraicheur ? Frugu, le forum fruité est fait pour toi !

Jaime Wulfe
30O.
Fraternity.
#9 - 2014-07-10 09:43:45 UTC
you play most of your time in EvE solo, but you dont want to. Not sure how CCP can make this work.
Swiftstrike1
Swiftstrike Incorporated
#10 - 2014-07-10 09:54:18 UTC
If you are seeking end-game group PVE, incursions are the way to go.

In terms of your attitude to trusting people... when you undock in a ship, consider it already lost. If you explode then its not a problem because you were prepared for that and if you don't, well that's an added bonus :)

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Aiyshimin
Mea Culpa.
Shadow Cartel
#11 - 2014-07-10 10:49:55 UTC
Swiftstrike1 wrote:
If you are seeking end-game group PVE, incursions are the way to go.


"end-game" PVE is capital escalations in C5/6 wormholes.

Anyway OP, this is not a feature & ideas discussion, simply something you need to solve yourself. Join a corp, get out of hi sec, experience MMO.

The Djego
Hellequin Inc.
#12 - 2014-07-10 12:05:29 UTC  |  Edited by: The Djego
Amarisen Gream wrote:
Dear CCP,

I've been a member of the EVE universe for about a year now. I'd say most of my time was spent playing solo (alts in fleet not counting), with very little group play. I pay to play MMOs for the social interaction. To meet people. -maybe I am doing something wrong. if so, can someone teach me-


You do. If you don't look for people you can play with or against, you don't play a MMO in the first place, you play a 15€ a month boring spreadsheet game. Eve is not like go to there make a x here and have a epic adventure with 4 others. Actually eve is much better with social interaction mechanics than other MMOs on the market, the reason for that is that it allows players to openly play against each other that creates a lot of potential for conflict, friendship and playing against/with each other. I was in my first corp very early and I had a lot of fun there. However I also did rip it apart when I left, taking taking 50% of the players with me, after taking a stand against my CEO on behave of the many players in the corp. It took him like 5 years to admit that to me in private convo that he might have been wrong back then. Not the SP in my skill sheet did give me this ability, not a role granted in game but the ability to socialize and playing together with others, raising my voice in her name.

Later in Low Sec the things where a lot more simple, everybody can shoot you, some did steal from you, some did betray you and with others you had some of the most memorable events together, like ending a 4 months long war against a bunch of corps in a 20 vs 20 fight(what was a lot for small corps) a few jumps into low sec and meeting the same people back in 0.0 in your own alliance doing pvp together with them, chatting and comparing your own and her point of view about the events of the last couple of months.

When I turned my back at EvE after the Monocle gate events and started another MMO, it was just mind numbing that there was nothing like team play or playing with/against other players till you reach endgame content(besides LFG, what is more like 5 people grinding on her own and been forced to play together for 20 minutes most of the time) and it took me like 2 weeks after reaching max level to join up with a guild that actually did active pvp and HC raiding, where people where actually playing with each other. It was a pure solo game till this point and the answer from everyone was just "get to max level then you can participate!" and most guilds where only interested in players to fill the guild wallet, while there was close to no interaction and everybody was just farming away solo. Basically the thing you currently do and what probably most high sec corps do that have no real goal or direction where they want to go.

Amarisen Gream wrote:
I find the most of the issues with group play come from lack of trust between payers. I've learned to trust no one in EVE, and even when I do give them a slither of trust, I am still on edge. Could we see at some near future data, changes made that benefit group play vs solo (solo w/ alt) play.


That is a very novice way of looking at eve, the beauty is that you have to work with players at some point to build a corp or anything of importance in eve and that players have so much freedom expressing her feelings towards you, be it doing overtime with you when they come out 10 jumps into low sec to rep a pos for 4h with you after you didn't seen them for 3 months or taking your stuff and shooting you in the face because of your decisions. The eve environment sets the stage for some of the most intense player interaction in any MMO, and while most brag on the forums how much they scam and harass others the true player skill is creating something with others together while they are able to do that to you.

You actually have to play the game together with others if your goal in the game is more than mining in a high sec belt or doing L4s all day. SP/ISK/items/players simply become resources that can be acquired and lost on your way towards that goal. If you don't have that vision on your own, than find somebody that does have it and join him on his way to his goal and experience eve as one of the best MMOs on the market for the multi player aspect of it. While the mechanics behind HC raiding and bigger eve projects are vastly different, the effect on players is pretty similar. The game and other players put a lot of pressure on you as a player what vastly amplifies the feeling of success(far above any solo player game) and failure(being directly addressed by other players you play with, not the game) what gives you the feeling to really archive something with others.

Amarisen Gream wrote:
- Just so people know. I a don't really do PVP, to much of a softy.
- Loved mining ops, but no one seems to know how to split the ore.
- Missions are great, but the payouts are outdated and some group mechanics really don't work or don't exist.


- EvE is a pvp game in it's truest from, and a baseline concept for everything what you do. That doesn't mean you have to shoot each other in the face, but can also mean outdoing somebody in the markets, you crash the market on a certain LP Item what makes other people leave the system and then you build up a LP stock again to cash out once the prices does raise again, doing 5/10 plexes in front of hostile corps in the area by being quicker or mine out belts directly after DT, robbing other people that log in later the ability to do it.

- Is it really so hard to use a calculator?

- If you know what you do the payouts of missions are not outdated, they are just over farmed and it takes a lot of understanding of the mechanics to make good ISK with them. Incursions are build around group content so are higher level WH sites or L5 missions(the L5s are mostly multi boxed).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Amarisen Gream
The.Kin.of.Jupiter
#13 - 2014-07-10 12:40:49 UTC
Maybe I should have been a little more thoughtful when I was making the original post (had to leave for work so was in rush)

I know that at some point in time they are going to make some changes to things.

One of my ideas to help "group play" would be that Combat/Security Missions would be viewable while in space. Able to pick up and even turn in some of them while in space. Plus that when your in a fleet, the missions sites that are view able by one member are seen by others in the fleet.
i.e. Say I have a 9.0 Federation Standing. I can join up with a great that say has max 3.0 standing. The whole group would then see all mission sites with in so many jumps of me.
More options for things, more information to other members. Less clicking this and clicking that. and dragging this.


---Plus i had one amazing corp--- 90% of them left the game due to factors within the Alliance we joined.
So if anyone knows any great Hi-sec Gallente Spaced based corps. send me a link please.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

The Djego
Hellequin Inc.
#14 - 2014-07-10 13:08:51 UTC  |  Edited by: The Djego
Since I did run out of characters, every MMO got solo player content, to suit people that want to play it solo, while the option to sometimes interact with others(this is actually the vast majority of the player base of MMOs). However the same games also have content that allows and encourages to play together and people that moan about this is not accessible to them and could be better are often simply not willing to spend all the effort to really participate in it.

Just take LFR as example, it is the same content like real raiding. However it doesn't require team play because it is not punishing enough with mistakes the players do, it doesn't give you the feeling of success because it is plain easy to archive(some people join and press not a single button outside of rolling the dice for gear) and it doesn't encourage playing together because most people that do it are not interested it it and also not welcome in real guilds that do real raids that require team play. It is a game element build on the request of players that had the best intentions and hoped that somehow magically the ability to join up with random players will create the same experience for them without any effort invested as other players have that spend up to 40-60h a week on it, working hard to improve and having serious discussions about where they need to improve as players with other members.

Eve is a fantastic game when you look at the multi player content, it doesn't start at max level, it doesn't require a endless grind to participate, it is mostly driven by the actions of players instead of something the game gives you as content, it doesn't force you to do the same thing over and over again on multiple chars just because you where unlucky with drops and it got the much lower entry level for player skill to participate(while you need a very very good understanding of UI builds, key binding, how to gear up fast, stacking mechanics and understanding of what kind of gear you need before you can participate in other games).

In eve if you want to, you can participate at day 1, while you might be not able to fly a super capital for your alliance, you can scout, you can tackle, you can help with the hauling, do the busy work with bookmarks, you can fly a ok pvp ship very soon and you can play together with others.

If you just look for something where you can have some interaction with others in rather casual pve, just join one of the Inc channels and x up for a fleet and while you can be casual about it, you can also become a FC or a key player in smaller channels very quick to experience what it really means to not only play with a few people but becoming somebody they relay on. While it is a bit like LFR, it suffers a lot less problems than LFR has, simply because it is moderated by players that can chose to include you or not and will replace you with another player if they decide your actions as player or person are inappropriate.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Amarisen Gream
The.Kin.of.Jupiter
#15 - 2014-07-10 13:32:26 UTC
The Djego wrote:
Since I did run out of characters, every MMO got solo player content, to suit people that want to play it solo, while the option to sometimes interact with others(this is actually the vast majority of the player base of MMOs). However the same games also have content that allows and encourages to play together and people that moan about this is not accessible to them and could be better are often simply not willing to spend all the effort to really participate in it.

Just take LFR as example, it is the same content like real raiding. However it doesn't require team play because it is not punishing enough with mistakes the players do, it doesn't give you the feeling of success because it is plain easy to archive(some people join and press not a single button outside of rolling the dice for gear) and it doesn't encourage playing together because most people that do it are not interested it it and also not welcome in real guilds that do real raids that require team play. It is a game element build on the request of players that had the best intentions and hoped that somehow magically the ability to join up with random players will create the same experience for them without any effort invested as other players have that spend up to 40-60h a week on it, working hard to improve and having serious discussions about where they need to improve as players with other members.

Eve is a fantastic game when you look at the multi player content, it doesn't start at max level, it doesn't require a endless grind to participate, it is mostly driven by the actions of players instead of something the game gives you as content, it doesn't force you to do the same thing over and over again on multiple chars just because you where unlucky with drops and it got the much lower entry level for player skill to participate(while you need a very very good understanding of UI builds, key binding, how to gear up fast, stacking mechanics and understanding of what kind of gear you need before you can participate in other games).

In eve if you want to, you can participate at day 1, while you might be not able to fly a super capital for your alliance, you can scout, you can tackle, you can help with the hauling, do the busy work with bookmarks, you can fly a ok pvp ship very soon and you can play together with others.

If you just look for something where you can have some interaction with others in rather casual pve, just join one of the Inc channels and x up for a fleet and while you can be casual about it, you can also become a FC or a key player in smaller channels very quick to experience what it really means to not only play with a few people but becoming somebody they relay on. While it is a bit like LFR, it suffers a lot less problems than LFR has, simply because it is moderated by players that can chose to include you or not and will replace you with another player if they decide your actions as player or person are inappropriate.



I hate LFR. worst thing ever.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Magnus Orly
Crucial Contribution
#16 - 2014-07-10 13:52:12 UTC  |  Edited by: Magnus Orly
I would second what the OP said.

Especially mining and missioning should be much more rewarded when in a group. The couple of % extra are just not enough bearing in mind the time effort and especially the added danger that was discussed here. Danger of making a corp, fleet and interacting. Maybe thats why so many are soloing in high-sec...or making a corp just for themselves and their own alts...and perhaps a very trusted real life friend.

I know what many will say...EVE is dangerous. Yes...but there should be more incentive for group play, ALSO and specifically in high-sec.

Our corporation is recruiting! We live in Caldari high-sec and do mining, missions and trading.

Zan Shiro
Doomheim
#17 - 2014-07-10 14:18:37 UTC
Amarisen Gream wrote:
Maybe I should have been a little more thoughtful when I was making the original post (had to leave for work so was in rush)

I know that at some point in time they are going to make some changes to things.

One of my ideas to help "group play" would be that Combat/Security Missions would be viewable while in space. Able to pick up and even turn in some of them while in space. Plus that when your in a fleet, the missions sites that are view able by one member are seen by others in the fleet.
i.e. Say I have a 9.0 Federation Standing. I can join up with a great that say has max 3.0 standing. The whole group would then see all mission sites with in so many jumps of me.
More options for things, more information to other members. Less clicking this and clicking that. and dragging this.


---Plus i had one amazing corp--- 90% of them left the game due to factors within the Alliance we joined.
So if anyone knows any great Hi-sec Gallente Spaced based corps. send me a link please.



Okay....where's the group aspect? You join fleet, peeps see lots of sites and run them solo. Not very group like to me. And for people like me with alts....the catch is it makes farming easier,

And don't say the MMO aspect is in the fleet chat with say 4 fleet mates in 4 different systems. You can make friends in game and do that now. When I take breaks from 0.0 I keep in contact with friends from old corps. As I spam pve in empire I chat with them in private channels. Basically you make pve as isolated as you want here.


Incursions are your empire based group thing.

Not hardcore pvp...find a stable and large WH crew who have themselves pocketed in a nice wh home. Good ones will play collapse games to the point its massive pita to take the wh. Just deal with roamers in a best case.

Or find a null bear friendly home. Lots out there...They Pos up if you type boo in local and have to be dragged kicking and screaming when ops comes up (hint: this would be why corps will boost tax rate to 100%, its the less than subtle hint to get your ass in a pvp ship).


Amarisen Gream
The.Kin.of.Jupiter
#18 - 2014-07-10 14:39:24 UTC
Zan Shiro wrote:


Okay....where's the group aspect? You join fleet, peeps see lots of sites and run them solo. Not very group like to me. And for people like me with alts....the catch is it makes farming easier,

And don't say the MMO aspect is in the fleet chat with say 4 fleet mates in 4 different systems. You can make friends in game and do that now. When I take breaks from 0.0 I keep in contact with friends from old corps. As I spam pve in empire I chat with them in private channels. Basically you make pve as isolated as you want here.


Incursions are your empire based group thing.

Not hardcore pvp...find a stable and large WH crew who have themselves pocketed in a nice wh home. Good ones will play collapse games to the point its massive pita to take the wh. Just deal with roamers in a best case.

Or find a null bear friendly home. Lots out there...They Pos up if you type boo in local and have to be dragged kicking and screaming when ops comes up (hint: this would be why corps will boost tax rate to 100%, its the less than subtle hint to get your ass in a pvp ship).




Sorry. Again I got ahead of myself, and trying not to repeat things from other post I have made.

The mission system as I see it is old and needs to rise anew. The populating each others mission options would go hand in hand with a new mission grade system. Like the DED Complexes */10
Players would know that 1/10 or even a 3/10 could be soloed rather easy. But once you start hitting 4/10s+ your looking at needing much more than a single ship. You'd need logistics, long range gunners, short range guns, small and big ships. It would have to be hard enough change in action that multi boxing would not be an option.

Lets take the damsel mission. Current level four is easy if you farm it from range.
Under the new formate you'd have multiple ways to complete it.

1: Hard burn the station with a fleet of long range ships to prevent the spawns. It would have like a 1-2 minute max window for effect.
2: Just kill everything as it comes (extra random rats coming to visit the brothel as well)
3: Some other option CCP builds into the map.

Another mission - The Blockade lvl 4

1: Destroy the Jump gate, kill the rats. fewer waves. NPC agent would be like - "Well not how we planned it, but w/e"
2: Standard kill'm all
3: Some other option.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

The Djego
Hellequin Inc.
#19 - 2014-07-10 15:35:51 UTC
Magnus Orly wrote:
I would second what the OP said.

Especially mining and missioning should be much more rewarded when in a group. The couple of % extra are just not enough bearing in mind the time effort and especially the added danger that was discussed here. Danger of making a corp, fleet and interacting. Maybe thats why so many are soloing in high-sec...or making a corp just for themselves and their own alts...and perhaps a very trusted real life friend.

I know what many will say...EVE is dangerous. Yes...but there should be more incentive for group play, ALSO and specifically in high-sec.


The reason why so many solo in high sec is because they chose to play eve that way, they don't have to, nobody forces them to play it like this, in my opinion they don't even want to play eve as a MMO.

If you are not ready to take risks, you never will archive something together, it doesn't matter if the other player might destroy your ship(what is fairly unlikely if you have a bit of social and game knowledge) or if you just wasted 80h gearing a new player up that tells you then that raiding is to much effort for his taste and leaves the game. Playing together often also means to be there for that other people and giving up a part of your own freedom and a lot of time for the benefit of the team. It also doesn't necessaries mean making more ISK, like when I take a newer player by the hand and do with him a plex in low sec, explaining the mechanics and have to watch over him to so he doesn't get ganked or killed by the rats. It is time I invest to make him able to do it himself, make the ISK so he can be more useful for other activity's.

The problem is mostly the expectation that a activity you do as a team should pay a lot more, because of the added effort and maybe risk. However this often not the case(because it is very easy to exploit, just look at IS boxer fleets in Incs) and the real value of doing this is to improve members of your corp(your team) so they can be more effective for other stuff as well and to have fun with other people in a MMO, compared to a single player game.

High Sec Incs are probably the closest thing in the game to casual limited time pve group play. If people want more, they need to invest more time, more resources and more effort and search for something they can do with other players together like WH, pvp, bigger mining ops, pos networks, capital production, Incs, high level plexes or roaming. Btw the problem is high sec exclusive, 0.0, Low sec or WH has non of this issues simply because the environment makes it very beneficial to do stuff together as a team, similar like other games make you join guilds when you are tiered to waste 4h advertising in trade chat and wipe non stop with with some random guys that tell you they are the best players in the game while failing at the simplest tasks.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

The Djego
Hellequin Inc.
#20 - 2014-07-10 16:02:09 UTC  |  Edited by: The Djego
Amarisen Gream wrote:

The mission system as I see it is old and needs to rise anew. The populating each others mission options would go hand in hand with a new mission grade system. Like the DED Complexes */10
Players would know that 1/10 or even a 3/10 could be soloed rather easy. But once you start hitting 4/10s+ your looking at needing much more than a single ship. You'd need logistics, long range gunners, short range guns, small and big ships. It would have to be hard enough change in action that multi boxing would not be an option.


People where thinking that Incs are like this a couple of years ago, till others did break down the mechanics and designed standard fleet doctrines to do the sites. Do you even know what level of organisation it needs to do something like this? How long it would take to find random people that have the ships you need that don't know how to fly and fit her ships and if it would be actually difficult how high are the odds that you could archive this with random people without wiping the hole fleet? If not, you can get a picture of it by FCing Incs, because something like this would probably also need same level of communication and FCing Incs do.

Btw Incs are very often multi boxed, even people that don't IS box the hole fleet often use multiple chars on grid to keep fleets running and as somebody that dual or tipple boxes L4, WH and Incs, pve content gets a lot easier by multi boxing it on your own instead of playing it with random people that are slow, shoot the wrong targets or do a lot of mistakes(like triggering spaws at the wrong time, don't move, or fit the wrong mods) and if you design content hard in any way shape or form for a multi boxer you can bet that it becomes plain impossible to do with some random guys.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

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