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Warfare & Tactics

 
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Current FW mechianism is really bad

First post
Author
Garr Earthbender
Imperial Shipment
Amarr Empire
#101 - 2014-07-09 22:50:48 UTC
Rahelis wrote:
Changes in FW are exellent.

4500+ ship kills in 24 hs - want do you guys want more, pvp wise?


Working as intended -CCP

-Scissors is overpowered, rock is fine. -Paper

May Arethusa
Junction Systems
#102 - 2014-07-10 03:29:05 UTC
While the changes are a step in the right direction, they're far from perfect.

WCS really have no place inside a FW plex and should be disabled upon entry. Failing that, prevent ships fitted with them from entering entirely. Hull-based warp strength modifiers can remain active, forcing farmers to either combat fit their ship or resort to the Venture and give anti-farmers a base warp strength to work against.

A flat ban on cloaking is ridiculous. Disable cloaks on non-covert ships within a plex, once again removing a level of safety from a farmer while allowing combat fit covert op/recon ships to operate normally. If a farmer wants to cloak in a plex, they should be made to train and pay that little extra to do so.

On a similar note, the changes to the beacon are less than welcome. As a combat pilot, I shouldn't have to butcher my overview to have easy access to the warp-in point. Return the original beacon to how it was before, and have the new "@0" beacon disabled by default. Again, if a farmer wants to cloak, they should be made to work for it.

Currently the mechanics only dissuade farmers from offensive plexing, which tips the balance in favour of the defender. It's great that CCP finally took steps to address the issue, but it seems like little consideration was given to the impact these changes would have upon those who actually fight inside the plexes.
Cearain
Plus 10 NV
#103 - 2014-07-10 03:42:04 UTC
Garr Earthbender wrote:
Rahelis wrote:
Changes in FW are exellent.

4500+ ship kills in 24 hs - want do you guys want more, pvp wise?


Working as intended -CCP


The link between the recent changes and the even more recent increase in kills seems dubious.

I had nothing to do with the whys or what fors of the huola campaign, but I doubt it went: "ccp made offensive plexing slightly harder, therefore we should go offensive plex huola."


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#104 - 2014-07-10 03:45:09 UTC
Cearain wrote:
Garr Earthbender wrote:
Rahelis wrote:
Changes in FW are exellent.

4500+ ship kills in 24 hs - want do you guys want more, pvp wise?


Working as intended -CCP


The link between the recent changes and the even more recent increase in kills seems dubious.

I had nothing to do with the whys or what fors of the huola campaign, but I doubt it went: "ccp made offensive plexing slightly harder, therefore we should go offensive plex huola."




Just like your face!
Rahelis
Doomheim
#105 - 2014-07-10 05:53:51 UTC  |  Edited by: Rahelis
Think it over at least twice, sir.

I want some null sec loving dev give us BC plexes after the huola campaign. There has to be a bonus for providing game content.

No stabs to be seen in huola plexes so far, with 20-50 ships running the button . . .
Thorr VonAsgard
The Scope
Gallente Federation
#106 - 2014-07-10 08:23:19 UTC  |  Edited by: Thorr VonAsgard
Working as intented and realy enjoyed of this :)

Next upgrade will be to be unable to enter plex if not in FW OR NPC shooting on neutral entering in plexes (if pirate).

You miss blink ? Come and play with us at EVE-Lotteries.com !

Envie de fraicheur ? Frugu, le forum fruité est fait pour toi !

Christine Peeveepeeski
Low Sec Concepts
#107 - 2014-07-10 10:15:47 UTC
Cearain wrote:
Garr Earthbender wrote:
Rahelis wrote:
Changes in FW are exellent.

4500+ ship kills in 24 hs - want do you guys want more, pvp wise?


Working as intended -CCP


The link between the recent changes and the even more recent increase in kills seems dubious.

I had nothing to do with the whys or what fors of the huola campaign, but I doubt it went: "ccp made offensive plexing slightly harder, therefore we should go offensive plex huola."




It went more like this.

Alliance 1> We should blap Huola, bored now and I want it back.
Alliance 2> Sure thing man, bored too, blap it hard!
Rest of militia> ****... THINGS BEING BLAPPED RAISE POS BLAP **** WTF WHATS HAPPENING BLAP THAT ANYWAY.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#108 - 2014-07-10 14:31:07 UTC
It's absurd to think the recent changes have had any impact on major stronghold fights.
Stabs? You've never ever seen those in fights. See Innia, Kehjari, or Eha campaigns.
More PvP? No... again, see other stronghold fights. They happened before the changes and they will happen after. the changes have had only a slight impact on offensive plexing in force.


The ONLY thing different is the inclusion of large plexes into the normal rotation.






That said, I'm annoyed I can't use meta PvP Heron or LML Kestrel in plexes now.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#109 - 2014-07-10 15:57:10 UTC
I pursued an Ushra'Khan pilot with dual stabbed thrasher out of a small in Kamela only last night.

It is still being used.

Particularly on alts working on systems away from the main battles. Trying to gain either LP (at low to negligible risk) or to put the contested status on systems up to dry and draw forces away from the main fight or hamper the resupply logistics.

The motives are fine but, it should not be possible to do so with warp core stabilisers fitted.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Anslo
Scope Works
#110 - 2014-07-10 16:04:50 UTC
Why should it not be possible? CCP have you the tools to handle stabs. Use them.

[center]-_For the Proveldtariat_/-[/center]

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#111 - 2014-07-10 16:22:28 UTC
Anslo wrote:
Why should it not be possible? CCP have you the tools to handle stabs. Use them.



Read: It should not be possible to offensive plex (perhaps even to defensive plex) with warp core stabilisers fitted.


I agree it must be changed. CCP do have the tools to either nerf the module (the current penalties are laughable and were a quick fix to a meta using Sensor Damp Ravens in days of old) or to control their use in combat plex's.



Bring us the Gate restricted BC complex. NOW!

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Anslo
Scope Works
#112 - 2014-07-10 16:31:34 UTC
I meant YOU have the tools. A scram, multiple point, etc. Use them.

[center]-_For the Proveldtariat_/-[/center]

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#113 - 2014-07-10 17:07:27 UTC
Master Sergeant MacRobert wrote:


Bring us the Gate restricted BC complex. NOW!


We have larges. Why do you want to have a gate.
Rahelis
Doomheim
#114 - 2014-07-10 19:35:54 UTC  |  Edited by: Rahelis
I want unrestricted AND bc plexes with a gate - so we can field bc fleets again without getting blobbed easily.

Gals should know - we had all this nice bc fights in eha/ oicx and I was in cal mil.
Korhaka Mirunas
Doomheim
#115 - 2014-07-10 22:51:46 UTC
I dont think stabs should be disabled in FW complexes, it is a valid game mechanic to counter the warp scrambler while also reducing your combat capacity, the player that comes in without a WCS will have a huge combat advantage over the player using WCS and will be able to drive them out and take the plex for them selves.

As for cruisers NPCs being too hard to kill in your farming frig, that's a good thing. Ship up or fleet up, faction warfare should be about PvP with LP just as a way to help replace your lost ships.

We need T3 Shuttles!! https://www.youtube.com/watch?v=PiR5Q72kT1U

Ashlar Vellum
Esquire Armaments
#116 - 2014-07-11 08:41:16 UTC
Anslo wrote:
Why should it not be possible? CCP have you the tools to handle stabs. Use them.

It all comes down to this - do you see rewarding semi-afk gameplay as a problem or not.
Sara Tosa
School of Applied Knowledge
Caldari State
#117 - 2014-07-11 18:14:58 UTC
so, basically stabs are the FW version of afk cloak?
Cearain
Plus 10 NV
#118 - 2014-07-11 18:36:02 UTC
Sara Tosa wrote:
so, basically stabs are the FW version of afk cloak?



No.

Sort of the opposite really.

Low sec players who don't want stabs want more risk not less. Null sec players who are against afk cloaks want less risk.

You can afk cloak all you want in low sec and no one will care.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veskrashen
Deep Core Mining Inc.
Caldari State
#119 - 2014-07-11 18:41:33 UTC
Cearain wrote:
Sara Tosa wrote:
so, basically stabs are the FW version of afk cloak?

Low sec players who don't want stabs want more risk not less. Null sec players who are against afk cloaks want less risk.

You can afk cloak all you want in low sec and no one will care.

Actually, I can kind of see the parallel. In nullsec, AFK cloaking allows you to disrupt someone's home with essentially zero risk. Stabs essentially allow the same thing in FW, with the added benefit of getting you LP while you do it.

And yes, I'm disagreeing just to be contrary. Or not.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Rahelis
Doomheim
#120 - 2014-07-11 18:50:39 UTC
Stabs are needed for travel. You have to move assets.


One way would be to disarm weapons when stabs are fitted. Malus on scan res and lock range maybe is not enough. Another way would be to dramatically increase CPU needs - maybe 4 times.