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T2 cruise missile question

Author
myFORUMalt alts
Doomheim
#1 - 2011-12-07 01:02:36 UTC
When fitting a CNR for t2 cruise missiles, how important is it to have rigor and flare rigs.

Anyone have some good 0.0 pve CNR fits with t2 cruise. I tried torps, they kinda suck.

Yes, I complain about things I don't like.

Patri Andari
Thukker Tribe Antiquities Importer
#2 - 2011-12-07 01:39:46 UTC
It is too important to fit these rigs because CCP will not introduce a module that enhances missile tracking. They will not answer questions about why no such module exist, whether they ever plan to iterate on the subject, or why they have taken this stance.

Furthermore, they will also not talk about the reason they still allow ship penalties associated with T2 missiles even though they have removed them from virtually all T2 turret weapons.

Not to mention despite having the largest signature, your missile ship has the least armor and hull and the slowest speeds. How this makes sense defies logic. The ships with greatest armor (Amarr) or greatest hull (Gal) should be slowest. I guess missile generators slow ships down.

In short, fit your second class rigs on your second class ships which rely on a second class weapon system that is missiles.


/bitterman

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Goose99
#3 - 2011-12-07 03:18:29 UTC
T1 torps have 450 m exp radius, t2 fury has 550 m exp radius. If you thought torps suck, those cruise will really suck.Lol
1-Up Mushroom
Imperial Academy
Amarr Empire
#4 - 2011-12-07 03:32:08 UTC
Goose99 wrote:
T1 torps have 450 m exp radius, t2 fury has 550 m exp radius. If you thought torps suck, those cruise will really suck.Lol


Except Rigors actually effect cruises so if you fit your ship right it'll probably have less exp rad.

As to OP, go 2x Rigor II and 1x Flare I
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
SexTrader
LOst BrotherhoOd
#5 - 2011-12-07 04:20:59 UTC
I find that I do more damage with T1 cruise than I do with T2 in the majority of situations. Not to mention the fact that T2 cruise are a he11 of a lot more expensive.
Esunisen
Les Tueurs de Killer
#6 - 2011-12-07 04:23:18 UTC
TP aren't supposed to help missiles find their way ?
LunaK
Doomheim
#7 - 2011-12-07 04:25:42 UTC
Rigor II
Rigor II
Flare I

Then squeeze on as many faction TP as you can and bring an alt with a web velocity bonused ship.

That -might- get you pretty close to EFT dps with furies. Lol
Heun zero
MAYHEM BOYZ
#8 - 2011-12-07 10:55:34 UTC
you're probably better of with cn cruise launchers and t1 ammo. It has a better ROF and a lot cheaper ammo
Starshi
RANDOM RETARDS
#9 - 2011-12-07 14:45:19 UTC
Patri Andari wrote:
It is too important to fit these rigs because CCP will not introduce a module that enhances missile tracking. They will not answer questions about why no such module exist, whether they ever plan to iterate on the subject, or why they have taken this stance.

Furthermore, they will also not talk about the reason they still allow ship penalties associated with T2 missiles even though they have removed them from virtually all T2 turret weapons.

Not to mention despite having the largest signature, your missile ship has the least armor and hull and the slowest speeds. How this makes sense defies logic. The ships with greatest armor (Amarr) or greatest hull (Gal) should be slowest. I guess missile generators slow ships down.

In short, fit your second class rigs on your second class ships which rely on a second class weapon system that is missiles.


/bitterman




Its called target painters :)
Demonfuge Malevolent
Brutor Tribe
Minmatar Republic
#10 - 2011-12-07 15:26:21 UTC
Check explosion radius of the missile against signature radius of the target. If it's significantly less, use target painters. Or switch to guns!

I also find that my T2 torps do much less damage than their T1 equivalent, and due to smaller explosion radius on the T1s there is not such a need to pack target painters either.
RC Denton
Shazaam Industries
#11 - 2011-12-07 22:36:38 UTC
SexTrader wrote:
I find that I do more damage with T1 cruise than I do with T2 in the majority of situations. Not to mention the fact that T2 cruise are a he11 of a lot more expensive.


This or go with CN cruise if you really want the extra punch without the penalties. Fury cruise are almost worthless because of the high explosion radius, and high precision cruise are in the same boat because they don't do near enough damage along with other penalties.

Heavy missiles are really the sweet spot, a tengu is going to be better than a CNR and a nighthawk is going to be close because heavy fury are far superior to cruise fury.

Patri Andari
Thukker Tribe Antiquities Importer
#12 - 2011-12-08 00:37:37 UTC
Starshi wrote:
Patri Andari wrote:
It is too important to fit these rigs because CCP will not introduce a module that enhances missile tracking. They will not answer questions about why no such module exist, whether they ever plan to iterate on the subject, or why they have taken this stance.

Furthermore, they will also not talk about the reason they still allow ship penalties associated with T2 missiles even though they have removed them from virtually all T2 turret weapons.

Not to mention despite having the largest signature, your missile ship has the least armor and hull and the slowest speeds. How this makes sense defies logic. The ships with greatest armor (Amarr) or greatest hull (Gal) should be slowest. I guess missile generators slow ships down.

In short, fit your second class rigs on your second class ships which rely on a second class weapon system that is missiles.


/bitterman




Its called target painters :)




Go away

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

myFORUMalt alts
Doomheim
#13 - 2011-12-08 01:26:21 UTC
You guys all suck.
I'm switching from a Tengu to the cnr and im just about to get t2 cruise and now everyone iss saying they suck. thats 19 days of training, so they better not suck. I have perfect missile support skills, all level five and now your all telling me to stick with the tengu, which has perfect hml skills, even spec 5. Everyday i spend getting a batter CNR is another day away from what i shoulda done which was either get another carrier or get a mach. damnit

Yes, I complain about things I don't like.

Goose99
#14 - 2011-12-08 01:33:03 UTC
myFORUMalt alts wrote:
You guys all suck.
I'm switching from a Tengu to the cnr and im just about to get t2 cruise and now everyone iss saying they suck. thats 19 days of training, so they better not suck. I have perfect missile support skills, all level five and now your all telling me to stick with the tengu, which has perfect hml skills, even spec 5. Everyday i spend getting a batter CNR is another day away from what i shoulda done which was either get another carrier or get a mach. damnit


Go Mach. Winmatar Wins.
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2011-12-08 01:41:32 UTC  |  Edited by: Tau Cabalander
I use CN launchers and T1 ammo (sometimes faction ammo just for the heck of it), and no target painter (can't be bothered).

Easy to fit T2 launchers and a Target Painter (required with T2 ammo) instead, just drop the AB.


[Raven Navy Issue, Mission CNR]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Caldari Navy Photon Scattering Field
Caldari Navy Invulnerability Field II
Caldari Navy Invulnerability Field II
100MN Afterburner II
Heavy Capacitor Booster II, Cap Booster 800
Caldari Navy X-Large Shield Booster

[empty high slot]
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I


Hobgoblin II x5
Hammerhead II x5
Warrior II x5
Postitute
Center for Advanced Studies
Gallente Federation
#16 - 2011-12-08 02:52:43 UTC
Someone do the math on t2 fury's with the guided missile precision skill at 5 - that's why I think you'll find them better than torps or t1 cruises in many cases (with the right set of rigs)
Starshi
RANDOM RETARDS
#17 - 2011-12-10 01:48:25 UTC
Patri Andari wrote:
Starshi wrote:
Patri Andari wrote:
It is too important to fit these rigs because CCP will not introduce a module that enhances missile tracking. They will not answer questions about why no such module exist, whether they ever plan to iterate on the subject, or why they have taken this stance.

Furthermore, they will also not talk about the reason they still allow ship penalties associated with T2 missiles even though they have removed them from virtually all T2 turret weapons.

Not to mention despite having the largest signature, your missile ship has the least armor and hull and the slowest speeds. How this makes sense defies logic. The ships with greatest armor (Amarr) or greatest hull (Gal) should be slowest. I guess missile generators slow ships down.

In short, fit your second class rigs on your second class ships which rely on a second class weapon system that is missiles.


/bitterman




Its called target painters :)




Go away



Sure. Too bad ignorance is not bliss in EVE.
Jack Miton
School of Applied Knowledge
Caldari State
#18 - 2011-12-12 02:02:45 UTC
T2 cruise missiles forever brand you a massive carebear.
Get a golem and train torps.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Substantia Nigra
Polaris Rising
Goonswarm Federation
#19 - 2011-12-12 02:26:47 UTC  |  Edited by: Substantia Nigra
Jack Miton wrote:
T2 cruise missiles forever brand you a massive carebear.


Darn, I've been outed! I kinda like T2 cruises and both myself and my mission-runner alt use them, especially in w-space.

I guess this means that I must confess, then, to being a massive carebear.

Jack Miton wrote:
Get a golem and train torps.


My mission-runner guy can fly caldari, gallente, & minmatar marauders, but not shoot T2 torps. I have preferred to focus that time on t2 large autocannons. For missions he's pretty darn quick in a machariel and for incursions his machariel / vargur skills get him many more invites than his rattlesnake / golem / etc skills ever will.

In w-space our collective tengu / rattlesnake skills seem to work the best.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

hiporiko
Hyena Capital Management
#20 - 2011-12-12 03:50:59 UTC
Jack Miton wrote:
T2 cruise missiles forever brand you a massive carebear.
Get a golem and train torps.


Yeah because people playing a video game the way they want is corny, right. Roll
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