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Player Features and Ideas Discussion

 
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Increase the Warp Within maximum

Author
Arura Tam
Faster Than Darkness Technologies
#1 - 2014-07-09 12:11:03 UTC
Hi guys

Just a little idea, could the maximum be increased if possible?

At the moment im playing a sniper role and my weapons have an optimum range of 250km, im not moaning or anything since i have a MJD to increase range.

But it would be nice to set the maximum warp range to 200km, give a more tatical edge instead of trying to warp away from the enemy

Thanks

"Nec ignem mittere in mundum" - Tam's Family Motto

Arya Regnar
Darwins Right Hand
#2 - 2014-07-09 12:20:01 UTC
They can still warp to their scout at 100 and land on 100.

EvE-Mail me if you need anything.

Arura Tam
Faster Than Darkness Technologies
#3 - 2014-07-09 12:48:49 UTC
Hi

Just clarify mainly or non PVP situations, for use in dungeons or asteroid fields even warping to a gate to see if its clear.

"Nec ignem mittere in mundum" - Tam's Family Motto

Gosti Kahanid
Hedion University
Amarr Empire
#4 - 2014-07-09 13:11:40 UTC
I guess the main Reason why you can´t warp farther than 100km to a destination is so you don´t warp to 200km to see if the Gate is camped and then you warp directly to it if it is free.
At the moment when you warp at 100km to check you either have to slowboat 100km to the destination, slowboat 50km away to warp to it or warp out and then to 0km.

I´m not against the possibility to warp at 200 to target, but i guess this would make traveling without a scout to easy
Linkxsc162534
Silent Scourge
#5 - 2014-07-09 16:00:33 UTC
Gosti Kahanid wrote:
I guess the main Reason why you can´t warp farther than 100km to a destination is so you don´t warp to 200km to see if the Gate is camped and then you warp directly to it if it is free.
At the moment when you warp at 100km to check you either have to slowboat 100km to the destination, slowboat 50km away to warp to it or warp out and then to 0km.

I´m not against the possibility to warp at 200 to target, but i guess this would make traveling without a scout to easy


Warp 100km from gate. Check freeness. Mjd on gate or mmjd
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#6 - 2014-07-09 16:21:57 UTC  |  Edited by: Bronson Hughes
Two things:

1. The warp-to range should absolutely stay below the minimum warp range, which is 150km. Right now, you can warp to a gate at 100km to see if it's camped, and if it is you have a reasonable chance of warping off. However, you cannot warp directly to the gate if it's clear, so this presents the pilot with a tradeoff: safety or speed.

Being able to warp to a gate at, say, 200km would allow you to see if the gate is camped without any real risk of getting caught and with the ability to immediately warp directly to the gate if it's clear. There's no more tradeoff anymore; you get both safety and speed at the same time. That'd be the nullsec equivalent of warp-to-zero autopilot.

Arura Tam wrote:
Hi

Just clarify mainly or non PVP situations, for use in dungeons or asteroid fields even warping to a gate to see if its clear.



2. Here is your obligatory reminder that this is not WoW and there are no "dungeons" here. Blink

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Iain Cariaba
#7 - 2014-07-09 16:31:56 UTC
Arura Tam wrote:
Hi

Just clarify mainly or non PVP situations, for use in dungeons or asteroid fields even warping to a gate to see if its clear.


If you're asking this for belts, then expend the tiny bit of effort to setup some 200km tactical bookmarks.
If you're asking this for anoms, then warp to 100, set bm, warp out, return to bm at 100.
If you're asking this for missions/complexes, it's useless cause the acceleration drops you at the beacon with no ability to adjust this.

Add this to the list of 'code me something cause I'm too lazy' threads.
Fer'isam K'ahn
SAS Veterinarians
#8 - 2014-07-09 16:54:48 UTC  |  Edited by: Fer'isam K'ahn
Gosti Kahanid wrote:
I guess the main Reason why you can´t warp farther than 100km to a destination is so you don´t warp to 200km to see if the Gate is camped and then you warp directly to it if it is free.
At the moment when you warp at 100km to check you either have to slowboat 100km to the destination, slowboat 50km away to warp to it or warp out and then to 0km.

I´m not against the possibility to warp at 200 to target, but i guess this would make traveling without a scout to easy


This !

The odd MJD-PvP fit doesn't count.

Though I'd personally love to have the option to warp in further (away), I see the necessity for it to remain as it is - for now.
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2014-07-09 16:58:42 UTC
Linkxsc162534 wrote:


Warp 100km from gate. Check freeness. Mjd on gate or mmjd


An MJD is a fitting choice not everyone makes every time.

making a warp to of 150km gives everyone in every ship with every fit the ability to do this.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2014-07-09 22:43:05 UTC
MMJD = Mobile Micro Jump Drive, can be used by any ship smaller than a carrier.

Still kind of slow, but it is in-game now (since Rubicon 1.1 released Jan 28th, 2014).
Linkxsc162534
Silent Scourge
#11 - 2014-07-10 02:21:00 UTC
Tau Cabalander wrote:
MMJD = Mobile Micro Jump Drive, can be used by any ship smaller than a carrier.

Still kind of slow, but it is in-game now (since Rubicon 1.1 released Jan 28th, 2014).


I was meaning more the medium micro jumps that hacs can use... or was that someones idea on f and i that im just remembering.
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#12 - 2014-07-10 02:41:47 UTC
"I don't want to fit my ship to do something, so I want the game changed."

Yes. Fitting the MJD is a choice. That's kind of the point.
Arura Tam
Faster Than Darkness Technologies
#13 - 2014-07-10 11:01:15 UTC
hmmm... though your answers are valid, i will try to make it clearer say for example:


A person has a maurder sniper fit optimum range of 200km + they go to low sec area 0.5 below to look for rats in asteroid fields, normally he/she would warp within 100km and then turns around use a MJD to give a 200km gap. Using the orginal idea if warp within was extended then then he/she would be able to warp in at 200km and still be able to use the MJD if they wanted to get closer, its not making it more advantageous but giving the player more choice



Gate situations would give the player a choice jumping in at 200km they would be able to see but the campers would know they are there.



Its not so much lazy just gives the person a choice and they would still be able to scout



Its an idea at the end of the day

"Nec ignem mittere in mundum" - Tam's Family Motto

Adrie Atticus
Caldari Provisions
Caldari State
#14 - 2014-07-14 09:18:31 UTC
Warp to 100km, bookmark, warp to a celestial behind you, warp to bookmark at 100km.
Zan Shiro
Doomheim
#15 - 2014-07-14 09:59:51 UTC
Bronson Hughes wrote:

2. Here is your obligatory reminder that this is not WoW and there are no "dungeons" here. Blink



technically yes....

But I know a few pos slaves who felt like they stuck inside one slaved to pos duties lol. Granted they put themselves their asking for private pos' and corp said sure, and take of these pos of ours too while you are at it. Most smarter people I knew just put up out of corp pos in closest low sec to avoid the slave detail.
Nevyn Auscent
Broke Sauce
#16 - 2014-07-14 10:52:43 UTC
Are not MMJD's BC only? So most ships especially roaming gangs won't have one.