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Crime & Punishment

 
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So what good are killrights?

Author
Albrecht Patrouette
The Scope
Gallente Federation
#1 - 2014-07-08 14:02:23 UTC
So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flying a cheap-ass rookie ship and having butt-buddy take them out.

The entire "criminal system" here is a frigging joke.
Leto Thule
Caldari Provisions
Caldari State
#2 - 2014-07-08 14:12:17 UTC  |  Edited by: Leto Thule
Albrecht Patrouette wrote:
So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flying a cheap-ass rookie ship and having butt-buddy take them out.

The entire "criminal system" here is a frigging joke.


Ladies and gentlemen, pirates, gankers, read the next best thread of the summer!

10/10

5 Stars

"Would read again" - Random C&P forum dweller

"Riveting, I was on the edge of my seat the whole ride" - Guest from "Ships and Modules"

"BOOM!" - Michael Bay

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Soylent Jade
Federal Navy Academy
Gallente Federation
#3 - 2014-07-08 14:15:40 UTC
Depends on what the person you have the KR on typically flies, and how much you are charging for those rights. If you make it free or almost free, yeah anyone not a perpetual flashy will do that. If you know what your attacker generally flies and its' approximate value, you can set it high enough that people will buy it and still be able to make money with a successful kill. Sometimes, stupid people forget they have KRs on them and fly a blingy mission boat or a miner/industrial, and you can get hilarious lossmails for your revenge. Against me? Yeah those KRs are pretty worthless, since anyone can shoot me for free.

Making hisec better...one Catalyst at a time

minerbumping.com

Paranoid Loyd
#4 - 2014-07-08 15:33:59 UTC  |  Edited by: Paranoid Loyd
Like most mechanics in this game, they are useful to those who understand them and seen as useless by those who don't.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

gnshadowninja
Deep Core Mining Inc.
Caldari State
#5 - 2014-07-08 15:53:31 UTC
If you check my kills in amarr afew days ago I killed a Vindi & Orca both with 1isk killrights.

I also managed to steal a freighter with 14 billion isk cargo as he flew around with a 1 isk killright and ejected.

Only useless to people who don't understand when to activate them or how to search for them.
Albrecht Patrouette
The Scope
Gallente Federation
#6 - 2014-07-08 16:05:17 UTC
Leto Thule wrote:
Albrecht Patrouette wrote:
So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flying a cheap-ass rookie ship and having butt-buddy take them out.

The entire "criminal system" here is a frigging joke.


Ladies and gentlemen, pirates, gankers, read the next best thread of the summer!

10/10

5 Stars

"Would read again" - Random C&P forum dweller

"Riveting, I was on the edge of my seat the whole ride" - Guest from "Ships and Modules"

"BOOM!" - Michael Bay



::yawns:: Please go back to sarcasm school, since you obviously haven't even achieved a kindergarten equivalent.
Leto Thule
Caldari Provisions
Caldari State
#7 - 2014-07-08 16:22:15 UTC
Albrecht Patrouette wrote:

::yawns:: Please go back to sarcasm school, since you obviously haven't even achieved a kindergarten equivalent.


How will I know when I am ready, oh sage of the forums? Perhaps when I cry about things I dont understand. Oh, I know! Not only will I cry about those things, but I will do it in a place where all the people who cause the problem in the first place frequent!

Brilliant!

Thank you!

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Christian Lionbate
Federal Navy Academy
Gallente Federation
#8 - 2014-07-08 16:32:54 UTC
Albrecht Patrouette wrote:
So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flying a cheap-ass rookie ship and having butt-buddy take them out.

The entire "criminal system" here is a frigging joke.



Silly, there are no criminals in EVE, just emergent game play content providers.
Tengu Grib
Caldari Provisions
Caldari State
#9 - 2014-07-08 17:11:14 UTC
Albrecht Patrouette wrote:
So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flying a cheap-ass rookie ship and having butt-buddy take them out.

The entire "criminal system" here is a frigging joke.


Your error was likely in releasing them for too cheap to the general populous. Keep in mind that if you make them available to anyone, then they are also available to the friends and alts of the individual in question. I myself am willing to pay up to 10 million on my own killrights, and will activate them with an alt and destroy my own Ibis. Anything cheaper than that and I just laugh at my victim.

Killrights DO have a use, you just have to learn to use them properly. For example, let me tell you a story, I'll omit the names for the sake of OPSEC.

Some guys we consider to be our enemies were at war with a corp and killing a tower, we patiently waited for the tower itself to pop, and then warped in with our own freighter and started unanchoring and stealing modules. (This was in HS) One of their pilots took a disliking to this and fired on our freighter, getting his drake concorded, much to our amusement. We continued stealing as many modules as we could while they tried their best to bump the freighter away. We didn't get much isk wise, but the frustration we caused was awesome to see in local.

Well, a few days later, we ran some locator agents, and sent our a scout. To our surprise the Drake pilot was mining in a hulk. A few minutes later, our freighter pilot lands on him in a bestower, locks him up, activates the kill right and points him. This was very much intentional, and the bestower was brick tanked (as best our poor little freighter pilot could manage anyways). Seconds later a small flock of mallers land on him and make short work of both his ship and his pod (think he had +3's or something). Turned out the warp disruptor wasn't really necessary as he was VERY afk, it was 15 minutes before the Orca and other mining barge warped off.

So you see, killrights are FAR from useless. They just aren't a guaranteed path to ultimate revenge.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#10 - 2014-07-08 17:12:51 UTC
Leto Thule wrote:
Albrecht Patrouette wrote:
So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flying a cheap-ass rookie ship and having butt-buddy take them out.

The entire "criminal system" here is a frigging joke.


Ladies and gentlemen, pirates, gankers, read the next best thread of the summer!

10/10

5 Stars

"Would read again" - Random C&P forum dweller

"Riveting, I was on the edge of my seat the whole ride" - Guest from "Ships and Modules"

"BOOM!" - Michael Bay


Those reviews just made my day.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#11 - 2014-07-08 17:49:11 UTC
Tengu Grib wrote:
Leto Thule wrote:
Albrecht Patrouette wrote:
So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flying a cheap-ass rookie ship and having butt-buddy take them out.

The entire "criminal system" here is a frigging joke.


Ladies and gentlemen, pirates, gankers, read the next best thread of the summer!

10/10

5 Stars

"Would read again" - Random C&P forum dweller

"Riveting, I was on the edge of my seat the whole ride" - Guest from "Ships and Modules"

"BOOM!" - Michael Bay


Those reviews just made my day.

Seriously.

As for the OP. Working as intended. Kill rights are great, perhaps you can figure out how to profit off of them.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Lost touch
Make-EVE-Great-Again
NO NEED LOOSE FACE
#12 - 2014-07-08 18:19:40 UTC
Leto Thule wrote:
Albrecht Patrouette wrote:
So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flying a cheap-ass rookie ship and having butt-buddy take them out.

The entire "criminal system" here is a frigging joke.


Ladies and gentlemen, pirates, gankers, read the next best thread of the summer!

10/10

5 Stars

"Would read again" - Random C&P forum dweller

"Riveting, I was on the edge of my seat the whole ride" - Guest from "Ships and Modules"

"BOOM!" - Michael Bay



I actually fell off my chair in a fit after reading this..

Really i ******* fell of it haha well done!

Fla5hy Red the wrong way, only faster

Puppy Eating
University of Caille
Gallente Federation
#13 - 2014-07-08 19:40:19 UTC
OK, I've been gone for a while...

You can sell/trade killrights gotten from someone blowing up your ship now? (or since always?)
Paranoid Loyd
#14 - 2014-07-08 20:36:12 UTC
Puppy Eating wrote:
OK, I've been gone for a while...

You can sell/trade killrights gotten from someone blowing up your ship now? (or since always?)


Sort of

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Albrecht Patrouette
The Scope
Gallente Federation
#15 - 2014-07-08 21:32:11 UTC
Tengu Grib wrote:
Albrecht Patrouette wrote:
So what good are killrights? Thoroughly useless! All I've ever seen whenever I've released them is that within a day they get together with one of their scummy cohorts to take care of that by flying a cheap-ass rookie ship and having butt-buddy take them out.

The entire "criminal system" here is a frigging joke.


Your error was likely in releasing them for too cheap to the general populous. Keep in mind that if you make them available to anyone, then they are also available to the friends and alts of the individual in question. I myself am willing to pay up to 10 million on my own killrights, and will activate them with an alt and destroy my own Ibis. Anything cheaper than that and I just laugh at my victim.

Killrights DO have a use, you just have to learn to use them properly. For example, let me tell you a story, I'll omit the names for the sake of OPSEC.

Some guys we consider to be our enemies were at war with a corp and killing a tower, we patiently waited for the tower itself to pop, and then warped in with our own freighter and started unanchoring and stealing modules. (This was in HS) One of their pilots took a disliking to this and fired on our freighter, getting his drake concorded, much to our amusement. We continued stealing as many modules as we could while they tried their best to bump the freighter away. We didn't get much isk wise, but the frustration we caused was awesome to see in local.

Well, a few days later, we ran some locator agents, and sent our a scout. To our surprise the Drake pilot was mining in a hulk. A few minutes later, our freighter pilot lands on him in a bestower, locks him up, activates the kill right and points him. This was very much intentional, and the bestower was brick tanked (as best our poor little freighter pilot could manage anyways). Seconds later a small flock of mallers land on him and make short work of both his ship and his pod (think he had +3's or something). Turned out the warp disruptor wasn't really necessary as he was VERY afk, it was 15 minutes before the Orca and other mining barge warped off.

So you see, killrights are FAR from useless. They just aren't a guaranteed path to ultimate revenge.


Thank you for the information. You, at least, took the time to clarify matters and explain how best to utilize them, instead of being a snarky A-hole like some others. I appreciate the time you took to explain.
Arec Bardwin
#16 - 2014-07-08 22:51:35 UTC
If you really want revenge you should look into transfering the kill right to someone who will actively hunt down the target personally. That might cost you some isk to make it worthwhile though.
Wingmate
Perkone
Caldari State
#17 - 2014-07-08 23:02:34 UTC
Albrecht Patrouette wrote:
Thank you for the information. You, at least, took the time to clarify matters and explain how best to utilize them, instead of being a snarky A-hole like some others. I appreciate the time you took to explain.


is it necessarily others being snarky assholes, or them being offended that you were so entitled that you couldn't be bothered to google killrights or search the forums for the many, many stories of how they've been used to successfully get large killmails and/or activation fees?

i'm leaning towards others just being offended at your complete lack of self-motivation, rather than others going out of their way to be an ass to you.

i make spreadsheets for pretty cheap. contact me for more info.

https://forums.eveonline.com/default.aspx?g=posts&t=197433

Paranoid Loyd
#18 - 2014-07-09 00:34:14 UTC  |  Edited by: Paranoid Loyd
Albrecht Patrouette wrote:

Thank you for the information. You, at least, took the time to clarify matters and explain how best to utilize them, instead of being a snarky A-hole like some others. I appreciate the time you took to explain.


You must be new around here.

Did you ask nicely to clarify/explain? No you ranted like an entitled baby. You were treated as you acted.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Leto Thule
Caldari Provisions
Caldari State
#19 - 2014-07-09 00:35:25 UTC  |  Edited by: Leto Thule
Albrecht Patrouette wrote:

Thank you for the information. You, at least, took the time to clarify matters and explain how best to utilize them, instead of being a snarky A-hole like some others. I appreciate the time you took to explain.


Its all in good fun, mate. Snarky I may be. ******* I defiantly am, but its just a game :)

Paranoid Loyd wrote:

You must be new around here.

Did you ask nicely to clarify/explain? No you ranted like an entitled baby. You were treated as you acted.


This ^^^^

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Inxentas Ultramar
Ultramar Independent Contracting
#20 - 2014-07-09 10:12:29 UTC  |  Edited by: Inxentas Ultramar
Check my bio ingame, the section Killrights Claimed in particular.

I was camped by a group and podded not too long ago. While most hostile pilots cleared their KR's a few did not. One of those few ran into our camp later on and we killed his Scythe Fleet Issue & podded him... through which he lost his slave set.Twisted

Not saying this always works, but if you never activate them and/or pro-actively hunt your marks, there is zero chance of ever being able to dish out some karmic justice.
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