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Jumpbridges in hisec

Author
MiltGyver
Liber8
Common-Denominator
#1 - 2011-12-07 02:13:33 UTC
Why not?

I hate travelling from gate to gate to gate to gate etc. put jump bridges owned by concord roughly 10 jumps apart spread through empires. Besides reducing the tediousness of the eve life i see tons of good in that.

Good for traders, good for friends far apart that still want tfly together, good for exploring new areas, good for more actual eve time rather than getting carpel tunnel from a trip to jita and afking out of boredom, good for people that dont play eve all day, good to increase jumpfuel use i would think, etc. i havent thought about it very long so maybe theres lotsa bad to it so tell me.

Why not?
Montevius Williams
The Scope
Gallente Federation
#2 - 2011-12-07 02:19:56 UTC
No, this will make EVE feel smaller. If anything, EVE needs to be bigger.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

MiltGyver
Liber8
Common-Denominator
#3 - 2011-12-07 02:24:14 UTC
Montevius Williams wrote:
No, this will make EVE feel smaller. If anything, EVE needs to be bigger.


10 jumps apart with limited jump range between them and a cost attached, I think there would be a sweet spot to avoid making eve small.
Misanthra
Alternative Enterprises
#4 - 2011-12-07 03:14:52 UTC
JB's are a player corp/alliance owned structure.
Needs SOV to put up and keep online
No player alliance sov allowed in empire...see where this is going?


Or...they need to be anchoed near a pos. NCP corps don't have pos' up (just in case the lack of sov not good enough for a reason).


Also make ganking simple stupid easy. As is now they have to pick a gate and hope choice is good. JB's are prime fishing holes. Even 0.0 types die hourly to blind jumps and they are supposed to know better. even better...with luck and skill you can burn back to a gate. JB burn backs much harder. If you make the jb, you have to put your lo in fast as hell and right click jump. Assuming you have the lo ofc.....

Goose99
#5 - 2011-12-07 03:26:21 UTC
Return empire superhighways. It was removed due to lag and load that no longer exists.
MiltGyver
Liber8
Common-Denominator
#6 - 2011-12-07 05:38:14 UTC
Misanthra wrote:
JB's are a player corp/alliance owned structure.
Needs SOV to put up and keep online
No player alliance sov allowed in empire...see where this is going?


Or...they need to be anchoed near a pos. NCP corps don't have pos' up (just in case the lack of sov not good enough for a reason).


Also make ganking simple stupid easy. As is now they have to pick a gate and hope choice is good. JB's are prime fishing holes. Even 0.0 types die hourly to blind jumps and they are supposed to know better. even better...with luck and skill you can burn back to a gate. JB burn backs much harder. If you make the jb, you have to put your lo in fast as hell and right click jump. Assuming you have the lo ofc.....



I don't see that as a problem. Maybe I'm not seeing your point. Customs Offices are now owned by CONCORD in hisec and by players in low/null. I'm sure there can be some kind of JB that doesn't need a POS if that were a problem. There could be C(oncord)OS in 0.8 and up systems as POS aren't allowed there anyway and there would be no conflict for moons. Or it could be attached to a station. Be nice to see them be more than a brick in space. I would also like to see the ability to be able to drop off items without having to dock. Some way to just drop from cargo to a container attached to station that puts it in your items. That's unrelated but still.

Ganking will happen anyhow, it doesn't matter where. And if the JB increases that risk then one could argue that it goes hand in hand with the risk vs reward philosophy in eve. Travel fast but greater risk of a gank and lowered chance of escape. Are you a trader and want to move goods fast, then deal with the increased risk, etc. Same hisec rules apply to ganking regardless of where you are. Gankers still get concorded.


Never heard of super highways, sounds interesting. Maybe that's better than JB's, I wouldn't know. I just think we need something. I believe there are countless times that many players don't decide to participate in whatever is going on far from where they are just because they don't feel like travelling. It's time consuming, it's boring, it can hardly be called playing the game. It's a chore.
Sigras
Conglomo
#7 - 2011-12-07 07:56:11 UTC
They've already tried this; they were called "highway gates" or something like that; all it did was ruin trading and make the massive Eve universe seem even smaller than it is now.

Trading and manufacturing NEED travel distances; you already have jump clones to move instantly.
Obsidiana
Atrament Inc.
#8 - 2011-12-07 09:25:44 UTC
Sigras wrote:
They've already tried this; they were called "highway gates" or something like that; all it did was ruin trading and make the massive Eve universe seem even smaller than it is now.

Trading and manufacturing NEED travel distances; you already have jump clones to move instantly.

Oh I remember that debacle.

Time to get an interceptor. 8) Seriously though, if the jump range was limited, usage was not public, and points could not be used in auto-pilot, I could see it as viable. Very few systems would benefit from it. I have a feeling this is not what you wanted, but that is the only way it would not break trading.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2011-12-07 12:51:46 UTC
But CONCORD don't hold sov. JBs are one of the few things sov holders can do that empire bears can't.

Why do you want to take that away from us?
Lord Zim
Gallente Federation
#10 - 2011-12-07 12:53:30 UTC
Because they've already tried once?

Remember, it's a huge ~power projection tool~. Not jumpclones, podjumping, staging systems and all that jazz. Just JBs.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Goose99
#11 - 2011-12-07 15:26:56 UTC  |  Edited by: Goose99
Sigras wrote:
They've already tried this; they were called "highway gates" or something like that; all it did was ruin trading and make the massive Eve universe seem even smaller than it is now.

Trading and manufacturing NEED travel distances; you already have jump clones to move instantly.


Confirming that's not the reason highways were removed. It made load too high in certain hub system that hamsters back then could not handle them.

After they were removed, Jita grew into hub, 60% of the game population became Caldari, CCP realized that a hub must exist somewhere, and fed their hamsters instead of trying to evade the problem. The idea that "Eve needs to be bigger" wasn't around until much later. You have to be around back then to know. Info passed down nowdays is mixed in with new ideas and bias.
TorTorden
Tors shibari party
#12 - 2011-12-07 15:28:08 UTC
World of Warcraft is -> that way
Ma'kal
State War Academy
Caldari State
#13 - 2011-12-07 15:33:51 UTC
I think it make things too safe. Get some friends and protect that convoy. This is why they have limited jump bridges because they harm people getting together in Eve and working to common purpose.
Corina Jarr
en Welle Shipping Inc.
#14 - 2011-12-07 15:37:32 UTC
Goose99 wrote:
Sigras wrote:
They've already tried this; they were called "highway gates" or something like that; all it did was ruin trading and make the massive Eve universe seem even smaller than it is now.

Trading and manufacturing NEED travel distances; you already have jump clones to move instantly.


Confirming that's not the reason highways were removed. It made load too high in certain hub system that hamsters back then could not handle them.

After they were removed, Jita grew into hub, 60% of the game population became Caldari, CCP realized that a hub must exist somewhere, and fed their hamsters instead of trying to evade the problem. The idea that "Eve needs to be bigger" wasn't around until much later. You have to be around back then to know. Info passed down nowdays is mixed in with new ideas and bias.

Technically, he never said that was why they were removed. Just that they ruined trading.

Anyway, Concord has their own JBs (how else do you explain the hot drops in HS Big smile) and they would never let some civie use them.
Migeta
Sebiestor Tribe
Minmatar Republic
#15 - 2011-12-07 16:16:28 UTC
well hs jump bridges is a bad idea


it woud be beter to just warp there
example
rens -----> jita now u need to do like 15 jumps
u coud just set destination and warp there but warp woud take like 30 mins... or something...


i think this woud be a beter idea...
MiltGyver
Liber8
Common-Denominator
#16 - 2011-12-07 19:53:30 UTC
Obsidiana wrote:
Sigras wrote:
They've already tried this; they were called "highway gates" or something like that; all it did was ruin trading and make the massive Eve universe seem even smaller than it is now.

Trading and manufacturing NEED travel distances; you already have jump clones to move instantly.

Oh I remember that debacle.

Time to get an interceptor. 8) Seriously though, if the jump range was limited, usage was not public, and points could not be used in auto-pilot, I could see it as viable. Very few systems would benefit from it. I have a feeling this is not what you wanted, but that is the only way it would not break trading.


I'm not proposing an instalink between all the hubs and every other place. I get there has to be a sense of distance. I'm sure it can be worked out to a balance. Jumpclones suck (imho), and they don't transport a ship so it's not a good alternative.

Yes, jump range limited, usage may be limited to those with enough standing or security status, still fuel required, perhaps even limit the types of ships that can use it, or have range limited by amount of fuel the ship can carry, or by ship mass, can't have AP use it (just AP to the JB), and the number of JB's could be just 1 per constellation or something.

Maybe the tradehubs will move further apart or new ones would be built because of it, but at the very least I think more people would be inclined to join a fleet/op/roam/whatever even if it's far away. The biggest thing that bugs me all the time about eve is how tedious and cumbersome and time consuming things are. That's why so many people resort to station spinning. It's too much like work and too little like a game and I think this would help it a little. That's a reason why the player base isn't growing like it should. People get bored easily. People like to see progress, results, and getting to the point. It's a complicated game, which is great, but on top of that it's also annoying to finally execute all the complicated things. That's one step too much. Just my 2 cents worth of observation.
Sarrgon
Avalonians United
#17 - 2011-12-08 22:25:19 UTC
What about a concord run high sec JB, all fees for it go to Concord, so is a way to take ISK out of the game, lets people get around faster, most people want to play the game, not spend time traveling to get where they want to go. Plus would be a new spot for gankers to setup shop, like they do in Jita and surrounding systems gates.

So IMO would be a way to take some ISK out of the game, let people travel faster, still not really be any safer since gankers would setup shop at the main JB hubs.