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Intergalactic Summit

 
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The rush.

Author
Diana Kim
State Protectorate
Caldari State
#21 - 2014-07-06 12:45:15 UTC
Da Dom wrote:
I've only been out of my pod once, and that was while we were docked. The crew keep me locked in my pod for the most part. I barely even realize they are there and wonder if they see me the same way I see them... As star ship components What?

"Let me out! Let me out! "
Then you try to open capsule door. And crew technician slams it back with foot: "Sit tight and do your job!"
Lol

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#22 - 2014-07-06 15:39:14 UTC
Arnulf Ogunkoya wrote:
Does anyone know how much it costs to get a ship modified so you can exit the pod in flight? I know that isn't a standard option and am reasonably sure it isn't feasible for anything smaller than a battlecruiser.

I can see that might be useful if docked at a starbase or in a few other circumstances, but in combat it would be exceptionally stupid.


Hrmm. I'll have to dig through my old RFP logs and see what the quotes were for this work; I've not had a ship modified for cross-capsule use since I lived out in null.

In response to the original question: While I have on occasion had 'joyrides' in a vessel using an old-style command couch, this was done under controlled circumstances with a proper preparations beforehand, including a secured route to ensure I would not be unexpectedly engaged in combat. Not only would the technical capabilities be inferior to attempting it while under capsule control, but I am not ashamed to admit that my skills using manual controls are probably inferior to a properly-trained and experienced pilot due to simple drilling and experience doing so.
Osiris Cothica
Chaotic Mercs
#23 - 2014-07-06 19:42:58 UTC
I rarely leave me capsule myself. The last time I had to, it was to yell at my crew for taking their sweet time unloading ice from the cargo hold. I mean, seriously, we were supposed be in and out in thirty seconds!

Then some Caldari shrieked at me to get decent. Straight Like they expect me to wear clothes while in my capsule.

Erica Dusette wrote:
No sir, I have not.

Pretty sure if I did then the crew would notice me pretty quickly seeing as I'd be the only person soaking wet with pod goo and running around in my underwear.


This, except sans the underwear like I said above. Do you know how hard it is to clean that stuff out?

Herzog Wolfhammer wrote:
I would prefer a little floating balloon with a smiley face on it that lets me fly about the ship and shoot beans at the crew.

Gotta make them laugh sometimes. They already think we are nuts.


And with some of us, they are entirely correct. Lol By the way, I am totally stealing your idea.

Diana Kim wrote:
"Let me out! Let me out! "
Then you try to open capsule door. And crew technician slams it back with foot: "Sit tight and do your job!"
Lol


Idea So you do have a sense of humor! I was starting to wonder, considering what else you've written around here.

We gazed up to the stars and decided that they should belong to us, so we rose up and claimed them. We gazed upon immortality and decided that it should belong to us...so we reached out...and _**took **_it.

Morgan Wulver
SAYR Reserve Guard
SAYR Galactic
#24 - 2014-07-07 00:31:38 UTC
Jinari Otsito wrote:
Because danger for danger's sake is really bloody stupid? Besides, performing like crap compared to what you could in the pod also endangers your crew to an unacceptable degree. Frankly, beyond a pleasure cruise in an empty system, going podless is an insult to your crew and really really stupid.

Correction, it is an insult to your enemy. Though I understand the stupidity in rendering your craft inoperable, one can imagine the audacity of sitting idle by on your bridge making conversation with your crew while you are getting the proverbial **** shot out of your shields. Even greater still is the act of completely ignoring an enemy who can't break your tank even with only your passive models activated.

Would I recommend it? No. But it is worth it every now and again to let the Guristas know just how insignificant they are.

Kirjuun! Uakan! Teknikiara! Kanpai kameitsamuu! Ra ra ra!

Vulxanis Viceroy
Offworld Trading Company
Khimi Harar
#25 - 2014-07-07 01:11:34 UTC
Actually slipping out of your pod and commanding your ship severely damages the enhancements caused by your skills as a capsuleer. If you were to do that, you have made yourself just as vulnerable as a baseliner ship. Why do you think Capsuleers are able to take on fleets of 20-30 ships by themselves or only with a few comrades? Their skill enhancement plugging into the ship from their pod.

Now, I can understand your wish to do so, and often wished that myself. A good compromise would be to have an image of yourself projected onto the chair where the ship's captain would be sitting, and have enough sensors installed that you can perceive what is happening on the bridge as if you are there.

However, actually disconnecting from your pod while in space is extremely dangerous. Unless you are in a wormhole forcefield, you leave yourself extremely vulnerable. This is why ships actually explode when their capsuleer disconnects when close to structure failure. The enhancements become removed, and the ship cannot handle the deficits, resulting in violent protest that results in the explosion.

In Character: Only responds to "Lord Draconis"

Pronounced "Vulzanis"

Reddit: https://www.reddit.com/r/Eve/comments/4fanm8/eve_in_a_nutshell_and_how_to_crack_it/

Public channel: VXV EVE

Twitter: https://wiki.eveonline.com/en/wiki/Vulxanis_Viceroy

Da Dom
Republic University
Minmatar Republic
#26 - 2014-07-07 17:57:04 UTC
Diana Kim wrote:
Da Dom wrote:
I've only been out of my pod once, and that was while we were docked. The crew keep me locked in my pod for the most part. I barely even realize they are there and wonder if they see me the same way I see them... As star ship components What?

"Let me out! Let me out! "
Then you try to open capsule door. And crew technician slams it back with foot: "Sit tight and do your job!"
Lol


It would be simple enough to jettison trouble makers into space. I just don't understand why every ship I buy comes with crew, or what would compel them to needlessly risk their lives to serve on an immortal's ship in the first place.

Because Far-que... That's why.

Tweak Caltenco
Center for Advanced Studies
Gallente Federation
#27 - 2014-07-07 19:23:21 UTC
Well, in this case; to each their own I say.
Diana Kim
State Protectorate
Caldari State
#28 - 2014-07-07 19:44:44 UTC
Da Dom wrote:
Diana Kim wrote:
Da Dom wrote:
I've only been out of my pod once, and that was while we were docked. The crew keep me locked in my pod for the most part. I barely even realize they are there and wonder if they see me the same way I see them... As star ship components What?

"Let me out! Let me out! "
Then you try to open capsule door. And crew technician slams it back with foot: "Sit tight and do your job!"
Lol


It would be simple enough to jettison trouble makers into space. I just don't understand why every ship I buy comes with crew, or what would compel them to needlessly risk their lives to serve on an immortal's ship in the first place.

Please don't jettison me into space, I won't try to open capsule door again Shocked
Lol

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Ava Starfire
Khushakor Clan
#29 - 2014-07-08 11:26:10 UTC
I will fly by "Stick and rudder" such as it is, when I want to go from place to place and do not want the hassle of getting into the capsule. In doing this, I am in highsec (or well known lowsec) and I am not usually seeking fights.

I like flying manually, it is fun. I owe it to those who depend on me to not let my desire for thrills override good sense, though.

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Diana Kim
State Protectorate
Caldari State
#30 - 2014-07-08 15:55:16 UTC
Ava Starfire wrote:
I will fly by "Stick and rudder" such as it is, when I want to go from place to place and do not want the hassle of getting into the capsule. In doing this, I am in highsec (or well known lowsec) and I am not usually seeking fights.

I like flying manually, it is fun. I owe it to those who depend on me to not let my desire for thrills override good sense, though.

While it can be fun flying manually, for example, a dragonfly, but for even just a frigate you will need to double if not triple crew numbers and reconstruct some subsystems so they could run without capsule support.
Usually crew is not happy about such changes...

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Claudia Osyn
Non-Hostile Target
Wild Geese.
#31 - 2014-07-08 19:45:51 UTC
Diana Kim wrote:
Ava Starfire wrote:
I will fly by "Stick and rudder" such as it is, when I want to go from place to place and do not want the hassle of getting into the capsule. In doing this, I am in highsec (or well known lowsec) and I am not usually seeking fights.

I like flying manually, it is fun. I owe it to those who depend on me to not let my desire for thrills override good sense, though.

While it can be fun flying manually, for example, a dragonfly, but for even just a frigate you will need to double if not triple crew numbers and reconstruct some subsystems so they could run without capsule support.
Usually crew is not happy about such changes...

All that extra hardware does cut into the recreational space. Getting rid of the onboard pleasure hub isn't an option eather.....

A little trust goes a long way. The less you use, the further you'll go.

Diana Kim
State Protectorate
Caldari State
#32 - 2014-07-09 03:05:08 UTC
And this is why the Federation must be destroyed.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#33 - 2014-07-09 03:37:34 UTC
Ava Starfire wrote:
I will fly by "Stick and rudder" such as it is, when I want to go from place to place and do not want the hassle of getting into the capsule. In doing this, I am in highsec (or well known lowsec) and I am not usually seeking fights.

I like flying manually, it is fun. I owe it to those who depend on me to not let my desire for thrills override good sense, though.


Have to convince the gunner to fire ze weapons and the sensor operator to tell you where all the boogies are and engineering to keep shields and propulsion working after all.

Advantages of the capsule: We can skip all of these and handle piloting, sensor, shields, nanite operation, propulsion, gunnery and etc by ourselves.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Claudia Osyn
Non-Hostile Target
Wild Geese.
#34 - 2014-07-09 04:34:12 UTC
Elmund Egivand wrote:


Have to convince the gunner to fire ze weapons


Shoot or we all die. Gunner convinced.


Although most gunners I know have to be convinced not to shoot.

A little trust goes a long way. The less you use, the further you'll go.

Osiris Cothica
Chaotic Mercs
#35 - 2014-07-09 05:53:14 UTC
Claudia Osyn wrote:
Elmund Egivand wrote:


Have to convince the gunner to fire ze weapons


Shoot or we all die. Gunner convinced.


Although most gunners I know have to be convinced not to shoot.

True that. Very true that. Back before I became a capsuleer, I met many of these trigger-happy folk. I've made note not to hire any of them. I don't need weapons firing on the inside of my ship because someone's pet insect escaped its confinement.

We gazed up to the stars and decided that they should belong to us, so we rose up and claimed them. We gazed upon immortality and decided that it should belong to us...so we reached out...and _**took **_it.

Elisa Coreli
Coreli Corporation
Pandemic Legion
#36 - 2014-07-09 12:00:47 UTC
Diana Kim wrote:
As far as I understand, the capsule controls most of subsystems of your ship, and disconnecting it would render ship inoperable.

That and tech 2 ships rarely have functional bridges to begin with since they're designed to only be used by capsuleers.

Words

Christina Project
Screaming Head in a Box.
#37 - 2014-07-09 12:34:28 UTC
Erica Dusette wrote:
Tweak Caltenco wrote:
Ever slip out of you pod, unbenownst to your crew members and go to the bridge and pilot the ship from there?

No sir, I have not.

Pretty sure if I did then the crew would notice me pretty quickly seeing as I'd be the only person soaking wet with pod goo and running around in my underwear.


And what's wrong with that? XD

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Christina Project
Screaming Head in a Box.
#38 - 2014-07-09 12:37:45 UTC
Claudia Osyn wrote:
Elmund Egivand wrote:


Have to convince the gunner to fire ze weapons


Shoot or we all die. Gunner convinced.


Although most gunners I know have to be convinced not to shoot.

Hail Claudia!!

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Diana Kim
State Protectorate
Caldari State
#39 - 2014-07-09 13:29:24 UTC
Christina Project wrote:
Erica Dusette wrote:
Tweak Caltenco wrote:
Ever slip out of you pod, unbenownst to your crew members and go to the bridge and pilot the ship from there?

No sir, I have not.

Pretty sure if I did then the crew would notice me pretty quickly seeing as I'd be the only person soaking wet with pod goo and running around in my underwear.


And what's wrong with that? XD

This isn't a problem, if you have a shower and a dresser with uniform near pod gantry, like in stations.
Im thinking about installing these two facilities in a carrier. But really, I don't think I ever had a need to leave capsule inside my ship. When I need to decant, I just dock and do it at station.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

Diana Kim
State Protectorate
Caldari State
#40 - 2014-07-09 13:32:48 UTC
Elisa Coreli wrote:
Diana Kim wrote:
As far as I understand, the capsule controls most of subsystems of your ship, and disconnecting it would render ship inoperable.

That and tech 2 ships rarely have functional bridges to begin with since they're designed to only be used by capsuleers.

Even tech 2 frigates are HUGE and can hold quite a lot of crew, and have definitely some room for more computers.
Installing a small bridge manually won't be a problem, except... time and cost.
And, of course, hiring extra crew (who would agree and have competence to serve on such ship), and performing way beyond efficiency.
For example, some modules might even not activate, because your powergrid and computers would be run inefficiently, and couldn't support extra upgrades.

Honored are the dead, for their legacy guides us.

In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.

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