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Wormhole Urbanization! (not sov)

Author
Gypsio III
State War Academy
Caldari State
#21 - 2011-12-06 18:18:11 UTC
Zombie Mohammed wrote:

- Wormhole stabilizers (small, medium, large) [referred to as holestabs from here]
(anchorable, onlineable, reinforceable)

I know that this idea has been posted before, but I hope to present a few twists that haven't.

A holestab removes the mass quota from a wormhole and places a beacon visible by all in the each system where the wormhole is stabilized. This could be factored into a two-system variant where you must build two stabilizers one on each side of the hole you want to keep open.


Maybe we could call these special visible stabilised wormholes "gates"? Idea
Ingvar Angst
Nasty Pope Holding Corp
#22 - 2011-12-06 18:30:17 UTC
Wormholes are meant to be dynamic and unstable. The mass limitations and time limitations are there for a reason. If these stab things were introduced, suddenly you're allowing fleets to invade a C1 for example which currently can't have anything larger than a cruiser hull entering/exiting it. Dreads and the like are limited by mass to travelling in/through C5 and C6 holes. This is by design and should remain inviolate, as should the total mass allowed through. If you're going to plan an invasion of another system, you need to understand the mass mechanics and plan accordingly... fleet composition, how many of what you can get in before you need to find a new entry, establishing and maintaining hole-control, etc. Stabilizing and removing the mass limitations on holes? Absolyutely one of the stupidest ideas ever proposed for wormholes (you're not the first). It breaks an entire dynamic and allows mega alliance style fleets to pour into areas they're simply not designed to go, destroying the entire wormhole mechanic and breaking wormhole PvP as we know it. The days of small fleet engagements in wormholes would be over, it would become the day of the wormhole blobs.

Moon goo... thanks, but no thanks. We have what we need for a fairly robust T3 production cycle already, last thing we need is that goo crap messing up the works and adding greater headaches.

Cynos? Really? Cynos in wormholes? Go back to null. Same reason as above... blobs r' us.

Local in wormholes? Get friggin' real. The lack of local is the charm of wormholes. If you need local to feel comfortable in wormholes then you're not ready for wormholes. If you want a blues only channel, simply create an intel channel and only invite blues into it. This is how we do it already... that adds nothing.

More T3 ships and components? Finally an idea that doesn't suck. Actually it's pretty good. You're also not the first to think of that either.

Anomoly exploitation things? Wormhole anomolies already alter how things are done, another useless and wasted proposal.

Aside from adding additional T3 possibilities there's nothing at all in your proposal that benefits wormhole life in any way, shape or form. It destroys it, changing the frontier spaces of Eve into extended regions of null sec... controlled by the largest alliances with the greatest resources already.

Six months in the hole... it changes a man.

Kim Telkin
Love for You
#23 - 2011-12-06 19:11:16 UTC
I was the friend Zombie was having lunch with today. We were sitting, shooting the ****, and thinking about WH space.

Both of us were of the opinion, in general, that the coolest parts of EVE are the bits where you can build your own world to suit. Null is currently the only place you can do this. It's not bad. But really, it's all old hat now. You can build some POSs, claim space, and deploy an outpost. Used to be you could make a jump bridge network.

We both were dreaming of a game where the players had even more control over how the environment looked. Something with more flexability than null space. W space seemed like a cool spot to do that.

But we had forgotten, some people (or most people) like the uncharted, unexplored, unbuilt-up life that is W space. Tearing that down (by building it up), I agree, would be loosing something.

Migeta I think hits it on the head. We need a third type of space. A new galaxy, with no stargates at all. Somewhere the players can build and build. We want to play sim-universe. (Well some of us just want to load up sim city and click the 'disaster' button over and over. But still).


Can we agree it would be sweet if there was some region of eve where players could:
* Build and destroy gates.
* Build and destroy stations.
* Invite NPC factions to use your system (pirates and high sec entities both)
* Destroy planets and moons (My system never had enough asteroid belts in it anyways)
* Destroy whole freaking systems!
* Where new systems would regularly appear, unconnected to any other system. Which could only be found via WH or exploration of some type.

These are the kinds of things that make me need new pants. But I forgot, WH's are a special place. With special people. Special people need homes too, and we didn't mean to try to take yours away from you.

-Kim
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#24 - 2011-12-06 22:36:46 UTC  |  Edited by: Zarak1 Kenpach1
not like CCP would ever try to implement the bass ackwards ideas you two put forward anyways.

But, I will humor you for the sake of those out thinking this might be a great idea.

in regards to a list i dont have time for that. i will however highlight the two absolute terrible ideas you two diarrhea'd on to this board.

Stabilizers, with this me and my cohorts would be able to project our power into probably more than 50 class 6 wormholes at the drop of a hat. at the moment, we can only do that to one c6 at a time. (sometimes two when the chain permits) give me that option and K162 will own the controlling interest in T3 salvage in less than a year.

Cynos in wh's, this idea simply reinforces the blob and lets K162 put more than 3 capitals into a system of our choosing at one time. sounds like fun but, you have no idea how much work and coordination has to go into these sorts of deployments as it is right now. IF it were the way you propose here I could plan and coordinate a new conquest every 2-3 days.

Most folks who will read this from wh space will probably not like the idea of AHARM being bolstered by game mechanics to that degree. And honestly you would make the game i play far less rewarding because we would just become a microcosm modeled on the early NC
Rek Seven
University of Caille
Gallente Federation
#25 - 2011-12-06 23:55:50 UTC  |  Edited by: Rek Seven
Zombie Mohammed wrote:
Rek Seven wrote:
Some okay ideas in there, I like the wormhole goo. However, allowing capital ships to jump into a sub C5 would break wormholes... Holding wormholes open past their natural life however, would be good.



What about the following compromise: if a cap (or generally oversized) ship goes through an undersized wormhole, its hull experiences so much strain that it can never jump through an undersized hole again? Or simply by having a rather large probability of oversized ships being crushed by the undersized wormhole and instantly popping the pilot.


As others have rudley explained, increasing the mass limit would allow big alliances to dominate WH's

Most of the ideas you and you friends have been talking about were discussed on the old forums and there were some very good ideas in there.

It's inevitable that W-space will have to expand gameplay wise but it must be in ways that maintain their unequenes.
Zombie Mohammed
Brutor Tribe
Minmatar Republic
#26 - 2011-12-07 00:43:07 UTC
Zarak1 Kenpach1 wrote:


Stabilizers, with this me and my cohorts would be able to project our power into probably more than 50 class 6 wormholes at the drop of a hat. at the moment, we can only do that to one c6 at a time. (sometimes two when the chain permits) give me that option and K162 will own the controlling interest in T3 salvage in less than a year.

Cynos in wh's, this idea simply reinforces the blob and lets K162 put more than 3 capitals into a system of our choosing at one time. sounds like fun but, you have no idea how much work and coordination has to go into these sorts of deployments as it is right now. IF it were the way you propose here I could plan and coordinate a new conquest every 2-3 days.


Oh baby, I can come watch you project your power for controlling interest when you're making conquests with your cohorts?
That sounds totally hot.

No one on this forum seems to like playing around with ideas or working together, which makes for a terribly interesting discussion board.

*waves bai!* :-D
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#27 - 2011-12-07 01:14:19 UTC
Your idea was nothing new and was quite horrible. People here love playing with ideas that could actually improve the game. However, your ideas would simply make wh space terrible. Is that really what you want?
Vassal Zeren
University of Caille
Gallente Federation
#28 - 2011-12-07 01:18:53 UTC
Zarak1 Kenpach1 wrote:
no to almost everything in the OP. Do you realize what I could do with such changes to the game?

the only thing he mentions that would be kinda fun would be additional T3's and the addition of T3 modules.

however, this is nothing new. it has been something that CCP has been playing just the tip with us for years now.


Take it from the big scary Wh alliance guy.

A bad analogy is like a leaky screwdriver.

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#29 - 2011-12-07 01:32:24 UTC
Vassal Zeren wrote:
Zarak1 Kenpach1 wrote:
no to almost everything in the OP. Do you realize what I could do with such changes to the game?

the only thing he mentions that would be kinda fun would be additional T3's and the addition of T3 modules.

however, this is nothing new. it has been something that CCP has been playing just the tip with us for years now.


Take it from the big scary Wh alliance guy.


He's kinda right....this would enable a large alliance to control a lot of wh space. As far as I know, K162 is pretty large and would have the means to do this better than anyone else currently.
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#30 - 2011-12-07 03:09:38 UTC  |  Edited by: Zarak1 Kenpach1
Zombie Mohammed wrote:

*waves bai!* :-D


good riddance. if it had been a good idea you might not have seen such negative comments.

it's not us deriding you for the sake of deriding you, it's us slapping you down because you two smoked alot of weed and felt like sharing *bad* ideas with the world
TorTorden
Tors shibari party
#31 - 2011-12-07 15:18:30 UTC  |  Edited by: TorTorden
Vassal Zeren wrote:


If whs were more evil and nasty like the trailors suggest than the days wouldn't be over. Your proposal would help big alliances much more than it would small ones. I prefer the underdog. And as for logistics:if people want to get it done they will do it. it would add inflation. You've got to ask. whats the benefit of doing this. I don't see one. Moon goo is stupid. The system is too one sided. it needs to be more unpredictable and interactive. I like the idea of sleeper pi tho. that could create new interesting commodities. much more so than moon goo.

Create More Wh space and make it much more strange and new. I want the star trek feeling of boldly going where no man has gone before.


Signed, only this space it should not be possible to anchor pos's, with hard to run sites, you should also NOT be able to bring caps in.

I would like this to be a specially generated type of wh, no natural connections to regular w-space but within themselves, but something target able with a brand new pos mod you can anchor on one your own pos's in regular wh. This module should cost billions to make and 30-50mil just to fire up once. (the more you spend in firing it up, the more you can bring through?)

This would also of course mean a totaly new skillset for stargazing potential targets, something taking current probing skills and turning them to 12.

If your fleet don't make it back in time before your gate closes, the only options to go home is the pod express or convince someone on the other side to open it back, and no guarantee it will be in the same place (maybe same constellation, if your guys aiming the thing are good enough)

Naturaly anyone can connect to the same systems at anyone time from multiple locations, maybe even add a metric that makes it easier to hit a system if there is a 'gate' open there already.

Oh and the npc's in this space should pod kill.

As for the OP, do a global text replace with wormhole space to low-sec and it might be a better idea.
Nekopyat
Nee-Co
#32 - 2011-12-07 15:23:56 UTC
I think the only thing I would like to see added to wormholes is some type of 'market node' and maybe other public accomidations. I keep thinking back to how fronteer forts worked, selling supplies to travelers who ran out of things and maybe providing a little bit of common protection, but not really controlling any space outside their own walls.

Maybe something like a mini-outpost.
TorTorden
Tors shibari party
#33 - 2011-12-07 15:37:21 UTC
I suggested just that to the ccp designer for wh's at fanfest and if he shook his head and shouted no any harder he would have lost his head and ejected a lung. :(
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