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Dev blog: 'Little Things' coming to EVE Online in Crius

First post
Author
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#41 - 2014-07-07 19:39:32 UTC
Quote:
Labels on online/offline notification

When you see a character coming online or going offline, you might not remember why you added that person to your notification list. If you‘re super organized you‘ve assigned a label to that person. You can now mouse over the notification and see all the labels you‘ve assigned.


This is great. Being a vet, I have an extensive list of contacts that I can't always remember why they are in the contacts. Damn those monkeys and their spheres. I often click to open char info in order to check, but labels in tooltips are definitively better solution.
Solairen
Matsuko Holding
#42 - 2014-07-07 20:12:45 UTC  |  Edited by: Solairen
NextDarkKnight wrote:
Does this effect rigs? Cause you can rig a ship now for other people to use if they don't have the skill. Will this gameplay be changing?


Game play changing now - yes somewhat, anyone can fit T1 and T2 rigs now with no skill. So instead of getting your buddy to do it, or a service, you can just do it yourself. So only thing keeping new players out of T2s from the start is ISK.

However, when they add the drawbacks for all the engineering rigs that currently have No drawbacks.... I think you'll see a lot fo broke fits and sudden out cry. Also if you read the Test Server thread on this, they are also talking about increasing the drawbacks across the board, not just adding new ones to those without.

TL;DR - For the short time - things got easier. In the future, it will suck harder when new and stronger draw backs are added to offset this "Little Thing".



Honestly, I don't think "little things" should required "big thing fixes". If they do, they aren't a "little thing".

I still think a far easier solution is to leave everything alone and offline rigs you don't have the skill to fit. This only hurts those who skipped the skill training w/ an unintended loophole, but can easily be fixed by investing some SP. No fits get borked, and drawbacks aren't increased, and Corp fitters can still assemble without huge SP sinks.
Antoine Jordan
Federal Navy Academy
Gallente Federation
#43 - 2014-07-07 20:35:38 UTC
Kithran wrote:
CCP Punkturis wrote:
Antoine Jordan wrote:
Love the fleet warp exemption! I have a related request:

Sometimes in bigger fleets I'll take squad command because I have leadership V. During the course of the fleet, the fc will have us align various places. Sometimes, because I'm an idiot, I'll hit squad warp instead of align (maybe they are adjacent on the dropdown menu? Can't check right now). Would it be possible to add a similar option that says "don't let me squadwarp people even if i click the button", or is this a case where it's not really an issue for most players?


lol that makes no sense!!! you'll have to be more careful with what you're clicking, sorry Blink


I think I can translate this to make sense:

If an fc broadcasts an align to and you are in a command position the right click menu options in the fleet broadcast window are:

Warp to Location
Warp to Within
Align to
Warp Squad to location
Warp Squad to location within

If instead you right click on something on screen or on your overview the menu options are:

Warp to Location
Warp to Within
Align to
Show Info
Warp Squad to location
Warp Squad to location within


In other words everywhere else except the fleet broadcast window you have a 'harmless' option between align and warp squad.


Thanks - I'll use this.
CCP Punkturis
C C P
C C P Alliance
#44 - 2014-07-07 20:37:46 UTC
E6o5 wrote:
please make the location in locator agent mails a link so that we can set the destination to the foe we want to ... meet
please let us search in the bounty hunter list, so that we know our rank compared to other (this is possible for most wanted, so why not for top bounty hunter)

and also thanks for the "little" things you improved


good ideas, thank you Cool

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Hong Hu
Roving Guns Inc.
Pandemic Legion
#45 - 2014-07-07 22:03:34 UTC
Folders in the IGB... that would be great.
Pixi Potts
Pixi Potts Parcel Service Inc.
#46 - 2014-07-07 22:15:37 UTC
Would be nice to also be able to have Unrigging Skills
to be able to unrig a ship

Greygal
Redemption Road
Affirmative.
#47 - 2014-07-07 22:23:26 UTC
Love, love, love these little things! Especially the "exempt from fleet warp" flag!

Any chance you could squeeze in any of these? (Note most of these are from this thread: https://forums.eveonline.com/default.aspx?g=posts&t=355810)

1. Ability to advertise a fleet as "open to all." Oh please, please, I beg for this!

2. Ability to assign a short-cut key to the following broadcasts: Align, Warp, Jump. Ya, I've been posting this one in every "little things" list for three years now... what can I say? Right-mouse-click carpel tunnel is setting in hardcore Blink

3. Lift the 50-person immediate mode limit on chat channels to 200 or more. Better yet, get rid of delayed mode in chat channels completely. Ya, I know about the deselect show only those who have spoken in chat thingie, but it's just not the same and it's kinda buggy.

4. Greatly increase the number of contacts we can have in our contacts - pruning contact lists is a major PITA.

5. Increase or remove any hard cap on the number of people that can join a mailing list.

6. Make it so we can link mailing lists, along with chat rooms (which is a new "little thing" I didn't see mentioned in the blog, or did I miss it?)

7. Increase and/or remove character limits in chat/fleet MOTD.

Keep up the fantastic work!! And I add my "+1" to the above idea about an entire "little things" expansion!

GG

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Greygal
Redemption Road
Affirmative.
#48 - 2014-07-07 22:24:29 UTC
Pixi Potts wrote:
Would be nice to also be able to have Unrigging Skills
to be able to unrig a ship


Believe you can right-click on a rig and trash it.

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Marlona Sky
State War Academy
Caldari State
#49 - 2014-07-07 22:47:45 UTC
Thank you for the change on the RAH!
Alondra Romaric
The Scope
Gallente Federation
#50 - 2014-07-07 22:48:16 UTC
Quote:
The Armor Resistance Phasing skill used to make cycle time reduce faster than cap need, which meant you actually needed more cap per second after training the skill. You pointed out this was unhelpful, we agreed, so we fixed it. Cycle time and cap need both reduce by 10% per level now.


Do I need to mention how much I love you all!
Sylveria Relden
#51 - 2014-07-07 23:23:10 UTC
OMG thank you so much!!! These changes are wonderful :) Especially the armor resistance phasing module!

Also love the "no label label" joke, actually made me smile a bit.

As for new "little things"....

I've mentioned this before...(as have many others before me) but please please please can we get a logout/login ability for switching pilots on same account? Having to quit/relaunch constantly is very annoying. Some of us don't have 12 different accounts with only one pilot on them... and to switch skill training, move things around, contracts, market, etc. (etc., etc., etc.) it would be really helpful to be able to just flip between them faster. (hell, increase the logout timer if you need to...)

Domi redesign.... please. (I know it's being talked about... but the lack of a visible drone bay for one of THE most well known drone ships... ugh) I also know there's a lot of others who don't want this changed- keep it space-potato looking if you absolutely must but at least add a visible drone bay. (come to think of it, I really haven't seen one on the Myrmidon either... I'll save it for a future wish list)

Thanks, Thanks, Thanks, Thanks <- (many thanks)

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

James Amril-Kesh
Viziam
Amarr Empire
#52 - 2014-07-08 00:04:05 UTC
Bienator II wrote:
CCP Punkturis wrote:
Airi Cho wrote:
Maybe that could be something for the list?

https://twitter.com/xenontechs/status/485797873083514880


it's technically not possible at the moment, sorry Cry

maybe drugs at least? they are like ammo, right?

No. Something that's "like" ammo would be a charge that you can load into a module. Which would be, actual ammo, scripts, cap boosters, and nanite repair paste (as the charge for ancillary armor repairers).

I'm guessing the technical limitation as far as modules go has to be with the fact that they have packaged and unpackaged states, which incorporate a modifiable value (heat damage). Of course that wouldn't explain how the system handles frequency and mining crystals since they behave similarly, but that's my guess.

Enjoying the rain today? ;)

Haege Azizora
Viziam
Amarr Empire
#53 - 2014-07-08 00:10:03 UTC
Can you increase number of Alliance and Corp's contact slots? 1250 arent enough P
Trin Javidan
Caymen Labs
#54 - 2014-07-08 02:32:53 UTC
No removal of cloak fiting scan res penalties on black ops?
Xercodo
Cruor Angelicus
#55 - 2014-07-08 03:23:32 UTC
Trin Javidan wrote:
No removal of cloak fiting scan res penalties on black ops?


That's a ship balance thing, not a "little" thing

The Drake is a Lie

PostingAlt No27
Doomheim
#56 - 2014-07-08 03:58:54 UTC
Would Personal Wallet Divisions be a "little" thing?

I've been waiting for this since 2009.
Sabriz Adoudel
Move along there is nothing here
#57 - 2014-07-08 06:50:29 UTC
CCP Punkturis wrote:
E6o5 wrote:
please make the location in locator agent mails a link so that we can set the destination to the foe we want to ... meet


good ideas, thank you Cool



This is quite simply the best idea since cat videos (other than the New Order of course)

I support the New Order and CODE. alliance. www.minerbumping.com

per
Terpene Conglomerate
#58 - 2014-07-08 07:49:03 UTC
"Armor Resistance Phasing skill now reduces cap need more"

its here since kronos already, otherwise nice little changes, keep it up
CCP Punkturis
C C P
C C P Alliance
#59 - 2014-07-08 10:01:09 UTC
per wrote:
"Armor Resistance Phasing skill now reduces cap need more"

its here since kronos already, otherwise nice little changes, keep it up


I know, it says so in the dev blog Blink

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Mary Jane Moonbeam
Descendant Command
#60 - 2014-07-08 10:13:12 UTC
Wonderful stuff as usual <3