These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Changes to SOV , Power Projection & Nullsec Stagnation

First post First post First post
Author
Evelgrivion
State War Academy
Caldari State
#241 - 2014-07-07 20:41:10 UTC  |  Edited by: Evelgrivion
Teckos Pech wrote:
So, run it more like a business so it is less like a business? Is that your suggestion? Sorry, but you'll have to pardon me for finding that kind of rhetoric completely daft.


You've got a massive uphill climb to convince me that your convenience is worth more than the game's overall health. I have long since concluded that making it easy, or even possible to move bulk material from point A to point B in an instant was not a good direction for Eve Online. Its past time it got a second look, and it is, in my opinion, worth throwing away the things you like about the status quo to make Eve a better game.
Teckos Pech
Hogyoku
Goonswarm Federation
#242 - 2014-07-07 20:48:37 UTC  |  Edited by: Teckos Pech
Evelgrivion wrote:
Teckos Pech wrote:
So, run it more like a business so it is less like a business? Is that your suggestion? Sorry, but you'll have to pardon me for finding that kind of rhetoric completely daft.


You've got a massive uphill climb to convince me that your convenience is worth more than the game's overall health. I have long since concluded that making it easy, or even possible to move bulk material from point A to point B in an instant was not a good direction for Eve Online. Its past time it got a second look, and it is, in my opinion, worth throwing away the things you like about the status quo to make Eve a better game.


My convenience (and everyone else's) is essential for the game's health. Making the game inconvenient is not that far from making the game un-fun.

You also appear to be conflating easy and fun. That does not necessarily have to be the case.

FYI: Just to be clear, I don't do logistics for my alliance or corp. So I'm not here complaining about how my own in game activities would suddenly suck alot more with these changes.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tara Read
Blackwater USA Inc.
Pandemic Horde
#243 - 2014-07-07 20:50:51 UTC  |  Edited by: Tara Read
I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.

Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.

Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.

Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.

And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.

CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.

So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.

These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.
Wentworth III
Oblivion Watch
HYDRA RELOADED
#244 - 2014-07-07 20:57:09 UTC
Tara Read wrote:
I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.

Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.

Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.

Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.

And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.

CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.

So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.

These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.


Reading the first two lines of your post I'm not convinced you read the original message. The whole point of the proposed changes is to make entities like PL and NC. (and the CFC but I'm too sold on them) incapable of defending these vast renter holdings from coordinated attacks.

PL wouldn't have the choice of dumping the rental empire, the idea is it would have to dump the rental empire (or at least give up a large part of it) as soon as it got attacked on multiple fronts.
Andraea Sarstae
Circle of Steel Inc.
#245 - 2014-07-07 21:03:40 UTC  |  Edited by: Andraea Sarstae
You can achieve much of what you want with some smaller changes:


  1. Mass limits on individual cynos

  2. Jump drive cool downs on combat capitals

  3. Titans can no longer bridge

  4. Capitals can use stargates

  5. Military/Industry index gives bonuses to defending a system

  6. Cyno jammer cost decreases with each level of military/industrial index, reaching zero when both are maxed.

  7. Sov costs increase exponentially with number of systems held, distance between systems held, and number of systems held by blued entities. (i.e. prevent Goon1, Goon2, Goon3, NC1, NC2, NC3, etc). This may need additional work to prevent out of game blocs from circumventing this intention.

  8. Super capitals have a monthly maintenance fee (XX% of their value) that must be paid before they're able to perform any combat action. This accumulates even if the account is unsubbed. This is intended to return super capitals to semi-rare alliance level assets that take significant resources to use, in the spirit they were originally designed to be, rather than personal IWin buttons that accumulate in mass numbers and break the overall design of the Eve universe.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#246 - 2014-07-07 21:04:35 UTC  |  Edited by: Tara Read
Wentworth III wrote:
Tara Read wrote:
I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.

Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.

Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.

Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.

And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.

CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.

So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.

These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.


Reading the first two lines of your post I'm not convinced you read the original message. The whole point of the proposed changes is to make entities like PL and NC. (and the CFC but I'm too sold on them) incapable of defending these vast renter holdings from coordinated attacks.

PL wouldn't have the choice of dumping the rental empire, the idea is it would have to dump the rental empire (or at least give up a large part of it) as soon as it got attacked on multiple fronts.



I understand the rental empire model would be scrapped. My only qualm is how in the hell are you going to convince people who are used to easy isk and pretty much owning vast swathes of sov to give it up?

I'm actually pretty open to anything that breaks up the monotony null sec has mired itself in including Manfreds ideas. I remember the Great War, BoB, conflicts of a regional nature Manfred spoke of.

I even remember the little headlines you'd get as you log in declaring a Titan was destroyed. You know back when Titans were big news.

There's another glaring question as well in regards to force projection. What happens to these dozens of now unusable Supers? Because pretty much a capital becomes a lumbering giant able to use gates but like the battleship fleets of old cumbersome.

Again great brainstorming but in order for these ideas to work they need tweaking and for CCP to get off their asses and realize the very game they created is too small for the current player base and power projection mechanics.
Mr Rive
Sniggerdly
Pandemic Legion
#247 - 2014-07-07 21:06:59 UTC
Tara Read wrote:
I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.

Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.

Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.

Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.

And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.

CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.

So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.

These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.


PL has been through times where we were scraping along on the bones of our arses. The vast majority of PL pilots are PvPers first and foremost. If it meant we got to go back to our old way of life, living out of NPC stations and taking contracts on people, fighting against 100 man fleets instead of 1000 man fleets, PL would take it.

If, by then, there were good fights to be had, then people would quickly get bored of dropping no risk supers on everything and go back to flying conventional ships and just having fun. A lot of people would take a hit, but I doubt any of them would mind if it meant we got to go back to what we were doing when eve was not about how much you can bring to a fight.

It's probably hard to believe, and you're right, if supers stay as they are now, you will always get bored PL members dropping them on people. That's why they need nerfing.
Tiger Tesla
Zaraevahr
Khimi Harar
#248 - 2014-07-07 21:07:04 UTC  |  Edited by: Tiger Tesla
I agree with most of these proposed changes, but one of the main reasons why I agree with them is that jump drives, and the gate limitations for capital ships, should be a disadvantage instead of an advantage for ships.

As a design goal I believe that a capital fleet should move across the galaxy slower than a battleship fleet.

Content in Eve is created by the players, but when content is created for contents sake we all end up with a hollow meaning, with little holding us to the game other than "good fights". If a pilot feels that he is fighting for his system, or is deployed far away from home to conquor an important region or to help an ally fight off invaders, it should mean something and be of consiquence.

By promoting industry in 0.0 with the Crios, and making it possible to defend your system from invaders, you promote players being in space. Everyone In Eve wants more people in space.

And as a final note, something needs to be done about Local as a catch-all Intel tool. I live in wormholes currently because I love covert operations, but if I jump through a nullsec hole everyone knows who I am, what I like to fly (kb). Leaving scouts at entry points and using d-scan should be part of nullsec life.
Mr Rive
Sniggerdly
Pandemic Legion
#249 - 2014-07-07 21:09:57 UTC
Tara Read wrote:
Wentworth III wrote:
Tara Read wrote:
I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.

Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.

Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.

Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.

And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.

CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.

So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.

These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.


Reading the first two lines of your post I'm not convinced you read the original message. The whole point of the proposed changes is to make entities like PL and NC. (and the CFC but I'm too sold on them) incapable of defending these vast renter holdings from coordinated attacks.

PL wouldn't have the choice of dumping the rental empire, the idea is it would have to dump the rental empire (or at least give up a large part of it) as soon as it got attacked on multiple fronts.



I understand the rental empire model would be scrapped. My only qualm is how in the hell are you going to convince people who are used to easy isk and pretty much owning vast swathes of sov to give it up?

I'm actually pretty open to anything that breaks up the monotony null sec has mired itself in including Manfreds ideas. I remember the Great War, BoB, conflicts of a regional nature Manfred spoke of.

I even remember the little headlines you'd get as you log in declaring a Titan was destroyed. You know back when Titans were big news.

There's another glaring question as well in regards to force projection. What happens to these dozens of now unusable Supers? Because pretty much a capital becomes a lumbering giant able to use gates but like the battleship fleets of old cumbersome.

Again great brainstorming but in order for these ideas to work they need tweaking and for CCP to get off their asses and realize the very game they created is too small for the current player base and power projection mechanics.


Supers are goddamn boring and if we were to get rid of supers altogether I don't think many tears would be shed tbh. The only reason WE have them is because other people have them and the only reason other people have them is because we have them.
Querns
Science and Trade Institute
Caldari State
#250 - 2014-07-07 21:10:33 UTC
Andraea Sarstae wrote:
You can achieve much of what you want with some smaller changes:


  1. Jump drive cool downs on combat capitals

This is not a meaningful restriction, as I can just own multiple hulls and/or pilots (depending on implementation) and use them Pony Express style to achieve the same gameplay as today. These types of restrictions just gate gameplay out for pilots with less money or time (typically, but not always newer players) with no real meaningful restriction for the time or money richer players.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Manfred Sideous
H A V O C
Fraternity.
#251 - 2014-07-07 21:11:17 UTC
Teckos Pech wrote:
Evelgrivion wrote:
Teckos Pech wrote:
So, run it more like a business so it is less like a business? Is that your suggestion? Sorry, but you'll have to pardon me for finding that kind of rhetoric completely daft.


You've got a massive uphill climb to convince me that your convenience is worth more than the game's overall health. I have long since concluded that making it easy, or even possible to move bulk material from point A to point B in an instant was not a good direction for Eve Online. Its past time it got a second look, and it is, in my opinion, worth throwing away the things you like about the status quo to make Eve a better game.


My convenience (and everyone else's) is essential for the game's health. Making the game inconvenient is not that far from making the game un-fun.

You also appear to be conflating easy and fun. That does not necessarily have to be the case.

FYI: Just to be clear, I don't do logistics for my alliance or corp. So I'm not here complaining about how my own in game activities would suddenly suck alot more with these changes.


Changing things doesn't mean they have to be hard it could mean you arrive to same endstate via a new or different means.

@EveManny

https://twitter.com/EveManny

Querns
Science and Trade Institute
Caldari State
#252 - 2014-07-07 21:11:58 UTC
I will repeat it until my fingers are bloodied, useless stumps:

COST DOES NOT ACT AS A LIMITING FACTOR IN EVE: ONLINE, A SPACESHIP GAME.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#253 - 2014-07-07 21:13:52 UTC
Mr Rive wrote:
Tara Read wrote:
I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.

Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.

Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.

Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.

And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.

CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.

So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.

These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.


PL has been through times where we were scraping along on the bones of our arses. The vast majority of PL pilots are PvPers first and foremost. If it meant we got to go back to our old way of life, living out of NPC stations and taking contracts on people, fighting against 100 man fleets instead of 1000 man fleets, PL would take it.

If, by then, there were good fights to be had, then people would quickly get bored of dropping no risk supers on everything and go back to flying conventional ships and just having fun. A lot of people would take a hit, but I doubt any of them would mind if it meant we got to go back to what we were doing when eve was not about how much you can bring to a fight.

It's probably hard to believe, and you're right, if supers stay as they are now, you will always get bored PL members dropping them on people. That's why they need nerfing.


It seems we are of the same mindset then. I gotta say I certainly smiled reading a response I was hoping to get. Content over anything else. And isn't that a shame though? That people put profit over content, fights are secondary instead of a focus?

Man the game has shifted terribly these last few years. Eve has just outgrown itself in some regards.
Teckos Pech
Hogyoku
Goonswarm Federation
#254 - 2014-07-07 21:16:13 UTC
Evelgrivion wrote:
Teckos Pech wrote:
Manfred Sideous wrote:

Allison A'vani wrote:
The entire in game economy relies on the Jump Freighter making logistics not more of an absolute pain in the ass than it already is. If my JF was limited to jumping 1 system at a time I would strait up unsub my accounts.


Its funny the economy got along just fine before jumpfreighters.


Sure and the economy 100 years ago got on just fine too. Of course, it did not and could not support a standard of living like we see today. There is one very simple rule anyone who takes any economics course should learn. Everything comes with trade offs. Everything. I'm not sure you've fully explored the trad offs inherent in your suggestion here.

For example, various items would become more scarce as there would be increased risk in moving stuff around. From empire to null and vice-versa. At the very least that increased risk will mean sometimes stuff does get blown up. As scarciity increase price will go up. If price did not go up then some people would not undertake the actions necessary to provide those items (risk vs. reward calculations).

And who would be less harmed by an overall increase in the price level...older more established characters....often the very same people in the older, larger and well established current null sec entities.

I get what you want to accomplish here and I even applaud your attempt to take on the issue. But instead of making logisitics in Eve even more like a second or even full time job...might I suggest you find ways to that result in more utilization of space and creating content via positive incentives vs. negative ones?


The environment that cynos built is, in my opinion, toxic, and needs to go. If logistics being a full time job seems to be the ensuing direction, maybe you should look at your approach from a human resources standpoint. Making it easier on logistics guys is no excuse for the game that has grown around its mechanics.


I'm going to try again....

What I was trying to suggest, and my fault that I failed, is that one solution might be to make null logistics less important. If "stuff" is sourced locally more than bought in bulk in empire and then jumped out to null then logistics becomes less of a thing.

Right now, and even with the various changes to industry, making things in null is not going to be much of a thing except for various high end commodities. For example, making JFs in null might become a big thing. Making cruiser hulls, probably not.

I agree with much of Manny's goals (more people mining in null, more people manufacturing in null, systems being more intensely used, I'm not even against seeing the current null empires contract in size and opening up huge swaths of space for potential new comers). I'm just not sure making things inconvenient is the way to go. Trying to force people into an outcome is not as easy or healthy as providing incentives where people willingly move towards that outcome.

Most people focus on "force". Change the rules so people can't do something anymore instead of changing the rules so they don't want to do what they are currently doing and do something else, that also could have positive long term "health" benefits for the game.

Yes, the latter is probably quite a bit harder, but at the same time it is more consistent with the notion of the sandbox game. The former, however, is less consistent with a sandbox game. It really comes down to: you aren't sandboxing like I think you should, so I'm going to stop you from sandboxing that way.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tara Read
Blackwater USA Inc.
Pandemic Horde
#255 - 2014-07-07 21:17:25 UTC
Mr Rive wrote:
Tara Read wrote:
Wentworth III wrote:
Tara Read wrote:
I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.

Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.

Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.

Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.

And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.

CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.

So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.

These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.


Reading the first two lines of your post I'm not convinced you read the original message. The whole point of the proposed changes is to make entities like PL and NC. (and the CFC but I'm too sold on them) incapable of defending these vast renter holdings from coordinated attacks.

PL wouldn't have the choice of dumping the rental empire, the idea is it would have to dump the rental empire (or at least give up a large part of it) as soon as it got attacked on multiple fronts.



I understand the rental empire model would be scrapped. My only qualm is how in the hell are you going to convince people who are used to easy isk and pretty much owning vast swathes of sov to give it up?

I'm actually pretty open to anything that breaks up the monotony null sec has mired itself in including Manfreds ideas. I remember the Great War, BoB, conflicts of a regional nature Manfred spoke of.

I even remember the little headlines you'd get as you log in declaring a Titan was destroyed. You know back when Titans were big news.

There's another glaring question as well in regards to force projection. What happens to these dozens of now unusable Supers? Because pretty much a capital becomes a lumbering giant able to use gates but like the battleship fleets of old cumbersome.

Again great brainstorming but in order for these ideas to work they need tweaking and for CCP to get off their asses and realize the very game they created is too small for the current player base and power projection mechanics.


Supers are goddamn boring and if we were to get rid of supers altogether I don't think many tears would be shed tbh. The only reason WE have them is because other people have them and the only reason other people have them is because we have them.


My analogy of Supers being Eve's ICBM was correct then. They seem to be more of a deterrent than anything else. If you could get seriously backing in PL for Manfreds ideas there would be some weight to it. Not that Manfred himself isn't weight enough behind them.

You got my support on this. Gate camping shipping lanes? Holy **** it's almost like Piracy would be profitable again!
Evelgrivion
State War Academy
Caldari State
#256 - 2014-07-07 21:17:52 UTC  |  Edited by: Evelgrivion
Querns wrote:
I will repeat it until my fingers are bloodied, useless stumps:

COST DOES NOT ACT AS A LIMITING FACTOR IN EVE: ONLINE, A SPACESHIP GAME.


This.

There is a good, crucial, question that must be asked of every design: given infinite manpower and infinite resources, does the system break down? If it breaks, the system is no good, and should be reworked until it can withstand the scenarios that sound impossible.
Arindel Heideran
Ad Perpetuam Memoriam Heideran VII
Silent Infinity
#257 - 2014-07-07 21:19:37 UTC
While I do agree that restricting jump drives to adjacent systems is a little too harsh (significant range penalties would be preferable in my opinion), I think people decrying how any reduction to JF projection ruins logistics to the point that null will empty are also overreacting. Admittedly I live in a highly populated region close to empire space at the moment, but it seems most of the concerns about logistics still make the assumption that groups will try to maintain their multi-region empire. The idea of Manfred's changes is to make this a thing of the past.
Yes, maintaining logistics for 3 or 4 regions with your current number of logistics pilots and the proposed changes would be hard. That is the idea. This would encourage reduction in the amount of space held, thus opening up null to more groups, and would also encourage the development of null industry to allay those logistics issues through local production. Frankly, the reason why things like sov timers and logistics work is because the only way to prevent players from simply burning everything is to make the means to do it distasteful. The only way you will break up the current super-coalitions is if it is more of a pain for them to remain and fight together than to break out into their own little sections of space and set up a whole bunch of little blobs.

To draw a real-world comparison, you have the world pre-industrial era and the world in the modern era. If you want to promote massive, devastating wars, certainly modern transportation and infrastructure has facilitated this in the past century. If you wanted to look for tons of small wars, you want to look back to when food and equipment were serious impediments to the mobility of your armies. Since unlike in the real world, in Eve, most of us WANT fights, its better off if we have a less globally connected, more isolated universe if we want to promote hundreds of small conflicts, rather than tedious peace interspersed with massive wars where a single pilot or small group simply doesn't matter.
Manfred Sideous
H A V O C
Fraternity.
#258 - 2014-07-07 21:21:23 UTC
Tara Read wrote:
I'm not exactly jumping for joy over the suggestions here simply because I don't seriously believe PL would just dump the current rental empire model for the sake of the health of Eve.

Where were these radical ideas after the moon goo nerf? Where were these ideas after the Halloween War? I understand you are all so terribly bored you drop Supers on cruisers but honestly? I doubt you could convince people to give up easy income.

Rental income is the easiest thing in existence. Basically CFC/Nc./PL have become landlords nothing more. And due to botlord agreements for both sides to abstain from hurting each others rental space these ideas make even less sense.

Can you seriously convince these people to unclutch their pearls long enough to see there's more to Eve than a blinking walllet? I doubt it.

And what of PL's super cap force? There's just too many unanswered questions and even though the ideas are radical and refreshing, I doubt they will ever come to fruition.

CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.

So it's a catch 22. You either revert Eve back to an even more niche game and lose half the subscribers or you let the coalitions become so bloated and fat that the line members eventually bleed off and you lose those people anyway.

These are fresh ideas but hardly practical and certainly laughable when leaders of entities like yours scoff at anything that would hurt their easy income.



Let me first just say I am but one man. I do not encompass the decision making for PL or CCP. I can tell you PL has weathered many changes in the game and been fine. I am sure we can weather more. We play as a team and strive for excellence. Ultimately I would like to think that EVERYONE wants a healthier Eve. One that continues to grow and is around for a very long time. I personally and willing to unclutch these so called "pearls" for that endstate. I think it would be exciting to see a more vibrant nullsec one where new groups can come out and carve themselves out a piece. I still think we would still see massive headline making fights. But I also think that not every fight will be a %10 Tidifest that we have now. I think the blocks will break up and the ones that refuse will atrophy from lack of content. There members will become disengaged. Groups like PL would have to change drastically we would either have to live in our sov to protect the rental space around it ( this limits us from being the boogeyman elsewhere) or we become the nomadic mercenary ( which means we can be the boogeyman anywhere but not at the same time).

@EveManny

https://twitter.com/EveManny

Evelgrivion
State War Academy
Caldari State
#259 - 2014-07-07 21:24:17 UTC  |  Edited by: Evelgrivion
Tara Read wrote:
CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the years to train such ships too.


The stories told by players to their friends have always been worth more for gaining and keeping subscribers than these flash in the pan battles ever were. Losing the 2000 man giga-battles will reduce the number of new player spikes, but the ones who show up at the insistence of their friends will be far more likely to stick around.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#260 - 2014-07-07 21:24:34 UTC
Tara Read wrote:

My analogy of Supers being Eve's ICBM was correct then. They seem to be more of a deterrent than anything else. If you could get seriously backing in PL for Manfreds ideas there would be some weight to it. Not that Manfred himself isn't weight enough behind them.


Not quite. They're absolutely necessary for grinding sov once resistance has been broken because you need to kill a staggering amount of EHP even when someone has fled to empire. Ask BNI just how much fun grinding sov, even unopposed, is without a supercap fleet. It's just another one of the "**** you" things about Dominiuon.

Mr Rive wrote:

You just sound as if youre making excuses because you dont want the current meta to change. I don't really care about your opinion, youre wrong. It's clear its pointless tryingto reason with you.


It is pointless for you to try to "reason" with me when the extent of your reasoning is "i was somebody, once" while saying many wrong things, yes. When you're somebody again you probably won't make as many basic errors about how the game works.