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who wants to see higher drone bandwidth on marauders?

Author
Jacob Holland
Weyland-Vulcan Industries
#21 - 2014-06-22 10:28:05 UTC
I don't want to see Marauders with increased bandwidth, nor a drone Marauder (the Rattlesnake is pretty much where that would have to be and the way the meta levels work the Marauder would have to be worse than the Rattler).

I do however remember the original "long deployment" role of the Marauder class and would therefore like to see all Marauders reduced to 25MBit bandwidth - with drone bays of 150m3 at minimum, 250m3 would be preferred; and the Bastion module changed to add 25% drone hitpoints and/or 25% drone shield resists while active (in addition to its current effects.

This would give Marauders multiple flights of very survivable drones but also plenty of space to carry additional utility.
Frostys Virpio
State War Academy
Caldari State
#22 - 2014-06-22 20:12:22 UTC
IIshira wrote:
Locutus Mind wrote:
at the moment i warp to site mdj to 100km away from rats. deploy mtu kill everything release salvage drones. I have no use for my extra utilities I figure if I can throe out sentries I can put in remote repairs. this is how I feel the paladin was designed to fly


It sounds nice but at 100 km without tracking links the only drones that will hit are Wardens (75 + 42 km). With max drone skills 5 unbonused Warden II's put out 231 DPS. Compared to over 1k turret DPS of the Paladin this is nothing to get excited about at all.

Compare that to a ship that gives bonuses to drones like the Dominix... Bouncer II's with 110 + 95 km doing 660 DPS.

From your description it sounds like you're talking about a MJD Dominix rather than a Paladin to me

If your 1k figure is exact, that's still 23.1% dps increase. That's close to adding a 5%/lvl damage bonus to your weapon system.
IIshira
School of Applied Knowledge
Caldari State
#23 - 2014-06-22 20:26:03 UTC
Frostys Virpio wrote:
IIshira wrote:
Locutus Mind wrote:
at the moment i warp to site mdj to 100km away from rats. deploy mtu kill everything release salvage drones. I have no use for my extra utilities I figure if I can throe out sentries I can put in remote repairs. this is how I feel the paladin was designed to fly


It sounds nice but at 100 km without tracking links the only drones that will hit are Wardens (75 + 42 km). With max drone skills 5 unbonused Warden II's put out 231 DPS. Compared to over 1k turret DPS of the Paladin this is nothing to get excited about at all.

Compare that to a ship that gives bonuses to drones like the Dominix... Bouncer II's with 110 + 95 km doing 660 DPS.

From your description it sounds like you're talking about a MJD Dominix rather than a Paladin to me

If your 1k figure is exact, that's still 23.1% dps increase. That's close to adding a 5%/lvl damage bonus to your weapon system.

I fly both a Paladin and Golem. Both do over 1k DPS.

Of course a Marauder is going to do more damage than the Dominix. It also requires you to manually lock and engage targets.

My main point was sentry drones are nice but in a ship that gives no drone bonuses and without drone modules they're not that great.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#24 - 2014-06-22 22:55:29 UTC
I would like to see a drone ship that can do over 1k dps with drones alone. It's not unreasonable for other weapon systems to get that high, but drones are basically limited to 800-ish max on bonused platforms. In order to get above that, you have to add another weapon system on top.
IIshira
School of Applied Knowledge
Caldari State
#25 - 2014-06-22 23:02:04 UTC
Chris Winter wrote:
I would like to see a drone ship that can do over 1k dps with drones alone. It's not unreasonable for other weapon systems to get that high, but drones are basically limited to 800-ish max on bonused platforms. In order to get above that, you have to add another weapon system on top.

Agreed but it won't happen in its current state. CCP nerfs drones because of their AFK potential. For some reason they won't remove the "Aggressive" option. That would solve the whole thing.
Val'Dore
PlanetCorp InterStellar
#26 - 2014-06-23 01:14:04 UTC
The aggressive option is what makes them useful to non drone boats.

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I invented Tiericide

Hakaari Inkuran
State War Academy
Caldari State
#27 - 2014-06-23 02:13:05 UTC
Val'Dore wrote:
The aggressive option is what makes them useful to non drone boats.

No, not really, if my drones dont have buffed HP I don't want them flying anywhere they're not explicitly told to go.
IIshira
School of Applied Knowledge
Caldari State
#28 - 2014-06-23 02:21:15 UTC
Val'Dore wrote:
The aggressive option is what makes them useful to non drone boats.

It's not that hard to manually target and press the F key.
Dato Koppla
Spaghetti Militia
#29 - 2014-06-23 05:56:17 UTC
The aggressive option is useful, removing it would remove some of the useful utility of drones. Yeah sure it's abused by the AFK-Ishtars doing sites but there are many others who uses it for legit reasons.
Frostys Virpio
State War Academy
Caldari State
#30 - 2014-06-23 15:24:32 UTC
Dato Koppla wrote:
The aggressive option is useful, removing it would remove some of the useful utility of drones. Yeah sure it's abused by the AFK-Ishtars doing sites but there are many others who uses it for legit reasons.


Beside getting hit by ECM, I don't see what make agressive setting all that good. They should scrap it imo as it's most lilely server side calculation of what the damn thing attack.
Frostys Virpio
State War Academy
Caldari State
#31 - 2014-06-23 15:25:30 UTC
Val'Dore wrote:
The aggressive option is what makes them useful to non drone boats.


It's what get them killed most of the time and then we have people come in here and cry about NPC shooting drones because their lights flew 40k over to attack a frig.
IIshira
School of Applied Knowledge
Caldari State
#32 - 2014-06-23 15:54:51 UTC
Frostys Virpio wrote:
Val'Dore wrote:
The aggressive option is what makes them useful to non drone boats.


It's what get them killed most of the time and then we have people come in here and cry about NPC shooting drones because their lights flew 40k over to attack a frig.

From my experience the aggressive option is useless for light drones on a non drone boat. I've had them go after a battleship 50 km away while ignoring frigates less than 10 km away.

What they are good for is semi AFK with sentry drones while you watch TV or something else. Mention removing any AFK feature of the game and you'll have those who won't be happy.
Locutus Mind
Viziam
Amarr Empire
#33 - 2014-06-23 19:44:54 UTC  |  Edited by: Locutus Mind
i found a reasonable fit for the utilities. 3 Dla's work really nice to salvage and blitz l4s. fit below

4 TACHS
1 bastion
3 dlas

2 tc ii
1 mjd
1 MWD

1 lar ii
2 energy adaptive ii
4 hs ii

riigs blah


blitz missions and salvage in style. I'm considering a nightmare over my paladin but can't justify the isk vs DPs output on the two very nice hulls
Sobaan Tali
Caldari Quick Reaction Force
#34 - 2014-06-23 20:43:27 UTC
I don't know if anyone posted it yet, but if you use the search for the Marauder Rebalance thread from back before Rubi was released, you'll find (regretfully, it might take you a while to sift through all the other discussions) a good reason Marauders don't have more with drones. Hell, originally they were getting nerfs to drone bays anyways. With the super-tank and EWAR immunity, I hardly see any reason to really need more drones on Marauders.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Barton Breau
University of Caille
Gallente Federation
#35 - 2014-07-01 23:15:44 UTC
Jacob Holland wrote:
I don't want to see Marauders with increased bandwidth, nor a drone Marauder (the Rattlesnake is pretty much where that would have to be and the way the meta levels work the Marauder would have to be worse than the Rattler).


Why is the RS suddenly a argument against a drone marauder and not against the golem?
IIshira
School of Applied Knowledge
Caldari State
#36 - 2014-07-01 23:24:50 UTC
Barton Breau wrote:
Jacob Holland wrote:
I don't want to see Marauders with increased bandwidth, nor a drone Marauder (the Rattlesnake is pretty much where that would have to be and the way the meta levels work the Marauder would have to be worse than the Rattler).


Why is the RS suddenly a argument against a drone marauder and not against the golem?

Because the Golem isn't a drone boat? LOL
Barton Breau
University of Caille
Gallente Federation
#37 - 2014-07-02 08:18:13 UTC
IIshira wrote:
Barton Breau wrote:
Jacob Holland wrote:
I don't want to see Marauders with increased bandwidth, nor a drone Marauder (the Rattlesnake is pretty much where that would have to be and the way the meta levels work the Marauder would have to be worse than the Rattler).


Why is the RS suddenly a argument against a drone marauder and not against the golem?

Because the Golem isn't a drone boat? LOL


The rs also has missiles, in case you didnt hear, didnt read, or didnt comprehend the words, ~50% of its dps comes from them.
Val'Dore
PlanetCorp InterStellar
#38 - 2014-07-02 10:54:45 UTC
Hakaari Inkuran wrote:
No, not really, if my drones dont have buffed HP I don't want them flying anywhere they're not explicitly told to go.


Then don't let them. That is why Aggressive is an option.

IIshira wrote:
It's not that hard to manually target and press the F key.


It isn't about easy vs hard. And nobody just leaves their drones to do whatever they want, well nobody that cares about optimization anyway. You can always override them.

IIshira wrote:
Frostys Virpio wrote:


It's what get them killed most of the time and then we have people come in here and cry about NPC shooting drones because their lights flew 40k over to attack a frig.

From my experience the aggressive option is useless for light drones on a non drone boat. I've had them go after a battleship 50 km away while ignoring frigates less than 10 km away.

What they are good for is semi AFK with sentry drones while you watch TV or something else. Mention removing any AFK feature of the game and you'll have those who won't be happy.


Part of drone management is knowing when to let them be aggressive and when not to. All taking the option away does is eviscerate their use in many pvp scenarios for non drone boats.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#39 - 2014-07-03 17:29:23 UTC
Mizhir wrote:
Who wants to see doomsday devices on rifters?

Ever since tiericide, they've been lackluster. This would definitely bring them back into line. Of course you mean remote aoe doomsday, correct?

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Nad'x Hapax
Hapaxa
#40 - 2014-07-03 20:46:13 UTC
Locutus Mind wrote:
I would love to shoot out a full flight of sentries in my paladin it makes blitzing that much better. plus what do we put in utility slots now that we have MTU and salvagers?



Blitzing in a Marauder is not blitzing.

MTU+salvage drones instead of Tractors + salvagers(?) is a bad trade.


Use a Marauder when u want to clear and scoop the valuable loot/salvage and use something else for blitzing
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