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Incursion 'Things'

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Author
Plaid Rabbit
Enlightened Industries
Goonswarm Federation
#261 - 2014-06-30 02:57:15 UTC
Kodavor wrote:
I know incursions and I know that you can make them as profitable in null/ low as they are in Empire using PvP ships . No bling required .


They tried undocking in BCs a few hours later. http://eve-kill.net/?a=kill_related&kll_id=24188002 was the result. We did a much better job this time. 9 dps + 1 logi. If you take 100M losses every few hours, incursion running in lowsec is not going to be profitable. TEST was right next door. The moment we started forming up a fleet, they docked up (good job spys), which is the only counter to our hotdrop approach. Having to shut down completely is not a valid way of making isk.

One of the FCs is considering just AFK'ing in system. He'll come back at some point and hotdrop them. They have to either A: Dock up and not run. B: Run, and risk all their ships, and risk several hours to several days of profit or C: Run in hisec, and make pretty much the same amount of isk.

I give credit to the GIP guys trying to run in lowsec. They're trying to make use of this content. There's just nothing they can do to get around us dropping them. They tried B and lost horribly.

TEST just docked up. That's almost as good because they lose 150M/hr+ while they are shut down, and we just have to have someone they know is a hotdropper cloak up in system.



Also regarding the mom. The reason goons don't run it as often is the travel time. The lowsec incursion in Ravin is something I tried to make happen. Here' s the logic of why we didn't do it. Our only comp that can take it on is our battleship fleet. We'd have to form up a fleet which takes a while. Then, using our Jump Bridge network, it's 40 jumps, requiring traveling of over an hour there. We would then be spending about half hour when hostiles know where you're going to be, and spending an hour traveling back. And that assumes perfect warping, and we don't ever travel that fast. This would make this roughly a 4 hour fleet.
Plaid Rabbit
Enlightened Industries
Goonswarm Federation
#262 - 2014-06-30 03:14:44 UTC
PopplerRo wrote:
ISK wise they are fine as they are. You can make comparable isk to highsec whilst using basic fittings campared to shiny hulls in highsec and pvp is a bonus imo. The only difference is low does require a bit more effort with scouting etc (null has intel channels), but that is a player issue, not a mechanic one.

But sure ofc more isk for low would make them more popular, null are fine.



Incursions are rarely run in nullsec. Somewhere around never except for our group, unless the incursion is blocking a critical asset/Jump bridge. I have an alt that runs hisec incursions and that's where I go to make isk. The effort to do them in nullsec eats a lot of time I could spend running, and hits sharply into my isk per hour. I make about 50% more running hisec incursions then I do running nullsec incursions deep in friendly space, and I'm not happy with the the risk/reward that I'm exposing myself to. I'm just doing it for something not-boring to do.

If the risk/reward was balanced, there'd be more people running them.
Plaid Rabbit
Enlightened Industries
Goonswarm Federation
#263 - 2014-06-30 03:41:12 UTC  |  Edited by: Plaid Rabbit
Kodavor wrote:
Plaid Rabbit wrote:
Problem: Risk vs Reward for lowsec/nullsec incursions is skewed. (expanding on my earlier post)

To get decent site times, you have to run very blingy fleets. But bringing blingy fleets to nullsec/lowsec is a bad idea. See http://dog-net.org/brdoc/?brid=25505 Basically if there's a neut in local you have to safe up and not run the sites... or you have to deal with the risk of getting hotdropped like that. And they weren't even that blingy for an incursion fleet. And they still had terrible site times. Just to break even on on the losses, each pilot will need to run about 10+ hours, and that has them breaking even. Only past that will they get profit.

You either run
a: A cheap fleet. Your site times are twice as long. You get paid 50% more per site. So you make less isk per hour, and have more risk. And you can get camped by someone afk.
b: A blingy fleet. Your site times are similar to hisec, but a bit slower because you don't have as much bling. You make ~40% more then hisec, but you've got 10b+ on field, which can be taken out by a blops fleet, and if you lose ship per incursion, any profit you make from running in a blingier is wiped out. And you can still be camped by someone afk, and you're more worried about it.






Kodavor wrote:
Hailooo .

I am one of the people that are responsible for the Empire Incursions turning into what they are now .

I hereby offer my years of experience and expertise to any low / Null entity that has the pilot resources and desire to put plenty of effort into following my advice and guidance for ship fittings and tactics to make the Incursions in your space as profitable as in Empire .

Best regards
ISN Management .



Thanks for your offer. Please give a suggestion for how to deal with a known hot-dropper showing up in local. The hostile is cloaked, so we can't scan him down. I'm not disclosing details because not everyone knows the technique, but I believe it to be 100% solid. The only known counter is docking up when you see the hostile hot-dropper showing up in local. Even if we were able to get 6-7 minute sites, running in something cheap like BCs with webs is not isk-effective because we can be re-dropped as soon as we're reshipped, plus we've lost at least 100M, plus the time we're not running waiting for the hot-drop fleet to get bored. Please tell me how to run sites while docked, how to scan down a cloaked hostile in local, or how to run incursions with 2 Warp Core Stabilizer fitted.

Best regards
CFC Incursions Management.


Edit: Also, if there's a way you can get it so that we can run incursions in nullsec when there's none in friendly space, that would be great. For the past week, there's been one up in NA. space, b0t space and S2N space.
James Baboli
Warp to Pharmacy
#264 - 2014-06-30 10:52:06 UTC
Plaid Rabbit wrote:


Thanks for your offer. Please give a suggestion for how to deal with a known hot-dropper showing up in local.
*sniped*
Best regards
CFC Incursions Management.

Gotta love the CFC incursion management, as well as other major blocks fearing a "hotdrop" in cyno jammed systems, because of the incursion. Now, bridging a BS/ABC/other beefy high DPS fleet to the edge of the constellation might work.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Danika Princip
GoonWaffe
Goonswarm Federation
#265 - 2014-06-30 11:34:25 UTC
James Baboli wrote:
Plaid Rabbit wrote:


Thanks for your offer. Please give a suggestion for how to deal with a known hot-dropper showing up in local.
*sniped*
Best regards
CFC Incursions Management.

Gotta love the CFC incursion management, as well as other major blocks fearing a "hotdrop" in cyno jammed systems, because of the incursion. Now, bridging a BS/ABC/other beefy high DPS fleet to the edge of the constellation might work.



Covert cynos work in incursion systems just fine...Roll
James Baboli
Warp to Pharmacy
#266 - 2014-06-30 13:11:41 UTC
Danika Princip wrote:
James Baboli wrote:
Plaid Rabbit wrote:


Thanks for your offer. Please give a suggestion for how to deal with a known hot-dropper showing up in local.
*sniped*
Best regards
CFC Incursions Management.

Gotta love the CFC incursion management, as well as other major blocks fearing a "hotdrop" in cyno jammed systems, because of the incursion. Now, bridging a BS/ABC/other beefy high DPS fleet to the edge of the constellation might work.



Covert cynos work in incursion systems just fine...Roll

I supposed, but I thought this was referred to as being "blops'd", not "hotdroping".

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Danika Princip
GoonWaffe
Goonswarm Federation
#267 - 2014-06-30 13:31:46 UTC
James Baboli wrote:
Danika Princip wrote:
James Baboli wrote:
Plaid Rabbit wrote:


Thanks for your offer. Please give a suggestion for how to deal with a known hot-dropper showing up in local.
*sniped*
Best regards
CFC Incursions Management.

Gotta love the CFC incursion management, as well as other major blocks fearing a "hotdrop" in cyno jammed systems, because of the incursion. Now, bridging a BS/ABC/other beefy high DPS fleet to the edge of the constellation might work.



Covert cynos work in incursion systems just fine...Roll

I supposed, but I thought this was referred to as being "blops'd", not "hotdroping".



A hotdrop is a hotdrop, weather it be fifty bombers or fifty titans. Do you have an answer to Plaid's comment, or are you just going to try and score cheap points over mechanics you don't understand?
Plaid Rabbit
Enlightened Industries
Goonswarm Federation
#268 - 2014-06-30 13:57:40 UTC
James Baboli wrote:
Plaid Rabbit wrote:


Thanks for your offer. Please give a suggestion for how to deal with a known hot-dropper showing up in local.
*sniped*
Best regards
CFC Incursions Management.

Gotta love the CFC incursion management, as well as other major blocks fearing a "hotdrop" in cyno jammed systems, because of the incursion. Now, bridging a BS/ABC/other beefy high DPS fleet to the edge of the constellation might work.



That's not "might work", it does work. Quite Well. And you don't even have to drop expensive ships. Bombers are quite disposable, you just need 40 of them to cream a BS fleet. Goons + Blobbing? Check. This is literally shooting fish in a barrel.

http://eve-kill.net/?a=kill_related&kll_id=24181317
http://eve-kill.net/?a=kill_related&kll_id=24188002

There's nothing they can do short of docking up when a neut enters system and stay docked for hours till he gets bored. Which greatly interferes with your isk/hour. TEST gets around that by having spies in the CFC, and docks up the moment we ping for a fleet.

GIP is making a serious attempt to run lowsec incursions, and the mechanics are against them.
PopplerRo
#269 - 2014-06-30 15:50:06 UTC  |  Edited by: PopplerRo
oh noes afk cloaky camping is now hitting incursions :(

what must we do?

Also Gip have been doing lowsec incursions for a long time now.

Curious if you caught the ships in site or on the gate? As this alone is a potential suitable counter.
The problem is not the mechanic(s) involved, it's that people don't fully understand and/or utilise them.

Plaid Rabbit wrote:
Also, if there's a way you can get it so that we can run incursions in nullsec when there's none in friendly space, that would be great. For the past week, there's been one up in NA. space, b0t space and S2N space.


There is nothing actually stopping you. It's not difficult to cyno into a system near the incursion and find a free moon to pos up in. Sure there will be risk and the locals will probably come to try kill you, either the risk/effort is worth the reward for you or not.

Plaid Rabbit wrote:
TEST gets around that by having spies in the CFC, and docks up the moment we ping for a fleet.

well given how secure you're first attempt at the cfc incursion channel was when there was openly TRI and other groups with characters there I'm not at all surprised that even TEST managed to have someone there
Mazzara
Band of the Red Sun
#270 - 2014-06-30 16:45:43 UTC
Danika Princip wrote:
Problem: Highsec incursions are some fo the best ISK generators in the game, yet are completely risk free.

Suggestion for solution: Start by giving them the same gate rats as null/lowsec. Then, drop the security status of the incursion constelations, or just remove concord from them.



How bout they just add a button, that moves any incursion runners isk right to you?

Just because you can't use your cheep ganking tactics to pop an incursion fleet and you might have to use some skill and a ship worth more than a mill, Why else would you want to remove concord from the system...let me use a line that most gankers love to use.... you'll break the game
No matter how much you scrub, how hot of water you use, you can't wash shame!
Plaid Rabbit
Enlightened Industries
Goonswarm Federation
#271 - 2014-06-30 17:36:10 UTC  |  Edited by: Plaid Rabbit
PopplerRo wrote:
oh noes afk cloaky camping is now hitting incursions :(

what must we do?

Also Gip have been doing lowsec incursions for a long time now.

Curious if you caught the ships in site or on the gate? As this alone is a potential suitable counter.
The problem is not the mechanic(s) involved, it's that people don't fully understand and/or utilise them.

Plaid Rabbit wrote:
Also, if there's a way you can get it so that we can run incursions in nullsec when there's none in friendly space, that would be great. For the past week, there's been one up in NA. space, b0t space and S2N space.


There is nothing actually stopping you. It's not difficult to cyno into a system near the incursion and find a free moon to pos up in. Sure there will be risk and the locals will probably come to try kill you, either the risk/effort is worth the reward for you or not.

Plaid Rabbit wrote:
TEST gets around that by having spies in the CFC, and docks up the moment we ping for a fleet.

well given how secure you're first attempt at the cfc incursion channel was when there was openly TRI and other groups with characters there I'm not at all surprised that even TEST managed to have someone there


We got a decent guess on GIP's site times. If they are trying to maximize their isk/hour, I think they'd be better off in a hisec fleet. It'd be less risk and around the same isk/hr, even dealing with hisec contests.

And we're getting less-bad. It's easy to do with how bad we are, so we're getting rid of some of our risks, and those we can fix. But overall there's risks that feel out of balance with the reward.

The ping that went out for the hotdrop fleet was sent out CFC-wide, so it's not that there are spies in the incursion group (which there probably are), but there's spies in the CFC as a whole. But just a ping sent out from us took their fleet down for about 3 hours. That cost them 300M-400M per pilot.
lklivexyx
West of Time
#272 - 2014-07-02 18:06:44 UTC
I Thing will be more better to finish fast the incursion and do not lose any contest, to have more people in the fleet...
For me is not a problem if i take 29.500.000 milion per blink ...but you winn more time to make the incursion and we don't lose any contest.

This is a sugestion ... the best fleet ever for incursion is DIN. Thanks
Mr Yoshine
Tasteless
#273 - 2014-07-03 10:33:10 UTC
Danika Princip wrote:
Problem: Highsec incursions are some fo the best ISK generators in the game, yet are completely risk free.

Suggestion for solution: Start by giving them the same gate rats as null/lowsec. Then, drop the security status of the incursion constelations, or just remove concord from them.



Clearly a ganker just balance it more and that isk grinding machiene buys the shiny crap nullies bring up so dont try make the system low sec if your gunna do that then just dont have high sec incurtions try make some sense at least.

Agree with the gate rats tho good idea
goldiiee
Bureau of Astronomical Anomalies
#274 - 2014-07-03 10:55:53 UTC
Apparently not as risk free as everyone would like to portend.

Link to the Mittani so a convoluted, involved and brilliant way to track, trap and gank incursion runners. Seems like Incursion runners are still at risk, still having to come up with more ways to protect themselves, and still not making 'risk free ISK'.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

chris1945
Ambivalence Co-operative
#275 - 2014-07-03 11:08:58 UTC  |  Edited by: chris1945
Danika Princip wrote:
Problem: Highsec incursions are some fo the best ISK generators in the game, yet are completely risk free.

Suggestion for solution: Start by giving them the same gate rats as null/lowsec. Then, drop the security status of the incursion constelations, or just remove concord from them.


Wrong: Depending on the (good/bad) fleet members and other factors (e.g. unstable internet connection of logis) more or less ships die in incursion. Moreover depending on the system security incursion runners get ganked while running incursion or while travelling to the next incursion constellation. So for sure it is not completely risk free. You can call the guys who die stupid. But ships die in high-sec incursions. That's a fact.

It is not needed to lower the sec-status. 0.5-0.7 is already a risky system for incursion runners due to more and more catalyst (or Tier 3 BCs) 30-ships-trial-accounts-multi-box ganking fleets.

But the gate rats are good idea. Agreed.
Plaid Rabbit
Enlightened Industries
Goonswarm Federation
#276 - 2014-07-03 18:46:24 UTC  |  Edited by: Plaid Rabbit
If you want to add more risk to incursion runners, I don't think gate rats are a good way of doing that.

Incursion runners will know about the rats and clear them out when their buddies are coming through, or they'll know they need to fly with WCS/whatever to get through the gate. And they'll only have to do it once when they are entering the system. Once they are docked in the station, they won't have to leave the system until the incursion is over.

What it will do is screw with players that are just locals, completely un-related to incursion running, and won't know the risks that appear randomly in system. They'll come into their home system and die on the gate due to rats that weren't there yesterday.
Mike Azariah
The Scope
Gallente Federation
#277 - 2014-07-03 21:27:16 UTC
While I still have some communities to visit I am collecting the good suggestions here and starting to form my presentation for CCP.

As a side note I DO recommend some of you go visit THIS thread as it will have some added benefits for incursion communities if that project gets some traction.

Thank you all for what you have done so far.

m

Mike Azariah  ┬──┬ ¯|(ツ)

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#278 - 2014-07-03 21:56:18 UTC
Why is there even still a debate about adding more risk to the "risk free" hobby of incursion running? Or, should I say, having incursioneers gank themselves because gankers are too lazy.
Being an incursioneer means packing up your ships, on average weekly, and traversing a large part of Empire space and often passing through multiple "gank pipes" in order to get in as many sites as possible. I do understand how hard it can be for the poor ganker that has the oh so difficult task of sitting on a gate in Niarja with a scout in the direction of incursion systems. I don't even want to contemplate how much effort it takes to use ISBoxer to coordinate the suicide attack of some catalysts, oh the horror, those poor gankers. Maybe incursioneers should all be highlighted in Local? Maybe Concord should just not respond to ganking attacks aimed at anyone who has incursioned in the last week? Maybe Concord should tackle incursioneers and hold them on a gate so that the multitudes of poor, downtrodden gankers can whittle them away?

Or, and this is a big or, maybe the gankers could stop crying all over the forums, go change your diapers and tell your Mommies you need a new juice box, then go back to the oh-so-hard job of sitting on a gate with 30-40 of your closest alts.

As for Null Sec incursions, never once have I considered running a Null Sec incursion. They exist, in my opinion, only as a way to add a nice little sum to the coffers of the blue doughnut. Any effective incursion fleet would be wiped from the map before they could make any appreciable amount of ISK solely for affronting the honor of the blue doughnut and bringing the dishonorable act of "carebearing" to the land of carebears.

Low Sec incursions are different and, while I have not personally run a low sec incursion, I know plenty of pilots that are more than willing to jump out in a disposable ship and make the better ISK. I also know of 5 times that number of incursion pilots who are happier station spinning in a ship than taking an expensive ship through the gate camps of gankers who are actually willing to put in a little effort instead of sobbing and whining on the forums. I think that a slight increase in the payout of low sec incursions might add enough incentive to bring more pilots out to the low sec spawns, 5-10% more than the current should be enough to provoke more interest for the added risk of low sec'ing in shiny PvE ships. Or possibly even shifting the payout:pilot ratio so that PvE fits can be shifted towards more survivable fits to allow for some defense against a drop.
Mike Azariah
The Scope
Gallente Federation
#279 - 2014-07-04 04:21:30 UTC
Fronkfurter McSheebleton wrote:
Mike Azariah wrote:
Aren't there TWO possible solutions to the 1 gated site in assault systems?

Either remove it or put more of them in so that you carry a set of ships in preparation of different needs

m

This is assuming that everyone carries a set of ships with them...


What if we asked for a new ship that could carry say a BS and a cruiser or two. Incursion level carrier that works in hisec.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Jill Antaris
Jill's Open Incursion Corp
#280 - 2014-07-04 10:32:12 UTC
Mike Azariah wrote:
Fronkfurter McSheebleton wrote:
Mike Azariah wrote:
Aren't there TWO possible solutions to the 1 gated site in assault systems?

Either remove it or put more of them in so that you carry a set of ships in preparation of different needs

m

This is assuming that everyone carries a set of ships with them...


What if we asked for a new ship that could carry say a BS and a cruiser or two. Incursion level carrier that works in hisec.

m


Well a Orca already does this, however another hull that is able to carry rigged BS(at least 2) in a ship maintenance bay at a bit faster speed would be nice for people doing logistics for bigger corps/alliances and people that have to relocate often(like people flying Incs). So basically like a Orca with a bigger ship maintenance array, but no ore bay/corp hangar and only like 5k cargo to stuff in some spare mods, drones, cap boosters and ammo.

Basically the same utility as you have for low/0.0 with carrier but for conventional gate travel.